Prepare to send millions of GRT to the bottom again!

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MKSheppard
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Prepare to send millions of GRT to the bottom again!

Post by MKSheppard »

Image

Image

Image

Release Date, about Q4 2004
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"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Post by Faram »

I want it NOW!
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The Kernel
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Post by The Kernel »

Those sub models don't look the best, but since it's pre-alpha I'll assume that they still have some work to do on them. It's still much prettier then the last sub game.

Question: is this going to be a tactical or action game?
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Post by Sea Skimmer »

The graphics don't matter to me, but the game play had better not be as bad as Silent hunter II, I should not fucking have to download huge third party patches, simply so that R class battleships at anchor don't fucking steam away from more Torpedo hits then Yamato took to sink.

The computer not running its ships aground whenever possibul would also be nice, I have boring memories Narvik mission in which every ship I needed to sink ran up onto the shore and presented its self as a ready target. And for fucks sake, there's no damn way a U-boat with a 88mm gun should win a gunnery duel with a destroyer (which forgot to shoot back for half the battle)
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MKSheppard
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Post by MKSheppard »

The Kernel wrote: Question: is this going to be a tactical or action game?
*slaps Kernel and kills him*

"Set Bearing! Mark!

FIRE ONE!

DoWN SCOPE!"

*1:30 later later in game time the low rumble of explosions and ships
breaking up reach you, followed by the high pitched screws and
pinging of destroyers...*
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong

"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Bob McDob
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Post by Bob McDob »

Holy shit, they're still making SHIII?
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Don't you know that, over here lad, they like it best like this!
Hooray, pour les français! Farewell, Angleterre!
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Post by Vympel »

Didn't SH2 suck?

*reads Skimmer's post*

Oh.
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Post by Comosicus »

Could'n get my hands on SH-II so, from time to time I put the old SH disk in and sink a few Japonese ships. Was SH-II realy so bad? :wtf:
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Post by Iceberg »

I'm waiting for a WW2 flight sim that lets you play pilots on an escort carrier.

Combustible, volatile and expendable, man.
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Shrykull
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Post by Shrykull »

How would that ship do against the torpedo if it had a double or triple hull, or could dodge it?
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Sea Skimmer
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Post by Sea Skimmer »

Shrykull wrote:How would that ship do against the torpedo if it had a double or triple hull, or could dodge it?
Double or triple hulls don't do much to limit torpedo damage, you a dedicated torpedo defence system, incorporating multiple void and liquid loaded compartments laid out along the length of the hull to really have an effect. The system also needs armored bulkheads so stop fragments from piercing the compartments (the hull is being shattered and propelled inwards after all). However few vessels short of battleships or large carriers have wide enough hulls to have space for such systems. Other warships thus must make do with good subdivision of compartments, and a unit machinery layout. That means that the boiler and engine rooms are staggered, say boiler, engine, boiler, engine aft to stern. That way no one hit will knock out all power.

Merchant ships tend to have neither good subdivision since a few big spaces hold more cargo and cost less, nor unit machinery layouts because they generally only have one shaft and engine. Thus they tend to get rather fucked by torpedoes. However they also tend to be big, so they can survive a lot of flooding.

As for dodging, its quite possibul to evade the non homing torpedoes of WW2 (homing torpedoes did exist in the later years but only on a limited scale because of there low warhead weights and speed). However to make an evasive turn, you need to spot the torpedoes first, which can be very hard if they're electric rather then steamed powered and thus leave no bubble trails. The fact that subs generally fired multiple torpedoes in wide spreads made things even more difficult, evade one and you might blunder into another. This is when high speed and good lookouts are handy. Merchants tended to have neither, thus they suffered even more. In addition there weak or nonexistent armaments encouraged subs to get as close as possibul, if the torpedoes are fired from say 500 yards range you likely won't be physically able to escape being hit.
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Post by Tolya »

Iceberg: 1942 Pacific Air War

The closest thing it gets to the carrier based operations in 2nd WW...
There was a handful of other games, but they were rather arcade...

You know, Im pretty bored with the flight sims that are set in Europe...Im sick and tired of Me109's, Spitfires, Hurricanes, Ju88's...

I want Pacific War! I want Wildcats, Hellcats, Corsairs, Zero's, Kate's, Val's...
Yamato cruisers...Ship to ship battles...

I hoped that SH3 would be set on Pacific...but no, europe come again.

And the graphics will make my hardware choke.

And Im still getting my ass pounded in SH2, which basically has many irritating features, like invincible ships (4 direct torpedo hits on a british carrier and it...still...sails...away).
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