Clasic TSR games
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- Typhonis 1
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Clasic TSR games
anyone else remeber/play these three games from TSR circa 1986?
Dungeons and Dragins((not the advanced ver))
Gamma World
Star Frontiers
Dungeons and Dragins((not the advanced ver))
Gamma World
Star Frontiers
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Re: Clasic TSR games
Yes, yes, and yesTyphonis 1 wrote:anyone else remeber/play these three games from TSR circa 1986?
Dungeons and Dragins((not the advanced ver))
Gamma World
Star Frontiers
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Me: Nope, that's why I have you around to tell me.
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Do you need a good place to hide her body?TheFeniX wrote:Star Frontiers was fun. I always like the Dralasites. Unfortunately, all the books my brother gave me were thrown away the last time my sister cleaned the attic.
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I've played the D&D version with the books published in the late 70s, but I never managed to find the books for the others. The guy who lives across the street from me has the old 1e books, including the 1981 Fiend Folio (with the all-mighty Floomph).
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Re: Clasic TSR games
Does the "advanced" version of Gamma world with the D20 count? You know, now that I think of it, 3rd ed was really just updating D&D to bring it into line with Gamma world, I mean you have the positive ACs and attack bonuses and everything.Typhonis 1 wrote:anyone else remeber/play these three games from TSR circa 1986?
Dungeons and Dragins((not the advanced ver))
Gamma World
Star Frontiers
SDN Rangers: Gunnery Officer
They may have claymores and Dragons, but we have Bolos and Ogres.
They may have claymores and Dragons, but we have Bolos and Ogres.
Re: Clasic TSR games
Oh, I did "inherit" some of the old D&D books and adventures, but I never got a chance to play them.Typhonis 1 wrote:anyone else remeber/play these three games from TSR circa 1986?
Dungeons and Dragins((not the advanced ver))
Gamma World
Star Frontiers
SDN Rangers: Gunnery Officer
They may have claymores and Dragons, but we have Bolos and Ogres.
They may have claymores and Dragons, but we have Bolos and Ogres.
- TrailerParkJawa
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WotC is offering a lot of the old modules for free download, including the Marco Volo series and some of the old Oriental Adventures stuff (Mad Monkey versus the Dragon Claw).
BattleTech for SilCoreStanley Hauerwas wrote:[W]hy is it that no one is angry at the inequality of income in this country? I mean, the inequality of income is unbelievable. Unbelievable. Why isn’t that ever an issue of politics? Because you don’t live in a democracy. You live in a plutocracy. Money rules.
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Re: Clasic TSR games
Not that early, I played Gateway to the savage frontier was the first TSR/SSI game, hope I can play them again with dosbox, soon as a I figure out some stuff about it.Typhonis 1 wrote:anyone else remeber/play these three games from TSR circa 1986?
Dungeons and Dragins((not the advanced ver))
Gamma World
Star Frontiers
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I too have fond memories of playing D&D and GMing expeditions to the Isle of Dread. Take that, witch-doctors! Eat fireball Mr Rex!
The less said about Gamma World the better. When 13 year olds with poor social skills dislike a game for being 'idiotic and unrealistic' you know something's wrong.
Star Frontiers was better (than GW). I remember the old 'atomic engines' and vertical floor plans. We all wanted to be slithery, bug eyed Sathar. Our mision, blow shit up, mutilate cattle and steal busty earth-women. The joys of being 14.
The less said about Gamma World the better. When 13 year olds with poor social skills dislike a game for being 'idiotic and unrealistic' you know something's wrong.
Star Frontiers was better (than GW). I remember the old 'atomic engines' and vertical floor plans. We all wanted to be slithery, bug eyed Sathar. Our mision, blow shit up, mutilate cattle and steal busty earth-women. The joys of being 14.
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Well, yeah, I had the Expert set too. I didn't buy that module separately so it came in the boxTrailerParkJawa wrote:Isle of the Dread was module X-1 and came with the D&D Expert set. That was a good one as well.Slartibartfast wrote:My only modules were the Ghost of Lion Castle and Isle of Dread, and I think they came in the box...
But wait... I think I had a module. Kinda crappy tho, it was the Maze of the Riddling Minotaur. Had that stupid pen that reveals invisiclues-like things. The map was completely made with that stuff - of course it means you can only play the game once
The game even had pre-rolled dice, with the invisithing. I remember my brother had transcribed the entire game in a format that made you "go to page X" for hidden stuff, and some other method to hide the maze.
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*L* Gamma World was rediculis and unrealistic much like D+D I thought oif it as D+D with sci fi instead of magic they kinda played the same and as for tough humans you need to read the backstory there a reason a little girl could have 8 hit dice though HD had nothing to do with chance to hit
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Bureaucrat and BOFH of the HAB,
Skunk Works director of the Mecha Maniacs,
Black Mage,
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That name rings a bell. I do remember playing a Solo Adventure for theives but it had nothing to do with minotaurs. Hehe, that reminds me of the chose your own adventure books. I recently found on in my garage. I should re-read it for kicks.Slartibartfast wrote: But wait... I think I had a module. Kinda crappy tho, it was the Maze of the Riddling Minotaur. Had that stupid pen that reveals invisiclues-like things. The map was completely made with that stuff - of course it means you can only play the game once
The game even had pre-rolled dice, with the invisithing. I remember my brother had transcribed the entire game in a format that made you "go to page X" for hidden stuff, and some other method to hide the maze.
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