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Hotfoot
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Post by Hotfoot »

Arthur_Tuxedo wrote:Enjoyed the background heartily. :)
Glad to hear it. :)
P.S. The crash pad with a good security system is fine, but don't take it as a license to start pulling stuff out of your ass. ie. "I go back to my crash pad and let the robotic centries and gatling turrets make short work of my pursuers." That would be STGOD-ish ;)
Of course. It's nothing obscene, just a few nasty tricks for people who attempt to break in while he's not there or sleeping. ;) Nothing that would stop, say, a dedicated police task force (though it would slow them down somewhat and put them on higher alert, giving him some time to get out).

Nothing like the Lamont Cranston episodes. :)
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Post by Gerard_Paloma »

Arthur_Tuxedo wrote:I wouldn't take the moral high ground with Dr. Lennox. Sure, he's a saint compared to Dirk, Ernesto, or Mikal, but blowing up factories and screwing people's minds up isn't exactly model citizen behavior. ;)

EDIT: And really, who isn't a saint compared to those three? :twisted:
Hmm, I don't know. Maybe Hitler. Dirk isn't capable of genocide. :lol:
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LOL

Post by Marcao »

Heh, I was just peeking at the site and found something rather amusing when it came to the trio. (eyes Hotfoot to see if he gets the reference)

Dirk: Conformity -3/Morality -9
Mikal: Conformity -4/Morality -8
Ernesto: Conformity -5/Morality -10

If Mikal had Dirk's morality and Dirk had mikal's we would have a near perfect one for one gradient for conformity and morality. *snaps fingers* bad, badder, baddest. :twisted:
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Post by Utsanomiko »

Arthur_Tuxedo wrote:I wouldn't take the moral high ground with Dr. Lennox. Sure, he's a saint compared to Dirk, Ernesto, or Mikal, but blowing up factories and screwing people's minds up isn't exactly model citizen behavior. ;)

EDIT: And really, who isn't a saint compared to those three? :twisted:
I wouldn't exactly say Stavis is that moral of a person, either. I didn't write much on his background or details on his morals (as the former doesn't have much impact on his current status, and I thought I'd let the later speak and develop a bit more on it's own), but I suspect it's merely coincidence or convenience he's not a violent killer. Stavis puts a tremendous dividing line between himself and others when it comes to feelings and welfare; basically he does what he wants and then justifies it afterwards by dismissing the notion that people have the same feelings, mind, or will to live as he does.

So basically murder doesn't fit his list of actions for reasons other than murder, but he still is immoral and borderline psychotic. He understands how humans think and feel, he just doesn't care enough to either feel sorry for what he does to them nor going to the trouble of killing them off the bat. Expect the cops to find butchered prostitutes if push were ever come to shove, though. :wink:
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Post by Alyrium Denryle »

Hotfoot wrote:
CorSec wrote:
Alyrium Denryle wrote:Damn... The Doctor is the only decent person in this group...
Let's see... who's the one with the ability to MIND RAPE in this game?

Don't tell me... I'll remember in a minute or two...

;)
And who is a wanted criminal....hm...I wonder... :wink:
He is an activly wanted criminal because he refused to gie the details of a scan of one of his patients to the police...
I wouldn't take the moral high ground with Dr. Lennox. Sure, he's a saint compared to Dirk, Ernesto, or Mikal, but blowing up factories and screwing people's minds up isn't exactly model citizen behavior.
He didnt KILL anyone when he destroyed the factory... And he only uses the mind bending talents when it is needed...

THough to be honest, should circumstances allow it, he will be becoming more and more cynical and apathetic...
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Post by Hotfoot »

Alyrium Denryle wrote:He is an activly wanted criminal because he refused to gie the details of a scan of one of his patients to the police..
Whatever you did or did not do, I'm sure you had a good reason for doing it. ;)
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Post by Gerard_Paloma »

Ernesto and Mikal's sheets have been updated.
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Post by Alyrium Denryle »

Hotfoot wrote:
Alyrium Denryle wrote:He is an activly wanted criminal because he refused to gie the details of a scan of one of his patients to the police..
Whatever you did or did not do, I'm sure you had a good reason for doing it. ;)
Of course. :wink:
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Post by Arthur_Tuxedo »

From the main thread:
CorSec wrote:Blaine wasn't sure who to shoot next. Should I finish off the wounded guy? Shoot the one firing like he was a garden hose - or that one by the door? I mean, is there some sort of code or protocol for this?
There is no wounded guy, the one Dirk shot is the one firing full auto, the rounds didn't penetrate so he's not wounded. So there's only 2 cops.
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Post by Arthur_Tuxedo »

Oh btw, the recent conversation between Lennox and Stavis was fine, but if there's going to be a long conversation, it's better to do it over IM and copy and paste to a single post than inflate the thread with dozens of posts. Just a general FYI.
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Post by Arthur_Tuxedo »

Pretty big update of the CP rules, but we won't be using the changes in recoil, etc. unless everyone really wants to. Once a campaign starts, the rules don't change halfway through (again, unless everyone wants them to and doesn't mind having to update character sheets). EDIT: We will, however, be using the Explosives skill and the P15 handgun.

I don't have time to do it right now, but for the next update I've decided to use a different criteria for weapon size. Basing it on concealability isn't working out like I'd hoped.

On a different note, I don't really like the way the whole open-ended d10 thing is turning out. The whole point of using d10s instead of d20s like we used to is that there was too much randomness with the d20. With the open-ended system that old problem pops up again. So we'll go back to the old way, which adds and takes away an advantage. You don't get to roll another d10 and add on a result of 10, but a result of 10 is always a success, where as before it wasn't.
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Post by Alyrium Denryle »

works for me.
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I am not so sure about one particular change...

Post by Marcao »

Mmm, that is a nice pistol in there but waaay too expensive for my blood. Maybe in the far future, or if Ernesto manages to snatch one from a corpse will he end up with it.

The changes look good except for the fact that since Demolitions did not exist until recently, none of the characters have the skill. Still, the only PC I know that has an explosive stash is Mikal. Better late than never.

My concern is with the new change with the d10 rules. I actually like the fact that the system is open ended since it makes somethings that are not very likely to happen, be difficult to pull off. Case in point, let's just say that Hotfoot's granny with her mac-10 wants to shoot PC A. Let us assume that she has 5 coordination and that she has a 1 for Rifles (she IS a granny).

In the old system, she would have an attack of 6 (if the Mac-10 itself does not modify it) and would have to roll a whooping 14 to hit a stationary target at a range of 6 squares or more away. That meant she had to roll a 10 and then at least a 4 in order to hit.

In the new system, she has a flat 10% chance per bullet of hitting. Not only that, but it does not matter if PC A is running at full speed and dodging for his life. She still has a 10% chance per bullet of hitting. The 10 equals automatic success benefits the not so skilled and weapons with very large rates of fire. I don't particularly like that idea, but it is your system Arthur and we will work with it if it comes down to it. That is my two cents.
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Post by Gerard_Paloma »

I've got a question: which cop is closer to Dirk, the one making a move for his radio, or the one reloading behind the table? And is the radio-guy moving for cover, or just standing out in the open?
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Post by CorSec »

Arthur_Tuxedo wrote:There is no wounded guy, the one Dirk shot is the one firing full auto, the rounds didn't penetrate so he's not wounded. So there's only 2 cops.
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Re: I am not so sure about one particular change...

Post by Arthur_Tuxedo »

Marcao wrote:Mmm, that is a nice pistol in there but waaay too expensive for my blood. Maybe in the far future, or if Ernesto manages to snatch one from a corpse will he end up with it.

The changes look good except for the fact that since Demolitions did not exist until recently, none of the characters have the skill. Still, the only PC I know that has an explosive stash is Mikal. Better late than never.
Hotfoot knew about the Demolitions skill before I put it in there, and no one else uses explosives. Still, it was a rather glaring omission, and I don't know why it didn't occur to me before.
My concern is with the new change with the d10 rules. I actually like the fact that the system is open ended since it makes somethings that are not very likely to happen, be difficult to pull off. Case in point, let's just say that Hotfoot's granny with her mac-10 wants to shoot PC A. Let us assume that she has 5 coordination and that she has a 1 for Rifles (she IS a granny).

In the old system, she would have an attack of 6 (if the Mac-10 itself does not modify it) and would have to roll a whooping 14 to hit a stationary target at a range of 6 squares or more away. That meant she had to roll a 10 and then at least a 4 in order to hit.

In the new system, she has a flat 10% chance per bullet of hitting. Not only that, but it does not matter if PC A is running at full speed and dodging for his life. She still has a 10% chance per bullet of hitting. The 10 equals automatic success benefits the not so skilled and weapons with very large rates of fire. I don't particularly like that idea, but it is your system Arthur and we will work with it if it comes down to it. That is my two cents.
How dare you question my perfect wisdom! :lol: Just kidding, thanks for the input.

I see what you're saying, but the flip side of the coin are the spectacular super-successes that can come from rolling ridiculous numbers like 25s and such. Sure, it's great when it's your character, but what if one of these assault cops had rolled a 37 and did approximately a million points of damage to Dirk or Blaine? Not fun. As for full auto weapons, they only use one attack roll, it's just the damage that gets multiplied.

Also, what I didn't mention was that I was considering a system where if you roll a 1 but your MoS is 6 or greater, you still succeed, and if you roll a 10 but your MoS is -6 or less, you still fail. So that would take care of Hotfoot's MAC-10 wielding granny, or someone trying to hit a target at 200 yards with a pistol.
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Post by Arthur_Tuxedo »

Gerard_Paloma wrote:I've got a question: which cop is closer to Dirk, the one making a move for his radio, or the one reloading behind the table? And is the radio-guy moving for cover, or just standing out in the open?
The one reloading is closer. The one moving for his radio is using the doorway at the entrance as cover.
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Post by Gerard_Paloma »

From the main thread:
Arthur_Tuxedo wrote:After reloading, the cop sees his chance to get closer and dives for the next nearest table. Blaine pulls out his pistol, and Dirk takes good aim at the closest officer.
So is this guy now in point blank range? I want to know if I can have a decent chance of hitting him in the head with only one round spent aiming.
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Post by Arthur_Tuxedo »

Gerard_Paloma wrote:From the main thread:
Arthur_Tuxedo wrote:After reloading, the cop sees his chance to get closer and dives for the next nearest table. Blaine pulls out his pistol, and Dirk takes good aim at the closest officer.
So is this guy now in point blank range? I want to know if I can have a decent chance of hitting him in the head with only one round spent aiming.
He's in point blank, which means 1 round aim with no penalties. Since a headshot is -5, point blank is +5, AT is 18, and Difficulty is 20, you'll hit on anything other than a 1. If you took an aimed shot at his throat, you'd need a 7 or better to hit, but a hit would equal basically a guaranteed kill.
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Post by Marcao »

I see what you're saying, but the flip side of the coin are the spectacular super-successes that can come from rolling ridiculous numbers like 25s and such. Sure, it's great when it's your character, but what if one of these assault cops had rolled a 37 and did approximately a million points of damage to Dirk or Blaine? Not fun. As for full auto weapons, they only use one attack roll, it's just the damage that gets multiplied.

Also, what I didn't mention was that I was considering a system where if you roll a 1 but your MoS is 6 or greater, you still succeed, and if you roll a 10 but your MoS is -6 or less, you still fail. So that would take care of Hotfoot's MAC-10 wielding granny, or someone trying to hit a target at 200 yards with a pistol.
You have a point with the super successes, but these are less likely to happen statistically than the flat 10% chance that a 10 auto-success provide. I do admit that the addendum to the system, would make it more appealing. Thanks for hearing me out and not throwing me to the wolves. :D
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Post by Alyrium Denryle »

you know... that boys mind is awfully weak... I am seriously considering trying to stop this initiation before it even starts.
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Post by Gerard_Paloma »

Alyrium Denryle wrote:"What the fuck? I am just a kid, Iam not ready for this. This isnt right, these people dont deserve his, they have done nothing to me. I need to rethink this.. This isnt for me"
Don't forget to add, "These aren't the droids you're looking for. Move along." :lol:
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Post by Alyrium Denryle »

Gerard_Paloma wrote:
Alyrium Denryle wrote:"What the fuck? I am just a kid, Iam not ready for this. This isnt right, these people dont deserve his, they have done nothing to me. I need to rethink this.. This isnt for me"
Don't forget to add, "These aren't the droids you're looking for. Move along." :lol:
No, I would only use that line when trying to hide someone with massive cybernetics
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Post by Arthur_Tuxedo »

From the main thread:
Marcao wrote:Notes: ((no need to apologize Arthur. Low rolls happen and this was minor in the scheme of things. *snip*
It was a consolation, not an apology, but I'm glad you accepted it anyway :P
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Post by Arthur_Tuxedo »

Forgot to mention that I'm leaving tomorrow on a trip to the northern parts of Chile for about a week and Internet access will be spotty at best. So don't be surprised if several days or even the whole week passes without turns being executed.
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