Which UFp Starship Amenity would you remove?

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Which would you remove?

Holodecks
18
25%
Replicators
5
7%
King-sized personal quarters
50
68%
 
Total votes: 73

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Iceberg
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Post by Iceberg »

Jesus Christ, Tharkun, do you fucking READ? I *SAID* already that more and better weapons arrays would be a needed thing. That's why I want to strip out all of the idiotic crap that does nothing but interfere with crew efficiency and esprit de corps.

My suggested solution was a set of VLS missile launchers (either Soviet-style with revolver launchers and M/AM heads or American-style with fusion heads), BECAUSE, bonehead, they can launch more than one missile at a time, they can be mounted in large banks and they're a relatively cheap way to fire off more missiles, faster.
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Post by jegs2 »

Having served nearly two years aboard a Coast Guard cutter, I had to vote on the King-sized quarters. Mine was the top of a three-man high rack, in an 18-man berthing area. My privacy consisted of some curtains I could pull closed and my rack doubled as my second locker.
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Post by CmdrWilkens »

tharkûn wrote:1) If you are going to burn it that just returns us back to our original problem of fir in a space ship which is a BAD thing.
Fire in space takes your organics and makes CO2, H20, and NO2/SO2 in low amounts, assuming complete combustion. The CO2 ... just vent it through whatever scrubs your oxygen anyways Don't vent the place into space ... seal of the area and reverse the flow of air out of there.
All of which is effort on your part which woudld enver have to be made if you didn't have extra and flammable material aboard in abundance.

[quote[2) You can easily achieve good COF which rubberized overcoats, you know kinda like what the USN uses to increase friction and reduce noise.
Correct me if I'm wrong, but don't these also burn?[/quote]

Sure, at a much greater temperature than carpet. If the rubber is burning off the deck then likely something else was already burning nearby.
3) Padding, and your interaction with types like carpet, builds up TREMEMNDOU static electric charges which is a BAD thing to have around sensitive electronic instruments.
I've never noticed that, are electronics (especially hardened, gallium based ones) that sensitive?
All electronics will be sensitive to overcharges in their vicintity. hardening would be good BUT Trek doesn't harden their electronics so its a moot point.
1) Padding is bulk you don't need to carry period, its excessive

Tell that to the guy who doesn't crack open his skull.
I'll tell that to the poeple whose lives are saved because I can carry two extra pho-torps onboard with the weight savings.
2) The best defense against impacts from rocking lies in several pieces
a) Your own reaciton speed, amazingly you can "break fall"

Which tends to lead to broken wrists.
That's not a proper break fall. A proper break fall involes flat palm and arms, sure it hurts but you don't break anything if you do it right. I've done it literally hundreds of times when being thrown around during close combat trainig. I have yet to injure my wrist doing such and I can say the same about the dozens of Marines who trained with me.

Once again good reaction speed on your own part allows you to better balance yourself and it also allows you to properly brake your fall if you do lose balance.
b) Not losign balance in the first place (see also rails and rubber gripping)
Like I mention earlier ... something to hold onto = good thing.
Yes and if you have it then people running into walls during combat will be limited to those not smart enough to steady themselves...and I don't trust idiots to fight a ship.
3) As to fires starving it of oxygen means you ahve to let the compartment vent to space which means you've lost all that oxygen and will have to replenish what you'd lost from stores aboard...you can only carry so much.

Balderdash. Seal the area, reverse the flow on the air circulation. Vent some spare N2 or CO2 into the room and then vent out. No net oxygen loss ... all you have to do is run the scrubbers longer/harder.
All of which you wouldn't have to worry about if you don't carry lots of easily flammable material around, it invites additional strain on resources.
You'd eb ebtter off with transporters over that distance but asusmign they aren't available too then just have more security, any distance more than a deck or half the length of the ship is too great a distance period.

Why wouldn't you train security for combat in nullo? All you have to is stand at the bottom of the shaft, jump, let your mometum carry you up, and then grab hold of something at the top. Remember I'm talking about localized gravity ... turn it off in that spot only.
I think its excessive work for minimal gain (much in the reverse of the way that removing padding eliminates a hazard at minimal cost). You are better off having troops trained to work in gravity (its easier) and having them more numerous. If you want to stop gravity just do it where the intruder/borders are at and let your people fight in gravirty where they will be most comfortable.
AS I've been trained to deal with fires as part of my Fuel specialist training let me tell you that around elecronic equipment Halon is the ONLY way to go. A fire extinguisher or AFFF (Aqueous Film Formin Foam) is HORRIBLE and IDIOTIC for fires near electronic equipment.

Isn't Halon toxic? If you let loose with this stuff would that force the Egineering crew to get the hell out?
That's why they evacuate people from the core area itself then operate solely from the environs of the main room. Compartmentalizing allows free use of such systems.
For the engineers if they can't function basd on readouts and their sensors then they must spend all their time just looking at the core which does no godd, they shouldn't be in engineering. Engineers function based upon readouts provided by sensors, that doesn't change if you can't see the object in question. Does anyone think that just because engineers aboard a nuclear ship don't spend half their day staring at the physical core itself they can't do their job?
Currently all those readouts are damn close to the core. Further in ST egineers repair damage ... which presumably means working close to the core itself.
1) The main console areas are on the other side of that blast door we've seen them close so they are far enough away
2) If they need to work on the core between the time the Halon activates and the fire is suppressed (a short time period indeed) they can wear a stupid breath mask.
Compressed air is a handy and robust enough technology that I'd like to have it as my go to source with manual equipment as backup.
I'd have to go electrical. More portable, fewer bad things that can happen. The real limiting factor is the motor (if I recall). Given the level of power we are running the energy cost is minimal.
True enough but in the end I want soemthign that gives me better mechanical advantage and only using non-power tools for applications requiring a bit more delicacy or in situations where they don't work anymore.
Then use a taser.
So long as it pierces armor ... its a good idea.
Don't need to, there's always a weak point (and in ST no one really wears armor anyway)
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Post by oberon »

tharkn has come close to convincing me that are disagreements are minor, but he is still advocating stuff that won't work. The navy and other military branches have already figured all this out. Just use a realistic model. And have the alarms every day, or twice a day, not every couple days. Work hard to get it right and you will when the chips are down. Of course, training to eject a warp core doesn't have to mean actually hitting the switch. Notice how in every safety-sensitive job, you practice this kind of stuff all the time. Please.
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Internal combat

Post by Coalition »

If the Captain of a ship (or an internal security officer) knows where the intruders are, they have a useful trick up their sleeves.

Turn off the gravity and inertial dampers where the intruders are, then let the Captain maneuver the ship.

Result - even at a mere 50 G maneuver, the intruders are splattered over a wall.

Might be the easiest way to deal with Borg as well.
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Post by Tsyroc »

jegs2 wrote:Having served nearly two years aboard a Coast Guard cutter, I had to vote on the King-sized quarters. Mine was the top of a three-man high rack, in an 18-man berthing area. My privacy consisted of some curtains I could pull closed and my rack doubled as my second locker.

That right there is one of the main reasons I didn't stay in the Navy. Too many roommates. :?

I usually had the bottom rack in the back of the birthing area so there was just a stack of three racks and a wall, ie slightly more space than if I was in the center areas. Of course my head was by the duct work that vented the reactor spaces so my hearing was for crap when I got out.
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Post by Isolder74 »

well we've seen that the Excelsar had at least three people sharing a room
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Post by Isolder74 »

Tsyroc wrote:
jegs2 wrote:Having served nearly two years aboard a Coast Guard cutter, I had to vote on the King-sized quarters. Mine was the top of a three-man high rack, in an 18-man berthing area. My privacy consisted of some curtains I could pull closed and my rack doubled as my second locker.

That right there is one of the main reasons I didn't stay in the Navy. Too many roommates. :?

I usually had the bottom rack in the back of the birthing area so there was just a stack of three racks and a wall, ie slightly more space than if I was in the center areas. Of course my head was by the duct work that vented the reactor spaces so my hearing was for crap when I got out.
Well thats cause the Navy spent how much on the ship? That right billions. Keeping crew areas minimal alows them to mount more armour, weapons, and countermeasures. ect. Your just there to make it go, if the Navy could come up with a way to make a ship run itself they'd do it.
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Post by CmdrWilkens »

Tsyroc wrote:
jegs2 wrote:Having served nearly two years aboard a Coast Guard cutter, I had to vote on the King-sized quarters. Mine was the top of a three-man high rack, in an 18-man berthing area. My privacy consisted of some curtains I could pull closed and my rack doubled as my second locker.

That right there is one of the main reasons I didn't stay in the Navy. Too many roommates. :?

I usually had the bottom rack in the back of the birthing area so there was just a stack of three racks and a wall, ie slightly more space than if I was in the center areas. Of course my head was by the duct work that vented the reactor spaces so my hearing was for crap when I got out.
Which is why you need to go over to the latest generation of Amphibs. I can't be all too sure about Naval Crew berthing spaces but by all accounts from fellow Marines I know who have been aboard floats they found there to be just a fine amount of space ('course most of them were NCOs at the time).
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Post by Tsyroc »

Isolder74 wrote: Well thats cause the Navy spent how much on the ship? That right billions. Keeping crew areas minimal alows them to mount more armour, weapons, and countermeasures. ect. Your just there to make it go, if the Navy could come up with a way to make a ship run itself they'd do it.

I think they got the Abe for about $3.5 Billion in a deal for multiple Nimitz class carriers. I think that was the cost before they add most of the goodies though.

I totally understand the crew space being set up like it is. I wasn't complaining that it was that way just stating that being cooped up in
such close quarters with a bunch of guys for 4 and a half years was
one of the reasons I was ready to get out when I did.

I was an Electronic Warfare technician so my job was basically as an electronic lookout. To help make sure the ship continued to move (ie help ensure that no one stopped it from moving). :)
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Post by Tsyroc »

CmdrWilkens wrote:
Which is why you need to go over to the latest generation of Amphibs. I can't be all too sure about Naval Crew berthing spaces but by all accounts from fellow Marines I know who have been aboard floats they found there to be just a fine amount of space ('course most of them were NCOs at the time).
Since they are new they are probably pretty decent but I have to say that I like nukes. They are just cleaner and have to unrep less. On the same note that means they don't pull into port as often as a conventional carrier :? .
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