Pablo Sanchez wrote:
Ether driven ships?
Well its basically there's a new place called the
Hyperwarp Space or something similar, which is completely filled with stuff, (Why bother naming any of it? I'll just change my mind). So a ship "submerges" its propellers, sails or paddle wheels into this space and moving it along as if it was water propels the ship through normal space.
For some fiction I'm working on I've expanded on it to allow submarine analogues to hide in the space to hide, and thrown in a higher zone in which fighters get to play, basically replicating planet side naval combat in space. But I don't intend to use either of those things in the STGOD.
Well, technical innovation happens in a dark age, just not as quickly or easily. For technology, I think it should remain as advanced in the small sense, in that it's still all there; it's just that there isn't enough money or resources or reason to apply it. Then you get the "use it or lose it" effect on the general populace...
That works, hopefully all or almost all shield piercing weaponry will remain in the "We've got one in stock and we can't issue it because then we'd be out and regulations don't allow that" category.
That seems overcomplicated.
I'm not serious about it.
What about a points system, where you have X number of 'support points' per planet and ship classes have different point values. i.e., an average system gives you ten points to play with... each fighter group costs 1 point, a destroyer two, a cruiser (ISD equivalent) 4, battleship 8, and so on.
I'm not sure we really need any system, it would be far more complex then that because of the need to account for different levels of development. The everyone posts an OOB and then we all argue over them option does work.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956