Lo and behold! My art! Hand drawn, dirty and digi-cammed.
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- Shroom Man 777
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Re: Lo and behold! My art! Hand drawn, dirty and digi-cammed
Two things:
You look like you have a lot of talent (if you don't mind me asking how old are you?)
This drawing is good in a bad way, like if an ancient Eygptian or something drew a giant robot.
Use rulers, try to get the angles more symetrical.
Figure out how you are going to fit the joints together("ball" joints are the easiest)
Streamline your design, lose the ammo pack things on the arms.
Things like proportion aren't as important to robots as they are to humans, so don't fret too much for now about it. However the hands seem a size too small, double the size.
Figure out your perspective, for example the table close to you with the rifle on it would appear flat, and you wouldn't be able see the rifle like that (I'm assuming that the drawing is from "ground level"). If I had drawn that table the rifle would be leaning up against the front from the ground with some shells or clips on the ground. Also that concrete on the right would appear flat or almost flat with the bottom visible since it is above the ground level.
If you want your robot to really be running amok in a city it would look cool to draw a low ground level and building from a one point perspective (one point perspective=dot in the middle of the horizon with the lines going left and right so you can draw increasingly large buildings)
One last thing: Remember this rule, when in doubt black it out. If you are having trouble with hands/feet/shoulder/ whatever just hide it behind an object in the foreground.
You look like you have a lot of talent (if you don't mind me asking how old are you?)
This drawing is good in a bad way, like if an ancient Eygptian or something drew a giant robot.
Help:Shroom Man 777 wrote:
Use rulers, try to get the angles more symetrical.
Figure out how you are going to fit the joints together("ball" joints are the easiest)
Streamline your design, lose the ammo pack things on the arms.
Things like proportion aren't as important to robots as they are to humans, so don't fret too much for now about it. However the hands seem a size too small, double the size.
Figure out your perspective, for example the table close to you with the rifle on it would appear flat, and you wouldn't be able see the rifle like that (I'm assuming that the drawing is from "ground level"). If I had drawn that table the rifle would be leaning up against the front from the ground with some shells or clips on the ground. Also that concrete on the right would appear flat or almost flat with the bottom visible since it is above the ground level.
If you want your robot to really be running amok in a city it would look cool to draw a low ground level and building from a one point perspective (one point perspective=dot in the middle of the horizon with the lines going left and right so you can draw increasingly large buildings)
One last thing: Remember this rule, when in doubt black it out. If you are having trouble with hands/feet/shoulder/ whatever just hide it behind an object in the foreground.
KILL BILL and The Punisher coming APRIL 16!
KILL BILL and The Punisher coming APRIL 16!
KILL BILL and The Punisher coming APRIL 16!
KILL BILL and The Punisher coming APRIL 16!
KILL BILL and The Punisher coming APRIL 16!
- Shroom Man 777
- FUCKING DICK-STABBER!
- Posts: 21222
- Joined: 2003-05-11 08:39am
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Re: Lo and behold! My art! Hand drawn, dirty and digi-cammed
I'm fourteen (is that a good thing?), but I barely try to make large scale drawings, I mostly stick with scribbling stuff.justifier wrote:Two things:
You look like you have a lot of talent (if you don't mind me asking how old are you?)
This drawing is good in a bad way, like if an ancient Eygptian or something drew a giant robot.
Uh-huh. Okay. And... IT'S NOT A ROBOT!!!! It's a guy in a power suit....Help:
Use rulers, try to get the angles more symetrical.
Figure out how you are going to fit the joints together("ball" joints are the easiest)
Streamline your design, lose the ammo pack things on the arms.
Things like proportion aren't as important to robots as they are to humans, so don't fret too much for now about it. However the hands seem a size too small, double the size.
Figure out your perspective, for example the table close to you with the rifle on it would appear flat, and you wouldn't be able see the rifle like that (I'm assuming that the drawing is from "ground level"). If I had drawn that table the rifle would be leaning up against the front from the ground with some shells or clips on the ground. Also that concrete on the right would appear flat or almost flat with the bottom visible since it is above the ground level.
..... it's not a giant robot destroying the city....If you want your robot to really be running amok in a city it would look cool to draw a low ground level and building from a one point perspective (one point perspective=dot in the middle of the horizon with the lines going left and right so you can draw increasingly large buildings)
That's what I did with the guy's left foot since I was too lazy to continue writing.One last thing: Remember this rule, when in doubt black it out. If you are having trouble with hands/feet/shoulder/ whatever just hide it behind an object in the foreground.
Oh, um..er...sorry. The perspective makes him look fucking huge, I assumed from the size it was a very man-like robot.
Hands must be bigger, in drawings it's always better to make hands too big rather then too small
The legs have to be longer, you should take away one of the "rib pieces" to make more room for the legs.
Use a ruler for the power-armor.
Hands must be bigger, in drawings it's always better to make hands too big rather then too small
The legs have to be longer, you should take away one of the "rib pieces" to make more room for the legs.
Use a ruler for the power-armor.
KILL BILL and The Punisher coming APRIL 16!
KILL BILL and The Punisher coming APRIL 16!
KILL BILL and The Punisher coming APRIL 16!
KILL BILL and The Punisher coming APRIL 16!
KILL BILL and The Punisher coming APRIL 16!