STGOD2 OOC Thread

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Thirdfain
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Post by Thirdfain »

And as I've said, the Cornerians can still take out the TSC. And the Cornerians are actually capable of taking out the TSC/Merc fleet you've got in the PRC. There's nearly 2/3rds of the fleet there now.
You are lucky- Unlike Communist Russia, you have someone to disabuse you of your notions of military parity.

Over Corneria, you have:
The shattered remnants of 2cnd and 7th fleet, one of which consists mostly of old/obsolete escorts and cruisers, and 1st and 3rd fleets, both of which have lost the balance of their escort squadrons. This is less than half the PRC's fleet strength at it's best, and it is now heavily understrength, particularly in regards to escorts.

Also in the region are your own Affront forces- significant, certainly.

Opposing is the Commonwealth Assault Fleet and elements of each Commonwealth Provincal Fleet, totalling to about 60% of the Commonwealth's capital ship strength and about 70% of it's escort strength. Present also is a large portion of the Corsair fleet, at least enough to balance out the Affron presence.

The PRC is outnumbered in it's home systems.

Meanwhile, over half the PRC fleet is over Desjardins, with all the PRC's Harrington-class command ships. it's superlaser blast already used up, and it's facing 40% of the Commonwealth wall of battle and 30 percent of it's escort wall, plus large task forces from the UTR and the Patriarchy.

The PRC vessels are surrounded and held in place by interdictors.

The Commonwealth stands in a very nice position, and the Cornerians are in no condition to threaten the TSC.
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Post by Pablo Sanchez »

Stormbringer wrote:1)As for the damage, there's still a massive and all but completely intact chunk of the Cornerian fleet and a planet with it's defenses down. Any fight to the finish is going to be nasty.
Nope. You're outnumbered by about three to one and your T has been crossed by fair-sized forces on either flank, making it more or less a capital "I". The main force in front of you has your FTL interdicted and your back is against the planet, so there will be no maneuver. The two forces that are hanging on your flanks will subject your fleets to a vicious enfilading fire (I don't know what the equivalent in Naval terminology is, perhaps someone else knows?) while the main force will hammer you to bits. I don't expect it would take more than a minute or two.

If you fight, you die and kill a handful of ships at most. To cause the most damage, your best option is to try and drop as much firepower on civilian Desjardins as possible, but that's a very bad idea as you'll reap the whirlwind when the Entente starts hitting the PRC homelands.
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Post by phongn »

Um, Stormbringer, you're pinned down by an interdiction field. You can't fold out.
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Post by Kyle »

Interdictors... No way are you getting out that easily.
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Post by Stormbringer »

phongn wrote:Um, Stormbringer, you're pinned down by an interdiction field. You can't fold out.
Show me the post.
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Post by Thirdfain »

-: Desjardins :-

"Command! We are picking up a monsterous energy surge from one of the enemy commandships! 99 % probability it's a superlaser! Energy surge intensifying... We have four shots fired, repeat, four shots fired!"

The massive blasts of energy lashed out with ridiculous power, lancing through space at lightspeed. But the Cornerians had forgotten why missiles were generally the weapon of choice for ranged engagements.

"Command, they hit the Lillith! She's gone, Admiral!"

"The other shots?"

"Clean misses, Admiral. the other three shots went after decoys."

"Fools. They should have waited until we were at energy range. Leftenant! Order the special units, it['s time. All swarmer pods, prepare to discharge against the enemy missile volley."

Across the Cornerian fleet, alarms began to blare. Interdiction fields had sprung up from across the Commonwealth fleet, their sources, what had initially appeared to be a sextet of heavy cruisers, were in fact freighters, rapidly retrofitted with the interdictor devices the Nysfitsar had so generously donated. Each freighter hung right behind a Dreadnought, protected by it's bulk, linked to the PD of it's escorts.

"Communications. Signal our friends, tell them it is time."

The signals lept into hyperspace, bearing a message- our part of the trap is sprung. Now it is your turn.
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Post by Thirdfain »

Stormbringer was talking to me on AIM, he is having trouble logging on to his account. He'll post as soon as possible, and he has admitted that interdictors are active and apologised.
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Post by Pablo Sanchez »

Thirdfain wrote:Stormbringer was talking to me on AIM, he is having trouble logging on to his account. He'll post as soon as possible, and he has admitted that interdictors are active and apologised.
It's a little annoying that this out-of-game login issue is preventing us from bringing the Desjardins fight to a conclusion; I had hoped to move in and assist the SKS rather more quickly. If we're going to continue the Coventry battle blow-for-blow, does it make sense for Desjardins to be frozen? There isn't really much that anyone can do to influence the outcome there, it's a foregone conclusion that the PRC fleet is a total loss.
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Post by Thirdfain »

Yeah, I agree.

He an still read this, maybe he'll AIM me again, and we'll work something out.
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Post by Thirdfain »

Stormbringer is apparantly back in play, so let's get these battles resolved.
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Post by phongn »

Well, I'm being beat up quite nicely over Coventry, one of my erstwhile allies could come and assist ;)
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Post by Thirdfain »

Until Stormbringer resolves (i.e, takes casualties) the battle over Desjardins, time is stopped and our fleets can't come to your aid.
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Post by Stormbringer »

Give me a bit of time.


PS: Darksider if you'd PM/IM me some time to figure things out that'd speed things up.
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Post by Crayz9000 »

OOB Declaration for SKS support op

2 Sonoma-class CBBs Victory and [/i]Viscount[/i]
Detailed specifications:

Code: Select all

Superlaser: offline
Fighter loadout: Bare minimum - 1 wing each
100 heavy railguns
300 medium railguns
600 light railguns
50 VHTLs
100 HTLs
500 MTLs
1000 LTLs
250 ion cannons
200 MLMS batteries
2400 CIWS batteries 
6 Siberia-class CAs
12 Ares-class CLs
12 Jupiter-class CVs (full fighter complements)
24 Tethys-class DDs
24 Montsegur-class FFs

All of the above ships are recent production models, not fully out of testing (and have hence not been officially added to the CDFN yet). Performance won't be peak, but they will pack a punch.
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Post by Darksider »

We're fighting in orbit around Coventry, Not Desjardins.
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Post by Crayz9000 »

Whoops. Did I post Desjardins?

*sigh* guess that's what I get for posting at 7AM after waking up at 5 thanks to a hoarse throat (canker sores, that sort of thing)...
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Clarification on my far sight primes

Post by Marcao »

I feel that I must elaborate on the specifics of my primes. My far sight specialist primes can indeed individually predict or "see" the future but how far that extends varies. Individually, none of them are as talented as "Eldrad" from the WH40k eldar. When they are hooked up and boosted however, they are extremely capable. When they are used in an array like the silver tower does, they are even more capable. The method is certainly inelegant in comparison to others, but it works. If the Indashani ever figure out that their attempts are being monitored, they will naturally try and be more subtle about it. As of right now, it is a matter of "if it works, use it." This is where my isolation hurts me, since we have very little info on the Patriarchy and the SKS abilities.

edit 1: minor nitpick.
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Re: Clarification on my far sight primes

Post by Pablo Sanchez »

Marcao wrote:This is where my isolation hurts me, since we have very little info on the Patriarchy and the SKS abilities.
1) The Triad Head is unaffiliated with the Patriarchy, he just operates his criminal empire in their space, with their tacit permission. He's sort of my second faction...
2) He can't see the future, per se, but he can detect the lines of fate moving through time and space. He can see, for example, that someone or something will be important in the future, but the circumstances of it are beyond him. He also has a method of getting hazy visions of possible futures, but we won't go into it in this space.
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Re: Clarification on my far sight primes

Post by phongn »

Marcao wrote:I feel that I must elaborate on the specifics of my primes. My far sight specialist primes can indeed individually predict or "see" the future but how far that extends varies. Individually, none of them are as talented as "Eldrad" from the WH40k eldar. When they are hooked up and boosted however, they are extremely capable. When they are used in an array like the silver tower does, they are even more capable. The method is certainly inelegant in comparison to others, but it works. If the Indashani ever figure out that their attempts are being monitored, they will naturally try and be more subtle about it. As of right now, it is a matter of "if it works, use it." This is where my isolation hurts me, since we have very little info on the Patriarchy and the SKS abilities.
The Zodiac were previously a criminal organization in the Star Kingdom (abliet a benign one) that used the Astral arts extensively. However, when they started out they acted too rough and in direct conflict with the Crown. Said monarch forced them to heel and to swear an oath.

Well, said monarch is currently the Goddess In Charge of the overall STGOD multiverse; when one of the Gemini broke his Oath she incinerated him; the rest of the Zodiac heads (mostly) comitted suicide or went out blazing.

They are now reforming as a sort of covert operations force for the Crown (currently an absent one a'la Gondor with the CNO as a sort of Steward) and resisting the influence of the Triads.

The Zodiac have very limited powers of divination, generally suited more for overall trends over long periods. I have another group, the Ministry of Temporal Affairs (used by STGOD moderators only) that ensures people don't mess with time, for paradoxes are bad for gaming. If you are familiar with the anime Sailor Moon, I have Sailor Pluto in charge of that (and she currently 'lives' in the mists of time itself)
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you guys rock

Post by Marcao »

Phong/Pablo: thank you for the clarifications you guys. It certainly makes my life a lot easier and the more fluff I have the better. ^_^ I am sorry I assumed that they were the patriarch's men Pablo, I won't make the same mistake again. And phong, thanks for the clarification as well. I am loosely aware SM stuff, so I know of who you speak. ^_^
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Post by Stormbringer »

Darksider or Lennox,

Would one of you be interested in taking temporary custody of the PRC? I don't want to kill the STGOD but I'm kind of unable to write and give it much attention right now. PM me if you're interested in handling at least the Dsjardins battle.
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Post by Stormbringer »

Just wanted to let people know, I'm passing a control of the PRC fleet at desjardins (and only that fleet) to Marcao in order to resolve the battle there.
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Post by Thirdfain »

Sounds good to me.
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Post by Companion Cube »

As you might have noticed, the amount of time I spend on SDN has become fairly brief, and I haven't been able to keep up with the STGOD, so consider me out of it for now.
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Post by phongn »

ROYAL NAVY ORDER OF BATTLE
OFFENSIVE OPERATIONS IN MILKY WAY

Task Force 14
Vice Admiral William Bryst

Strike Group 14.1
Vice Admiral William Bryst
1 Battleship
1 Battlecruiser
5 Large Cruiser
7 Heavy Cruiser
10 Guided Missile Fleet Cruiser
15 Light Cruiser/Destroyer Leader
230 Destroyer
9 Light Carriers
24 Escort Carriers

Strike Group 14.2
Rear Admiral Adam Lee
1 Battleship
1 Battlecruiser
5 Large Cruiser
7 Heavy Cruiser
10 Guided Missile Fleet Cruiser
15 Light Cruiser/Destroyer Leader
230 Destroyer
9 Light Carriers
24 Escort Carriers

Carrier Group 14.3
Rear Admiral Anastasia Ivanova
9 Fleet Carriers
3 Heavy Cruiser
5 Light Cruiser/Destroyer Leader
70 Destroyer

Carrier Group 14.4
Rear Admiral Jon Byrd
9 Fleet Carriers
3 Heavy Cruiser
5 Light Cruiser/Destroyer Leader
70 Destroyer

+ Fleet Auxilliaries in AG14.5

Task Force 15
Vice Admiral Jaime Anderson

Scouting Group 15.1
Vice Admiral Jaime Anderson
4 Heavy Cruiser
4 Guided Missile Fleet Cruiser
8 Light Cruiser
40 Destroyer
6 Escort Carriers

Scouting Group 15.2
Rear Admiral Johan Nagumo
4 Heavy Cruiser
4 Guided Missile Fleet Cruiser
8 Light Cruiser
40 Destroyer
6 Escort Carriers

Scouting Group 15.3
Rear Admiral Brianna Sherman
4 Heavy Cruiser
4 Guided Missile Fleet Cruiser
8 Light Cruiser
40 Destroyer
6 Escort Carriers

+ Fleet Auxilliaries distributed through the TFs

Task Force 16
Field Marshal Arnold Cooper

Marine Group 16.1
Lt. General Hap Arnold
Rear Admiral Jennifer Greene (RN component)
1 Planetary Assault Flag Carrier
3 Heavy Lander Dockship
2 Landing Ships
5 Planetary Assault Carrier
4 Logistics Vessels

2 Planetary Assault Monitors
10 Destroyer Leaders
60 Destroyers

Marine Group 16.2
Lt. General Amber Zonner
Rear Admiral Viet Nguyen (RN component)
1 Planetary Assault Flag Carrier
3 Heavy Lander Dockship
2 Landing Ships
5 Planetary Assault Carrier
4 Logistics Vessels

2 Planetary Assault Monitors
10 Destroyer Leaders
60 Destroyers

Add in 6 Army Groups as well (1 AG = 3-5 Corp) on transports plus their RNSG escorts in TF16. Auxilliaries are in the fleet as well. FM Cooper is aboard Army Group 16.3
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