The parts of the SKS that haven't splintered off, of course.Stormbringer wrote:Does every one have at least a basic idea what there race/nation will be?
STGOD2 OOC Thread
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The HAB, or rather a modification of it has arrived on the field.
And a quick question, what year was it when the STGOD mk1 ended?
And a quick question, what year was it when the STGOD mk1 ended?
Last edited by Sea Skimmer on 2003-11-02 10:40pm, edited 1 time in total.
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Because you all are capitalist, and will pay cash-money for the resources we control.phongn wrote:Bah, you're all Communists anyways, what do you need with an exchange rate?SirNitram wrote:Correction: The Lost built and maintained the Intergalactic Exchange. But it was still just there to for 'flavor', and for mocking Deimos.
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You going to be hanging on to those three pesky Centerpoint IIs, or did they get destroyed by Halite's planetoid forces?Kyle wrote:That's enough for now, I'll add more when I know more about the other powers in the galaxy.
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Destroyed, I don't want to encourage power gaming, and those things would just encourage people to come up with a counter. And we all know how that goes.Crayz9000 wrote:You going to be hanging on to those three pesky Centerpoint IIs, or did they get destroyed by Halite's planetoid forces?Kyle wrote:That's enough for now, I'll add more when I know more about the other powers in the galaxy.
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I understand. Don't think many people will be missing them anyway, giving the amount of chaos that tended to follow them around. Although it was kind of fun to throw planets around at will...Kyle wrote:Destroyed, I don't want to encourage power gaming, and those things would just encourage people to come up with a counter. And we all know how that goes.
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Yet life goes on... fool you didn't kill them all!phongn wrote:It's more fun being able to field unholy numbers of planetkilling strategic missiles and watching the galaxy quiver in fear when I actually did launch against the Occupied NR
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
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I still think it's a bit more intimidating to use a planet as a Newtonian cruise missile. I mean, it's not every day that you see a 12,000 kilometer spheroid hurtling toward you at a significant fraction of lightspeed.phongn wrote:It's more fun being able to field unholy numbers of planetkilling strategic missiles and watching the galaxy quiver in fear when I actually did launch against the Occupied NR
Granted, as projectiles, planets are rather large targets for CIWS.
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I think Stormbringer's modding.
At any rate, I think I actually used a friggin' star once as a projectile. It basically bounced off Halite's Yarmuk shield as I recall.
At any rate, I think I actually used a friggin' star once as a projectile. It basically bounced off Halite's Yarmuk shield as I recall.
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He losses had already passed the billion mark by that point though. The ships where basically useless.phongn wrote:Ah, Yarmuk. Where Setzer tried emulating China, but in space and got his ass handed to him. Of course, part of that was my fault when I dropped something like 10% of my strategic arsenal on the general vicinity.
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I have been working on the specifics since yesterdayStormbringer wrote:Does every one have at least a basic idea what there race/nation will be?
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Mine is based off of a squid...OTOH, my principle destroyer design is descended from the ISD, and that will work just nicely
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What kind of size are you thinking for the remaining SKS? Also where do you plan on locating it? I'd like to know so we could figure out what kind of relationship the UTR and SKS should have.phongn wrote:And bah. Unfortunately for the SKS there's no way I can do the Eisenhower Doctrine once again to pump cash into my ailing economy, nor am I the Hegemon anymore
OTOH, my principle destroyer design is descended from the ISD, and that will work just nicely
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I don't want to go as low as 20-30 worlds for a notable power, unless we're talking about 20-30 very galactically important worlds. For the Kzin, I was thinking a territory size of about a third or a quarter of what the SKS looked like back in the day. For RP purposes I'll want to be one of the largest powers, but my state will be classic Kzin and thus not too tough.
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All three of my races are aquatic to amphibious, so, if a world has an ocean, it is up for grabs. by us(cosmoplitain, but I plan on being a little on the expansionist side.)
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My nation:
The Divine Empire of Azegart
After the genocidal Floater War was finally over the Asgard Empire emerged victorious but shattered. Only a handful of outposts remained intact and a scattered remenant of it's war harded people remained. The most important of those worlds was Valeth III, there remained the survivors of the former Imperial house and the remaing vessels of the Imperial Navy.
In the dark centuries that followed the collapse of the Empire House Gustav maintained it's rule with an iron fist and the people fumed at the destruction wrought by the hated alien-devils, the Floaters, the Lizards, and others. Ancient treachery brought about bitter hatred which harded into dogmatic zeal.
Valeth was never the less a harsh world and the people genetically adapted themselves to the high gravity and extremely harsh climates. Little did they know, their modifications would create an even more extreme.... result. That result was the beginnings of a powerful and long lived race of psychics, none more powerful than Alexander Gustav XI. So powerful was he that eventually he was literally worshipped as a god. As the centuries went on though he withdrew to leave rule to his descendants and their chosen lackies.
The Empire conquered and began exploiting the nearby planets. They enslaved the aliens they encountered and ground them into dust beneath them. Their grip tightened and expanded. Now they control thirty one major systems and have a number of other outpost worlds.
_____________________________________________________________
Their military tech is roughly similar to Star Wars, with a little bit of a difference. The doctrine calls for extremely long ranged and heavy missle fire backed up by a heavy energy armament for capital ships. Lighter warships emphasize a longer ranged (for mount size) energy battery and limited missle loading.
The Divine Empire of Azegart
After the genocidal Floater War was finally over the Asgard Empire emerged victorious but shattered. Only a handful of outposts remained intact and a scattered remenant of it's war harded people remained. The most important of those worlds was Valeth III, there remained the survivors of the former Imperial house and the remaing vessels of the Imperial Navy.
In the dark centuries that followed the collapse of the Empire House Gustav maintained it's rule with an iron fist and the people fumed at the destruction wrought by the hated alien-devils, the Floaters, the Lizards, and others. Ancient treachery brought about bitter hatred which harded into dogmatic zeal.
Valeth was never the less a harsh world and the people genetically adapted themselves to the high gravity and extremely harsh climates. Little did they know, their modifications would create an even more extreme.... result. That result was the beginnings of a powerful and long lived race of psychics, none more powerful than Alexander Gustav XI. So powerful was he that eventually he was literally worshipped as a god. As the centuries went on though he withdrew to leave rule to his descendants and their chosen lackies.
The Empire conquered and began exploiting the nearby planets. They enslaved the aliens they encountered and ground them into dust beneath them. Their grip tightened and expanded. Now they control thirty one major systems and have a number of other outpost worlds.
_____________________________________________________________
Their military tech is roughly similar to Star Wars, with a little bit of a difference. The doctrine calls for extremely long ranged and heavy missle fire backed up by a heavy energy armament for capital ships. Lighter warships emphasize a longer ranged (for mount size) energy battery and limited missle loading.