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Re: EVE Online - Bob's dead baby...

Posted: 2009-02-16 01:26pm
by White Haven
Anyone who's been monkeying about on the test server know if the new 'double skill training speed til 1.6 mil' thing for newbise gets applied to non-new-creation characters who're under 1.6 mil? It'd suck large quantities of balls to have almost-new characters screwed over that way...sure you get some starting skills that a post-Apocrypha char won't start with, but they're nowhere near 1.6m sp.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-16 03:30pm
by bilateralrope
I'm not sure. When CCP significantly increased the number of skills characters started with, characters that had been created in the month leading up to it were worse off than new characters. But it really depends on how Eve decides if a character gets to have increased training speed. If it only checks a characters total skill points it would also speed up characters made before the patch, and I don't see how any other implementation could be a better option.

So my guess is that it will apply to older characters under 1.6million SP.

But if it doesn't, it shouldn't hurt too much to reroll. Just remember to transfer all assets and ISK to the new character before deleting the old one.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-16 03:58pm
by Jon
White Haven wrote:Anyone who's been monkeying about on the test server know if the new 'double skill training speed til 1.6 mil' thing for newbise gets applied to non-new-creation characters who're under 1.6 mil? It'd suck large quantities of balls to have almost-new characters screwed over that way...sure you get some starting skills that a post-Apocrypha char won't start with, but they're nowhere near 1.6m sp.
It won't be applied, but you wont technically be screwed over, since you would have started with 800,000SP and the new characters will start with 80,000- so even with their double time you're better off already.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-16 04:41pm
by White Haven
Both my chars will be around 1.6m by then anyway, I was just wondering how that would break down in the end.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-17 05:41pm
by Rahvin
Well, that was lame.

Logged on while home for lunch, went to a nearby .2 security system to kill come NPC pirates. Did so successfully...and then I didn't pay attention for about 5-10 minutes. I looked back at Local and noticed that about 5 new people had just entered the system. I got ready to warp to a stargate...just in time to see myself get targeted and warp scrambled. My afterburner wasn't fast enough, and my tank was nowhere near strong enough. I didn't even look hard at what was hitting me - I just tried to get out of range of the scrambler in time to warp out.

He didn't even try to ransom my ship. And then he podded me. Right after I loaded up on about 24 million isk worth of implants last night.

So, now that I'm down to below 20 million isk after the insurance payment and no longer have my beloved Hurricane, I've re-learned the most important rules of EVE:

1) Never fly a ship you can't afford to lose
2) ALWAYS keep an eye on Local when flying in lowsec, and bug the fuck out when you see new arrivals

This weekend I may need to buy a game-time card for some isk to replace my ship. Oh well. Back to my cruiser for a while I suppose. Maybe next time I'll fit a warp stabilizer.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-17 06:10pm
by Commander 598
You forgot #3: DO NOT FLY AROUND WITH EXPENSIVE CARGO IF AT ALL POSSIBLE. Mission running/ratting with expensive (Relative to your own wallet) implants in your hold is a massive violation of that.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-17 06:12pm
by bilateralrope
Don't fit a warp stabilizer if your in a combat ship, the penalty it gives to your targeting range and speed isn't worth it, and if your attacked by someone with 2 or more points of warp disruption* your still stuck.

*There are two things that kill your warp. The first is a warp disruptor which is longer range and only provides 1 point of disruption. Then there is the warp scrambler which is shorter range, provides 2 points of disruption (meaning you need to stabilisers to counter it) and it shuts off your microwarp drive. Scramblers are common. So even a lone guy has a high chance of being able to catch you if you only have one stabiliser.

Also when your ship is going down, start clicking the warp button to somewhere. That should get your pod out.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-17 06:23pm
by GuppyShark
AFKing is never a good idea unless you're in a noobie ship in highsec with an empty cargo hold. :P

One time not long ago I was ratting in a frigate in lowsec. My cat jumped through the window wet and mewing at me so I ran over to grab a towel to dry her off.

Spend maybe ten seconds drying her and look at my screen - my status is red, I'm taking hits to my structure. I jump over to my keyboard thinking the rat spawns have overwhelmed me, and I get to see myself get podkilled by a pirate.

No ransom there either. I hope they enjoyed the 'fat loots' - it probably cost them more in ammunition than they got out of it, they often just do it because they want a low security status.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-17 06:38pm
by Rahvin
Commander 598 wrote:You forgot #3: DO NOT FLY AROUND WITH EXPENSIVE CARGO IF AT ALL POSSIBLE. Mission running/ratting with expensive (Relative to your own wallet) implants in your hold is a massive violation of that.
Well, the implants were in my head, not my hold, but I suppose the point remains.

Oh well. At least you can legitimately buy isk in EVE, and I should be able to get around 300 million for a game card. That's far more than I lost.

I look forward to the day when I'm actually competent in PvP and can actually respond with something more than bravely running away. I have access to a few T2 items (med. ACs most recently, other than that just T2 afterburners) and can kill pirate spawns easily, but I'm still uneasy about taking on actual players.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-17 06:40pm
by Rahvin
GuppyShark wrote:AFKing is never a good idea unless you're in a noobie ship in highsec with an empty cargo hold. :P

One time not long ago I was ratting in a frigate in lowsec. My cat jumped through the window wet and mewing at me so I ran over to grab a towel to dry her off.

Spend maybe ten seconds drying her and look at my screen - my status is red, I'm taking hits to my structure. I jump over to my keyboard thinking the rat spawns have overwhelmed me, and I get to see myself get podkilled by a pirate.

No ransom there either. I hope they enjoyed the 'fat loots' - it probably cost them more in ammunition than they got out of it, they often just do it because they want a low security status.
That's the funny part. I wasn't AFK, I was talking to Mr. Coffee and Keevan and a few other SDnet corp members about joining them on a mission for a few minutes. I just wasn't looking at Local until it was too late.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-17 08:10pm
by White Haven
Part of the lesson there is to pull Local out to its own window, so it's never /ever/ buried by other chat channels. I've been making a habit of doing that in Highsec just to get in the habit.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-17 09:13pm
by Commander 598
The number on the Local tab is usually enough... I've never bothered pulling the whole window out myself, but then again...

*AFK rats in 0.0, loses uninsured raven, is broke, takes extended vacation from EVE*

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-17 11:08pm
by White Haven
Y...eah. AFK in space in 0.0? No sympathy for ya there, man, sorry.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-17 11:58pm
by Commander 598
0.0 is actually pretty safe, depending on where you are. I mean, any alliance worth mentioning is going to have like two to three different intel channels tracking enemy movement. Also, I wasn't actually AFK when I lost the Raven, but I have AFK ratted in 0.0.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-18 03:13am
by Mr. Coffee
Hey, Rahvin, contact me in game and I'll see what I can do about getting you outfitted with a new ship.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-18 03:26am
by Flash
Can you hook me up Coffee? I only need a couple of battleships, maybe a HAC or two. :D

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-18 03:29am
by Rahvin
Already did it :P I bought a gamecard and sold it for some isk, bought myself a new Hurricane and fitted it. I just need to replace my implants now, and I have more than enough isk remaining. I may even try out a Cyclone as well, though I might need to train up some of my shield skills - the 'cane is an armor tank primarily, so I've focused on those for defense.

Thanks for the offer, though. I think I'll stick to farming standings in missions with you fine gentlemen rather than venturing out into lowsec and braving the real pirates for a while.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-18 09:54am
by White Haven
I dunno if this is going to become a regular thing or not, but last night Coffee and I kitted out some (relatively, in Coffee's case, rich motherfucker) cheap frigates and went poking about in lowsec looking for trouble. Granted, we mostly didn't find any, and what we did was a battlecruiser with drones so we fucked off at great speed, but hey, the attempt's what counts.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-18 01:24pm
by Mr. Coffee
Well, we did find out that ECM works on NPCs, so it wasn't a total wash. I was going to try and fight that BC, but once the guy deployed an assload of T2 drones I figured it was time to scram.

Also, I'm not rich. I've got some good friends is all. Right now I'm kinda broke, spent a bunch of iskies on shit for alts and got A couple of corpmates outfitted with some stuff for mission running. I really got to break my faction whoring habit though...

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-18 01:48pm
by Rahvin
I'd be happy to venture into lowsec with backup. Or do missions. When I'm on and have time, I'm up for just about anything.

I suppose right now my goal should be to increase my faction standings until I can do missions greater than lvl1's. 1's are boring and easy. And they don't give great salvage. That's why I was poking around in lowsec in the first place: looking for larger prey and bigger rewards because missions currently don't provide much of either.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-18 03:16pm
by RedImperator
So at what point can you venture out of highsec with reasonable expectations of coming back alive?

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-18 03:32pm
by PREDATOR490
RedImperator wrote:So at what point can you venture out of highsec with reasonable expectations of coming back alive?
Short answer: Never.

Low-Sec is reputed to be more dangerous than 0.0 because you have to go THROUGH Low-Sec to get to 0.0 or High sec. Hence the routes between are usually quite busy and camped by wandering pirates or groups moving back and forth.

If your looking to go fighting, your generally better off doing it when you can fly full speced T1 cruisers and up. Most importantly, only do it when you can afford to lose it all.
Otherwise, keeping alert, watching out for choke points and properly fitting a ship should allow anyone to survive most of the time.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-18 03:34pm
by bilateralrope
If your in a frigate and travel around manually warping to each gate, low sec is safe as nothing can catch you. And if you stop to do something, as long as your paying attention to the overview you can warp away before any hostile can lock you. I think cruisers can just fly through most gate camps.

If you want to get ISK, I'd suggest getting a few levels trained in Social and Connections to help you get access to higher level missions. So don't go into low sec until you want PvP.

When you do want PvP, I'd suggest joining Factional Warfare (either by joining a corp in FW, or though the militia window in stations) as it is a good place to learn the basics.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-18 03:48pm
by wautd
White Haven wrote:I dunno if this is going to become a regular thing or not, but last night Coffee and I kitted out some (relatively, in Coffee's case, rich motherfucker) cheap frigates and went poking about in lowsec looking for trouble. Granted, we mostly didn't find any, and what we did was a battlecruiser with drones so we fucked off at great speed, but hey, the attempt's what counts.
To be honest, 2 frigates on their own are pretty useless if you want to hunt and kill anything above an industrial ship. If you don't want to spend much isk but still want a fight, I would suggest you get a well fitted cruiser or a tech 2 frigate. 2 cruisers against that BC might have been an interesting fight.

Re: EVE Online - Bob's dead baby...

Posted: 2009-02-18 04:23pm
by Jon