Cossacks has all kinds of artillery, navy, as well as infantry and cavarly. Cossacks 2 will haveHotfoot wrote:No, I didn't miss that, but frankly the difference between 10,000 and 64,000 is minor, especially when you consider the vast difference of quality between the two, and the fact that Rome has scaled cities to fight in, seige weapons, dogs, elephants, and cavalry, and will be designed with modding in mind. Then there's the new point to point map system, rather than the old province-style maps.fgalkin wrote:Did you miss the part about 64000 units?
Have a very nice day.
-fgalkin
Cossacks 2 website wrote:For the first time Cossacks II will allow you to built and control a whole empire with provinces, cities and villages.
The cities are connected with roads, which have a big strategic relevancy as trade routes, which can be served by the enemy.
The world will be full of boisterous life, you can spectate animated citizens and merchants doing their jobs.
The life in the cities and villages will follow a automated economy system and there will be (automatic) production lines.
Because of that the game will be more realistic, as anything seen before in the RTS genre.
Diplomacy, played only a small role in Cossacks and American Conquest, will become more important.
Without combat formations it'll be no more possible to win a battle in Cossacks II.
The formation pallete will be enlarged, among other things with a marching formation, in which the soldiers are able to walk faster on the roads.
The underground and the terrain influence the efficiency of the soldiers.
Moral and experience of the troops play also a big role.
In addition, It's possible to lead the famous generals and emperors on the battlefields of Europe
True, but only becuase its based in a similar time period (its a lot easiet to convert a legionaire than it is a musketeer).Hotfoot wrote: And, well, let's face it. Rome: Total War lends itself to a Middle Earth Total Conversion better than Cossacks does.
MASSIVE armies of sprites (as in taking up a few screens).Hotfoot" wrote: 64,000 sprites versus 10,000 glorious 3D models.
Have a very nice day.
-fgalkin