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Re: Let's Play: Shattered Earth

Posted: 2011-04-05 05:34pm
by Zixinus
Spoiler
I'm not a geologist by any means, but I would guess that what you're aiming to do will require months of drilling or something with the power of a above-mid-range nuclear warhead just to get trough enough earth.
Mass drivers might come in handy, but I don't think you can improvise the an atmosphere-re-entry body that will THEN dig itself trough the earth all the way into Yellowstone's lava.

I also picked being a geologist because it's a big spacey-thing to be, many astronauts were either taught geology or were geologist themselves.

We need to send the Chewy signal.

Re: Let's Play: Shattered Earth

Posted: 2011-04-05 06:27pm
by FaxModem1
Ensign Woods has all non-occupied Security workers patrol every deck, looking for damage or hull breaches and reporting them to the repair crew outside. He then tells the EVA team.

Re: Let's Play: Shattered Earth

Posted: 2011-04-05 08:22pm
by doom3607
OOC: The O2 and N2 lines ruptured, in a big and repeated way. All of them. It's called a chain reaction. :twisted: And you'll have mass drivers in about four months when the DSCV Napoleon gets back. As for nuclear weaponry... well, consider yourselves lucky A) disarmament didn't go that far and B) bunker busters have been vastly improved. Insert your own base that stands a good chance of having survived, Zaune, as long as it's well away from A) oceans and B) fault lines the odds are reasonable. Nellis, maybe? They have B2s and might have nukes. Yellowstone works but only if nobody with a decent knowledge of geology says it wouldn't prevent the big explosion.

Re: Let's Play: Shattered Earth

Posted: 2011-04-05 09:37pm
by Zaune
OOC: I was envisioning something much lower-powered than that, and in fact it'd probably be safer if explosives weren't used at all lest it touch Yellowstone off prematurely. I don't know how close the magma chamber is to the surface or how tough the intervening layers of rock and topsoil are, though; could a purely kinetic-energy penetrator dropped from a B-2 breach it in the right circumstances, like if it could be dropped through one of the larger blowholes in the area with laser guidance?

Re: Let's Play: Shattered Earth

Posted: 2011-04-05 09:55pm
by doom3607
OOC: Maybe. This is interesting enough where I'll look into it if I get time.

Re: Let's Play: Shattered Earth

Posted: 2011-04-06 04:05pm
by doom3607
OOC: From what I read, probably, but if and only if it was a big hole. Like a hundred meters across. For that, you're going to need explosives, and if you want that much dirt moved in a hurry... Someone call Shep, surely he has the field experience to safely deploy one of these things! :twisted: Besides, compared to the explosions the huge chuncks of comet made hitting the ground, this is nothing. I'd say nuking it is the only way to go.

Re: Let's Play: Shattered Earth

Posted: 2011-04-06 04:29pm
by Zixinus
Spoiler
I'm gonna send a PM to Chewie just in case. Personally, it sounds like a rather stupid idea. For one thing, if it's so obvious, why haven't they thought of it before?

Re: Let's Play: Shattered Earth

Posted: 2011-04-06 04:59pm
by Zaune
Zixinus wrote:Spoiler
I'm gonna send a PM to Chewie just in case. Personally, it sounds like a rather stupid idea. For one thing, if it's so obvious, why haven't they thought of it before?
OOC: Because the only time any sane person would seriously consider dropping bombs on Yellowstone was if they were very, very desperate?

Re: Let's Play: Shattered Earth

Posted: 2011-04-06 05:12pm
by Zixinus
Zaune wrote:
Zixinus wrote:Spoiler
I'm gonna send a PM to Chewie just in case. Personally, it sounds like a rather stupid idea. For one thing, if it's so obvious, why haven't they thought of it before?
OOC: Because the only time any sane person would seriously consider dropping bombs on Yellowstone was if they were very, very desperate?
Spoiler
Dropping a bomb? Maybe. That's assuming we have bombs.

However, I am sure that someone has thought of "venting" volcanoes before and why we don't hear of it being done today.

Re: Let's Play: Shattered Earth

Posted: 2011-04-06 07:03pm
by CaptainChewbacca
I told Zix and I'll tell the rest: You can't vent Yellowstone safely anymore than you can 'vent' a balloon without popping it.

This is what we would call an 'apocalyptically bad idea'.

Don't do it.

Seriously.

Don't.

Re: Let's Play: Shattered Earth

Posted: 2011-04-06 07:06pm
by Force Lord
Jesus, that's good to know. :o

Re: Let's Play: Shattered Earth

Posted: 2011-04-06 10:04pm
by doom3607
OOC: Ok, so we don't carry out a plan that will cause a horrifically bad event now and instead let a horrifically worse event happen a week from now. At least if we pop it now, it hasn't gotten up to the sort of power it'd have if it released itself. But I defer to your expertise, Chewie.

Re: Let's Play: Shattered Earth

Posted: 2011-04-07 01:25am
by CaptainChewbacca
Popping it 'now' versus 'in a week' is like saying 'I can kick you in the face with 100% of my strength next week, or 99.99999999% of my strength now'. Its been building up for 650,000 years, you really can't comprehend whats coming.

Re: Let's Play: Shattered Earth

Posted: 2011-04-07 03:38am
by Hawkwings
OOC: So I'll be gone for a few days and I won't be able to respond, so don't do anything dumb. Oh wait...

Re: Let's Play: Shattered Earth

Posted: 2011-04-07 05:27am
by Zixinus
Spoiler
I'll relay what Chewie said once "I" am out of EVA.
Thanks again Chewie!

Re: Let's Play: Shattered Earth

Posted: 2011-04-07 09:51am
by doom3607
OOC: Ok, so no big boom prevention. Thanks for the help, Chewie. If anyone has anything they want to get from north america, you have a week. :twisted:

Re: Let's Play: Shattered Earth

Posted: 2011-04-07 12:23pm
by Force Lord
Meanwhile, down at Istanbul Spaceport:

"You found the transports?"

"Yes sir! In flying condition too! We also found the spare parts and air tanks!"

"Good! Stow them in, and get ready to return to base."

Re: Let's Play: Shattered Earth

Posted: 2011-04-07 12:48pm
by Zixinus
Lieutenant Orswik carefully started the "taxi". He told his men to wait until he has made an all-systems check and only then allowed them to climb on, tether to and connect their oxygen line to the craft. Once they did, their lives were completely in the hands of Orswik.

"We're making two passes. First, we'll just assess the damage. We'll report whatever we see. Feel free to try and grab any debris in our way but say if you do. There are the beepers and butterfly-nets here. Second run, we'll do the actual repairs on whatever we can. Expect to see something ugly."

Image

OOC:Roughly a heavily-modified version of "taxi" I'm talking about.

"Beepers" are small, hand-held radar units meant to find tools flying around in vacuum.[/spoiler]

During their first circuit, things were indeed very ugly. It appears that the O2 lines and the N2 lines ruptured. Then mixed. Then got a spark somewhere. Then exploded.

While Orswik relayed what he saw both trough is Mark I eyeball and what the thermal camera mounted on the taxi relayed to the engineers inside, his men beeped and caught whatever debris was floating around with their modified, long-pole butterfly-nets.

The laser pointers proved to be somewhat useful: it turned out that there were pockets of gas around the area, some of it apparently clinging to the hull or right in Orswik's way.

The foam-cannon proved useful, as it was designed to: the foam was a very special kind, coherent but pretty fluid, but as it froze, it became somewhat spongy and sucked up gas around it as it froze, yet did not stick to anything too hard.
The taxi had to be "stopped" several times in order to absorb the gas-pocket's in its path.

The second run was when it was decided to go and start patching up holes, but it started mostly with clearing debris and collecting freezing foam.

It was during an examination of electric cables for damage (appearently, there was concern of the outer insulators being damaged) that the incident struck. In one moment, everything seemed fine. In the next, Orswik was desperately noting that while his thermal cameras looked okay, the laser pointer's beam could be seen around the ensign inspecting the electric cables.

Orswik moved his own laser pointer around and noticed that the beam was increasingly visible around his lone ensign. He realized what was happening too late.
"Initiating a test-fire. One, two, thr..." said the ensign before Orswik could order him to stop him.
All that could be seen was some smoke coming from the cables, a yelp from the ensign and a silent, glowing fiireball so violent that it could be felt trough the tether. For a moment, little could be seen.

Then the ensign emerged, apparently jumping off in quick realization of what was about to happen. However, the blast still got him: he was scorched, twisted violently around and pushed away from the taxi to some distant star.
The fireball burned for a few moments more, giving a strange glow to the space station's hull, risen slightly and then disappeared.

Orswik ordered the ensign to do nothing and allow his tether to do the work. Orswik and the other ensigns looked with silence at the scorched ensign's tether.
The tether started to straighten up. However, all eyes moved away from either one of its anchor points to a mid-section, part that was caught in the blast. It had small holes in it and bits falling off. As the tether tightened, it stretched.

Then the tether broke and ensign, who was unresponsive, began a small voyage to stars beyond.
Orswik screamed at the ensign to let out his magnet-anchor.

Orswik was given a choice: he would start foaming up the area that just blown or aim it at the ensign, who may deploy his magnet-anchor to be caught. The magnet-anchor grabber and the foam-cannon were mounted on the same unit, so he could only do one.

He decided to do something more dangerous: he unfastened himself from the taxi and manned the foam-cannon himself. It was already looking towards the space-station, so Orswik let out a squirt. The recoil pushed Orswik closer to the taxi, allowing him to get a footing and twist the cannon towards his scorched ensign.

He waited as the madly-twisting, flinging ensign moved silently more and more away. The other ensigns shouted trough their radios for him to deploy his magnet-anchor.

There was nothing, no response. It was even possible that the ensign was dead.

Orswik however aimed and waited.

Then a miracle happened. Perhaps by accident, but the ensign pushed a small lever around his left buttocks: a long but thing chin launched out from a small pocket, ending in a ball of iron.

Orswik aimed and fired the grabber.

He missed, by a fraction but enough for the grabber to large miss.

Orswik cursed profanities in his native language as he reeled in the anchor.

He aimed and waited. The anchor was beginning to twist around the scorched ensign, making aiming slightly difficult.

Instead of madly firing before the ensign was out of range, Orswik waited and studied how the now-deploy anchor moved. Then fired again, at an apparently empty spot.

However, when the grabber got there, it grabbed the steel wire.
The other ensigns cheered.

But in zero-gravity everything moved slowly. It was still possible that the grabber would fail: it only got the steel wire, not the anchor itself. And the wire was slipping. Orswik desperately highened the connection power of the grabber, hoping to stop before the wire would detach.

Then the wire ended and before the grabber could move on to the anchor, it detached.

Orswik madly pulled the grabber's power to the maximum.
Perhaps he did so correctly or perhaps it was luck, but the grabber caught the magnet-anchor, a cone-shaped piece of magnetized steel and shown no signs of letting go.
Orswik waited until the line tightened and relaxed before he reeled the ensign in.

It turned out that the ensign was still alive inside. His limbs moved on their own accord and when Orswik began to inspect him, there was a living face behind the pexiglass of the helmet.

Orswik turned off his radio and touched helmets with the ensign, asking for suit and oxygen pressure. The ensign shouted some numbers back, although barely audible trough the helmets. It appeared that suit oxygen tank pressure was OK but the ensign had a slightly worried face when asked about suit pressure.
Some emergency patches were applied and Orswik decided that the very least, his ensign will need a new suit before work would continue.

He strapped the ensign in with a new tether, called the rest to him and foamed the burned area.

"Okay boys, that was enough for now. We're going back in."
With that, the taxi hurried back to its starting location.

Re: Let's Play: Shattered Earth

Posted: 2011-04-07 02:04pm
by FaxModem1
Ensign Woods, listening in on the radio chatter from outside, alerts medical to report to the airlock just in case.

Re: Let's Play: Shattered Earth

Posted: 2011-04-07 03:28pm
by Eternal_Freedom
Lt. Commander Ravensburg is busy overseeing the landing operation from Control. He calls Lt. Negron:

"Icy, report, please have good news."

Having sent that message, he turns to monitor the repair option just in time to see the fire. He feels painfully helpless, and is incredibly relieved when ther grabber catchs the anchor. Without waiting to see the response, Ravensburg heads to the taxi dock to await the team's return.

Re: Let's Play: Shattered Earth

Posted: 2011-04-07 05:45pm
by Zixinus
Spoiler
Do I get it right that the bit I've written was enjoyable?
Lieutenant Orswik finally removes the last piece of his spacesuit, but even before he could properly fold it up and everything, the medic is on him already. Despite his protests that he is fine, he is examined. This is partly due to the fact that the medic may have been largely ignored up to this point and now feels the need to be vindicated.
More importantly (and more likely to be the source of the medic's hidden annoyance), the scorched ensign didn't turn out to be that much scorched at all. While the outer layers of his spacesuit have indeed been compromised and was brittle to the point that small holes started to appear, he himself turned out to survive the incident with no injury at all.
Orswik considered that if there were any damage that would have penetrated the spacesuit itself, the ensign would have been cooked alive inside.
It is still a loss: while some repairs have been done, more could have been that may save the station. Now we have one less spacesuit and no one can guess when will we see a replacement made.

Once he sees Lt. Commander Ravensburg, Orswik stands up and gives a salute. Orswik gives a report on the repairs and the events transpired.

"Overall sir, we will need to completely replace the O2 and N2 lines, a series of electronics (especially the specialised plumbing gear) and hull damaged along with it. Worse news however is that of the radiators being damaged as well. We did not attempt to repair because we would have needed specialised tools for what we would have to re-suit ourselves. But worse above all sir, is that as you saw, we need to get rid of any and all debris and gas pockets that may exist. I knew some were out there and figured that it was not much more than what we were taught to deal with, but as you saw, we cannot make repairs from the outside until we clean away the gas pockets. The foam-cannon is too weak for this much damage and the solar wind is not strong enough to quickly do the job for us. I would like to discuss the situation with a few other engineers on how to clear the debris and gas pockets."

Re: Let's Play: Shattered Earth

Posted: 2011-04-07 05:54pm
by Eternal_Freedom
"Carry on Lt., I want a detailed damage report that I can take to the Captain as soon as possible."

Asthe Lt. beigns to walk away, Ravensburg says one last thing:

"And good job saving the Ensign, Lieutenant, we need every man we have right now. If there was a UN left I'd write up a commendation, but I geuss you'll have to settle for this for now."

Re: Let's Play: Shattered Earth

Posted: 2011-04-07 06:01pm
by FaxModem1
Ensign Woods gives a sheepish look to the medic, for making him do his job for nothing. After that, Ensign Woods hands the notes of all the Security officers and their surveys of the internal damages to the station to Lieutenant Orswik.

"I hope this helps, Sir."

Re: Let's Play: Shattered Earth

Posted: 2011-04-08 09:02am
by doom3607
OOC: Nice on zix, and the problem shall be fixed as soon as Force Lord gets back with the parts, air tanks, and lifters. At that point, the immediate danger is gone, so, unlike Team L.A.M.E., I'll try to avoid immediate and ridiculous further danger to give you some time to decide- what to do next? Just remember- if you want to do anything in North America, you have a week until it goes boom, at which point there'll be nothing left to do anything on...

Re: Let's Play: Shattered Earth

Posted: 2011-04-15 08:38am
by Force Lord
Recieving the message from Ravensburg, Icy responds thusly:

"XR-11B's secure. Spare parts and air tanks are with us as well. Bad thing is, this place's nearly deserted. Something's fishy doen here."