STGOD2 OOC Thread

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Post by Thirdfain »

Oh, BTW, I am talking 1 old-model battleship (life taker class) and a couple dozen escorts, with only a few modern vessels (certianly no large ones!) Perhaps 5 capital ships, and 30 escorts of varying sizes. This isn't a massive fleet, and it is currrently good for little more than flying the Imperial colors and working alongside Alliance forces in handling piracy.
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Post by Beowulf »

How exactly are you manning these ships? The entirety of the Azegart military is dead, leaving no one with knowledge of how to reactivate them alive.
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Post by Stormbringer »

Thirdfain wrote:emphasis added- you have mothballed ships. It is unreasonable to assume that your men were able to go out and destroy EVERY SINGLE peice of equipment.
Yes, I did indeed. But you'll note that it says boneyards, as in the place ships go to die. Anything in there are effectively junk. It would require an effort little short of building a new Life-taker, probably more so given that the support infastructure for the ships is gone. Those ships aren't (and never were) intended to be any thing more than wrecks and an collection of possible spare parts, not something neatly packed away ready to call up.
Thirdfain wrote:Oh, BTW, I am talking 1 old-model battleship (life taker class) and a couple dozen escorts, with only a few modern vessels (certianly no large ones!) Perhaps 5 capital ships, and 30 escorts of varying sizes. This isn't a massive fleet, and it is currrently good for little more than flying the Imperial colors and working alongside Alliance forces in handling piracy.
There wouldn't be a Life-taker in mothballs, they were in the fucking boneyards. What you would find in mothballs are largely destroyers and frigates, nothing so heavy as a battleship. Maybe a few lighter (if outdated as hell) cruisers.

One thing you've got to understand about the Azegart if it was anything better than totally arcahic it was in service. So those ships would be capital in name only and would be little more capable than any one else's escorts. And the escorts might as well be armed garbage scows.


And Beowulf pointed out, all the military either went down fighting or are there in the form of an organized resistance. Your progress in reactivating anything would be doubly slowed by the foriegn tech and lack of volunteers. Not to mention the fact that all the support infastructure went down in flames.
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Post by Stormbringer »

As for all of you developing telepaths, it ought to be a little more difficult than simply flipping a few switches. At least if said telepaths were to be at all effective anyway.
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Post by Beowulf »

Stormbringer wrote:As for all of you developing telepaths, it ought to be a little more difficult than simply flipping a few switches. At least if said telepaths were to be at all effective anyway.
There's a reason why I grabbed Azegart refugees... makes it easier to develop my own...
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Post by Stormbringer »

Beowulf wrote:
Stormbringer wrote:As for all of you developing telepaths, it ought to be a little more difficult than simply flipping a few switches. At least if said telepaths were to be at all effective anyway.
There's a reason why I grabbed Azegart refugees... makes it easier to develop my own...
Marginally any way. Telepathy was limited to Inquisition, Astropaths and a few other sanctioned duties. Run of the mill refugees aren't likely to be much help in that regard.
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Post by Thirdfain »

As for all of you developing telepaths, it ought to be a little more difficult than simply flipping a few switches. At least if said telepaths were to be at all effective anyway.
I already have telepaths. Note that the Agency has most of them. I'm following the B5 model in this respect, with comparative levels of power.
And Beowulf pointed out, all the military either went down fighting or are there in the form of an organized resistance. Your progress in reactivating anything would be doubly slowed by the foriegn tech and lack of volunteers. Not to mention the fact that all the support infastructure went down in flames.
I am talking about a pittance force here. I think it is reasonable to assume that since besides the Burning of Valeth the takeover was quite fast (note the Allied forces 4-1 advantage against the defenders...) That while the vast majority of the fleet was destroyed, or is in hiding, some small amount of it surrendered, even considering the fanatical nature of the Empire.

This is up to the GM.
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Post by Beowulf »

Stormbringer wrote:
Beowulf wrote:
Stormbringer wrote:As for all of you developing telepaths, it ought to be a little more difficult than simply flipping a few switches. At least if said telepaths were to be at all effective anyway.
There's a reason why I grabbed Azegart refugees... makes it easier to develop my own...
Marginally any way. Telepathy was limited to Inquisition, Astropaths and a few other sanctioned duties. Run of the mill refugees aren't likely to be much help in that regard.
Actually I was mostly hoping the your ambassadorial staff would run. I'm sure there would be at least a few in there...

And Thirdfain? the only reason why you had a 4-1 advantage was because we let you have that advantage. Oh and again, how are you manning these ships? with your own people? By recruiting locals?
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Post by Pablo Sanchez »

Beowulf wrote:Oh and again, how are you manning these ships? with your own people? By recruiting locals?
Recruiting locals, certainly.
A) Out of a population of many billions, all he needs are a few tens of thousands of people of military age that weren't in love with the ex-Azegart. Considering the reactionary, xenophobic, and totalitarian nature of Stormbringer's government, it shouldn't be too tough.
B) The old Azegart is scattered to the wind and a new government is in place. People like to have jobs, and the military is a job.

Now, these people aren't going to be very good officers and crew, and they aren't going to be crewing very good ships. But saying that Thirdfain shouldn't be able to recruit a few thousand crewers from a nation with a potential military manpower in the hundreds of millions... that's just stupid.
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Post by Thirdfain »

ecruiting locals, certainly.
A) Out of a population of many billions, all he needs are a few tens of thousands of people of military age that weren't in love with the ex-Azegart. Considering the reactionary, xenophobic, and totalitarian nature of Stormbringer's government, it shouldn't be too tough.
B) The old Azegart is scattered to the wind and a new government is in place. People like to have jobs, and the military is a job.

Now, these people aren't going to be very good officers and crew, and they aren't going to be crewing very good ships. But saying that Thirdfain shouldn't be able to recruit a few thousand crewers from a nation with a potential military manpower in the hundreds of millions... that's just stupid.
Precisely my thoughts on the matter.

BTW, the chances that insurgents will attempt to infiltrate the Azegart Imperial forces are very high. The Agency realizes this, and has numerous Operatives in place. Attempts by inproperly trained and supplied insurgents to infiltrate the Azegart Imperial Navy will probably fail.

That isn't to say that agents conditioned and trained by one of the major governments won't be able to fool the Agency- it is merely to point out that efforts by untrained zealots will likely fail.
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Post by Pablo Sanchez »

Thirdfain wrote:That isn't to say that agents conditioned and trained by one of the major governments won't be able to fool the Agency- it is merely to point out that efforts by untrained zealots will likely fail.
Just to put in a qualifier, those collaborationists are going to be of questionable quality and reliability. If there's a major coup attempt, they're not going to do you much good, even if your enemies don't plant any agents at all.
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Post by Thirdfain »

Just to put in a qualifier, those collaborationists are going to be of questionable quality and reliability. If there's a major coup attempt, they're not going to do you much good, even if your enemies don't plant any agents at all.
Undoubtably. This is largely a PR move by the Emperor, aimed at the people of the Empire. The fleet so far is barely capable versus pirates, much less actual naval forces.

The current regime is certainly propped up by the Alliance as of right now-- it relies on Commonwealth soldiers and operatives to maintain security. Without the Alliance fleets, it would be torn to peices by piracy.

This is merely the first step, a small one, in the direction of a new Empire. I expect the process to take years.
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Post by Beowulf »

Oh, I wasn't questioning the ability to recruit, I was merely wondering how easily I can infiltrate the fleet... :twisted:
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Post by Thirdfain »

Oh, I wasn't questioning the ability to recruit, I was merely wondering how easily I can infiltrate the fleet...
Hard, but not impossible. Agency operatives (highly trained, genemodded, and many of them are natural telepaths ranging from p5 to high psicop levels) are in position throughout the fleet- some obvious, watching new recruits, and others far less obvious.

I would suspect that well-trained members of your own intelligence corps would be able to make some headway in infiltrating the fleet, provided they are prepared to deal with telepaths.
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Post by Stormbringer »

Beowulf wrote:Actually I was mostly hoping the your ambassadorial staff would run. I'm sure there would be at least a few in there...
Well, I'm certain that provided you send some guns and such to the resistance at home they'd cut a deal.
Thirdfain wrote:I am talking about a pittance force here.

So long as it's a genuine pittance and includes none of the modern ships. None of the modern navy survived, period.
Thirdfain wrote:I think it is reasonable to assume that since besides the Burning of Valeth the takeover was quite fast (note the Allied forces 4-1 advantage against the defenders...) That while the vast majority of the fleet was destroyed, or is in hiding, some small amount of it surrendered, even considering the fanatical nature of the Empire.


No, they all went down fighting. These people were religious zealots, to the last man (you don't get into the navy with out the requisite devotion) and really would have gone down fighting. That was an issue settled along time ago.
Thirdfain wrote:This is up to the GM.
Seeing as how it was settled at the time, by myself and SirNitram, that pretty much ends the matter.
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Post by Beowulf »

Stormbringer wrote:
Beowulf wrote:Actually I was mostly hoping the your ambassadorial staff would run. I'm sure there would be at least a few in there...
Well, I'm certain that provided you send some guns and such to the resistance at home they'd cut a deal.
:twisted: :wink:
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Post by SirNitram »

So that people get the point... The fleet of old Azegart ships is a bunch of junk. It can hold up against unorganized smugglers and maybe a pirate frigate, but against any organized pirate force(Let alone the Black Alliance or a true military), it's so many targets. Building a real fleet will take a long time, if the territory isn't simply pillaged to bits first.
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Post by Thirdfain »

Beowulf:

Far be it from me to forget the legacy of Heroet....

They were good books, BTW- I wonder how long it will take the Aquarians, who are expert biotechnicians, to find out about how speed works, and it's effects...
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Post by SirNitram »

:o

Craft three times the power of any other dreadnought, Darksider? Do I have to get my stick?
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Post by Sea Skimmer »

Beowulf, why the hell do you have a post that's inside one of my command centers?
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Post by Stormbringer »

SirNitram wrote::o

Craft three times the power of any other dreadnought, Darksider? Do I have to get my stick?

Especially if he's planning on building them in such quantities and with a Navy that's more or less going for quantity rather than quantity.
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Post by Kyle »

I intended that meeting as an accidental encounter between a UTRN ship ona deep space survey mission outside the republics borders, in former boyd space. Basically they were just checkingt he space out and accidentaly saw teh affront ship and so they contacted them per standard procedure. Nothing to fancy. I'll write a response in a little.
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Post by Beowulf »

Sea Skimmer wrote:Beowulf, why the hell do you have a post that's inside one of my command centers?
Because I was half asleep... :D lemme fix that really quick.
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Post by Beowulf »

Thirdfain wrote:Beowulf:

Far be it from me to forget the legacy of Heroet....

They were good books, BTW- I wonder how long it will take the Aquarians, who are expert biotechnicians, to find out about how speed works, and it's effects...
What's the downside again? Oh yes, needs to be near water...
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Post by Thirdfain »

What's the downside again? Oh yes, needs to be near water...
...

And the fratricidal rage. That could be a problem.
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