Iron Kingdoms Game

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The Nomad
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Post by The Nomad »

It'd be best if we retroactively edited our posts to make them suit the initial condition situation. That's so damn confusing.
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Stormbringer
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Post by Stormbringer »

The Nomad wrote:It'd be best if we retroactively edited our posts to make them suit the initial condition situation. That's so damn confusing.
Works for me really.


PS: Edited my posts.

I say we just head west, decide where we want to go once we're safe in a city or settlement of some sort.
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The Nomad
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Post by The Nomad »

BTW I suppose that we are considered fully rested for the purpose of spells and special abilities, despite the battle earlier that day?
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Raj Ahten
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Post by Raj Ahten »

Well, I'm saying my guy is quite exhausted, but that is more for flavour than anything else for him.

P.S. also edited previous posts to make them more consistent with the story as it's supposed to be.
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The Nomad
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Post by The Nomad »

I chose west as well, but how long a journey would each choice entail? I might revise my judgment if the more dangerous one is not much faster.
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Post by Imperial Overlord »

The Nomad wrote:I chose west as well, but how long a journey would each choice entail? I might revise my judgment if the more dangerous one is not much faster.
It'll get you to a town substantially faster.
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Post by The Nomad »

I think I'll post the return of my familiar, after a few in-game hours have elapsed. I suppose it's Impy that will narrate his report?
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Post by The Nomad »

Sent my raven to take a look. I guess that what he finds is up to Impy.
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Post by The Nomad »

I feel that if the peons don't try to kill us, they'll have a job for us 8)
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Stormbringer
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Post by Stormbringer »

The Nomad wrote:I feel that if the peons don't try to kill us, they'll have a job for us 8)
I don't know but I'm just going to stand back and find out which. :twisted:
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Post by Raj Ahten »

Stormbringer wrote:
The Nomad wrote:I feel that if the peons don't try to kill us, they'll have a job for us 8)
I don't know but I'm just going to stand back and find out which. :twisted:
Unless the villagers are shapeshifters, mind controled, secretely worshiping dark powers, or in league with a demon or somesuch, we should be able to cut them to ribbons if they try anything. Of course, if they are doing any of the forementioned things, it could get very interesting indeed. Or it could be a completely average hamlet where we can do a little bit of character developement :P
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Post by Stormbringer »

Quite probably so.

But I'm also trying to steer away from that sort of meta-gaming. As far as Auric is concerned it's a case of not agitating the locals. He's remembering home back in Skirov (we're in the border range between Kos and Skirov) and remembering the old hands that were a crack shot with a long gun or a bow; he's also hoping they're not being trained on the party with suspicion.

Not to mention the more primitive people's inherent distrust of the aracane, one of the reasons he left to join the Winter Guard. But that's backstory I have mostly in my head at this point.

PS: Excellent maps of the Iron Kingdoms: Here. We're just above the Khador label on the pdf map.
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Post by Raj Ahten »

As far as metagaming goes, I don't really intend to make decisions based on the fact that I know in many games, peasants are seldem what they seem (I can't remember all the times there was a vampire or something in a little hamlet). I'm just used to bullshiting about such possibilities with the other players "around the table" as it were. I kind of thought thats what this thread has turned into :? .

My guy is really thinking that it is probably safe, if he can convince the farmers that he isn't dangerous. The reason he continues to do mercenary and inteligence work is because of the rush he gets off of such negotiations. When everything depends on if he can sell someone a bill of goods, or outwit someone, thats what he loves. This is despite the fact that he is quite cynical about the work he does, and usually finds it ultimately unfullfilling and without a soul.
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Post by The Nomad »

Let's not dwell on the injury thing; my character just wanted to be exempted from farm work :P (and it added a bit of humor). Now, on with the story, and bring on the hot farm wenches 8)
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Post by Ford Prefect »

The Nomad wrote:hot farm wenches 8)
You know, that's pretty much a contradiction in terms. However, rest assured that Soloman Guren would be all over that hot farm wench action, should one appear. :D
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Post by The Nomad »

Ford Prefect wrote:You know, that's pretty much a contradiction in terms.
Not in a fantasy universe, my dear Ford :D
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Post by Raj Ahten »

The Nomad wrote:
Ford Prefect wrote:You know, that's pretty much a contradiction in terms.
Not in a fantasy universe, my dear Ford :D
I don't know about you, but I'd rather not have the father raise a posse to chase me down because I couldn't resist the hot farm chicks. :wink:
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Post by Ford Prefect »

The Nomad wrote: Not in a fantasy universe, my dear Ford :D
Glourious, isn't it? :D
Raj Ahten wrote:I don't know about you, but I'd rather not have the father raise a posse to chase me down because I couldn't resist the hot farm chicks. :wink:
Yes, but we're magic. :wink:
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Post by The Nomad »

Raj Ahten wrote:I don't know about you, but I'd rather not have the father raise a posse to chase me down because I couldn't resist the hot farm chicks. :wink:
Chased by a posse because of a pussy. How embarrassing.
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Post by The Nomad »

That's the trick with having watched or read too much fantasy: after that, you see the shadows of vampires, doppelgangers or diabolical cultists everywhere behind innocent peasant families.

And even if they aren't going to attempt to kill or capture us, there is still the possibility that they try to lure us in a trap with this troll hunt.

Or they could be a mere innocent hospitable family.

Psychological games are nasty, especially when you have read the GM's story titled "Necessary Acts" :P. I did not even prepare my Detect Thoughts spell :cry: .
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Post by Raj Ahten »

The Nomad wrote:That's the trick with having watched or read too much fantasy: after that, you see the shadows of vampires, doppelgangers or diabolical cultists everywhere behind innocent peasant families.

And even if they aren't going to attempt to kill or capture us, there is still the possibility that they try to lure us in a trap with this troll hunt.

Or they could be a mere innocent hospitable family.

Psychological games are nasty, especially when you have read the GM's story titled "Necessary Acts" :P. I did not even prepare my Detect Thoughts spell :cry: .
Yeah, the pointless suspicion can certainly set in if you know your fantasy. Konrad's caution can be explained basically as a character trait because he's been doing intelligence operations for mercenaries for 20 years. Hell, I had him sit next to the wife because he thought she would make a good hostage if things got rough. Konrad doesn't really need to think about that kind of shit anymore; it's all second nature now.

Note: edited for more clarity.
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Post by Stormbringer »

The Nomad wrote:That's the trick with having watched or read too much fantasy: after that, you see the shadows of vampires, doppelgangers or diabolical cultists everywhere behind innocent peasant families.

And even if they aren't going to attempt to kill or capture us, there is still the possibility that they try to lure us in a trap with this troll hunt.

Or they could be a mere innocent hospitable family.
Skirov and Kos are both behind the times, and to some extent clannish and tribal. But it also means that things like the old customs of hospitality are still respected and practiced. Taking in travelers, particularly reputable enough ones like ourselves, would be a common enough practice.

And while trolls aren't terribly common in the further North, they're not uncommon either. Further more, it's not like my character didn't ask.

Either way, in character, Auric's pretty confident he can handle things. He's done time in the Winter Guard, he's a trained arcane caster, and he's pretty good with a sword. There's not too much to be truly afraid of right now. It's more innate caution and wanting to make sure things go smoothly.
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Post by Imperial Overlord »

People are just jumpy because they have read "Necessary Acts" and remember I wrote it. :D
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Post by Ford Prefect »

Imperial Overlord wrote:People are just jumpy because they have read "Necessary Acts" and remember I wrote it. :D
Indeed, but they also forget that a village full of peasants goes down hard when confronted with a few hard calibres. :D
What is Project Zohar?

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Post by Ford Prefect »

Just to let you guys know, I won't be around for a day or so, as I'm going to a distant land that lacks internets.
What is Project Zohar?

Here's to a certain mostly harmless nutcase.
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