Re: Dungeons and Dragons 3.5e Campaign Interest Thread
Posted: 2010-07-16 02:17am
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I would assume some items in backpacks would be loaded into saddle bags. If not people would be encumbered. As for you, I have a funny feeling you're going to be finding some rings and bracers pretty soon.Dark Hellion wrote:Norade, some house rules questions.
1) Are we not playing with encumbrance or do we have looser encumbrance rules? A lot of people are walking around with heavy loads on, and I think a few people are actually over their max load. I am just curious because I would definitely buy some armour if the encumbrance rules are being enforced less strictly. Otherwise my 9.75 lbs light load is a bitch for finding usable items.
2)How are you handling the skills=metagame problems? I know I will hit the do goofy shit with perform cap at around level 3-5 and while comical, I don't think I should really be awing powerful outsiders when I can only cast 1st level spells. Knowledge skills can also get really funky like this. I'm guessing you'll just ignore the stupider effects and change the DCs on the "Do the impossibles" that aren't really that impossible.
I tend to do a bit of all the styles. Somewhat tailored treasure, exotic things need to be crafted, but you can generally find most things you'll want in a magic store. This is Eberron after all, and this game is already gathering a fast paced pulp adventure feel.3) Do you generally do "Magic Marts", do you have dedicated town crafters who you have to wait for them to make items or do you make item gathering an actual task. This mainly just affects how my character will interact with treasure, but I am a dragon and interacting with treasure is my most important social interaction.
Get you a wand and call you a turret system. xDBTW if you are in my party and can lift 40lbs, you will be carrying me at some point. Be ready to touch a font of pure draconic power.
Always think well about what is going to be your first level! You get two advantages: Four times the skillpoints and full HP. The latter is not that big a difference, but the former is! And the scout gets 8 more skillpoints in that case compared to the Ranger, which is two maxed skills more.Hawkwings wrote:Sheesh, way too much information. Remember I'm a noob here! But thanks. I'm gonna draft up a level 1 ranger to start, and explore from there.
I never even ask players to fill in that box. Instead of good and evil I prefer aligned with ideals versus not and I'll let players actions speak to how others see them.Dark Hellion wrote:Another quick DM question. How are you handling alignment? PHB/DMG style or the expanded style present in things like the BoED and BoVD? I don't want to get stuck being a goody-toe-shoes rebel without a cause like the PHB seems to think CG should work.
Will there be additional money for food etc.? Without it, the trip will be really hazardous.The dessert leg is going to be close to 400 miles long. So expect it to take at least 10 days with combat and such, maybe closer to two weeks if your horses are encumbered. So things like salt and feed for your animals should be considered.
Unless you start as a druid, we don't need it for water creation, since it scales with level.Hawkwings wrote:That's positively balmy and mild! Of course, the sand gives us another option for carrying stuff: dragging it on the ground with sleds. We can carry a ton of stuff this way.
One thing I can see is having both a wild cohort and an animal companion. Say, one the war dog and one a horse as a mount. Either way, those come later so I'm not going to worry about it now. I was thinking of doing mostly ranger up to character level 10 or so, with a level or two of druid (more create water). I'm OK with having a comparatively underpowered character; I really just want to keep it simple for this first game. With that being said, I'm sure I'm going to want to explore advancement concepts as the game progresses, so I'll definitely keep all this stuff in mind for reference later.
Norade: when did you plan on starting the game?
Donkey's can only carry 50lbs, Mules carry 230 as a light load. Yes a Mule is a stronger mount than a Horse, but we would be best off buying a cart and using a mules 3,000lbs drag potential to carry a plenty of water.Serafina wrote:Oh, then we don't have to worry about heat. Scratch nearly everything i said.
Instead, get filter masks (only 1 gp). If someone has spare money, he should get a drill (5gp) to, well, drill for water.
Desert Outfits are still a good idea, tough not really necessary and can be worn over normal clothes/armor to keep the sand away.
If the area is dryer than the Western Sahara (in other words, comparable to the central Sahara) we have to look out for our water - each will require about 10 gallons of water per day! That is a weight of about 40 kilogram (or 80 pounds) per day - so we will have to travel at a medium load if we want to ensure that the mounts carry enough water.
If we want to stretch it, we can carry water for four days without risking the health of our horses.
If we can get some Donkeys, we can greatly improve the situation. They only need about 5 gallons of water per day and can carry as much as a horse. A donkey costs about 8 GP.
A donkey can carry up to 230 pounds as a light load (to compensate for it's lower speed).
It needs 40 pounds of water per day, a horse 80 pounds. Hence, a donkey can carry enough for himself and a horse for two days (if we stretch it a little).
If we add one donkey for each of us, we need to carry (40+80)=120 pounds of water per traveler. The horses can carry about 200 pounds, the donkeys can carry 230 pounds. That gives us 430 pounds of water, which is enough for
If we reduce the water consumption by 10%, we can go for four days while everyone maintains a speed of 30 feet or three miles per day (normal travel speed, normal terrain).
We can probably afford to stretch that to 7 or 8 days if we have to, but the horses will need a good rest after that (about two-three days).
In other words: If we can acquire donkeys for the dire parts of the desert, we should be able to make it.