KoTOR PC system requirements

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2000AD
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KoTOR PC system requirements

Post by 2000AD »

Taken from The force.net who got them from some message board
Derek French, Assisstant producer wrote:Computer: 100% DirectX 9.0b compatible computer

Operating Systems: Windows 98/98SE/ME/2000/XP

CPU: Intel PIII 1 GHz or AMD Athlon 1 GHz required

Memory: 128 MB RAM required for Windows 98, 256 MB RAM required for Windows ME/2000/XP

Graphics Card: 32 MB OpenGL 1.4 compatible PCI or AGP 3D Hardware Accelerator with Hardware Transform and Lighting (T&L) Capability required

Sound Card: 100% DirectX 9.0b compatible Audio Device required

CD-ROM: Quad Speed CD-ROM drive required

Input Device: Keyboard and mouse required

DirectX: Microsoft DirectX 9.0b is included on this CD.

Installation: 4.0 GB of free hard drive space required

Supported Chipsets at this time:
ATI Radeon 8500/9000/9200
ATI Radeon 9500/9600/9700/9800
NVIDIA GeForce 2/3/4 family
NVIDIA GeForceFX family

Recommended Specifications:
CPU: 1.6 GHZ AMD or Intel processor
Video Chipset: ATI Radeon 9200 or better, NVIDIA GeForce4 Ti or better
RAM: 512 MB RAM

4 Gig !!! Just how big is this game!
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Post by Vympel »

Bioware 0wnZ j00. They don't fuck around.
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Post by Robert Treder »

My rig can handle it. Oooh, I can't wait to get the game.
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Post by Hethrir »

I'm so waiting for this kick-ass game!!
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Post by 2000AD »

I can handle it but if it's that fucking big i think it needs to be one of the greatest games ever made!
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Post by Crazy_Vasey »

My PC can handle it as long as those aren't the GTA3 style minimums where you MIGHT be able to watch the intro movie with tjem and see the occasional frame of gameplay, but only if you're real lucky.

I'm slightly curious as to why they've used OpenGL for an X-Box game as well.
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Post by Ghost Rider »

4 Gigs...wow.

Still must get...must have 35 Wisdom Jedi and make Malak my BITCH!!!!!

And yes...this game rocks. If the PC has more tweaking and less bugs, this game is going onto perm setting on my Hard Drive.
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Post by Hotfoot »

Vympel wrote:Bioware 0wnZ j00. They don't fuck around.
Neverwinter Nights disproves that hypothesis.
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Post by Brother-Captain Gaius »

Hotfoot wrote:
Vympel wrote:Bioware 0wnZ j00. They don't fuck around.
Neverwinter Nights disproves that hypothesis.
:wtf:

The single player may have been mediocre, but... NWN multiplayer! Its... NWN multiplayer!
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Post by Death from the Sea »

the last game I played on KotOR I named my character Big Pimpin' so when he was talking to people he would tell them "I am not Revan anymore, I am Big Pimpin' now." it is childish but it made me laugh none the less. :lol:
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Post by Hotfoot »

JediNeophyte wrote:
Hotfoot wrote:
Vympel wrote:Bioware 0wnZ j00. They don't fuck around.
Neverwinter Nights disproves that hypothesis.
:wtf:

The single player may have been mediocre, but... NWN multiplayer! Its... NWN multiplayer!
It's nowhere near what they promised it would be. Scripting is essentially C (not C++) which severely limits the ability for Joe Wannabea-GM to make custom worlds and games. Multiplayer is only a factor if you can either get a friend or group of friends you can consistantly play with or find a good server with non-smacktards around that isn't full and/or lagging like hell. Most modules are extremely heavy into combat, and the game essentially plays like a more complex and sophisticated Diablo, especially online since you lose the ability to pause in combat. Early levels see you dying because your hit points and abilities are pathetic, later levels see you dying because of some special attack, spell, or other crazy thing. I'm willing to maybe give it another shot, but until I've been shown otherwise, that's not likely to happen for a while.

I'm especially bitter because I rushed up to end my glorious Morrowind campaign which I had been playing for the past two and a half months straight so that I wouldn't have to split my time between NWN and Morrowind. I played through the singleplayer campaign, hoping for at least a shred of the excellence that was Baldur's Gate and not even getting that. The balance was ridiculous, the story was as linear as a Time Crisis game, and "Evil" meant "Greedy" while "Good" meant "False Modesty". The NPC companions were okay at best, and extremely disappointing at worst. The amount of traps and the god-killing lethality of some forced any non-rogue class to consistantly use one specific NPC, thereby denying them the company of any of the other NPCs who might have been more fun to actually travel with. The lack of a party meant a lack of NPC banter and interaction, which is part of what made BG so good. The pacing was obscenely fast, going from level 1 to level 20 was so quick and unfulfilling that I felt like I had just gone to a bar and gone from zero to drunk with cheap watered down light American beer. Then there was the ending, which to continue with the theme, felt like I had just gone home with an anorexic hooker with herpes who threw up on me and left when she was done, leaving me unsatisfied and covered in vomit, unsure of what to do next.

Then I bought GTA3 for the PC and went on a fucking killing spree in Liberty City. The End.

Moral of the Story: Bioware DOES fuck around
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Post by Vympel »

Hotfoot wrote:
Vympel wrote:Bioware 0wnZ j00. They don't fuck around.
Neverwinter Nights disproves that hypothesis.
It wasn't up to Baldur's Gate standards, but that doesn't mean it sucked. I quite liked it- even the single player- it wasn't meant to be a single player 'Child of Bhaal' epic and the game has huge longevity- witness the amount of custom modules out there.

With any luck KOTOR will be their next 'Child of Bhaal' type saga.
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Post by Coaan »

If I'm right....Bioware is merely a publishing company...the real genius behind baldurs gate and so on was BIS or black isle studios( who are part of Bioware..but that doesn't automatically mean they'll have worked on it)...So if their name isn't on it...you can expect to be thouroughly disappointed if your expecting something at shadows of amn level...but then you never know, they might hit it big with Kotor...

But after the fuckup with lionheart....I'm not holding my breath
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Post by Ghost Rider »

I dunno...Bioware did good with KoTOR on a variety of levels(barring the Critical bugs the game has...which for the PC should be patchable or not there)

The only thing is that it's not as long as say Shadows of Amn, but storywise and gameplay wise it's all there.

1. The battles can be either real or turn based but they look real time(you input command or the puter follows a default script) and the battle plays out what I'd always want...lightsabers clash, blaster fire...explosion and the works. It actually looks like the characters are engaged in combat. The only thing I would've wanted is after 5 times whomping the game is a different animations(then again I recognize almost every moveset and what it looks like)

2. A much better look at being good or evil. Well it is Star Wars so you do have Good and Evil directly affecting you powerwise and the way your characters react to you. The nicest part is you can be truly varying levels of good or evil...you can help the person and give him your money, help the person, or extort the person for every cred before you turn him into a pavement shadow.

3. Character interaction...whether you liked it or not...in this game you can have a helluva lot of it.

The bad:

1. Small party...you can find at most 9 characters...with only two truly being dark(they support your evil actions, though on the flip side no one rebels barring the plot...they just bitch).

2. You can't slaughter everyone. Thus no Fallout 1/2 killing every stupid moron who's lived barring the ones the game crashes on.

Overall it's Bioware doing it's best to make a SW RPG(and in a time where no real contradictions can occur)
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Post by Hotfoot »

Vympel wrote:
Hotfoot wrote:
Vympel wrote:Bioware 0wnZ j00. They don't fuck around.
Neverwinter Nights disproves that hypothesis.
It wasn't up to Baldur's Gate standards, but that doesn't mean it sucked. I quite liked it- even the single player- it wasn't meant to be a single player 'Child of Bhaal' epic and the game has huge longevity- witness the amount of custom modules out there.
I wasn't expecting it to be another "Child of Bhaal" epic, I was expecting it not to suck, and I wound up being disappointed. The amount of custom modules means little. Any fool can make their own custom dungeon. That does not make a good game. Diablo makes custom dungeons every time you play, big whoop. What matters are the number of quality mods out there, of which I've only seen a few, half-finished mods that are barely worth a second look.

Single Player was marred by terrible game balance, terrible NPC interaction, and an incredibly linear storyline which was trite and annoying to say the least. So the story sucked, the balance sucked, and the world interaction sucked.

If it sucks like a whore, smells like a whore, and leaves you waking up with a lighter wallet and a burning sensation when you pee, it's probably a whore.
With any luck KOTOR will be their next 'Child of Bhaal' type saga.
Agreed, I certainly hope so myself. Initial reviews for the XBox version indicate that this is the case.
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Post by Hotfoot »

Coaan wrote:If I'm right....Bioware is merely a publishing company...
No. Bioware is a developing house, not a publishing company. Atari/Infogrames published NWN.
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Post by Vympel »

Hotfoot wrote:I wasn't expecting it to be another "Child of Bhaal" epic, I was expecting it not to suck, and I wound up being disappointed. The amount of custom modules means little. Any fool can make their own custom dungeon. That does not make a good game. Diablo makes custom dungeons every time you play, big whoop. What matters are the number of quality mods out there, of which I've only seen a few, half-finished mods that are barely worth a second look.
There is a massive list of all the high quality modules (I said nothing about custom dungeons, so I don't know why you saw fit to bring that up) with their own plots, story lines, and modificiations on the vault sites, IIRC. This was what the game was marketed as- there was never a huge emphasis on the single player side, and it shows- both in the game with it's relatively straightforward plot (which I still found enjoyable) and in the material surrounding the game.
Single Player was marred by terrible game balance
How was it unbalanced?
terrible NPC interaction, and an incredibly linear storyline which was trite and annoying to say the least. So the story sucked, the balance sucked, and the world interaction sucked.
Compared to what?
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Post by Hotfoot »

Vympel wrote:There is a massive list of all the high quality modules (I said nothing about custom dungeons, so I don't know why you saw fit to bring that up) with their own plots, story lines, and modificiations on the vault sites, IIRC. This was what the game was marketed as- there was never a huge emphasis on the single player side, and it shows- both in the game with it's relatively straightforward plot (which I still found enjoyable) and in the material surrounding the game.
Modules are traditionally custom dungeons with a plot thrown in for motivation, not modifications of the game itself.
Single Player was marred by terrible game balance
How was it unbalanced?
Traps were hideously overpowered, the resting system gave spellcasters the ability to constantly use their most powerful spells with virtually no limitations, the teleportation system allowed players to run away partway through a dungeon and then pick up precisely where they had left off (wounded monsters didn't even get to heal at all), and Bash is ridiculously powerful, anyone who is not a fighter get anally molested by an NPC with Bash.
terrible NPC interaction, and an incredibly linear storyline which was trite and annoying to say the least. So the story sucked, the balance sucked, and the world interaction sucked.
Compared to what?
Compared to the quality of work we saw in Baldur's Gate. You don't need epic scope to have a decent reputation system or character interaction. The style of the games were different, but unless KOTOR has you playing as Anakin Skywalker (or Luke), the scope is still going to be different than Baldur's Gate. It's not a fallacy to expect the same general level of quality found in Baldur's Gate in NWN.

As far as plot, well, I'm sorry, but NWN's plot is not good. The ending was terrible, it lacked closure, and it was so scripted I could taste it. I had developed a "romance" with Linu, but yet the game didn't take this into account when dealing with Aribeth at the end. Brilliant, way to drop the ball there. Not only are the romances half-assed, they don't even consider potential conflicts at all.

Yes, I'm aware that the focus on NWN was the engine itself, and that was made painfully aware to me when the game was released. Multiplayer takes time to establish a decent player base, and even more time if you expect mods to carry it through. Mods extend a game's lifetime, but the game has to have a good lifetime for anyone to be interested in it enough to make or wait for a mod in the first place.

NWN manages to find a curious balance between the game being way too short and rushed to fit the story they provided (which was fairly epic, it just happened too quickly) and overinflating the game with hours of pointless combat against incredible odds.
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