Fast as an avenge as X-W:A without SLAM faster wiht slam obviouslySharp-kun wrote:Actually with the SLAM you could go well past a TIE Defender's top speed (Based on TIE Fighter).Crazedwraith wrote:Missle Boat. Fast as avenger, more torps than an E-Wing and just to damn cool.
I could get the Defender to ~273MGLT, with all power to engines.
The Missile Boat, with all power to engines, SLAM's on and constantly transfering shield energy to lasers could eventually reach 400MGLT+
Best Star Wars fighter
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Meh. I don't like the missile boat all that much simply because of the limited gun capacity. Maybe ten seconds of rapid fire out of that gun before it runs down. You need more than that if you're going to dogfight.
As for TIE Defender's weapons loadout, I'll take the B-wing's three lasers/three ion cannons over the Defender's 4/2 layout any day. Why? Because triple up the lasers and link ion fire to them and you're firing six guns at the rate an X-wing can ripple off two. With the Defender you're firing at the quad rate if you link everything. Assuming X-wing: Alliance, of course. None of the X-wing games have ever come close to the B-wing's official loadout (no matter which version you choose to believe is right ), but that's because having that many weapons systems would just be insane. Is there a canon source for a B-wing's armament? If there is, I missed it.
As for TIE Defender's weapons loadout, I'll take the B-wing's three lasers/three ion cannons over the Defender's 4/2 layout any day. Why? Because triple up the lasers and link ion fire to them and you're firing six guns at the rate an X-wing can ripple off two. With the Defender you're firing at the quad rate if you link everything. Assuming X-wing: Alliance, of course. None of the X-wing games have ever come close to the B-wing's official loadout (no matter which version you choose to believe is right ), but that's because having that many weapons systems would just be insane. Is there a canon source for a B-wing's armament? If there is, I missed it.
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B-Wing Load out
This is touchy because the B-Wing has modular weapons mounts.
Hardpoints
One Heavy Laser Cannon on the end of the main 'wing'
3 light mounts on the end of the wings
up to 4 light blasters in the nose of the cockpit
2 photon Torpedo launchers with the option of attaching larger magazine(doulde capacity)
Standerd loadout
One Heavy Laser Cannon
3 Ion Cannons
2 Light Auto Blasters
2 Proton Torpedo launchers w/6 torpedo's each
Max loadout
One Heavy Laser Cannon
3 Ion Cannons(could have Blasters instead of)
4 Auto Blasters
2 Proton Torpedo Launchers w/12 torpedo's each
That is alot of firepower and options for weapons. It was designed to be taylored to missions needs. In theory it could mount all Ion Cannons with the exception of the Heavy Laser Cannon which can not be removed.
Hardpoints
One Heavy Laser Cannon on the end of the main 'wing'
3 light mounts on the end of the wings
up to 4 light blasters in the nose of the cockpit
2 photon Torpedo launchers with the option of attaching larger magazine(doulde capacity)
Standerd loadout
One Heavy Laser Cannon
3 Ion Cannons
2 Light Auto Blasters
2 Proton Torpedo launchers w/6 torpedo's each
Max loadout
One Heavy Laser Cannon
3 Ion Cannons(could have Blasters instead of)
4 Auto Blasters
2 Proton Torpedo Launchers w/12 torpedo's each
That is alot of firepower and options for weapons. It was designed to be taylored to missions needs. In theory it could mount all Ion Cannons with the exception of the Heavy Laser Cannon which can not be removed.
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That was disapointing ..Should we show this Federation how to build a ship so we may have worthy foes? Typhonis 1
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My favorite is the XM-1 Missile Boat. In Tie Fighter, in one mission you have to take out an interdictor and 3 squadrons of Tie Defenders in five minutes. I beat it on hard in four.
Having 80 CM-9 concussion missiles, the SLAM system, and a beam weapon rocked.
XWA removed the SLAM, and castrated the poor ship.
Having 80 CM-9 concussion missiles, the SLAM system, and a beam weapon rocked.
XWA removed the SLAM, and castrated the poor ship.
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XWA focused on the Alliance. Accommodating the SLAM overdrive would have required putting in a whole new algorithm that would only be applied to one type of fighter that never showed up in the missions anyway. No real reason for it. Actually, they improved the cannon's firing capacity in XWA if I remember correctly.
I know... but with those better graphics, make-your-own-mission function and rolling ability... it would have been awesome.Rogue 9 wrote:XWA focused on the Alliance. Accommodating the SLAM overdrive would have required putting in a whole new algorithm that would only be applied to one type of fighter that never showed up in the missions anyway. No real reason for it.
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XJ3 model X-wing. 12 high yield torps. 4 Heavy laser cannons. Double shields. More manuverable then just about anything out there. Faster then a classic A-wing. Small profile. Hady design. Hyperdrive.
Damn thing has everything.
Damn thing has everything.
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V-38/TIE Phantom had a non double blind model.Rogue 9 wrote:With a SW cloaking device, it would be useless. Star Wars cloaking technology is A.) too bulky to put on anything smaller than a Dreadnought and B.) prevents the user from seeing out jsut as much as it keeps others from seeing in.with a cloaking device it would be the overkiller
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Really? Source? I don't doubt you, but a lot of people around here know a lot more than me about SW. (According to my friends, that's saying something. But I'm beginning to doubt that. )Ender wrote:V-38/TIE Phantom had a non double blind model.Rogue 9 wrote:With a SW cloaking device, it would be useless. Star Wars cloaking technology is A.) too bulky to put on anything smaller than a Dreadnought and B.) prevents the user from seeing out jsut as much as it keeps others from seeing in.with a cloaking device it would be the overkiller
XJ-Wing, Tie-Defender, and E-Wing are all about the best fighters built.
The XJ-Wing takes the X-Wing concept and improves upon the system and incorperates new technologies. The E-Wing has an impressive shield system and while it lacks the ROF on torpedoes, its still an impressive fighter. The Tie-Defender was an outright monster built by the Empire and it took years for the New Republic to even come close to matching it with the XJ-Wing.
The X-Wing is a classic strike escort fighter. It is capable of superority fighter work but it can also conduct strike work. The A-Wing is a nice cheap but fast fighter making for good interception. The shielded Tie-Interceptor was a good mid cost fighter giving good speed, defense, and weaponry. The original model Interceptor with its 10 guns makes a frightening fighter and that overcomes its lack of shields. The 4 gun interceptor I suspect is nothing more then a bargin level improvement over the stock Tie-Fighter.
For Strike missions the B-Wing and Assault Gunboat are among the best. Neither are extremely expensive but are very capable platforms. The B-Wing has better gun power while the Assault Gunboat has better shields and missiles. The Missle Boat is the best for sheer size but its insanely expensive.
The XJ-Wing takes the X-Wing concept and improves upon the system and incorperates new technologies. The E-Wing has an impressive shield system and while it lacks the ROF on torpedoes, its still an impressive fighter. The Tie-Defender was an outright monster built by the Empire and it took years for the New Republic to even come close to matching it with the XJ-Wing.
The X-Wing is a classic strike escort fighter. It is capable of superority fighter work but it can also conduct strike work. The A-Wing is a nice cheap but fast fighter making for good interception. The shielded Tie-Interceptor was a good mid cost fighter giving good speed, defense, and weaponry. The original model Interceptor with its 10 guns makes a frightening fighter and that overcomes its lack of shields. The 4 gun interceptor I suspect is nothing more then a bargin level improvement over the stock Tie-Fighter.
For Strike missions the B-Wing and Assault Gunboat are among the best. Neither are extremely expensive but are very capable platforms. The B-Wing has better gun power while the Assault Gunboat has better shields and missiles. The Missle Boat is the best for sheer size but its insanely expensive.
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Here.Rogue 9 wrote:Really? Source? I don't doubt you, but a lot of people around here know a lot more than me about SW. (According to my friends, that's saying something. But I'm beginning to doubt that. )Ender wrote:V-38/TIE Phantom had a non double blind model.Rogue 9 wrote: With a SW cloaking device, it would be useless. Star Wars cloaking technology is A.) too bulky to put on anything smaller than a Dreadnought and B.) prevents the user from seeing out jsut as much as it keeps others from seeing in.
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*wretch*Ender wrote:V-38/TIE Phantom had a non double blind model.
And one of the neat things is we used to be able to say SW was smart and didn't have ST's stupid one-way cloaks but had cool, sensible, non-uber double blind cloaks.
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We can still say that, as far as I'm concerned. Games are fun, but they don't contribute to the storyline very well. Case in point: XWA has you piloting the Falcon at Endor. Besides, even if we accepted this (I don't), they and the design notes were all destroyed and the scientists killed. So, we're back to two-way cloaks that take huge amounts of energy and space. I somehow doubt that Palpatine wouldn't have put a copy of that cloaking device on Wayland if it was actually ever developed.
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Nice to see that your ability to post useless bitching about how much you hate the EU is still intact.Illuminatus Primus wrote:*wretch*Ender wrote:V-38/TIE Phantom had a non double blind model.
And one of the neat things is we used to be able to say SW was smart and didn't have ST's stupid one-way cloaks but had cool, sensible, non-uber double blind cloaks.
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I really like the Missile Boat, and I've never had a problem with its blaster cannon. The thing fired so rapidly that there was very little difference between the RoF on it and some of the other TIE models, and was only noticeable to me in sustained dogfights (which you should be avoiding, anyway, and which were easy to get around with the SLAM system in the original game). The TIE Defender is obviously another superb fighter, and after that I would have to say that the XJ X-Wing is a superb starfighter due to its multi-role capability.
I think that the Scimitar bombers have potential, but we haven't seen enough of them to know what their true capabilities are. Also of note is the N-1 Starfighter. It sucks, but it's cool (although its coolness is somewhat questionable next to the awesome fighters listed above), and the TIE Avenger and Chiss Clawcrafts are definitely sweet rides.
I think that the Scimitar bombers have potential, but we haven't seen enough of them to know what their true capabilities are. Also of note is the N-1 Starfighter. It sucks, but it's cool (although its coolness is somewhat questionable next to the awesome fighters listed above), and the TIE Avenger and Chiss Clawcrafts are definitely sweet rides.
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My problem with the missile boat's cannon isn't the rate of fire, which is fine, but the ammunition capacity. Its firing one cannon at the rate that an X-wing fires its four in sequence. That's a 4x depletion rate right there. Also, the capacity is smaller than that of the cannons on any other starfighter, except maybe the Z-95. And let's face it. Eventually you do run out of missiles, even in that thing. And SW missiles are notoriously bad at snapshots anyway.
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I rather like Slave-1 myself. Or the Jedi starfighter. Although the Geonosian fighters with their turreted guns and engines are rather intriguing concepts as well.Master of Ossus wrote: I think that the Scimitar bombers have potential, but we haven't seen enough of them to know what their true capabilities are. Also of note is the N-1 Starfighter. It sucks, but it's cool (although its coolness is somewhat questionable next to the awesome fighters listed above), and the TIE Avenger and Chiss Clawcrafts are definitely sweet rides.
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Well, for one thing, you don't fire the gun on full automatic. I always preferred short bursts. And the ability to support a beam weapon can compensate for this alot, actually.Rogue 9 wrote:My problem with the missile boat's cannon isn't the rate of fire, which is fine, but the ammunition capacity. Its firing one cannon at the rate that an X-wing fires its four in sequence. That's a 4x depletion rate right there.
The only real disadvantage the Missile Boat had was it was hellish to boost the shields since it had only one laser cannon.
Hence why it was designred to equip tractor beam technology and carry alot of missiles. With a tractor beam on a fighter, you can destsroy it very easily with missiles.Also, the capacity is smaller than that of the cannons on any other starfighter, except maybe the Z-95. And let's face it. Eventually you do run out of missiles, even in that thing. And SW missiles are notoriously bad at snapshots anyway.
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Hence why it was designred to equip tractor beam technology and carry alot of missiles. With a tractor beam on a fighter, you can destsroy it very easily with missiles.
True. But I follow the old fighter pilots' axiom: Speed is life. Lining up a fighter for a tractor beam, waiting for all the time and slow turning required to line it up for a shot while keeping him in the beam (if you put the tractor on it when you weren't on his six), and then getting a missile lock and firing takes time. Enough to ensure that your tractor beam renders you just as vulnerable to missiles as your target. Granted, you could always break the beam to evade. But then you have to do the whole exercise again.
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True, but lining up for the critter isn't too bad...just be somewhat evasive but keep him in your reticle.Rogue 9 wrote:Hence why it was designred to equip tractor beam technology and carry alot of missiles. With a tractor beam on a fighter, you can destsroy it very easily with missiles.
True. But I follow the old fighter pilots' axiom: Speed is life. Lining up a fighter for a tractor beam, waiting for all the time and slow turning required to line it up for a shot while keeping him in the beam (if you put the tractor on it when you weren't on his six), and then getting a missile lock and firing takes time. Enough to ensure that your tractor beam renders you just as vulnerable to missiles as your target. Granted, you could always break the beam to evade. But then you have to do the whole exercise again.
Essentially I used the Laser power for either SLAM or quick shield...adjusted shield energy for more speed...and keep Beam high when needed.
Literally it was just adjusting more for odds.
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