I wanna run a D6 RPG online, dammit! Who's with me?
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- SirNitram
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I'll hold off pending Fallout goodness. Can you blame me? I want my Fallout!
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
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Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
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- Utsanomiko
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Actually, I believe I already have my Fallout player roster filled: Spanky, Shep, DPDarkPrimus, and Kelly. I'll have to double-check with Kelly and Spanky and see if they're still in the game, or perhaps I'll just run the SW adventure with 4 people, run it to 2-3 episodes, and then go to Fallout with 4 or 5 (Spanky wouldn't be joining untill the 2nd or 3rd episode, anyway).SirNitram wrote:I'll hold off pending Fallout goodness. Can you blame me? I want my Fallout!
So anyway, let's recap: Shep's character is an ex-Imperial Army grunt turned mercenary. Since he's the first to give me an idea of what his character will be, I'm giving his character a speeder. Also, I picked NecronLord on a dice-roll as the primary owner of a light frieghter/generic courier (of my own design; it'll be manufactured by an Outer-Rim company using the same basic designs for 400-600 years.). Whoever want to have a character that works with Necron's character can have co-ownership of the ship, or primary owner if NecronLord doesn't want a character with a ship. I'd like to know what kind of characters everyone else is using.
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- Slartibartfast
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- Utsanomiko
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Slartibartfast wrote:So do I PM you my character concept or something, or do I wait until you have outlined the story better?
I can't really do much untill I get some moare character ideas. Otherwise I'd be writing various job/quest options to compliment the numerous possible types of characters the players could start with.Darth Utsanomiko wrote:If I collect at least 4 names of people with a basic idea of what character they want to roleplay, I'll cook some details up for the setting and story, and go from there.
So right now I've just been reading up on the Fallout Bible (thanks Shep, I've got some great ideas for Fallout now and I'm closer to starting work on fleshing-out the locations and encounters now).
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- StarshipTitanic
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I'll be fifth if this doesn't require extraordinary effort in storywriting...
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
- Utsanomiko
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As long as you can type the way you have been, and have more to say for actions than "I dunno. I guess I just watch what the others do", you don't have to put a lot of effort into writing yourself (that's my job; as GM I have to bust my ass to think up a bunch of possible outcomes so the players can ignore them all and force me to ad-lib ).StarshipTitanic wrote:I'll be fifth if this doesn't require extraordinary effort in storywriting...
Actually, someone who doesn't think of much on their own might make an interesting character.
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Like someone with >3 intelligence in Fallout!Darth Utsanomiko wrote: Actually, someone who doesn't think of much on their own might make an interesting character.
"Cookieeeeeee!"
Mayabird is my girlfriend
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"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
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- Utsanomiko
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*Sets StarshipTitanic's Perception and Knowledge to 1D*DPDarkPrimus wrote:Like someone with >3 intelligence in Fallout!Darth Utsanomiko wrote: Actually, someone who doesn't think of much on their own might make an interesting character.
"Cookieeeeeee!"
STARSHIPTITANIC: What do I notice about the air speeder?
GAMEMASTER: *Rolls ST's Perception, gets a total of 3*
GAMEMASTER: It shiny. You gurgle and grin as you ponder over that brilliant observation for several seconds.
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- SirNitram
- Rest in Peace, Black Mage
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"Butonz!" - The Chosen One.Darth Utsanomiko wrote:*Sets StarshipTitanic's Perception and Knowledge to 1D*DPDarkPrimus wrote:Like someone with >3 intelligence in Fallout!Darth Utsanomiko wrote: Actually, someone who doesn't think of much on their own might make an interesting character.
"Cookieeeeeee!"
STARSHIPTITANIC: What do I notice about the air speeder?
GAMEMASTER: *Rolls ST's Perception, gets a total of 3*
GAMEMASTER: It shiny. You gurgle and grin as you ponder over that brilliant observation for several seconds.
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
Debator Classification: Trollhunter
Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
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- StarshipTitanic
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Ok, I'll do it.
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
I think we should run this as us being hired as privateers by the Empire to hunt and raid rebel supply lines. We can do this both in space and on the ground. Whatever we capture we keep, the empire had enough equipment. Just need a starting vessel that can handle some modifications. My character is a combat engineer who can do those modifications to the ship and to your personal weapons.
Ever since I was a scumdog, I blew a cum-wad.
I need a mother-fucking suckadickalickalong
A drunk, a pervert, a junkie and a sodimizer.
But you can call me the salaminizer
-The Salaminzer by GWAR
I need a mother-fucking suckadickalickalong
A drunk, a pervert, a junkie and a sodimizer.
But you can call me the salaminizer
-The Salaminzer by GWAR
The starting ship should be a modified (I.E. Armed and shielded) feighter. Base of operation should be an abbandoned Asteriod mine somewhere near the rim territories. The base should have repair facilities that can also function the in the coonstruction and modification of new ships. The basee also needsa med bay for those severe cases of V.D. It should also have ample storage for all the loot.
Ever since I was a scumdog, I blew a cum-wad.
I need a mother-fucking suckadickalickalong
A drunk, a pervert, a junkie and a sodimizer.
But you can call me the salaminizer
-The Salaminzer by GWAR
I need a mother-fucking suckadickalickalong
A drunk, a pervert, a junkie and a sodimizer.
But you can call me the salaminizer
-The Salaminzer by GWAR
- Utsanomiko
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I'd have to re-check my copy of Pirates and Privateers, but I don't recall the Empire ever funding or utilizing privateer groups. It's more of a Rebel Alliance tactic, and I believe the Empire instead conducts its own attacks on Rebel bases and supply lines, even in the outer rim.
I'd prefer to keep the group as a sort of misfit bunch of Imperial sympathizers; not employed by the Empire, but still devoted to it. It's quite the polar opposite to the typical Rebel-sympathizer parties encouraged by WEG. I've already got 2 ex-Imperials in the group, so the other 2 should be free to be any sort of character type. One could (or possible should) be a bounty-hunter, but I don't have any diea for the other ( they don't have to be necessarily human, either). Once I get those two characters listed and defined, I'll probably write-up some quick information about the planet, government, the players' ship, and job opportunities. I'm not sure how long I want to run the adventure(s), either, so I'm just going to start with something quick and then either end it after 1-2 or let the PCs look for more interesting opportunities in the galaxy abroad.
I'm having a bit of a dilemma concerning the Fallout adventure, particularly how Spanky could participate. This is the last week he is up at U of Iowa, so he'll be moving his stuff up here for the summer, meaning we'll be stuck with only one phoneline to shre for internet use. Unless one of us had a means of finding some other place to go online (doubtful), or networking the comps together and sharing the same phoneline or modem (I'm told this is impossible, though), I doubt he will be available to play in the game. It's rather disappointing, as he had a rather interesting outland character in mind, who would show up after the 2nd or 3rd session. I'll keep SirNitram posted if I need a 4th player in the main group, or to replace one of the other players if they drop before we begin (I've confirmed DPDarkPrimus and Shep, so I'm sure they'll be in for sure). I'm not going to do much with Fallout either untill I get this taken care of in the next week.
I'd prefer to keep the group as a sort of misfit bunch of Imperial sympathizers; not employed by the Empire, but still devoted to it. It's quite the polar opposite to the typical Rebel-sympathizer parties encouraged by WEG. I've already got 2 ex-Imperials in the group, so the other 2 should be free to be any sort of character type. One could (or possible should) be a bounty-hunter, but I don't have any diea for the other ( they don't have to be necessarily human, either). Once I get those two characters listed and defined, I'll probably write-up some quick information about the planet, government, the players' ship, and job opportunities. I'm not sure how long I want to run the adventure(s), either, so I'm just going to start with something quick and then either end it after 1-2 or let the PCs look for more interesting opportunities in the galaxy abroad.
I'm having a bit of a dilemma concerning the Fallout adventure, particularly how Spanky could participate. This is the last week he is up at U of Iowa, so he'll be moving his stuff up here for the summer, meaning we'll be stuck with only one phoneline to shre for internet use. Unless one of us had a means of finding some other place to go online (doubtful), or networking the comps together and sharing the same phoneline or modem (I'm told this is impossible, though), I doubt he will be available to play in the game. It's rather disappointing, as he had a rather interesting outland character in mind, who would show up after the 2nd or 3rd session. I'll keep SirNitram posted if I need a 4th player in the main group, or to replace one of the other players if they drop before we begin (I've confirmed DPDarkPrimus and Shep, so I'm sure they'll be in for sure). I'm not going to do much with Fallout either untill I get this taken care of in the next week.
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- Utsanomiko
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MAJOR 'BEEN-A-GODDAMN-LONG-TIME-SINCE-LAST-TIME-I-HAD-SOMETHING-NEW' UPDATE!
After quite a long time of being busy, putting it off, and often just forgetting about it, I've finally come back to my Fallout adventure and started working on it.
Right now, I've got most of it thought out and completed. I really only need a few more things:
1) Look up some more possible traits/perks to incorporate
2) Write up some stats for typical NPCs, items, and weapons
3) Finish my already-extensive charts for weapon types, qualities, and modifications (which won't take long; just look up the typical FO1&2/FOT guns and take a few minutes to make some charts for stuff like scopes, pistol grips, and sawed-off mods)
4) Write up my list of D6 rule modifications (which, other than the skills/attributes, is so far just) and house rules (mostly just minor stuff about combat) for this Fallout adventure.
5) Write up an outline of the basic rules that are useful to know when playing, such as character creation, stats usage, difficulty numbers, opposed rolls, combined actions, combat initiative, multiple actions, and combat/healing. It wont be a hwole lot, just some quick stuff so people have an idea of how things will run.
I've made quite a few mental notes about GMing while playing Arthur Tuxedo's Tensided Cyberpunk adventure, and have made some decidions about how this will be run. I've decided to run it here on the board, instead of over AIM. I believe this will make things more coherent, give people more time/less restrictions in making quick/constant turns, and give me better consistency in keeping track of things.
TURNS
Turns will begin with the GM's general description and directions, then players can ask questions about the current events and surroundings, or just declare their next move (additionally explaining what their general plan for the next several moves, especially in combat, wouldn't hurt). I will then process everyone's actions and give the results, which will then begin the next turn. I generally hope for these turns to take 20-40 minutes, and be executed one after for a several-hour span of time, at least as long as everyone is still online during that time. Otherwise, I'll just let sessions sit on hiatus for a few hours untill everyone can make their turn (basically the same way Art's adventure went early on, though I might change things a bit as well). At various points in the campaign when the party is travelling/not doing a whole lot, I will ditribute experience points and the like.
And as for that SWRPG adventure people had been talking about?
Ermmm...
Let's put that on the back-burner. Even though I could probably get that up and running within a day or two of reconfirming players and character sheets, I'm a hell of a lot closer to finishing Fallout than I was back then to start up another adventure in between it, and quite frankly Fallout is what I wanted to run in the first place anyway.
Last I heard, Spanky, DPDarkPrimus, and Sheppard were interested in playing, and I've received confirmations from the first two, and I'll still need a 4th or (possibly) a 5th player to begin. I can mail a .jpg of the character template to anyone who wants it.
Expect some notes within a few days, because I am shooting for a starting date of no later than December 21st. Grab your Pipboys and your handguns ready; there's a Wasteland out there to explore.
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GURPS will never die!Straha wrote:D6 system is better then anyother system, EVA!!!
Problem is that it's a dieing breed, and that the last great D6 system, WEG SWRPG, was bought out by ::sniff sniff:: WoTC and they turned it into a D20 system!!
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They may have claymores and Dragons, but we have Bolos and Ogres.
- Utsanomiko
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You know, if you're going to quote and respond to seven-month old posts, they should at least be relevant to the latest posts.Symmetry wrote:GURPS will never die!
But anywhwo, Just so people know, I've taken care of some more standard weapon stats and finished just about all my charts. I think I've also come up with a solution to modifying the rules for Lifting, combined shots (life burst-fire guns hitting the same target numerous times), location-specific damage penalties/bonuses, and multiple actions, so they fit with Fallot a bit better. I still need a little bit of tweaking with fire rates and a few other things, but that's about it.
I am still shooting for a Dec 19-21 starting date, so anyone who expressed interest earlier or anyone who is interested now needs to contact me and start/finish working on their characters.
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I'm still interested. I found some kickass Fallout rules at http://pnp.duckandcover.net It has everything through Fallout: Tactics. However, it is not d6, but d10; but still just as easy to learn.
Ever since I was a scumdog, I blew a cum-wad.
I need a mother-fucking suckadickalickalong
A drunk, a pervert, a junkie and a sodimizer.
But you can call me the salaminizer
-The Salaminzer by GWAR
I need a mother-fucking suckadickalickalong
A drunk, a pervert, a junkie and a sodimizer.
But you can call me the salaminizer
-The Salaminzer by GWAR
- Alyrium Denryle
- Minister of Sin
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I am interested in sw... I will have to learn the system...
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Factio republicanum delenda est
BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
- Utsanomiko
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It's also not what I'm planning on running. It's the PnP version of GURPS, I've seen it before. I skimmed over some of the material they had (out of the links that weren't dead), and all I can see worth using it their list of encounters and adding it to what I already have for my setting.Sr.mal wrote:I'm still interested. I found some kickass Fallout rules at http://pnp.duckandcover.net It has everything through Fallout: Tactics. However, it is not d6, but d10; but still just as easy to learn.
Thanks for the link, but I'm already set on using the D6 rules I've been working on. I'll try and get some character creation notes on Attributes and Skills tomorrow.
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- Utsanomiko
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- Slartibartfast
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I second that. I wouldn't mind playing a SW-based Fallout game, but I would rather learn the system as it was meant to be played first (that is, playing Star Wars D6 directly)Alyrium Denryle wrote:I am interested in sw... I will have to learn the system...
From what I heard D20 SW is kinda crap, and from playing Knights I tend to agree (not that the game is crap, but that is despite the system, not thanks to it)