5 Galaxies versus 1 ISD mark 1
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Yeah, that would be the one. If you can tell me where this piece of crap is, I'd like to read it for kicks.master_yoda wrote:Called Star destroyer Rampant?Singuler Quartet wrote:I remember hearing about a fan-fic that had a single stardestroyer ripping apart the Federation...master_yoda wrote: lol...
The Fact of the matter is that a Star Destroyer would wipe out as many Galaxy class ships as are available. A galaxy is a multi-purpose vessel, an Imp Star is a war machine that cotains hundreds of small ships. As such even if the Galaxy Class ships reverted to hit and run tatics the Tie Fighters and various other shuttles would kill the Galaxys one by one
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I'm pretty sure it's somewhere in the ASVS fanfic archive at: http://www.daltonator.net/fanfics/noframe.htmlSinguler Quartet wrote: Yeah, that would be the one. If you can tell me where this piece of crap is, I'd like to read it for kicks.
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If that is a Battlecruiser, an Executor is a Frigate and an ISD is a bomber.Mr Bean wrote:Oooor One
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Ok enough random posting of that link
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One problem with that ship is the stupid Trekkie-made 'design-flaws' (cough*plotdevice*cough). I wouldn't want that thing if they offered it to me as an Ensign.Mr Bean wrote:Its an old Fan Made *Uber Command ship which I always wanted one(At the time )
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Re: 5 Galaxies versus 1 ISD mark 1
If the ISD commander is competent and the Galaxy-class starship captains are average, then the ISD wins. If the ISD commander is incompetent and the GCS captains are outstanding, then the ISD may lose.une wrote:Who wins?
That's a good-looking boat...Alyeska wrote:If that is a Battlecruiser, an Executor is a Frigate and an ISD is a bomber.Mr Bean wrote:Oooor One
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Yeesh its spreadsIf the ISD commander is competent and the Galaxy-class starship captains are average, then the ISD wins. If the ISD commander is incompetent and the GCS captains are outstanding, then the ISD may lose.
30TT minium base shielding up to 1.6 Peta avarage and 700 Petatons high end
Ok 30TT lets use the old High end 128 Megaton Q-Torps
So 4 a second from each of the five Galaxys...
30TT or 30,000,000 Megatons/128=234375 Torps to take down the shields...
Hmm okdokey
4 Torps a sec per ship...
4x5=20 Torps per second
234375/20=11718 seconds/60=195 minutes/60=3.25 Hours..
So you saying that even say if we just put a BORG DRONE in charge of the ship it could not shoot all five ships in 3.25 hours of constant bombarment
And may I point out thats FAR beyond the max torp capacsaity of Galaxy Class ships, not even fifty ships carry that many torps...
How exactly JEG2 do you purpose the ISD not winning?
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Under the conditions I laid out, the commader for the ISD must be incompentent, while the commanders for the GCS's must be outstanding. For example, an American Infantry BCT could be defeated by other units with severe undermatch if the colonel in charge and his staff were completely incompetent. Leadership is not everything, but it weighs heavily in every military engagement.Mr Bean wrote:Yeesh its spreadsIf the ISD commander is competent and the Galaxy-class starship captains are average, then the ISD wins. If the ISD commander is incompetent and the GCS captains are outstanding, then the ISD may lose.
30TT minium base shielding up to 1.6 Peta avarage and 700 Petatons high end
Ok 30TT lets use the old High end 128 Megaton Q-Torps
So 4 a second from each of the five Galaxys...
30TT or 30,000,000 Megatons/128=234375 Torps to take down the shields...
Hmm okdokey
4 Torps a sec per ship...
4x5=20 Torps per second
234375/20=11718 seconds/60=195 minutes/60=3.25 Hours..
So you saying that even say if we just put a BORG DRONE in charge of the ship it could not shoot all five ships in 3.25 hours of constant bombarment
And may I point out thats FAR beyond the max torp capacsaity of Galaxy Class ships, not even fifty ships carry that many torps...
How exactly JEG2 do you purpose the ISD not winning?
ISD vs. 5 GCS's? Heck, even with the old low-end calcs for ISD's (the ones that were 2 GT per HTL blast) 5 GCS's woulda been really, really hard-pressed to do it. Now, it just ain't possible... there's just not enough damage that the GCS's can do, barring some unknown technobabble superweapon.
Stick with pitting GCS's against the likes of TIE squadrons or Carrack cruisers or the like. The heavy ships in SW are just too powerful.
Stick with pitting GCS's against the likes of TIE squadrons or Carrack cruisers or the like. The heavy ships in SW are just too powerful.
The Great and Malignant
Weighs heavy yes, but in this case the fight is equivlant with Early American Settelrs armed with Muskets with one shot each VS a Abrams Tank with a Full load of a ammo on a open plainUnder the conditions I laid out, the commader for the ISD must be incompentent, while the commanders for the GCS's must be outstanding. For example, an American Infantry BCT could be defeated by other units with severe undermatch if the colonel in charge and his staff were completely incompetent. Leadership is not everything, but it weighs heavily in every military engagement.
They PHYISACLY don't have enough torps to take down the ISDs shields and the Phaser can't shoot faster and do more damage than the ISD...
If the incompletent commander can even RAISE SHIELDS(even then the computer will if he won't once it senses attacks on the hull) he has won the fight because his oppent can not do him any damage...
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remind me again why someone would panic against ships he could destroy in secondS?
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You assume the the tank commander is at least somewhat competent. Example: Feeling haughty and arrogant, he sticks his head out of the hatch to survey the scene, only to catch a musket ball in the face, after which two settlers climb the tank from its blind side and drop dynamite into the hatch opening -- tank crew is dead.Weighs heavy yes, but in this case the fight is equivlant with Early American Settelrs armed with Muskets with one shot each VS a Abrams Tank with a Full load of a ammo on a open plain
If the ISD commander is totally incompetent, the GCS's may need never fire a shot as the ISD commander may find a way to blow his own ship apart while attempting to pull his head from his fourth point of contact.They PHYISACLY don't have enough torps to take down the ISDs shields and the Phaser can't shoot faster and do more damage than the ISD...
If he can do that, then yes, he may have a chance. But my point that incompetent leadership can destroy a unit stands.If the incompletent commander can even RAISE SHIELDS(even then the computer will if he won't once it senses attacks on the hull) he has won the fight because his oppent can not do him any damage...
Bad analogy, for numerous reasons:Example: Feeling haughty and arrogant, he sticks his head out of the hatch to survey the scene, only to catch a musket ball in the face, after which two settlers climb the tank from its blind side and drop dynamite into the hatch opening -- tank crew is dead.
1. Sticking his head out the hatch? There's nothing that an ISD commander can do that's analogous to this. Furthermore, this falls under something more than just "incompetence"... that's utter mental retardation.
2. Dynamite? You're missing the point. There is nothing - NO-THING - that the ST ships have in its arsenal that is analogous to this. NO conventional weapon in starfleet that can kill an ISD without humongous numbers of vessels in the attack.
No, it fizzles. The level of incompetence your scenario requires simply does not exist.But my point that incompetent leadership can destroy a unit stands.
The Great and Malignant
I have had the misfortune to see inept leadership during my carreer, and its results are tragic, regardless of the technology and weapontry available to that commander.1. Sticking his head out the hatch? There's nothing that an ISD commander can do that's analogous to this. Furthermore, this falls under something more than just "incompetence"... that's utter mental retardation.
Then don't think of conventional weapons. If what you say is true, then the outstanding commanders on the five GCS's would soon be able to determine the same thing and develop a scheme of maneuver that accounted for that shortcoming. Think outside the box; a commander would.2. Dynamite? You're missing the point. There is nothing - NO-THING - that the ST ships have in its arsenal that is analogous to this. NO conventional weapon in starfleet that can kill an ISD without humongous numbers of vessels in the attack.
It does. I've seen it.No, it fizzles. The level of incompetence your scenario requires simply does not exist.
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Raxmei wrote:Incompetence.Enforcer Talen wrote:remind me again why someone would panic against ships he could destroy in secondS?
Err.. only if he screams like a little girl, runs around and circles, and accidentally trips and hits the self destruct with his chin.
Besides which, even if the Captain panics, there's the rest of the tens of thousands of crew to think of.
Ok think Then commanderThen don't think of conventional weapons. If what you say is true, then the outstanding commanders on the five GCS's would soon be able to determine the same thing and develop a scheme of maneuver that accounted for that shortcoming. Think outside the box; a commander would.
Your oppent is faster than you, Both in Realspace and Conventional
Stronger than you, a Hit from any one of his weapons or three hits from his weakest weapons(LTLs are 100+Megatons meaning 5 Hits will kill any ST ship or three hits for Galaxys) will kill you instantly
He posses more than one-hundred such instat kill weapons and all are normaly crewer controled so no matter how idiotic the command, chances are, one of the crewers is gonna be smart enough to point and click and you die
And you possess no weapons that can hurt him short of summoning an extra 5k of you...
So how does one defeat an oppent one can not scratch
Let me give you a better Anaogly
One man armed with a Colt 1911, No Bullets, Both hands tied behind is back and he's in a wheelchair he can't walk VS an Abrams Tank on an open plane
I though using low end figures would let you grasp how bad it was(3 guys with muskets is low end) so I've switched to medium ranged figures to drive the point home
Oh and he's blind and missing an arm
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I can't believe anyone is seriously proposing that orders of magnitude difference in firepower and shield strength can be wiped out by command incompetence. Exactly how incompetent would the commander have to be? What could he possibly do in order to lose?
Suppose he ordered his men to lower their shields and power down their weapons. This is not Star Trek; this is the Empire. His XO would have him relieved of command, and he would probably be executed for attempting to aid the enemy.
All he has to do in order to win is simply order his men to raise shields and open fire. This isn't exactly brain surgery; his men will take care of the rest.
Suppose he ordered his men to lower their shields and power down their weapons. This is not Star Trek; this is the Empire. His XO would have him relieved of command, and he would probably be executed for attempting to aid the enemy.
All he has to do in order to win is simply order his men to raise shields and open fire. This isn't exactly brain surgery; his men will take care of the rest.
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