HemlockGrey wrote:Hmm...good idea, but on all the islands I only have a 1-12 percent chance of a successful colonization.
Wait, when do these revolts end? And there's MORE? When?
1) That's why you research naval tech up to transports, fill them with cavalry, and kill the natives.
2) Hehehehehehe:
Strategic Decision, which you chose Outward Expansion:
-6 stab
5 years RR of 8
Move to Beijing (Please say you did):
-1 stab
The Emperor has been Captured! c.1449:
-3 stab
8 years RR of 3
(You also get an event after the 8 years where the Emperor is returned and get a stab boost of +3)
Repair the Great Wall (You get it twice):
Don't even bother doing it, there is no utility and you get a stab bonus for refusing each time.
Japanese Pirates Attack! c.1523:
Choose Combat the pirates, which will cost you -300d so save up. This saves you from a more damaging pirate event.
Closure of China c.1557:
Up to you, two options involve either a stab boost or reduction of 1, two involve a CoT in Canton coming into being and giving Portugal the province with Macao in it. It'll probably revolt and revert back to you after a while, though. Choose what you want.
The Arrival of the Jesuits c.1581:
Choose No for a stab +2 and to disable a rather nasty event that comes later with lots of RR and -stab.
Famine! c.1588:
Short name, painful event. Choose Try to alleviate the suffering for -1 stab and -1000d. Save up, you can't afford the bad choice.
The Manchu Rebellion c.1615:
Choose We are too weak to crush the rebels for -3 stab and 5 years RR of 5. The other choice is hell.
The Cult of the White Lotus c1622:
Choose Let the forces of the Empire crush the Rebellion! for -500d, -3 stab, and 20 years RR of 10. Yes, twenty years. If you have possible revolters, they'll probably break away from your enlightened rule.
The Financial Crisis c.1640:
Choose No, our subjects are already angry enough! for +1 stab. A bunch of provinces lose 1 tax value point, but you don't want the other choice of more revolts.
Li Zechang's Rebellion c.1644:
Choose Let us negotiate with him and get -3 stab, 1 year RR of 5, -1000d, and 10k troops will desert from an army.
You want the Manchu independant in 1644, too, though I doubt you'll be conquering them. Also, save your game sometime before April 25th.
The Fall of the Ming Dynasty, April 25, 1644:
Choose Throw our lot in with the Manchu and proclaim the Qing Dynasty and get -3 stab, 10 years BB of 5, a bunch of revolts, five 10k desertions (I doubt you'll have such an army anyway), and lose a bunch of research value.
Now, after you choose "Throw our lot in...", the Manchu will get an event that confirms your choice and you inherit the Manchu country. You will then get another event after this that renames you Manchu and 5 years RR of 5. Sometime before the late 1680s you will get a Manchu event that will transform you back into China if China does not exist. I'm not sure if this will give you Manchu culture somewhere along the line, but it doesn't really matter. If the Manchu AI does NOT choose accept your union proposal, simply reload the game until it does.
I've left out any other Chinese events that do not involve stability or ones that do that happen after you become the Manchu. If you really want to know, search around the EU2 directory for an events folder and search for "major_chi.txt".