UFO : Aftermath

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Slartibartfast
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Post by Slartibartfast »

Is that the russian base? It was a walk in the park compared to the regular generic "go here and kill aliens" missions I'm getting. At least in the base most aliens were BEHIND the gate. (of course it helped that I didn't encounter a single one inside it ;) sneak all the way with only two soldiers)

If soldiers weren't so rare (you get one a month or something, if you're lucky) I wouldn't mind losing a couple here and there, but as it is, I have enough soldiers to play two missions (assuming they all die) :x
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Post by PeZook »

Slartibartfast wrote:Is that the russian base? It was a walk in the park compared to the regular generic "go here and kill aliens" missions I'm getting. At least in the base most aliens were BEHIND the gate. (of course it helped that I didn't encounter a single one inside it ;) sneak all the way with only two soldiers)
For me it was hell because right after beggining the mission, I met face-to-face with no less than THREE rocket-launcher wielding Reticulans. After i managed to kill them all (barely), i still had to get through the wall. When I blew it up the first time - whoope de doo, six aliens open up with all they've got. So, after commencing heavy grenade bombardment, I got inside. All seven men managed to get in.

Inside, shotguns and MP-7s solved any problems :)
If soldiers weren't so rare (you get one a month or something, if you're lucky) I wouldn't mind losing a couple here and there, but as it is, I have enough soldiers to play two missions (assuming they all die) :x
I find them enough. The run-of-the mill missions are easy because aliens either have to engage from long-range (that means only the ones with rocket launchers are dealy), or in close quarters - and there they meet full-auto shotguns and the awesome products of Heckler & Koch corporation - helping to save the world, even when there is nothing left to save.

And superheroic willpower takes care of PSI attacks :)
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Post by Slartibartfast »

Ok, I just finished the game (cheating like there's no tomorrow) and I felt cheated. There's no reward at all in this game, not even the missions themselves - even if you're able to win them, they feel like work, a lot of guessing (ok, let's reload and try to have the soldiers running in THIS direction instead) and it's full of stupid crap - like wasting time developing INFERIOR weapons when you have a shitload of superior alien weapons available :roll:

Also, heavy armor = dead. Protection is barely higher than the others (definitely not higher than the best alien armor) and you can't run, meaning you're rocket fodder. And the aliens that join you can't use any "human" weapons, INCLUDING the stupid alien armor (so you can't make it fit them either), even tho it's just ALIEN armor slightly modified to fit humans :roll:

Stupid, stupid game. I felt better playing in god-mode than in normal (just be careful because all the damage you absorb still counts for hospitalization, I had a couple of soldiers who had to stay in bed until the year 3000)
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Post by Vympel »

Most unfortunate. Oh well, another game I don't need to bother getting!
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Post by Slartibartfast »

Glad that you saved a few bucks, maybe you can spend them in the recently released KOTOR (unless you want to wait). Fortunately I can't say I got cheated out of my money (wink wink, nudge nudge)
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Post by 2000AD »

Slartibartfast wrote:Is that the russian base? It was a walk in the park compared to the regular generic "go here and kill aliens" missions I'm getting. At least in the base most aliens were BEHIND the gate. (of course it helped that I didn't encounter a single one inside it ;) sneak all the way with only two soldiers)
You lucky git!
I had an alien with a laser straight behind me (easy kill) but when i approached the gate there was 2 aliens with rocket launchers. If i had my guys clumped i killed them but everyone took a shit load of damage and i usually had at least one dead guy and a few more unconcious. If i split my people up then i couldn't kill them as fast and i still ended up with guys on the floor.
And then to top it off you have the big group of aliens behind the gate.
And then you have to go through the inside of the base!

That mission was hell although i finally got past it with the heroics of one guy. i was down to my last two people both badly wounded and i'd just picked up the files. They were going down seperate lines of shelves when the one without the files spotted an alien with a rocket launcher. The alien fired and i paused striaght away. i knew the guy was going to be toast so i told him to switch weapons to his RPG ( i was using them to take out the group of aliens outside) and fire at the alien. Just as the alien missle hit he fired his RPG. He pegged it but his shot took out the alien, clearing the path for the guy with the files to escape. I thought that was cool!
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Post by Tolya »

Seriously, this game is one of the better games I have played in my life.
The postapocalyptic atmosphere is great, game has much of common sense elements (like delegating mission to normal troops - Xcom was stupid in this respect, there was no such thing as local police or military).
Or weapons - Xcom had some fancy futuristic looking rifles which were good until you got your first laser rifles.
UFO:A has plenty of balanced weapons. Each has its up's and down's. And damage they do is also pretty realistic. It makes sense to use pistols (and light machine pistols) as sidearms - they are devastating in short range.
And to be quite frank - the story is great. I loved it. And for the first time, the game didnt try to hide the fact that Reticulans are a bunch of incompetent stupid bastards with bio-tech by adding some brilliant descriptions of tactics they use. About the only thing Ret's are good at is pushing the button "Commence Orbital Strike".

For me, its better than the original X-Com. Im a big fan of realistic approach and common sense.

I must admit that the last mission was pretty lame. I don't want to spoil anything so I'll stop here.

And powered armors are the only ones that can use heavy weapons such as turrets, gatlings and double barrelled machine guns, so if you say they suck then obviously you have never smeared Reticulan's internal organs all over the area using a burst from Gatling gun.

PeZook said once - "Humans were killing each other from the beginning of days. Their experience in it is unbeatable."

And the ending was actually in the category that I didn't felt cheated when I was looking at it. No pathetic speeches about the freedom of humanity, flags waving in the air, tired soldiers cheering...you had to interpret the ending all by yourself. It was like open-endness, I loved it. Maybe it ain't one of those games that leave you dripping your own saliva from the mouth going "I WANT MOOOREEE!" (like VietCong) - but that's exaclty when I feel cheated. Few days of great playing and then *boom* its over. I like the pleasure and enjoyment to be more gradual and levelled. UFO:A took me about a month to get through.

Of course we agree to disagree (on of the few quotes from lame-ass Max Payne 2 that I liked) - but if you like postapocalyptical tactical shooters with good story then I seriously recommend the game.
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Post by Slartibartfast »

EmKay wrote:And powered armors are the only ones that can use heavy weapons such as turrets, gatlings and double barrelled machine guns, so if you say they suck then obviously you have never smeared Reticulan's internal organs all over the area using a burst from Gatling gun.
What's that? Is that 15 alien rockets headed your way? Well, at least you get to smear Reticulan internal organs before you die. :roll:
Of course we agree to disagree (on of the few quotes from lame-ass Max Payne 2 that I liked) - but if you like postapocalyptical tactical shooters with good story then I seriously recommend the game.
Fallout BOS is 100 times better at postapocalyptical tactical shooter than this thing. And a lot of people think BOS sucks. So there you go.
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Post by 2000AD »

EmKay wrote:
And powered armors are the only ones that can use heavy weapons such as turrets, gatlings and double barrelled machine guns, so if you say they suck then obviously you have never smeared Reticulan's internal organs all over the area using a burst from Gatling gun.
Gatling guns? Double barreled machine guns? When the fuck do you get these???

I did however like using Neostad shotguns during boarding actions.
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Post by PeZook »

Slartibartfast wrote:
EmKay wrote:And powered armors are the only ones that can use heavy weapons such as turrets, gatlings and double barrelled machine guns, so if you say they suck then obviously you have never smeared Reticulan's internal organs all over the area using a burst from Gatling gun.
What's that? Is that 15 alien rockets headed your way? Well, at least you get to smear Reticulan internal organs before you die. :roll:
This is why you have people in bio armor running around in front of your hulking heavy support guy. They find and kill the rocket aliens while the Gatling slaughters all those pesky reticulans that try and counterattack your lighter team.

Once you've broken the enemy assault, you can do missions Terminator style.
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Post by PeZook »

2000AD wrote:
EmKay wrote:
And powered armors are the only ones that can use heavy weapons such as turrets, gatlings and double barrelled machine guns, so if you say they suck then obviously you have never smeared Reticulan's internal organs all over the area using a burst from Gatling gun.
Gatling guns? Double barreled machine guns? When the fuck do you get these???

I did however like using Neostad shotguns during boarding actions.
When you secure enough bases they will start appearing in weapons caches.
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Post by Tolya »

I played the demo of Brotherhood of Steel and quite frankly didn't like it. I like details, and one of the things that pushed me back in this game was when the characters were walking-crouched. Guns disappear from their hands and they miraculously reappear when they stop. I pay attention to details, they make up for the overall.

As for the heavy guns like Gatling - be patient. They appear a bit later in the game. I discovered them when I used cheats to see through the available weaponry and experiment with different settings. 7 guys in improved armors, with 2 medikits each and 7 gatlings are an unstoppable force. I killed off each reticulan before they had a chance to fire.

Then back to reality - and off the cheat mode. That's tougher, because Gatlings and DBMG's come in a limited number. I was quite lucky, because I received 3 gatlings in a short period of time - then guess yourself, 4 guys in bio armor as assault, and 3 guys in heavy armors with Gatlings as fire support. Went through the whole game that way. And from where did you get 15 alien rockets headed your way;)? Using caterpillar tactics? I wasnt entirely serious about the "Terminator style", you still have to employ some tactics in order to get good results and walking around shooting things in this game generally ends with a massacre of your team.
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Post by Tolya »

And on what difficulty levels were you playing? I played on normal (first off started on easy, but then restarted the game) - and finished the game.
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Post by Slartibartfast »

EmKay wrote:And from where did you get 15 alien rockets headed your way;)? Using caterpillar tactics?
Well, just several of the standard "go here and kill the aliens" missions, where you start in a hole and have like 5 aliens with rockets in all directions, so as soon as you take one or two steps you're seen by one (and thus all) the aliens, who start concentrating on your starting location, and anyone who runs to draw fire away gets possessed/lasered/accelerated (by the 3 or 4 aliens without rockets... yes that's 8-9 aliens so far). And if you don't do anything at all, one or more of the aliens will step nearby and see you anyway, resulting also in every single one getting in range and making you explode.

I was playing it in Easy, BTW.

Not to mention that cheap tactics taking advantage of bad AI - like those with area-effect guns attacking the nearest enemy instead of the large agrupation - feel even more of a cheat than using godmode. I'd rather play a game where you can avoid such situations via stealth or something like that, which in this game is pretty much impossible since the enemies have omniscience and LOS = instant detection anyway (and fire). Talk about reflexes.
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Post by Tolya »

Well, AI isnt the best - its almost nonexistent. I once watched a group of aliens stroll through my base during the attack - it was like a game of pinball, they were walking around until one of them hit a door - and onto next level.

But please, tell me which tactical shooter has GOOD AI and I'll gladly play it.
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Post by Slartibartfast »

Most good games that I've played had the computer AI throw at you area-effect weapons (grenades, rockets, spells, etc) only if there was a decent amount of units stacked together, otherwise they didn't bother with that and just used regular weapons. I think I'm including the Baldur's Gate-engine games, all the Fallout games, gold-box AD&D games, etc.

Spreading your units was actually a good way to survive, unlike this game where it only makes the nearest unit take all the heat, or allows for tactics like having a soldier running around naked to draw all the enemy explosive weapons.

It's also VERY stupid that you start your missions deep inside the enemies lines with ZERO cover. Decent games usually have a special starting location that's on the edge that has no enemies, or you start in some kind of heavy cover and are only in real danger as you leave it.

Obviously this game was meant to be realistic, having tactics like stealth to avoid being fucked by a superior enemy instead of always barging heads-on, but in practice the stealth doesn't work at all - there isn't even a motion sensor-like thing, or any way to detect the enemies without you seeing them, and while any noise YOU make is instantly detected and pinpointed by all the enemies in the entire map - like taking two steps or having a low stealth value - you simply can't hear the enemies at all.
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Post by Dahak »

Once you get to PSI-control the Reticulans, boarding missions, recapture missions or the like are a cakewalk.
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Post by Slartibartfast »

Strange, I trained all my soldiers to SUPER-HEROIC psi, armed them all with psi-thingies (the ones that are stated to "mind-control") and the effect was absolutely nothing. I simply get toasted while trying to mind-control a single alien. Tried that in a lot of missions.

Even with their heroic willpower they still were easily possessed (but for shorter time) while my psi attacks (other than the damaging one) were futile.
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Post by Dahak »

Slartibartfast wrote:Strange, I trained all my soldiers to SUPER-HEROIC psi, armed them all with psi-thingies (the ones that are stated to "mind-control") and the effect was absolutely nothing. I simply get toasted while trying to mind-control a single alien. Tried that in a lot of missions.

Even with their heroic willpower they still were easily possessed (but for shorter time) while my psi attacks (other than the damaging one) were futile.
Well, it only works on Reticulans. And I always get the control quite easy. The trick is to let them lay down all their weapons. Afterwards, they're just walking around, and you can shoot them at leisure...
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