Good. I can't think of anything more tedious than constantly stuffing around with my companion's clothes. That they decide what to wear makes sense. Besides, you still customize belt/amulet/rings and weapon.
I can think of many, many things more tedious than that. Shuffling around companion clothes was completely painless in DAO. This was a considered design decision, but don't act like it was hard work to go through your inventory to see if your dudes were wearing the best armor they could be once every four/five hours. Character customization is part of the traditional RPG experience, and "streamlining" all of it away doesn't always make it better.
Far more offensive than the removal of companion armor was, of course, the "each character can only use ONE type of weapon" thing. Varric is always the crossbow guy, even when being mobbed by 30 enemies in close combat. Aveline is always sword and shield, Fenris is always two hander, Isabella is always dual wield, etc. I don't think anybody complained that your characters in DAO were too versatile - you simply chose what you wanted them to use with talent tree investments and off you went. You'll probably say "oh Varric has to be the Crossbow guy that's part of his character", but there's no reason he can't also pull a knife at close range, yeah?
Disagree strongly. Protecting your mages by drawing aggro, taunts, setting up combos with the warrior / rogue / mage effects makes for more engaging combat, IMO, than DA:O.
Cross class combos are just about the only addition to the game that improves combat. Aggro, taunts etc were all 100% present in DA:O, and DA2 ruins most of your tactical play by spawning enemies wherever it pleases, in waves. The best part is when you've been carefully microing your mages out of harms way, then four dudes appear right behind them, making your tactical placement irrelevant.
This is a loony design choice, and the best you can say about it is that they made the game easier to compensate. Then again, if the game is too hard you just put the difficulty down anyway, so I'm struggling to see this as a positive.
True, since gear drops for Hawke that he can't use if he's not the right class. Luckily, you can mark it "junk" and sell it all at once at the vendor with one click.
"Junking" things is fine, but junk items should not exist, period. There are so many items that do literally nothing, and the game should either make the junk not take up inventory space, or completely abolish it and simply drop more gold coins since that's all you can do with it anyway. You want to talk about tedium, how about having to run back to a vendor every hour because you've got too much junk weighing you down, and the game removed the ability to expand your backpack size.
P.S. the game should not drop items you can never use, and if it must, it should auto-junk them.
I enjoyed the plot. More original than "save the world" bumf, at least.
I can't really say "you're wrong" here for obvious reasons, but I will say this is a minority opinion. Generally people are pleased by the absence of the generic save the world fantasy plot, but they are irritated in equal measure by the stupidity of what goes on in DA2. The game is weirdly paced (it seems like it's going to end with the Qunari arc, but then just keeps going), several characters in it are terrible or get derailed halfway through, and the ending was shocking.
There isn't any kind of overarching story at all really - you get the flashbacks indicating that you must have done something pretty bad, but you never feel like you're leading up to anything when you're playing the game. The first act in particular is strange - "We must gather coin for the deep roads expedition!" But why? If you could get that kind of coin easily you wouldn't need to go there anyway. There should have been an extra element of character motivation there. Then you get there and it's a pretty big anticlimax. You get these big overtures about something ominous going down with foreshadowing from narrator-varric, but you get there and nothing that bad happens tbh. Of course the idol was the reason Merideth went crazy, but that's another irritating point. She didn't need it, at all. You could totally remove the plot about the idol from the deep roads expedition, and the plot would function 100% the same, only now Merideth is a believable tyrant fighting for what she thinks is right. The Orsino blood magic turn too... ungh.
The high point was Act 2, but 1 and 3 were dull and uninteresting.
That's absurd. No similar game from 2005 looks anything like Dragon Age, let alone Dragon Age 2.
Dragon Age and DA2 are both basically turds that look several years out of date. One thing I've always found amusing is how the Assassin's Creed games could simultaneously have larger environments, far more NPCs, and still manage to look as good or better than DA/DA2.
Bioware are not known for making great game engines.
(Maxed settings on PC)