Natural Selection rant

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

Post Reply
User avatar
Shinova
Emperor's Hand
Posts: 10193
Joined: 2002-10-03 08:53pm
Location: LOLOLOLOLOLOLOLOLOL

Natural Selection rant

Post by Shinova »

I just came back from an almost two hour long Natural Selection game. *whew* It was awesome! We had such a good lead......but we lost. :cry:


But by near the end of the game everyone's buttcheeks were going numb and the commander sounded like he had a perpetual sore throat or something. :lol:

But anyway, we had such a good advantage over the aliens, but we didn't capitalize on that well enough and we lost rather big near the end of the second hour. So yeah.


But very "gg" nevertheless.
What's her bust size!?

It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
Companion Cube
Biozeminade!
Posts: 3874
Joined: 2003-02-02 04:29pm
Location: what did you doooooo щ(゚Д゚щ)

Post by Companion Cube »

Yeah, I get that sometimes when we switch comms for whatever reason halfway through the game, and the occasional awkward moment when no-one gets the comm chair for about 30 seconds. ( I generally assume someone is going for it and run for the nearest RT)
And when I'm sad, you're a clown
And if I get scared, you're always a clown
User avatar
Exonerate
Sith Marauder
Posts: 4454
Joined: 2002-10-29 07:19pm
Location: DC Metro Area

Post by Exonerate »

I played a bit today, but most combat maps.

For the 3.3 Beta... Skulks need more speed or armor in the beginning. It's nearly impossible to close the distance any get off two bites before you're pumped full of lead. And I'm not the type who runs straight at the enemy. Even ambushing needs work, since it takes two bites to kill...

The new spawn system favors aliens too much. Aliens move considerably faster, have more armor, and have the hive to regenerate then. Marines have armor to take 2 or 3 hits (Unless you're HA), and move too slow to avoid incoming hits. Not to mention tracking flying blurs of teeth known as skulks is nearly impossible. I saw an alien rush about 4 minutes into the game... Each time three marines pop back, and they get devoured within seconds. Pure slaughter.

Aliens have no viable ranged attack now - I wish Lerks still had the spikes, because spores are very adrenaline intensive and don't damage buildings.

BoTM, MM, HAB, JL
User avatar
Mr Bean
Lord of Irony
Posts: 22463
Joined: 2002-07-04 08:36am

Post by Mr Bean »

Yes the aliens lack any and all forms of long range attack, making eletricuted buildings damn near impossible to take out, Fade's don't even get Acid Rocket until level 4 making it dang near useless

And they gave Bilebomb to... Gorges! What is he going to do with it?

"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
User avatar
Comosicus
Keeper of the Lore
Posts: 1991
Joined: 2003-11-23 06:33pm
Location: on the battlements of Sarmizegetusa
Contact:

Post by Comosicus »

What game are you talking about?
Not all Dacians died at Sarmizegetusa
User avatar
Mr Bean
Lord of Irony
Posts: 22463
Joined: 2002-07-04 08:36am

Post by Mr Bean »

Natural Selection Mod for Half-Life, thus the thread title

"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
Companion Cube
Biozeminade!
Posts: 3874
Joined: 2003-02-02 04:29pm
Location: what did you doooooo щ(゚Д゚щ)

Post by Companion Cube »

Mr Bean wrote:Yes the aliens lack any and all forms of long range attack, making eletricuted buildings damn near impossible to take out, Fade's don't even get Acid Rocket until level 4 making it dang near useless

And they gave Bilebomb to... Gorges! What is he going to do with it?
Well, being a habitual Marine whore, and having been nailed several times by blinking fades from across the room, I have to say that nerfing the Kharaa at range is no bad thing. :P
And when I'm sad, you're a clown
And if I get scared, you're always a clown
User avatar
Mr Bean
Lord of Irony
Posts: 22463
Joined: 2002-07-04 08:36am

Post by Mr Bean »

Speaking of Marines, they implented an idea I myself put forward(As far as I know I was the first one to put it forward but after the second release I stoped reading the boards)

Know that single gernade Marines get now after reasearch? Oh yah all my idea :D

"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
User avatar
Hotfoot
Avatar of Confusion
Posts: 5835
Joined: 2002-10-12 04:38pm
Location: Peace River: Badlands, Terra Nova Winter 1936
Contact:

Post by Hotfoot »

Exonerate wrote:I played a bit today, but most combat maps.

For the 3.3 Beta... Skulks need more speed or armor in the beginning. It's nearly impossible to close the distance any get off two bites before you're pumped full of lead. And I'm not the type who runs straight at the enemy. Even ambushing needs work, since it takes two bites to kill...

Not to mention tracking flying blurs of teeth known as skulks is nearly impossible.
So, which is it? Skulks are to slow, or they're too fast?

Methinks the PEBMAC. :roll:
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
Image
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
Companion Cube
Biozeminade!
Posts: 3874
Joined: 2003-02-02 04:29pm
Location: what did you doooooo щ(゚Д゚щ)

Post by Companion Cube »

Mr Bean wrote:Speaking of Marines, they implented an idea I myself put forward(As far as I know I was the first one to put it forward but after the second release I stoped reading the boards)

Know that single gernade Marines get now after reasearch? Oh yah all my idea :D
Mr. Bean, I love you. In an entirely platonic manner.
And when I'm sad, you're a clown
And if I get scared, you're always a clown
User avatar
Exonerate
Sith Marauder
Posts: 4454
Joined: 2002-10-29 07:19pm
Location: DC Metro Area

Post by Exonerate »

Hotfoot wrote:
Exonerate wrote:I played a bit today, but most combat maps.

For the 3.3 Beta... Skulks need more speed or armor in the beginning. It's nearly impossible to close the distance any get off two bites before you're pumped full of lead. And I'm not the type who runs straight at the enemy. Even ambushing needs work, since it takes two bites to kill...

Not to mention tracking flying blurs of teeth known as skulks is nearly impossible.
So, which is it? Skulks are to slow, or they're too fast?

Methinks the PEBMAC. :roll:
Let me rephrase that. Skulks cannot close in fast enough to get bites in. With two fairly experienced players and a little distance between them, the marine will nail the skulk most of the times, unless they have the carapace and/or celerity upgrade. However, in close range combat, unless you put your mouse sensivitity up to something like 10, it's very difficult to put enough lead to kill a skulk.

BoTM, MM, HAB, JL
User avatar
Hotfoot
Avatar of Confusion
Posts: 5835
Joined: 2002-10-12 04:38pm
Location: Peace River: Badlands, Terra Nova Winter 1936
Contact:

Post by Hotfoot »

Exonerate wrote:Let me rephrase that. Skulks cannot close in fast enough to get bites in. With two fairly experienced players and a little distance between them, the marine will nail the skulk most of the times, unless they have the carapace and/or celerity upgrade. However, in close range combat, unless you put your mouse sensivitity up to something like 10, it's very difficult to put enough lead to kill a skulk.
Doesn't sound like there's a problem to me. Skulks own in close range, but get torn apart at long range without upgrades

Seems about right to me.
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
Image
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
User avatar
Mr Bean
Lord of Irony
Posts: 22463
Joined: 2002-07-04 08:36am

Post by Mr Bean »

Mr. Bean, I love you. In an entirely platonic manner.
Yep, if they had not whiped the boards after the third update I would be able to point you at the thread(Unless they have an Archive I'm not aware of) were I pointd out how hopeless marines were when it came to Lerks/Skulks blow crap up from vents and no one being able to do anything about it until Gernade launchers are researched, tradtionaly a very end of game item

And so there were gernades and it was good


(Ps Three Lurks working togther can kill alot of stuff pretty quick from some of the old maps, un-hitable vents

"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
User avatar
Alan Bolte
Sith Devotee
Posts: 2611
Joined: 2002-07-05 12:17am
Location: Columbus, OH

Post by Alan Bolte »

I love you. I remember recently I came across this skulk that wasn't paying attention as he was chewing on my resource tower. That 'nade sure woke him up!
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar
Avatar credit
Post Reply