Given that both sides' ships are so heavily armored as to be practically immune to enemy fire, I think that's not a very wise calculation to make. If I ignore trying to intercept your shells and just bore through your own counterbattery fire, I'm going to be scoring hits while you're still spraying shells in hopes of intercepting them all. And I'll probably be expending less ammunition than you, because you'll need to fire more than one missile to be guaranteed of intercepting one of my missiles.Purple wrote:They were not running into each other. It was deliberate.
The logic of both sides was that it is more important to avoid being hit than to hit the enemy.
Especially when you are mindlessly insisting on using your own main battery missiles to intercept enemy main battery missiles on a one for one basis when any sane naval designer would be using lighter point defense weapons or cluster-missile shells capable of getting multiple interceptions from the same shell.
What if you fire 100 of the lighter shells and 10 of the heavier? Ten lighter shells get through and make ten comical little pockmarcks in the enemy's armor belt. One heavy shell gets through and kicks an enemy battleship's guts out, because increasing firepower by a factor of ten over the minimum needed to breach the armor massively increases effect against armored targets.But less shells means that less get through. If only 10% of the projectiles gets through, and you fire 10 projectiles than 1 will hit. If you fire 1 with the firepower of all 10 combined than 0 will hit.Nah, it just means the whole lot of you are bleeding idiots. A small shell that does a little damage if it hits is worth much, much less than a bigger shell that does a lot of damage if it hits. Especially since the big shell has a better shot at getting a piece of something that would mission-kill, or kill-kill, an opposing ship.
A ship that can barely be damaged by 6" shell fire will suffer very heavy damage when hit by 12" shell fire.
Again, this entire design philosophy seems to involve building the equivalent of pre-dreadnought battleships armed with a uniform 5" battery, jerking off about how you can shoot enemy shells out of the air with them, and then spraying about ten thousand rounds in the general direction of the enemy and praying that a few of them manage to mildly inconvenience their target. It doesn't add up.