ORC waagh
Moderator: NecronLord
ORC waagh
the orcs have organized a Waagh, can the SW galactic empire hope to stop the massive assuaslt of these greenskin hordes from Warhammar 40k, let the slaughter begin
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Agreed. The Orks will have an easy time out on the rim but will slow and eventually stall at the core worlds. The SW galaxy will never get rid of the greenskins though.
For the person asking, WH40K orks are big, strong, tough and green and have a rudamentry grasp of technology. Their mechanics (or Mek boys) have the capability to build interstellar capable ships and are capable of instinctively building advanced shields and transporters. Most orks are armed with a big sharpened steel cleaver and a big gun that fires solid slugs with a bore of 50 to 100 mm. All orks seem to share a sub-concious psychic connection and, when a great (read bigger stronger and more viscious than the rest) leader emerges he seems to amplify this. As more and more orks join him the affect cascades and becomes a Waaagh! (so called because thats what orks tend to yell when they charge towards the enemy). After he has conquered and absorbed all the local Ork tribes in neighbouring systems, the Waagh turns it attention to the local alien systems (or the Bloody oomans as they call them).
For the person asking, WH40K orks are big, strong, tough and green and have a rudamentry grasp of technology. Their mechanics (or Mek boys) have the capability to build interstellar capable ships and are capable of instinctively building advanced shields and transporters. Most orks are armed with a big sharpened steel cleaver and a big gun that fires solid slugs with a bore of 50 to 100 mm. All orks seem to share a sub-concious psychic connection and, when a great (read bigger stronger and more viscious than the rest) leader emerges he seems to amplify this. As more and more orks join him the affect cascades and becomes a Waaagh! (so called because thats what orks tend to yell when they charge towards the enemy). After he has conquered and absorbed all the local Ork tribes in neighbouring systems, the Waagh turns it attention to the local alien systems (or the Bloody oomans as they call them).
Timeframe?
40k ORC are the easyest of the races of 40k to smack down
(I'd love to see the ORC's trying to batter though the roughly 60% of planets that have a full strength complete Plantary Shield Set-up)
Those things are expected to hold of Exotons of damage and laugh... VS ORC weapons they can knock but they can't come in
40k ORC are the easyest of the races of 40k to smack down
(I'd love to see the ORC's trying to batter though the roughly 60% of planets that have a full strength complete Plantary Shield Set-up)
Those things are expected to hold of Exotons of damage and laugh... VS ORC weapons they can knock but they can't come in
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One thing I've learnt from playing Eldar/Marines vs Orks is that you can NEVER have enough ammo/guns. Those fuckers will just keep coming.Mr Bean wrote:Timeframe?
40k ORC are the easyest of the races of 40k to smack down
The main problem is that 40K warp could allow these to be easily bypassed. If not Mekaniaks would likely just build a massive "Shokk Attack Gun" (remember those?) to pass through the shield. 30 trillion crazed and randomly materialising snotlings vs 2 Imperial divisions? I'll give this one to the snotlings.(I'd love to see the ORC's trying to batter though the roughly 60% of planets that have a full strength complete Plantary Shield Set-up)
Those things are expected to hold of Exotons of damage and laugh... VS ORC weapons they can knock but they can't come in 8)
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They'll annoy the empire nothing more, until they get really huge numbers. Freking joke insult race.
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Remeber as with everything else, PROVE it can pass through a shield that extends as far as we know into both Subspace, Hyperwave, regular and the lowly quantum level, giving rise to the possibility of it extending into others, The burden of proof is on you of if you want to have the "shokk" magicly go through shields
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Shokk attack guns are used, among other things, to beam targets through shields. (WH40K) Imperial shields are used, among other things, to protect ships from warp creatures whilst traveling in the warp. It therefor seems apparent that WH40K shields cover more bands than just "realspace". As the mechanism for Shokk attack guns are never precisely detailed and they seem to be able to penetrate any shields, it would appear that the burdon of proof lies with you to prove that (SW) imperial shields would block shokk attack guns.Mr Bean wrote:Remeber as with everything else, PROVE it can pass through a shield that extends as far as we know into both Subspace, Hyperwave, regular and the lowly quantum level, giving rise to the possibility of it extending into others, The burden of proof is on you of if you want to have the "shokk" magicly go through shields
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Its ORKthe orcs
Huh ?I'd love to see the ORC's trying to batter though the roughly 60% of planets that have a full strength complete Plantary Shield Set-up)
Those things are expected to hold of Exotons of damage and laugh... VS ORC weapons they can knock but they can't come in
Have you played against Orks in Battlefleet Gothic ?
The main guns on Kroozers and SpaceHulks are just about the most powerful guns in the game.
Well, 40k teleportation tech...excluding Necron phasing and portals, shunts the things to be teleported into the Warp, which is a dimesion of pure energy, also been described as a giant space-time distortion.Remeber as with everything else, PROVE it can pass through a shield that extends as far as we know into both Subspace, Hyperwave, regular and the lowly quantum level, giving rise to the possibility of it extending into others, The burden of proof is on you of if you want to have the "shokk" magicly go through shields
40k has shields that can prevent this sort of teleportation, Voidshields, which extend into the warp....but unless SW shields can prevent psionic style powers from working I dont think they can stop teleportation.
The Orks in fact could have access to the "tellyporter" a long range teleportation system that can transport Ork Warmachines from across a system..
It seems to me that they could teleport through SW shielding, theres nothing you have put that indicates Space-time distortion/temporal shielding as a quality of SW shields, frankly, Ive never seen it mentioned anywhere..
Anyway as I mentioned Orks dont exactly have weak guns, and they can mass rather large fleets..
How about the Ork Waagh being WAAAAGH Ghazkskull ?(spelling)
Theres plenty of numbers availiable for the intial attack of that Waagh...
If strength 4 torps can produce a volley of over 3000 gigatons, I cant wait to see what a Spacehulks Strength 12+ weapons batteries will do. along with the Lances, the lesser weapons batterys, Torpedos, etc...
Plus orks have a tendancy to tractor in gigantic asteroids and drop them on planets..or divert comets and such...I feel confident that
Ive read descriptions of both teleportation and Skokk guns...similar ozone and crackling energy...Id call em the same...never precisely detailed
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If I remember rightly the Shokk Attak Gun creates a mini hole into the Warp, & an exit point roughly where ever the Mekboy wants it. Then a load of Snottlings are forced through the 'hole' and they emerge on the other side. They emerge totally crazy with fear & in a frenzy as the warp is a pretty scary place...they then savage anyone nearby...
As far as I know the gun & indeed a lot of 'Warp riff' based technology in 40K can bypass most shields since they basically open up a hole in real space...
As far as I know the gun & indeed a lot of 'Warp riff' based technology in 40K can bypass most shields since they basically open up a hole in real space...
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And don't forget those torpedoes are that strong according to one of the lower end calcs
There's also that instance of a single ship pounding a moon to dust with its lances or the Word Bearers and Night Lords blowing their homeworlds apart (the Night Lords doing it with a single volley from their fleet)
There's also that instance of a single ship pounding a moon to dust with its lances or the Word Bearers and Night Lords blowing their homeworlds apart (the Night Lords doing it with a single volley from their fleet)
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To anyone who's wondering WTF snotlings are think orks the size of Yoda (at the max). They are weak and cowardly but excellent mimics. After travelling through a shoikk attack gun portal though they become frenzied loonies.
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Barring Necron Batteries (cackles at the ludicrous nastiness of necrons in that game, so nasty that they have been downpowered twice as they got a lot of letters saying necrons were invincible. )are just about the most powerful guns in the game.
Also the preformace of ork "gunz" is pretty random.
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hey, Bean, where have you been during the "Planetoids attack the Empire" thread? I could use some backup over there, and this quote of yours is directly applicable.Remeber as with everything else, PROVE it can pass through a shield that extends as far as we know into both Subspace, Hyperwave, regular and the lowly quantum level, giving rise to the possibility of it extending into others, The burden of proof is on you of if you want to have the "shokk" magicly go through shields
consequences wrote:hey, Bean, where have you been during the "Planetoids attack the Empire" thread? I could use some backup over there, and this quote of yours is directly applicable.Remeber as with everything else, PROVE it can pass through a shield that extends as far as we know into both Subspace, Hyperwave, regular and the lowly quantum level, giving rise to the possibility of it extending into others, The burden of proof is on you of if you want to have the "shokk" magicly go through shields
That quote is ludicrous.
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XaLEv wrote:consequences wrote:hey, Bean, where have you been during the "Planetoids attack the Empire" thread? I could use some backup over there, and this quote of yours is directly applicable.Remeber as with everything else, PROVE it can pass through a shield that extends as far as we know into both Subspace, Hyperwave, regular and the lowly quantum level, giving rise to the possibility of it extending into others, The burden of proof is on you of if you want to have the "shokk" magicly go through shields
That quote is ludicrous.
I was just wondering if it had any basis, beyond realspace and subspace.
100% Communcation Block when the shields up hows that one?
We have a base cannon fact that nothing gets through SW Plantary shields(They are forced to use Repeaters(Ref DFR,TLC)
No energy, not physical objects and not wave forms even in other dementions
Now then thats a generaly accetable SW Cannon fact, And now here comes the Orcs of 40k and you want to say that they can magicly Transport through all shields without providing a Single quote or reference to back that up?
And you call me Ludicrous
We have a base cannon fact that nothing gets through SW Plantary shields(They are forced to use Repeaters(Ref DFR,TLC)
No energy, not physical objects and not wave forms even in other dementions
Now then thats a generaly accetable SW Cannon fact, And now here comes the Orcs of 40k and you want to say that they can magicly Transport through all shields without providing a Single quote or reference to back that up?
And you call me Ludicrous
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Then how does light get through them? How can they use sensors? etc...100% Communcation Block when the shields up hows that one?
We have a base cannon fact that nothing gets through SW Plantary shields(They are forced to use Repeaters(Ref DFR,TLC)
No energy, not physical objects and not wave forms even in other dementions
Now then thats a generaly accetable SW Cannon fact, And now here comes the Orcs of 40k and you want to say that they can magicly Transport through all shields without providing a Single quote or reference to back that up?
And you call me Ludicrous
Don't get cranky just cause some other uber universe has stuff that can do things your universe can't...
Your SW shields may be the best thing sinced sliced bacta in Star Wars, but the tech from 40K works on a totally different principle. Warp based tech gets through shields by basically bypassing them. They dont come into contact with the shields, they go outside reality then re-enter it inside the shields.
Only extremely powerful psychic shields can stand a chance & thats only because they are created by a psyker, who is using the warp to said shield...
Standard 40K Void Shields are thougher than week older bread, but still are susepable to Warp Weapons...
I'm not angrey fokes, I'm never am, I mearly asking for evidance. I know that for example a Culture for Empire fight is so one-sided its not even funny, But I'll still ask you for information to back up your clamins
Think of me as the Defense which has a client who was flimed and seen commiting the crime Just because the job is hard does not mean one automatcily gives up without a fight
Subspace I won't go into but Hyperspace I will. Hyperspace is affected by Gravity and SW shielding. When in the pressance of enough Gravity the drives auto-cut out to avoided damage to the drive. One can cut out the saftys and go THROUGH intensive Gravitys, however the engines rappidly overheat and begin to fraqture from Stress. It has however been prove possible to travel *THROUGH plant sized object(Ref The Correllien Trilogy) but the shock will completly destroy the Engines
However Shielding still reacts and unlike Gravity which damages the drives slowly, Shielding give them a Brick Wall to smash into
Think of me as the Defense which has a client who was flimed and seen commiting the crime Just because the job is hard does not mean one automatcily gives up without a fight
Sensors extend outside the Hull and the shielding. And with the exception of Bridge Windows, nearly all *Windows are mearly repeater displays of sensor views, The only exception to shielding seems to be in visable light and as Mike was helpful to point out, the amount of energy one can pump into the VL specturum is so small its not worth the blindness factor to pilots and the likeThen how does light get through them? How can they use sensors? etc...
Agian its up to you to provided quotes and evidance for this, I know you can but I want SPECFIC quotesYour SW shields may be the best thing sinced sliced bacta in Star Wars, but the tech from 40K works on a totally different principle.
One does the same thing when entering Hyperspace and Subspace. One goes outside Reality as we know it every time we exceded the speed of light.They dont come into contact with the shields, they go outside reality then re-enter it inside the shields.
Subspace I won't go into but Hyperspace I will. Hyperspace is affected by Gravity and SW shielding. When in the pressance of enough Gravity the drives auto-cut out to avoided damage to the drive. One can cut out the saftys and go THROUGH intensive Gravitys, however the engines rappidly overheat and begin to fraqture from Stress. It has however been prove possible to travel *THROUGH plant sized object(Ref The Correllien Trilogy) but the shock will completly destroy the Engines
However Shielding still reacts and unlike Gravity which damages the drives slowly, Shielding give them a Brick Wall to smash into
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OK, how about this one; the warp is a dimension of shifting psychic potential and disconected emotions. Every being is linked in some way to the warp. The closest allagory to this in SW is not, I believe, hyperspace but in fact the force. Do SW shields block force powers or perceptions?Mr Bean wrote:100% Communcation Block when the shields up hows that one?
We have a base cannon fact that nothing gets through SW Plantary shields(They are forced to use Repeaters(Ref DFR,TLC)
No energy, not physical objects and not wave forms even in other dementions
Now then thats a generaly accetable SW Cannon fact, And now here comes the Orcs of 40k and you want to say that they can magicly Transport through all shields without providing a Single quote or reference to back that up?
And you call me Ludicrous
I thought not.
Using this line of reasoning, I would think we would be forced to believe that SW shieds would be no hinderence to Shokk attack guns ( or any other warp based technology, such as Ork tellyporters, Imperial teleporters, Imperial warp missles and grenades, Eldar D cannons and Warp spiders etc). Two possible defences would in fact be Ysalmari (drape a lot around any critical structure) or enough force users (could they cause enough disturbance in the warp to render these weapons less effective/non-effective?).