UT vs HALO
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UT vs HALO
whcich is better Unreal Tournament 2004 or Halo ? i personaly think that ut 2004 owns halo like yes halo did have the vehicles befor ut but ut has the general game play which i find far better then halo's battle so which is better to everyone else
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Halo owns you.
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UT2K4 is better than Halo for PC, it runs much better and looks nicer. If you're unlucky enough to have hardware HaloPC doesn't like then you're fucked. Of course, that's just comparing technical aspects of the game.
A better vs. comparison would be Halo on Xbox versus UT2K4 on PC. Then it comes down to more of what you prefer. Halo's story is clearly superior as Unreal's story is basically filler, but a lot of people don't care for stories in games (I'm not one of those people). The gameplay is very different, Halo is slower and more strategic (when fighting both the AI and human opponents), while Unreal is a twitch-shooter. Personally, I prefer Halo's combat, I like the shields and the balance of the weapons, the fighting is more cerebral. Graphics wise, Halo is a beautiful game and so is UT2K4 if you turn up the settings (thereby reducing performance), so if you've spent the money you'll probably prefer UT2K4's graphics (but since it runs at a much faster pace I don't think you'll have time to enjoy it). I could go on like this, but basically the point is the same, what do you prefer? I like them both, but I have a soft spot for Halo.
A better vs. comparison would be Halo on Xbox versus UT2K4 on PC. Then it comes down to more of what you prefer. Halo's story is clearly superior as Unreal's story is basically filler, but a lot of people don't care for stories in games (I'm not one of those people). The gameplay is very different, Halo is slower and more strategic (when fighting both the AI and human opponents), while Unreal is a twitch-shooter. Personally, I prefer Halo's combat, I like the shields and the balance of the weapons, the fighting is more cerebral. Graphics wise, Halo is a beautiful game and so is UT2K4 if you turn up the settings (thereby reducing performance), so if you've spent the money you'll probably prefer UT2K4's graphics (but since it runs at a much faster pace I don't think you'll have time to enjoy it). I could go on like this, but basically the point is the same, what do you prefer? I like them both, but I have a soft spot for Halo.
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Comparing a singleplayer game vs a multiplayer game? Real brilliant here.
A better comparison would be UT vs Tribes 2.
A better comparison would be UT vs Tribes 2.
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You guys must have been playing a different Halo than I did. I don't remember anything cerebral about the combat. Sure, sometimes somebody had a shield or there was a big tank and you had to come up with some extremely obvious solution, but to me it was a twitch shooter through and through.
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You would be better off comparing Halo to Half-Life and UT to Tribes 2. Comparing a single player game to a multi-player game will almost always have people side with their preferred style of play.
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The solutions aren't always that obvious. The light bridge in the second level, for instance.Arthur_Tuxedo wrote:You guys must have been playing a different Halo than I did. I don't remember anything cerebral about the combat. Sure, sometimes somebody had a shield or there was a big tank and you had to come up with some extremely obvious solution, but to me it was a twitch shooter through and through.
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OK, but what I remember about Halo most is wading through a horde of Covvies spraying bullets into them or wading through a much bigger horde of Flood doing the same. I'm not bashing the game on those grounds or anything. I liked the visceral fast paced action.
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Halo as a MP FPS had nothing innovative. Console kiddies are obsessed with it's celestial status, but for us PC gamers, it's nothing new, really.
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I way prefer PC games over console games, but to be fair to Halo, I really did enjoy its multiplayer alot. Especially LANning the XBoxes at friend's houses and playing it.Super-Gagme wrote:Halo as a MP FPS had nothing innovative. Console kiddies are obsessed with it's celestial status, but for us PC gamers, it's nothing new, really.
The best MP aspect Halo has going for it is the COOP mode, and that is an aspect that didn't make the PC version sadly.
COOP FPS games are bloody fun when you can find them.
COOP FPS games are bloody fun when you can find them.
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What UT2004 really should have done was to bring back the coop mode. It was once present in the Unreal engine, back at the time of the original Unreal, and can still be played today if you use the OldSkool mod for UT (the original UT, that is).
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You obviously never played Halo beyond the easiest difficulty mode. Try pulling any of that shit on Legendary... you won't live past your third encounter on the Pillar of Autumn.OK, but what I remember about Halo most is wading through a horde of Covvies spraying bullets into them or wading through a much bigger horde of Flood doing the same.
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Yeah, no shit.SPOOFE wrote:You obviously never played Halo beyond the easiest difficulty mode. Try pulling any of that shit on Legendary... you won't live past your third encounter on the Pillar of Autumn.OK, but what I remember about Halo most is wading through a horde of Covvies spraying bullets into them or wading through a much bigger horde of Flood doing the same.
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You mean the switch hunt? OMG Halo has a switch hunt! Revolutionarily!Rogue 9 wrote: The solutions aren't always that obvious. The light bridge in the second level, for instance.
Come on, that's an FPS 101 level puzzle. If that’s cleaver, Doom is brilliant, first you have o find a key, and then the switch that uses it! And all of it in a maze, not a straight corridor!
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I mean the location isn't obvious, dumbass. I'm not going to bother listing all the places where you have to think or die.
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Agreed, that is what gave it such replay value for me.Alyeska wrote:The best MP aspect Halo has going for it is the COOP mode, and that is an aspect that didn't make the PC version sadly.
COOP FPS games are bloody fun when you can find them.
Anyways, I also agree with you that this is a rather silly comparison. Not only are the two games years away from each other in release dates, but MP was not the central focus of Halo (I never played it much except for co-op mode) while UT2K4 is a multiplayer exclusive game.
I enjoyed UT2K4, but I prefer single player games, so I would have to go with Halo as my favorite of the two.
Rogue 9 wrote:I mean the location isn't obvious, dumbass. I'm not going to bother listing all the places where you have to think or die.
Well, don’t know about you, that's the first place i looked after killing the enemies around that side, i mean, big crack on wall with stairs and a control panel looking thingy at the end, has to be something there.
Please mention some of those exceptional heavy thinking places, as I don’t remember any that wasn't average FPS fare.
Here's a better example: the flickering light bridge in 343 Guilty Spark, you can try to get over it (very hard, but I've done it) or just jump off and wade through the enemies down there.Shogoki wrote:You mean the switch hunt? OMG Halo has a switch hunt! Revolutionarily!Rogue 9 wrote: The solutions aren't always that obvious. The light bridge in the second level, for instance.
Come on, that's an FPS 101 level puzzle. If that’s cleaver, Doom is brilliant, first you have o find a key, and then the switch that uses it! And all of it in a maze, not a straight corridor!
Or how about in Two Betrayals, where you can either go on foot, or in a ghost?
Sure, different solutions to the problems might not be as numerous varied as those in, say Deus Ex, but they're there.
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