That's not what I asked, nor what you said before. You said that manuvering at relatavistic speeds was IMPOSSIBLE, but now you are saying that you cannot "radically" manuver at high speeds. Which is it?Alyeska wrote: You can not radicaly manuever at high speeds because to do so would require decelerating and going the other direction.
For that matter, how exactly are you defining "radical" manuvering?
The time it takes is goign to depend on the ship's maximum possible acceleration (which isnt necceesarily going to be the same as the ship's maximum accelerative capability) and the distance they intend to cover relative to their initial velocity. (Manuvering is determined by the amount of acceleration they can apply in a given direction, as well as how they do it.)This takes time and manuevers would be substansialy slower.
An incomplete and somewhat simplistic conclusion I drew before largely because most Andromeda fans in the vs debates I have dealt with somehow do not think that inertia applies to an Andromeda ship. It applies more towards their claims that ships can instantly change directions at relatavistic speeds irrespective of what their actual accelerative capabilites are. However, even traveling at near-c, they can manuver to some degree in anyy direction so long as they can apply acceleration in a given direction (it will take time to completely CHANGE course.)To use an example that I seem to remember you posting. Andromeda might be a fast ship but when traveling exceptionaly fast and you wish to radicaly alter your direction, you must decelerate or make sweeping predictable turns.
As for "predictable" it is somewhat (from, head on, say, at a high approach speed - that negates one axis of approach) but you can still hamper things by varying acceleration in given directions, (although this will bleed off your inertia - but at relatavistic speeds its not an immediate factor.). Even if you accelerate at a few hundred gravities while traveling relatavistically, you can still make it hard to predict just where you are (another oversimplification error on my part.)
What is more, this is STILL somewhat simplistic, since vessels do not automatically change direction (thrusters, or at least the thrust streams, have to be redirected, for example.), it does not factor in reaction times to situations, weapons ranges, and so on and so forth, the value of surprise, etc.
Or it simply means that SW craft have different ways of fighting (did you neglect to mention that the Vong are not the Empire? Tactics and such do change, but that does not mean they aren't capable of it. Relatavistic combat is not uncommon, but neither is it the rule.) You make the error of assuming that everyone fights in a single way all the time irrespective of situation and other factors.Now, according to Allston, you through all this out the window and fighters can now maneuver at highspeeds like they can at low speeds.
This sounds vageuly like another "Star Wars applies unfair standards to other universes it does not apply to itself" comment.Because what I brought up was a red herring. I was talking about limitations other universes are put under and this is not relevent to the debate.