STGOD2 OOC Thread

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Stormbringer
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Post by Stormbringer »

Kyle wrote:
Stormbringer wrote:
Beowulf's superlaser is rather analgous to an Ecplise, and it probably could fix the ships well enough at missle range. ECM isn't a magic sheild you know.

You can't just go "I have ECM, you can't hit me!"
It's still an energy weapon moving at lightspeed, not an FTL weapon or a homing weapon. Over the kind of ranges missiles are used at in the STGOD and the acceleration the ships are capable of accuracy would be pretty piss poor.
True, but Thirdfain initially declared his ships to be primarily energy combatants, so he isn't going to have awesome missles. And massive warships aren't going to be making too radical of manuvers in a matter of seconds. Especially not with purely human reactions.
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Post by Kyle »

Stormbringer wrote: True, but Thirdfain initially declared his ships to be primarily energy combatants, so he isn't going to have awesome missles. And massive warships aren't going to be making too radical of manuvers in a matter of seconds. Especially not with purely human reactions.
It doesn't matter what kind of armament they had. That has nothing to do with your weapons accuracy.

Your using a weapon that moves at c at light minute ranges againat an opponent with FTL sensors. It's not hard to dodge something like that when they can see it coming.
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Post by Raxmei »

Incidentally, scoring one hit out of four using a lance-style weapon is consistent with a firer on the lock-on special order shooting at a target with a 3+ holofield save, which seems to be analogous to what has just happened here. I know we aren't playing BFG, but its rules simulate the same basic activities as we are trying to.
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Post by Thirdfain »

True, but Thirdfain initially declared his ships to be primarily energy combatants, so he isn't going to have awesome missles. And massive warships aren't going to be making too radical of manuvers in a matter of seconds. Especially not with purely human reactions.

Not true- I do have dedicated missile platforms (Artemis class DNs and Orphne class Light Cruisers.) I can hold my own at missile range, especially with Swarmers, though against a comparative PRC fleet I would eventually lose.

the rest has already been addressed.
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Post by Thirdfain »

Stormbringer, Darksider, it's beeen 5 days and there are 3 battles going on. Will ya'll post on them?
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Post by Stormbringer »

Thirdfain wrote:Stormbringer, Darksider, it's beeen 5 days and there are 3 battles going on. Will ya'll post on them?
Sorry, most my time on the board has been taken up with other, more pressing things. I'll post when I can post.
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Post by Kyle »

just to let everyone know. I'm int he process of moving right now and will be off line for a week at least. Until then, Phong and Pablo should know basically what I want to do so if one of you guys wouldn't mind taking over ofr me till I'm back it would be appreciated.

I would have told everyone earlier if I'd known. This is kind of a last minute thing, problems with my former room mate led to it.
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STGOD joining possibilities

Post by Marcao »

Hey guys:

I am interested in joining this STGOD if there is space open and doing so will not bring unnecessary problems into the game. I cannot promise I will be a brilliant mastermind, but I have for the foreseeable future the time to post and I would like to give it a shot. I have kept track of this play for the most part, and I am up to date on what is going on. Coming up with an OOB and brief history would take me less than a day.
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Post by Stormbringer »

Why not come up with the History and description. If it works we can slip you into the game. But you'll want to read up on the game previously played before you leap in.
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some problems with finding STGOD1

Post by Marcao »

Stormbringer wrote:Why not come up with the History and description. If it works we can slip you into the game. But you'll want to read up on the game previously played before you leap in.
Sounds fair to me. Sadly, I can't seem to be able to get a hit on the first STGOD thread. I went to the search feature, specified gaming and computers and used the term "STGOD" but only came up with fairly recent games. Do you have a link to the first STGOD thread?
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Post by Stormbringer »

You don't need to read the first SD.net STGOD. Only a few power carried over into this one. Just read the Game thread for this one and you'll be fine.

Links to everything are stickied at the top of the forum.
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Post by Marcao »

Stormbringer wrote:You don't need to read the first SD.net STGOD. Only a few power carried over into this one. Just read the Game thread for this one and you'll be fine.

Links to everything are stickied at the top of the forum.
:oops:

Thank you Stormbringer. I will get to it. :)
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Post by Stormbringer »

Marcao wrote: :oops:

Thank you Stormbringer. I will get to it. :)
You're welcome. Just doing my job.
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Indashani Republic

Post by Marcao »

History

The Indashani Republic was born in the midst of the fall. The Republic was founded due to the implosion of a local empire. Where there had been only one large power there were dozens of small nations, all struggling to retain whatever resources and advantages they possessed. While her neighbors focused outwards, the Indashani focused inwards and concentrated on working on their future. Although the Republic was not a power bent on expansion, their lack of expansionism was seen as a weakness and a series of conflicts erupted. During these conflicts, it quickly became apparent that the forces of the Republic were advanced enough to offer considerable resistance. After the first wars and the inevitable counter-attacks the Republic grew at the expense of her neighbors. Nonetheless, The Republic remained adamant about its desire to be left alone.

The Republic’s isolationism earned it a few neighbors that appreciated the fact that it would not be a threat unless it was made one. Indashani technology had always been advanced, and they had retained a considerable amount of sophistication from their “mother” nation. During the time of isolation, this technology base was expanded and refined. The local fiefdoms and powers that did not see the Republic as a threat traded with the Republic on a small level, although as time passed the ties strengthened and trade increased. The Republic seemed happy to be away from the galactic eye, and seemed unwilling to expand its sphere of influence anymore than was necessary. Expansion through military means was not seen as the ideal method, and although the Republic possessed a considerable military force, it took great pains to neither flash it around nor threaten others with it without just cause. This would remain the Indashani modus operandi until a time it felt capable and willing to engage directly in interstellar affairs.

That time is now.

Society

The Republic is not pacifistic in nature, it simply prefers to use subtlety and tact as much as possible when it comes to diplomatic affairs. The society of the Republic is a meritocracy with relatively few exceptions, it is the best interest of the republic and her citizens that the best people are where they are supposed to be. The currency of choice is the indan credit (IC), and is generally used in purely electronic transactions. The view point of the Republic is that there is little need for poverty to exist among her people, and the standard of life is quite good.

The Indashani Republic is by and large a human dominated affair, and for the most part ninety six percent of her citizens are of human decent. The final four percent is a mixture of people from the local trading partners and neighboring powers that went through the process of citizenship. Of the human majority, sixty five percent are natural telepaths of various strengths while the other thirty one percent are geneered telepaths. In this manner, Indashani society is relatively disconcerting as telepathic speech is the official language.

Religion

There is no national religion among the Indashani and while religion is not outlawed, it is frowned upon by the majority of the population. Religion choice is by and large a personal matter, and there are few packets of worshippers scattered throughout.

Worlds

The Indashani capital is unsurprisingly the planet Indas 3, located in the system of the same name. Indas 3 is for all intensive purposes a garden world, its mineral riches relatively untouched since the time of its founding. Aside from Indas, there are twenty nine other major worlds in her possession all highly industrialized and possessing a considerable technological base.

~~~~~

(this is what I came up with. If anything needs to be changed, I am all ears.)
Last edited by Marcao on 2004-02-20 12:57am, edited 1 time in total.
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Stormbringer
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Post by Stormbringer »

Looks pretty good to me. Mind if I stick you in the big empty space in between the SKS, ex-Black Allaince space, and the Stuarts?


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sounds good

Post by Marcao »

Stormbringer wrote:Looks pretty good to me. Mind if I stick you in the big empty space in between the SKS, ex-Black Allaince space, and the Stuarts?


The Milky Way
that sounds like a plan Stormbringer. Thanks for the offer. ^_^
I will post my OOB ASAP.
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Re: sounds good

Post by Stormbringer »

Marcao wrote:
Stormbringer wrote:Looks pretty good to me. Mind if I stick you in the big empty space in between the SKS, ex-Black Allaince space, and the Stuarts?


The Milky Way
that sounds like a plan Stormbringer. Thanks for the offer. ^_^
I will post my OOB ASAP.
Cool, works for me. May I suggest allying with a bunch called the Affront? 8)



PS: I'll update the map if Crayz doesn't sometime in the near future.
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Post by Crayz9000 »

Sigh. I'm still alive here, just trying to survive classes. Does anyone mind if I wait until next weekend to get that map updated? I have a buttload of homework due already.

I need to get my server back up anyway. It's running, but I haven't re-enabled port forwarding to it because I still need to set up the user accounts for things like the ASVS-AA.

On the other hand, if anyone wants to try their hand at it, I have the Gimp XCF file and can email it.
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Post by Stormbringer »

Crayz9000 wrote:Sigh. I'm still alive here, just trying to survive classes. Does anyone mind if I wait until next weekend to get that map updated? I have a buttload of homework due already.
Do it when you have the time. Real Life comes first after all.
Crayz9000 wrote:I need to get my server back up anyway. It's running, but I haven't re-enabled port forwarding to it because I still need to set up the user accounts for things like the ASVS-AA.
That's fine if you're willing to host it. If not I can take care of it with some of the mod use space Mike's alloted us.
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Post by Stormbringer »

Marcao wrote:Republic of Indas Order Of Battle

<Snip>
Looks good to me. Just remember power is inversly proportional to numbers.
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Post by Marcao »

Stormbringer wrote:
Marcao wrote:Republic of Indas Order Of Battle

<Snip>
Looks good to me. Just remember power is inversly proportional to numbers.
yeah, I am aware of that. I have 61 capital ships and 1100 escorts. I think that is a pretty good mix. ^_^

edit 1: feh. I just realized I made a boo-boo with the numbers. I originally, planned on having 850 escorts and 61 cap ships. The numbers have been tweaked slightly to that end.
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Post by Stormbringer »

Marcao wrote:yeah, I am aware of that. I have 61 capital ships and 1100 escorts. I think that is a pretty good mix. ^_^

edit 1: feh. I just realized I made a boo-boo with the numbers. I originally, planned on having 850 escorts and 61 cap ships. The numbers have been tweaked slightly to that end.
It's a fairly decent mix. Depending on the final tally your escorts might be a bit weak compared to the average but still respectable.
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Post by Marcao »

Stormbringer wrote:It's a fairly decent mix. Depending on the final tally your escorts might be a bit weak compared to the average but still respectable.
Thanks, I am working on it. It can be a bit tricky though, especially since individual navies apparent firepower is so varied. Case in point, The Affront ships have a tiny amount of weapon emplacements in comparison to the SKS. As for my escort numbers, I have fewer escorts than the PRC (which has 900 total) and the TSC. They -do- have more major worlds however, so it does balance out. Currently my capital ship to escort ratio is that 93% of my fleet are escorts. I would lean towards getting more capital ships, but I did read somewhere that many fleets were getting "top heavy" so I wanted to avoid that as much as possible. If anyone has suggestions and such, I am more than happy to listen to them. Currently though, I am leaning towards keeping the current 850 escorts and 61 capital ships fleet as is.
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Post by Kyle »

well I'm back but I'm stuck with dial up for a couple weeks :( So if anything happens I'll be able to respond.
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Post by Dahak »

WHo's still playing/standing, anyway? :)
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