how to beat Empire with all known Trek tech?
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- Metrion Cascade
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how to beat Empire with all known Trek tech?
Okay. Let's assume there's an organization something like the Federation, but from another reality. One where the Federation somehow got its hands on EVERY piece of corporeal tech they could, up to the last season of Voyager, and is willing to use the lot of them. By "corporeal," I mean made of matter. No Q muskets or Douwd species-killing daydreams. My list of tech the Federation might have captured but instead destroyed or threw away or wimped out on or forgot about:
- the Genesis device
- the Iconian gateway
- the Tox Utaat
- trilithium bombs
- Rutian dimensional shifting
- Annorax's weapon ship (ridiculously uber by itself if you ask me)
- the Sikarian trajector (and some way to make it work on other planets)
- the Traveler's recipe for extragalactic warp speeds with a GCS drive
- the Borg transwarp methods that don't require hubs
- Thaleron radiation
- Ba'ku "fountain of youth" radiation
- the psionic resonator
- soliton waves (for propulsion or as a weapon)
- Arturis' quantum slipstream drive and "particle synthesis"
- the Caretaker's array
- the subspace catapult
- photon grenades (remember those?)
- Voth transwarp (the one scientist might have been willing to give them the schematics)
- spatial flectures (we know VOY shuttles can make them with no modifications, and Q-junior's keystrokes might have been recorded)
This can't possibly be even half of the wanktech the Federation has thrown away, but you get the point. My question - assuming some version of the Federation HAD captured these things or some other tech they had the chance to capture but didn't, could they beat the Empire, and how? To clarify - this is tech the Federation had the chance to buy/steal/militarize and chose not to. Hence my not listing the Doomsday Machine or V'ger, since the Feds never had a chance of capturing or purchasing these.
- the Genesis device
- the Iconian gateway
- the Tox Utaat
- trilithium bombs
- Rutian dimensional shifting
- Annorax's weapon ship (ridiculously uber by itself if you ask me)
- the Sikarian trajector (and some way to make it work on other planets)
- the Traveler's recipe for extragalactic warp speeds with a GCS drive
- the Borg transwarp methods that don't require hubs
- Thaleron radiation
- Ba'ku "fountain of youth" radiation
- the psionic resonator
- soliton waves (for propulsion or as a weapon)
- Arturis' quantum slipstream drive and "particle synthesis"
- the Caretaker's array
- the subspace catapult
- photon grenades (remember those?)
- Voth transwarp (the one scientist might have been willing to give them the schematics)
- spatial flectures (we know VOY shuttles can make them with no modifications, and Q-junior's keystrokes might have been recorded)
This can't possibly be even half of the wanktech the Federation has thrown away, but you get the point. My question - assuming some version of the Federation HAD captured these things or some other tech they had the chance to capture but didn't, could they beat the Empire, and how? To clarify - this is tech the Federation had the chance to buy/steal/militarize and chose not to. Hence my not listing the Doomsday Machine or V'ger, since the Feds never had a chance of capturing or purchasing these.
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This has been done...and literally same conclusions...they either go time travel(thus a cop out victory) or the Federation destroys themselves so that neither side win thus making it a pyrric victory.
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The 24th century Federation doesn't have reliable time travel, and I don't call that victory either. I mean the destruction of the Imperial Navy. All or nothing. They leave burning ISDs, or they die trying.Ghost Rider wrote:This has been done...and literally same conclusions...they either go time travel(thus a cop out victory) or the Federation destroys themselves so that neither side win thus making it a pyrric victory.
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They'd still have to contend that basically they have weapons that cause mass destruction but gain them no benefit.
Literally they destroy the ISD group when they supernova the star within that system.
Like last time...piss poor victory.
Literally they destroy the ISD group when they supernova the star within that system.
Like last time...piss poor victory.
MM /CF/WG/BOTM/JL/Original Warsie/ACPATHNTDWATGODW FOREVER!!
Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all
Saying and doing are chocolate and concrete
Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all
Saying and doing are chocolate and concrete
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Could an ISD's shields prevent a torpedo from being shifted or trajectored onboard, or flying in with a phase cloak? What of Annorax's weapon? One hit against any ship is all it takes...and we don't know what's required (besides internal sabotage) for realspace weapons to hit him.Ghost Rider wrote:They'd still have to contend that basically they have weapons that cause mass destruction but gain them no benefit.
Literally they destroy the ISD group when they supernova the star within that system.
Like last time...piss poor victory.
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I wouldn't worry about the shields(Which do, in fact, stretch into what's called subspace.), but about the hull. Trek subspace, the mechanism for most of these ubertechs, is notoriously powerless against superdense material. An ISD's hull is definately superdense.Metrion Cascade wrote:Could an ISD's shields prevent a torpedo from being shifted or trajectored onboard, or flying in with a phase cloak? What of Annorax's weapon? One hit against any ship is all it takes...and we don't know what's required (besides internal sabotage) for realspace weapons to hit him.Ghost Rider wrote:They'd still have to contend that basically they have weapons that cause mass destruction but gain them no benefit.
Literally they destroy the ISD group when they supernova the star within that system.
Like last time...piss poor victory.
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Re: how to beat Empire with all known Trek tech?
Unknown effect on shields; no method of delivering it to Imperial worlds faster than the Empire can rain death upon Federation worlds.Metrion Cascade wrote:Okay. Let's assume there's an organization something like the Federation, but from another reality. One where the Federation somehow got its hands on EVERY piece of corporeal tech they could, up to the last season of Voyager, and is willing to use the lot of them. By "corporeal," I mean made of matter. No Q muskets or Douwd species-killing daydreams. My list of tech the Federation might have captured but instead destroyed or threw away or wimped out on or forgot about:
- the Genesis device
Too small to pass objects larger than a man, working destinations cycle through a limited set with apparently limited range (judging by how quickly the cycle repeated itself, it didn't exactly run through all of the interesting locales in the universe or even the whole galaxy).- the Iconian gateway
Good for destroying a single star. No method of delivering it to Imperial worlds faster than the Empire can rain death upon Federation worlds.- the Tox Utaat
See above.- trilithium bombs
Range is unknown, ability to penetrate dense metals is unknown but doubtful (in light of the fact that subspace sensors can't even penetrate such metals).- Rutian dimensional shifting
aka Krenim timeship. Probably just drives the ship into alternate timelines, rather than accomplishing anything in the local timeline. While the show implied that there is only one timeline which he could constantly rewrite, "Parallels" proved that there are in fact hundreds of thousands of timelines at a bare minimum.- Annorax's weapon ship (ridiculously uber by itself if you ask me)
aka- long range starship teleporter found in the delta quadrant. The Federation never had a genuine opportunity to capture this device, and it does only work on one planet, thus creating a single point of failure for any strategy revolving around its use. A capture, torture, and subsequent strategic strike would not only eliminate the use of this planet and its trajector, but it would also strand any Federation ships which had become dependent upon its use.- the Sikarian trajector (and some way to make it work on other planets)
That was not a piece of capturable technology; it was an innate property of the Traveler himself.- the Traveler's recipe for extragalactic warp speeds with a GCS drive
And take months to traverse the galaxy.- the Borg transwarp methods that don't require hubs
Unknown effects against shielding, long charge-up time makes them useless in combat.- Thaleron radiation
A great asset to offer as a potential concession in peace negotiations, but hardly something which can be used as a weapon.- Ba'ku "fountain of youth" radiation
Its demonstrated abilities were no more lethal than any handgun, and it would certainly not stop a starship from destroying its user.- the psionic resonator
It destructive ability was a matter of speculation, not observation. Not to mention the fact that a GCS survived flight through it and a half-dozen photon torpedoes harmlessly dissipated it.- soliton waves (for propulsion or as a weapon)
Three months to reach the alpha quadrant from the delta quadrant, according to his projections.- Arturis' quantum slipstream drive and "particle synthesis"
Totally undefended and unshielded. An easy target.- the Caretaker's array
Only good for a few thousand light years, and they never used it again.- the subspace catapult
They appear to be some kind of EMP device. The Empire is already accustomed to the use of such weapons, and even has DEMP devices.- photon grenades (remember those?)
Without the powerplant and other assorted infrastructures, it is highly doubtful that they could make it work.- Voth transwarp (the one scientist might have been willing to give them the schematics)
Of course, one must assume that Q-jr's presence had nothing to do with the phenomenon working. How do we know it's not like the Traveler's manipulations?- spatial flectures (we know VOY shuttles can make them with no modifications, and Q-junior's keystrokes might have been recorded)
So far from this list, they still don't have the ability to beat the Empire in a stand-up fight or even survive for any decent length of time.This can't possibly be even half of the wanktech the Federation has thrown away, but you get the point. My question - assuming some version of the Federation HAD captured these things or some other tech they had the chance to capture but didn't, could they beat the Empire, and how? To clarify - this is tech the Federation had the chance to buy/steal/militarize and chose not to. Hence my not listing the Doomsday Machine or V'ger, since the Feds never had a chance of capturing or purchasing these.
How would any of this stop the Empire from saying "surrender or we'll reduce all 150 of your major worlds to slag in 12 hours" and being able to deliver on that threat?
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"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
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"Viagra commercials appear to save lives" - tharkûn on US health care.
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Re: how to beat Empire with all known Trek tech?
The Genesis device has to be delivered by a ship anyway, yes? I'm assuming these technologies can be used in concert - say a transwarp ship or trajector delivering the bomb (assuming a given delivery method works).Darth Wong wrote:Unknown effect on shields; no method of delivering it to Imperial worlds faster than the Empire can rain death upon Federation worlds.Metrion Cascade wrote:Okay. Let's assume there's an organization something like the Federation, but from another reality. One where the Federation somehow got its hands on EVERY piece of corporeal tech they could, up to the last season of Voyager, and is willing to use the lot of them. By "corporeal," I mean made of matter. No Q muskets or Douwd species-killing daydreams. My list of tech the Federation might have captured but instead destroyed or threw away or wimped out on or forgot about:
- the Genesis device
Conceded.Too small to pass objects larger than a man, working destinations cycle through a limited set with apparently limited range (judging by how quickly the cycle repeated itself, it didn't exactly run through all of the interesting locales in the universe or even the whole galaxy).- the Iconian gateway
Again, all of these assume one of the propulsion systems I mentioned works.Good for destroying a single star. No method of delivering it to Imperial worlds faster than the Empire can rain death upon Federation worlds.- the Tox UtaatSee above.- trilithium bombs
What in-canon evidence is there of subspace being stopped by this or that Trek material? And no, I won't assume Trek subspace and Wars subspace are the same thing. Wars subspace might be Vaadwuar underspace or Borg transwarp. There's probably no way to prove any comparison between them.Range is unknown, ability to penetrate dense metals is unknown but doubtful (in light of the fact that subspace sensors can't even penetrate such metals).- Rutian dimensional shifting
There are references to it "pushing things out of the space-time continuum." Mean anything? I'd say that pushing it into another timeline is just as tactically effective (and in-universe) as destroying it.aka Krenim timeship. Probably just drives the ship into alternate timelines, rather than accomplishing anything in the local timeline. While the show implied that there is only one timeline which he could constantly rewrite, "Parallels" proved that there are in fact hundreds of thousands of timelines at a bare minimum.- Annorax's weapon ship (ridiculously uber by itself if you ask me)
I was assuming it could be adapted for use on other planets, or that the Sikarian quartz supply wasn't completely unique.aka- long range starship teleporter found in the delta quadrant. The Federation never had a genuine opportunity to capture this device, and it does only work on one planet, thus creating a single point of failure for any strategy revolving around its use. A capture, torture, and subsequent strategic strike would not only eliminate the use of this planet and its trajector, but it would also strand any Federation ships which had become dependent upon its use.- the Sikarian trajector (and some way to make it work on other planets)
Not sure about that. Conceded until I see it again, which is never.That was not a piece of capturable technology; it was an innate property of the Traveler himself.- the Traveler's recipe for extragalactic warp speeds with a GCS drive
Assuming they can't be charged before the ship is in range or detectable.And take months to traverse the galaxy.- the Borg transwarp methods that don't require hubsUnknown effects against shielding, long charge-up time makes them useless in combat.- Thaleron radiation
Conceded. I want to say medical use, but Anij wouldn't have needed Crusher if it fixed injuries.A great asset to offer as a potential concession in peace negotiations, but hardly something which can be used as a weapon.- Ba'ku "fountain of youth" radiation
It was stated that the weapon could be used against a whole ship (presumably meaning dozens or hundreds of people, not the ship itself). But I'd say this is too speculative. Conceded.Its demonstrated abilities were no more lethal than any handgun, and it would certainly not stop a starship from destroying its user.- the psionic resonator
The speculation was by its designer, whose assertions are likely to be of some accuracy. The GCS was at warp, as were the torpedoes. The ease of traversing and dissipating it may only have been a function of warp fields interfering with each other. Or perhaps the wave is only effective against objects with a certain rest mass, and the GCS and torpedoes were all mass-lightened below that threshold.It destructive ability was a matter of speculation, not observation. Not to mention the fact that a GCS survived flight through it and a half-dozen photon torpedoes harmlessly dissipated it.- soliton waves (for propulsion or as a weapon)
Still a hell of a lot better than conventional warp, and possibly undetectable by Wars sensors.Three months to reach the alpha quadrant from the delta quadrant, according to his projections.- Arturis' quantum slipstream drive and "particle synthesis"
The tech of his propulsion system was what I meant. And it must have been shielded/defended before the Caretaker's death, or the Kazon would have captured it sooner.Totally undefended and unshielded. An easy target.- the Caretaker's array
It could be used to deliver weapons like the Utaat or trilithium bomb. And this hypothetical assumes the Fed is willing to reuse all of the tech as needed.Only good for a few thousand light years, and they never used it again.- the subspace catapult
Conceded.They appear to be some kind of EMP device. The Empire is already accustomed to the use of such weapons, and even has DEMP devices.- photon grenades (remember those?)
Assuming they have the means to make it work.Without the powerplant and other assorted infrastructures, it is highly doubtful that they could make it work.- Voth transwarp (the one scientist might have been willing to give them the schematics)
He had been stripped of his powers as a punitive measure.Of course, one must assume that Q-jr's presence had nothing to do with the phenomenon working. How do we know it's not like the Traveler's manipulations?- spatial flectures (we know VOY shuttles can make them with no modifications, and Q-junior's keystrokes might have been recorded)
Feel free to add to the list whatever tech you think the Feds pointlessly abandoned. And how would the Empire carry out said slagging? ISDs? Death Stars? So I can offer possible Fed defenses.So far from this list, they still don't have the ability to beat the Empire in a stand-up fight or even survive for any decent length of time.This can't possibly be even half of the wanktech the Federation has thrown away, but you get the point. My question - assuming some version of the Federation HAD captured these things or some other tech they had the chance to capture but didn't, could they beat the Empire, and how? To clarify - this is tech the Federation had the chance to buy/steal/militarize and chose not to. Hence my not listing the Doomsday Machine or V'ger, since the Feds never had a chance of capturing or purchasing these.
How would any of this stop the Empire from saying "surrender or we'll reduce all 150 of your major worlds to slag in 12 hours" and being able to deliver on that threat?
Re: how to beat Empire with all known Trek tech?
Individual Star Destroyers are capable of slagging the surface of a world and rendering it completely uninhabitable, though they tend to work in teams of three for maximum efficiency.Metrion Cascade wrote:Feel free to add to the list whatever tech you think the Feds pointlessly abandoned. And how would the Empire carry out said slagging? ISDs? Death Stars? So I can offer possible Fed defenses.
Take a look.
More info on the BDZ operation can be found here.
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Re: how to beat Empire with all known Trek tech?
The trajector would be an excellent delivery system, but as I said, they never had a genuine chance of possessing one. And you did stipulate yourself that this was limited to things they could legitimately capture. As for the rest (non-conduit transwarp, subspace catapult, slipstream), they don't have the kind of propulsion speed necessary to solve the Federation's problem.Metrion Cascade wrote:The Genesis device has to be delivered by a ship anyway, yes? I'm assuming these technologies can be used in concert - say a transwarp ship or trajector delivering the bomb (assuming a given delivery method works).
Subspace sensors can't penetrate pure duranium (or, for that matter, most heavy metals, or at least actinides). This fact was repeated many times in TNG and DS9.What in-canon evidence is there of subspace being stopped by this or that Trek material?Range is unknown, ability to penetrate dense metals is unknown but doubtful (in light of the fact that subspace sensors can't even penetrate such metals).- Rutian dimensional shifting
That's what I was talking about when I referred to the implications made onscreen. However, as I said, it implies that there is just one space-time continuum, when we know from "Parallels" that there are many such continuums. For all we know, what the Krenim timeship is really doing is simply making another timeline without the offending object present.There are references to it "pushing things out of the space-time continuum." Mean anything? I'd say that pushing it into another timeline is just as tactically effective (and in-universe) as destroying it.
The ship has to actually deploy various special apparatus to fire this weapon. It can't simply fire it at the press of a button, and as we saw from Nemesis, charging it up makes the ship extremely volatile, so that even the slightest damage to its thaleron core makes it blow up like a bomb. You don't want to fly around with that thing charged up. Besides, it's not going to help them when a single blast from a turbolaser turret vapes their ship anyway.Assuming they can't be charged before the ship is in range or detectable.Unknown effects against shielding, long charge-up time makes them useless in combat.- Thaleron radiation
Nice try, but the designer's predictions had already been proven to be wrong, so one can hardly appeal to his authority. A narrowing channel explains the phenomenon without his idiotically unscientific hypothesis of thermodynamics-defying self-amplification.The speculation was by its designer, whose assertions are likely to be of some accuracy.It destructive ability was a matter of speculation, not observation. Not to mention the fact that a GCS survived flight through it and a half-dozen photon torpedoes harmlessly dissipated it.- soliton waves (for propulsion or as a weapon)
Doesn't explain why no huge volume of energy was released when the wave dissipated. Where did all of this imaginary energy go?The GCS was at warp, as were the torpedoes. The ease of traversing and dissipating it may only have been a function of warp fields interfering with each other. Or perhaps the wave is only effective against objects with a certain rest mass, and the GCS and torpedoes were all mass-lightened below that threshold.
You need more than "possibly" to bet your civilization on something, and the Federation doesn't have months. If we're talking about the kind of straight-up fight where the gloves have come off (which they clearly have, if you're talking about the use of WMD such as the Genesis device or trilithium torps), it has not months, not weeks, not days, but hours.Still a hell of a lot better than conventional warp, and possibly undetectable by Wars sensors.Three months to reach the alpha quadrant from the delta quadrant, according to his projections.- Arturis' quantum slipstream drive and "particle synthesis"
Well, it's neat, but again, it's a central hub, easily attacked.The tech of his propulsion system was what I meant. And it must have been shielded/defended before the Caretaker's death, or the Kazon would have captured it sooner.Totally undefended and unshielded. An easy target.- the Caretaker's array
If it's possible to do so. The fact that Voyager never used it again obviously indicates that it's not an easily reused device, if at all. And a range of a few thousand light years is not going to enable any kind of effective operational range in an entire galaxy.It could be used to deliver weapons like the Utaat or trilithium bomb. And this hypothetical assumes the Fed is willing to reuse all of the tech as needed.Only good for a few thousand light years, and they never used it again.- the subspace catapult
Now you're rewriting your own scenario; they never had the opportunity to capture the means to make it work (ie- the rest of the Voth's superior technology), and schematics of just one piece of the puzzle are not particularly useful. They couldn't make Borg transwarp work for the same reason, remember?Assuming they have the means to make it work.Without the powerplant and other assorted infrastructures, it is highly doubtful that they could make it work.
According to the Traveler, anyone with sufficient understanding of the universe can use the power of thought to warp its fabric. Even without his usual array of abilities, the ability to interact with a starship in this manner probably remains open to a former Q (the same probably applies to Barclay's similar feat).He had been stripped of his powers as a punitive measure.Of course, one must assume that Q-jr's presence had nothing to do with the phenomenon working. How do we know it's not like the Traveler's manipulations?
Obviously, the phase-cloak. But that wouldn't turn the tide either. There's simply too much firepower, too much speed, too much manpower.Feel free to add to the list whatever tech you think the Feds pointlessly abandoned.So far from this list, they still don't have the ability to beat the Empire in a stand-up fight or even survive for any decent length of time.
Split 150 ISDs from the fleet and send one to each of the Federation's 150 planets. Approach in hyperspace, drop into realspace in low orbit (as close as one planetary diameter out) and commence bombardment with HTLs. The first salvo already contains enough energy to cause a mass-extinction event on the surface, and a modest spread of warheads armed for stratospheric detonation will create an ionization shockwave in the upper atmosphere that EMPs virtually everything on the surface over the entire facing hemisphere. The planet is facing billions of casualties after the attack is less than 60 seconds old. At this point, engage any starships and/or starbases in orbit, prior to resuming bombardment of the surface in order to wipe out any survivors.And how would the Empire carry out said slagging? ISDs? Death Stars? So I can offer possible Fed defenses.How would any of this stop the Empire from saying "surrender or we'll reduce all 150 of your major worlds to slag in 12 hours" and being able to deliver on that threat?
No superweapons are necessary.
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
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http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
Kuja: I think MC is aware of the ISD's capabilities, but wanted to know the nature of the attack Mike was referring to - not that I think it much matters, since there is no reason for the Empire not to, say, send the DS to obliterate Earth while launching fleets of ISDsand SSDs to BDZ every other world in the UFP simultaneously (to make no mention deployment of all of the GE's other toys, like World Devastators, Galaxy Guns, etc.)
One wonders how much energy the one-off propulsion systems throw around, or if they could be hidden in the ubiquitous nebulae and kept from the Empire's knowledge long enough to have an effect.
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That didn't make a lot of sense.
To clarify: if, say, the Caretaker array were extraordinarily efficient in that all energy it gave off was in a very narrow beam to/from where the ship was (or was going), it might not be found for some time.
To clarify: if, say, the Caretaker array were extraordinarily efficient in that all energy it gave off was in a very narrow beam to/from where the ship was (or was going), it might not be found for some time.
Howedar is no longer here. Need to talk to him? Talk to Pick.
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Sure it would. The Empire is not above the use of torture to obtain information.Howedar wrote:That didn't make a lot of sense.
To clarify: if, say, the Caretaker array were extraordinarily efficient in that all energy it gave off was in a very narrow beam to/from where the ship was (or was going), it might not be found for some time.
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
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Re: how to beat Empire with all known Trek tech?
Trajector conceded.Darth Wong wrote:The trajector would be an excellent delivery system, but as I said, they never had a genuine chance of possessing one. And you did stipulate yourself that this was limited to things they could legitimately capture. As for the rest (non-conduit transwarp, subspace catapult, slipstream), they don't have the kind of propulsion speed necessary to solve the Federation's problem.Metrion Cascade wrote:The Genesis device has to be delivered by a ship anyway, yes? I'm assuming these technologies can be used in concert - say a transwarp ship or trajector delivering the bomb (assuming a given delivery method works).
Shifter conceded.Subspace sensors can't penetrate pure duranium (or, for that matter, most heavy metals, or at least actinides). This fact was repeated many times in TNG and DS9.What in-canon evidence is there of subspace being stopped by this or that Trek material?Range is unknown, ability to penetrate dense metals is unknown but doubtful (in light of the fact that subspace sensors can't even penetrate such metals).
Annorax was obsessed with his own timeline, but this doesn't change the fact that he was changing history and hence creating new ones. So, weapon ship conceded.That's what I was talking about when I referred to the implications made onscreen. However, as I said, it implies that there is just one space-time continuum, when we know from "Parallels" that there are many such continuums. For all we know, what the Krenim timeship is really doing is simply making another timeline without the offending object present.There are references to it "pushing things out of the space-time continuum." Mean anything? I'd say that pushing it into another timeline is just as tactically effective (and in-universe) as destroying it.
Thaleron radiation conceded.The ship has to actually deploy various special apparatus to fire this weapon. It can't simply fire it at the press of a button, and as we saw from Nemesis, charging it up makes the ship extremely volatile, so that even the slightest damage to its thaleron core makes it blow up like a bomb. You don't want to fly around with that thing charged up. Besides, it's not going to help them when a single blast from a turbolaser turret vapes their ship anyway.Assuming they can't be charged before the ship is in range or detectable.Unknown effects against shielding, long charge-up time makes them useless in combat.
I think of the self-amplification like Data's self-recharging batteries. The wave must have been drawing energy from some outside source. But there's so much technobabble there I'm not interested in speculating as to what source that could be. My point was that he probably wasn't completely wrong about its power increasing (especially when the E-D was there to confirm the readings) and being a risk to the planet.Nice try, but the designer's predictions had already been proven to be wrong, so one can hardly appeal to his authority. A narrowing channel explains the phenomenon without his idiotically unscientific hypothesis of thermodynamics-defying self-amplification.The speculation was by its designer, whose assertions are likely to be of some accuracy.It destructive ability was a matter of speculation, not observation. Not to mention the fact that a GCS survived flight through it and a half-dozen photon torpedoes harmlessly dissipated it.
We don't know that no huge amount of energy was released. Perhaps the wave dropped out of warp before dissipating, and the energy was released as EM radiation that the E-D, still at warp, wouldn't detect or be affected by.Doesn't explain why no huge volume of energy was released when the wave dissipated. Where did all of this imaginary energy go?The GCS was at warp, as were the torpedoes. The ease of traversing and dissipating it may only have been a function of warp fields interfering with each other. Or perhaps the wave is only effective against objects with a certain rest mass, and the GCS and torpedoes were all mass-lightened below that threshold.
I see no point in even mentioning any of this tech if it can't be used with similar reliability as a photorp or phaser bank.You need more than "possibly" to bet your civilization on something, and the Federation doesn't have months. If we're talking about the kind of straight-up fight where the gloves have come off (which they clearly have, if you're talking about the use of WMD such as the Genesis device or trilithium torps), it has not months, not weeks, not days, but hours.Still a hell of a lot better than conventional warp, and possibly undetectable by Wars sensors.Three months to reach the alpha quadrant from the delta quadrant, according to his projections.
I don't mean a single array. I mean the tech, mass-produced (within the limits of 24th century Fed industrial capacity, and assuming they know how).Well, it's neat, but again, it's a central hub, easily attacked.The tech of his propulsion system was what I meant. And it must have been shielded/defended before the Caretaker's death, or the Kazon would have captured it sooner.Totally undefended and unshielded. An easy target.
They never used it again because it pushed them to a point where they couldn't get back to it. They didn't take the catapult with them and then throw it away. It launched them as far as it could, and was then no longer available to them because of the distance.If it's possible to do so. The fact that Voyager never used it again obviously indicates that it's not an easily reused device, if at all. And a range of a few thousand light years is not going to enable any kind of effective operational range in an entire galaxy.It could be used to deliver weapons like the Utaat or trilithium bomb. And this hypothetical assumes the Fed is willing to reuse all of the tech as needed.Only good for a few thousand light years, and they never used it again.
I didn't say the Voth tech could be captured (nothing Voth could be captured - Voyager couldn't even fire a shot at them). I was proposing that the Voth scientist who was pushing the Distant Origin theory could give or sell Voyager his ship's schematics, since he considers Earth his homeworld and his government let him have a nice private farewell conversation with Chakotay on his ship.Now you're rewriting your own scenario; they never had the opportunity to capture the means to make it work (ie- the rest of the Voth's superior technology), and schematics of just one piece of the puzzle are not particularly useful. They couldn't make Borg transwarp work for the same reason, remember?Assuming they have the means to make it work.Without the powerplant and other assorted infrastructures, it is highly doubtful that they could make it work.
Barclay had to modify the E-D's systems to generate the "spatial rift" he used to visit the Cytherians. The Traveler's statement about the power of thought may not be accurate but more of a religious sentiment (I find his statement laughable taken literally). They may only be true of his race and a few humans like Wesley. Even if they are, Q-junior still said he was using the shuttle's deflector. And if it's a matter of thought, why didn't Q senior use this thought-power to escape the Calamarain when they tortured him? IIRC, he had a shuttle available just before one of the attacks too. Bottom line: The Traveller's sentiments are about as ludicrous as the Force. I accept the Force only because its creator makes it clear that the Force is literally and universally real in Wars. There's more leeway where the Traveller's statement is concerned.According to the Traveler, anyone with sufficient understanding of the universe can use the power of thought to warp its fabric. Even without his usual array of abilities, the ability to interact with a starship in this manner probably remains open to a former Q (the same probably applies to Barclay's similar feat).He had been stripped of his powers as a punitive measure.Of course, one must assume that Q-jr's presence had nothing to do with the phenomenon working. How do we know it's not like the Traveler's manipulations?
Shit. Um...Tom Paris' Warp 10 engine strapped to Omega bombs? Can I? Pretty please? (pouting) No fair. You brought better...(sound of turbolaser explaining the rules of war).Obviously, the phase-cloak. But that wouldn't turn the tide either. There's simply too much firepower, too much speed, too much manpower.Feel free to add to the list whatever tech you think the Feds pointlessly abandoned.So far from this list, they still don't have the ability to beat the Empire in a stand-up fight or even survive for any decent length of time.Split 150 ISDs from the fleet and send one to each of the Federation's 150 planets. Approach in hyperspace, drop into realspace in low orbit (as close as one planetary diameter out) and commence bombardment with HTLs. The first salvo already contains enough energy to cause a mass-extinction event on the surface, and a modest spread of warheads armed for stratospheric detonation will create an ionization shockwave in the upper atmosphere that EMPs virtually everything on the surface over the entire facing hemisphere. The planet is facing billions of casualties after the attack is less than 60 seconds old. At this point, engage any starships and/or starbases in orbit, prior to resuming bombardment of the surface in order to wipe out any survivors.And how would the Empire carry out said slagging? ISDs? Death Stars? So I can offer possible Fed defenses.How would any of this stop the Empire from saying "surrender or we'll reduce all 150 of your major worlds to slag in 12 hours" and being able to deliver on that threat?
No superweapons are necessary.
An intelligent enemy would not tell every guy and their dog the location of such a facility.Darth Wong wrote:Sure it would. The Empire is not above the use of torture to obtain information.Howedar wrote:That didn't make a lot of sense.
To clarify: if, say, the Caretaker array were extraordinarily efficient in that all energy it gave off was in a very narrow beam to/from where the ship was (or was going), it might not be found for some time.
Of course, we are talking about the Federation.
Howedar is no longer here. Need to talk to him? Talk to Pick.
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Re: how to beat Empire with all known Trek tech?
I take back all of the mean things I ever said about your debating styleMetrion Cascade wrote:Trajector conceded.
Actually, there was a very interesting thread about the soliton wave a while ago on the board. The gist of it was that the best explanation was a narrowing "channel" in subspace. Imagine a water wave moving through a channel which gets narrower over distance. The wave will necessarily get taller to compensate. Now, take this same phenomenon and apply it to the soliton wave; a soliton wave is defined as one which is confined in a conduit, so we already know that the technology depends on some kind of channel confinement. If this channel's walls spread out over distance, the wave dissipates and peters out. If the channel's walls narrow over distance, the wave becomes more and more intense. From the perspective of an observer close to the centre of the channel, it appears as if the wave is actually becoming more powerful, but he does not realize that it's really just getting "narrower and taller," so to speak. When you set off a bunch of torpedoes, it disrupts the channel, and the wave dissipates.I think of the self-amplification like Data's self-recharging batteries. The wave must have been drawing energy from some outside source. But there's so much technobabble there I'm not interested in speculating as to what source that could be. My point was that he probably wasn't completely wrong about its power increasing (especially when the E-D was there to confirm the readings) and being a risk to the planet.
I should have been a Trek writer. I could have made sense out of their bullshit.
I wasn't talking about its reliability; I was talking about your contention that SW sensors would be unable to detect its approach (not that it would make a difference either way).I see no point in even mentioning any of this tech if it can't be used with similar reliability as a photorp or phaser bank.
Whoa, capturing something and being able to mass-produce it are two entirely different things.I don't mean a single array. I mean the tech, mass-produced (within the limits of 24th century Fed industrial capacity, and assuming they know how).
Ah, I see. Thank you.They never used it again because it pushed them to a point where they couldn't get back to it. They didn't take the catapult with them and then throw it away. It launched them as far as it could, and was then no longer available to them because of the distance.
But what use is it if they launch themselves from it and can't carry it with them? I could see it being handy for cutting a few years off the trip home (which is precisely what it was used for in the show), but not in the context of this thread.
Ahh, I see where you're going now. However, I must remind you again that even with schematics, one is not necessarily capable of reproducing something. Give the schematics for a modern computer to Ben Franklin, and what's he going to do with them? Capturing his ship would give them one high-velocity platform (do you know how fast they are?) which might give them the ability to launch torpedoes at range, but it wouldn't make a dent in the Empire's ability to wipe the Federation from existence, the threat of which would force a surrender.I didn't say the Voth tech could be captured (nothing Voth could be captured - Voyager couldn't even fire a shot at them). I was proposing that the Voth scientist who was pushing the Distant Origin theory could give or sell Voyager his ship's schematics, since he considers Earth his homeworld and his government let him have a nice private farewell conversation with Chakotay on his ship.
It's no more laughable than a lot of other things in Trek.Barclay had to modify the E-D's systems to generate the "spatial rift" he used to visit the Cytherians. The Traveler's statement about the power of thought may not be accurate but more of a religious sentiment (I find his statement laughable taken literally).
Thought interacting with a warp drive.They may only be true of his race and a few humans like Wesley. Even if they are, Q-junior still said he was using the shuttle's deflector. And if it's a matter of thought, why didn't Q senior use this thought-power to escape the Calamarain when they tortured him?
Not all shuttles have warp drive.IIRC, he had a shuttle available just before one of the attacks too.
I agree that there's leeway, but do you have a better explanation for why these feats are irreproducible, other than simply postulating that they don't even try? I could almost buy the "didn't even try" explanation for the Enterprise (hell, maybe the Citherians made Barclay wipe the records), but for Voyager? Stranded in the delta quadrant?Bottom line: The Traveller's sentiments are about as ludicrous as the Force. I accept the Force only because its creator makes it clear that the Force is literally and universally real in Wars. There's more leeway where the Traveller's statement is concerned.
Sorry, but when the gloves come off, the gloves come off. Nobody's better at "ruthless" than the EmpireShit. Um...Tom Paris' Warp 10 engine strapped to Omega bombs? Can I? Pretty please? (pouting) No fair. You brought better...(sound of turbolaser explaining the rules of war).
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
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http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
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I fucking hate this. Lucas' approach to sci-fi makes half of his tech unassailable by anything (it does incredible feats, but you can't find weaknesses because no effort is made to explain its workings). Meanwhile the fucking Force is essentially magic, and answers to nothing. Not logic, not technology, not any laws of physics. It basically does whatever will serve the story best. I need to come up with a race the way Lucas did - all wanktech and storyline, no explanations.
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Come now, the Empire's biggest advantages here have nothing to do with wanktech, and everything to do with sheer scale. Their ships are fast enough for quick pan-galactic travel and powerful enough so that a really big one can blow up planets. The Federation is weaker by necessity because it's smaller.Metrion Cascade wrote:I fucking hate this. Lucas' approach to sci-fi makes half of his tech unassailable by anything (it does incredible feats, but you can't find weaknesses because no effort is made to explain its workings). Meanwhile the fucking Force is essentially magic, and answers to nothing. Not logic, not technology, not any laws of physics. It basically does whatever will serve the story best. I need to come up with a race the way Lucas did - all wanktech and storyline, no explanations.
Really monstrous civilizations like the Shi'Ar from Marvel Comics or some of the real wank-tech sci-fi universes found in books (eg- The Culture) can easily stomp the Empire. The Empire's special abilities can be summed up as "lots of troops, go fast, hit hard". I don't really consider that wank-tech.
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html