Alyrium Denryle wrote:Name: Dr. Benjamin Lennox
Player: Aly
Race: Caucasian(German, English, Australian[aka british criminal
])
Height: 6’2”
Weight: 170 lbs
Age: 28
Features: Hair: Brown Eyes: Hazel
Clothing: Hawian shirts and khakhis
Concept: Freaky psion
Conformity: -7
Morality: 0 He doesnt want to hurt anyone, and wil help people, but in general he will not risk himself to do it unless he really loves the person
Sounds like a 2 or a 3 to me, but if you want 0 I won't tell you different.
Combat
Body: 5
Coordination: 5
Willpower: 7
Non-Combat
Awareness: 7
Charisma: 7
Talent: 3
Psi : 10
Adds up correctly.
Languages: English, German
Race:
Racial skills and abilities
Profession: Used to be a psychologist, now he is on the run.
ALL SKILLS INCORPORATE STAT BONUS
There's a reason the template is written so that Skills don't incorporate the stat bonus. It makes it hard to tally up the XP. Could you please un-incorporate the Stats?
Tier 1 Skills: (2 XP per point)
Combat:
Ranged – 10
Psychic (only if Trait taken):
Telepathy – 15
Tier 2 Skills: (1 XP per point)
Combat:
Handgun – 10
Rifle – 0
Heavy – 0
Long range – 0
Hand to hand – 0
Throwing – 0
Social:
Leadership – 0
Persuasion – 12(+ unspecified bonus)
Empathy – 12(+unspecified bonus)
Subtlety:
Alertness – 12(+ probably unspecified bonus due to the "voices" )
Spot – 0
Security – 0
Stealth – 0
Sleight of hand – 0
Tier 3 Skills: (1/2 XP per point)
Medic –
Engineering –
Psycology – 12(+unspecified bonus)
Music –
Pilot (automobile) – 8
Pilot (Undecided... plane or aircraft maybe) – 8
Law – 12
I'll tally up the XP when I don't have to keep scrolling up to subtract out the Stats.
HP(Multiplier x Body): 10
FP(Multiplier x Body): 20
AP: 1
Impact Resistance(1 x Body + Armor): 6
Lethal Resistance(Armor): 5
Damage:
MV: 2
Impact Resistance should be 10 and Damage should be 3.
Available XP:
Earned XP:
Starting XP:
Starting XP = 50.
Money:
Inventory:
Weapon Dam Rng ROF Recoil AT
Glock 18 1d8 10 25 33+1
Notes:
Recoil is 2 (7) - Read: 2 for semi-auto, 7 for full auto -, AT is Handgun + Coordination, and under notes is where the Capacity 33+1 and Size Jacket goes.
Armor Res Stealth MV AT Alertness
Notes:
Since you put 5 for Lethal Resistance I assume you want X-Light armor. That's Resistance +5 and Stealth -2.
Traits Magnitude Effect
Telepathy 3
Gifted x2 1 +2 psi
Weaknesses Magnitude Effect
Wanted, , stunted x2, enemy
Gifted and stunted are Magnitude 2, not 1, so you have +7/-7 worth of Traits and Weaknesses. It needs to be +5/-5.
Character background/description:
Dr. Lennox was an up and coming psychologist. Doing both therapy, and research, he was on the fast track to making it big. Mainly because of his university schooling and high intellect, but also, because he had freaky skills at telepathy. He was of course watched by the governments Psi Corp, and kept under a heavy watch, but this did not impede hs work… Until they had a little job for him. It was a task so unethical, that he could not even think about doing it, as it would volate his Therapist/patient trust… And as such, he lost his liscence and his permission to live… So he is on the run from the US government, lies spread about him on the news networks daily… He is forced to do the very thing he did not want to do… violate peoples trust and cnfidence, in order to survive. He has become very cynical in the last year to say the least…
Good desc, I like it. I'm starting to notice a general theme of being wanted and on the run. Should make things interesting. I didn't see anything about your Enemy, though. You can't have an Enemy that's the same person as the people you're Wanted by.
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