Which works nicely by itself, I think, but really starts to hurt with the tier system, especially with it being so biased against gunslingers. I mean, for the same training and dedication (XPs) it takes for me to learn to be a novice (2) grenade tosser, I could easily become an Elite (8-9) Biochemist/Engineer. You can easily teach a nine year old how to toss a grenade. Try teaching that same nine year old how to become a mechanical engineer...kind of falls apart. If anything, becoming a biochemist should be much harder, you need a fair amount of math, biology, chemistry, etc. As for being an engineer, well, just ask Mike. My dad knew how to shoot a gun long before he ever entered the work force, and he's pretty good at it too.Gerard_Paloma wrote:That's what we were going for with the "every 5 levels, cost doubles" scheme.
Of course, I'm nowhere near as good as the guy who sat behind me in high school physics. He ate, breathed, and dreamt of marksmanship. His entire lust for physics was to better understand the workings of his guns. He went to a military academy after graduating.
Kill him and eat his brains. That should help.If I remember right, that's the way it used to be at one time. I don't remember why it changed, but I think it was a good reason. Mabye not. I dunno, Art has a better memory than I do.
If anything, I think it would be less oppressive than the current tier system. To get even moderate (3-4) combat skills at 50XP, you're spending about 20% of your XP on just one gun skill alone.Eh, that's a little too oppressive. Tensided is all about player choice, and a rule like that would limit choice too much, I think.
I feel so used.I agree completely. That's what's so great about getting other people than just us to test the system, because we can find out if it's truly broken. We already know it stands up to the sorts of characters we make, but we don't know if it stands up to the sorts of characters everyone else makes.
Edit: By the by, here's a character I can make which could really make things interesting:
Body: 3
Coordination: 8
Willpower: 4
Awareness: 7
Charisma: 7
Talent: 7
Tier 2
Persuasion: 10
Empathy: 10
Hacking: 2
Tier 3
Law: 10
Education: 10 (Alt. replace with medicine)
The ultimate lawer, folks...and he can be a doctor too...now for some traits and weaknesses to really tweak him out, but I think my point has been made.
Take in mind that he has become a killer lawer/teacher/doctor and hobbiest hacker with only 20 skill points...30 went into making him a killer con man.
"Legal trouble? What legal trouble? I can convince Moses that he's Christian and get the twelve tribes of Isreal to convict him of blasphemy!"