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Posted: 2006-02-13 10:07pm
by The Yosemite Bear
I thought anti-covert kept your force's hidden, and prevented people from reconning us?

Posted: 2006-02-13 10:09pm
by Braedley
fuzzymillipede wrote:This whole attack-within-seconds thing makes me suspect there are bots playing this game.
People just go scrolling through the pages looking for good targets. As soon as they find someone suitable, they attack. That's how I got my 1.3B take a couple of pages back. In fact, some of it nearly got taken back from me not a minute after I had finished. Needless to say, I was quick to invest it.

Posted: 2006-02-13 10:11pm
by The Dark
My first combat - a burnination!
Battle Report


As with all battles, this one has been recorded for the official history of your realm. You, of course, are the first to know the results as they are reported directly to you first. This is the official report of the battle:


The army of The Dark stormed the realm of ScannerDarkly!

The Dark sent:
1 CounterIntelligence Agents and 0 Offensive NID Team and 34 Offensive Away Team

Careful and thourough observation records that the troops were armed as follows:

2 Offensive Away Team have Mini Nuke
5 Offensive Away Team have Plastic Explosives
25 Offensive Away Team have RPG Rocket Propelled Grenade
2 Offensive Away Team have Grenade


Opposite this, stood the forces of ScannerDarkly

ScannerDarkly resisted the aggressors with:
0 Human Form Defender and 0 Defense Spider
Careful and thourough observation records that the army carried the following arsenal:


In a fury, the two opposing forces clash!



The forces of The Dark rush in full force, and inflict 21,642 damage on ScannerDarkly's forces!
It was confirmed that 0 of ScannerDarkly's forces fell at the hands of The Dark's assult.


The forces of ScannerDarkly fought back with all they could, and managed to inflict 3 damage on The Dark's forces!
They managed to eradicate 0 of The Dark's troops.


The forces of The Dark's CounterIntelligence Agents break off from main attack force, and seek out ScannerDarkly's Infiltration Units!
0 CounterIntelligence Agents are taken down by the defending army while attempting to disengage from the main battle!
The remaining CounterIntelligence Agents engage the covert networks of the realm.
Unfortunately, ScannerDarkly's Infiltration Units were too good at what they do for you to effectively find, target and eliminate.



Putting down the chronicled battle report, you cross reference and call for the corrosponding military armory reports to see the state of your weapons after such a battle...

Your Mini Nuke went from strength 675 to 634 (now 634/675 and 6 percent damaged)
Your Plastic Explosives went from strength 180 to 169 (now 169/180 and 6 percent damaged)
Your RPG Rocket Propelled Grenade went from strength 50 to 47 (now 47/50 and 6 percent damaged)
Your Grenade went from strength 35 to 33 (now 33/35 and 6 percent damaged)
You make a mental note to have these repaired, as you know damaged weapons are not only less powerful, but if damaged enough, must be destroyed.



The forces of The Dark burninated those of ScannerDarkly
The forces of ScannerDarkly flee from the battlefield! One could see glory on the face of the victors, and spite on the defeated!

Considering what was available at the time in the realm of ScannerDarkly, it is recorded that
a total of 25,346,834 Naquadah was taken from the realm of ScannerDarkly

Many wonder if ScannerDarkly will consider retaliation, but - when force meets force - there will have to be some changes in the preparedness of ScannerDarkly before such a feat should wisely be considered!

Posted: 2006-02-13 10:12pm
by fuzzymillipede
I thought anti-covert kept your force's hidden, and prevented people from reconning us?
That's what I thought too, but it appears all "anti-covert" forces do is try to kill the enemys covert forces in an attack. Covert forces is where it's at.

Posted: 2006-02-13 10:20pm
by The Yosemite Bear
what?


that makes no sense

oh well I have over a thousand of each....

Posted: 2006-02-13 10:27pm
by fuzzymillipede
I had 400 covert infiltrator bots, but I turned them to infiltration units. Also, the "counter-intelligence skill" does not protect you from spying/sabbing, it is the regular intelligence skill that does that.

Posted: 2006-02-13 10:31pm
by The Dark
Heh.....in order to hide my well-gotten loot, I now have 570 X-302s and 166 Ion Cannon. Of course, I only have 40 soldiers at the moment, but since I boosted that to 175 per day.....

Posted: 2006-02-13 10:51pm
by Naquitis
The Dark wrote:Heh.....in order to hide my well-gotten loot, I now have 570 X-302s and 166 Ion Cannon. Of course, I only have 40 soldiers at the moment, but since I boosted that to 175 per day.....
You're Tauri, be sure to invest serously in your strike. :)

Posted: 2006-02-13 10:55pm
by The Dark
Strike's currently ~4,600,000, but that's because I need soldiers. Every technology's maxed except mercenary control, I have Level 10 intelligence, producing 175 units per day

Posted: 2006-02-13 11:09pm
by Soontir C'boath
The Dark wrote:Strike's currently ~4,600,000, but that's because I need soldiers. Every technology's maxed except mercenary control, I have Level 10 intelligence, producing 175 units per day
Your problem is that you're not producing enough units. You need to start spending naquadah into increasing it.

Posted: 2006-02-13 11:46pm
by darthdavid
Soontir C'boath wrote:
The Dark wrote:Strike's currently ~4,600,000, but that's because I need soldiers. Every technology's maxed except mercenary control, I have Level 10 intelligence, producing 175 units per day
Your problem is that you're not producing enough units. You need to start spending naquadah into increasing it.
Yeah, I'm making 565 a day and even that's pathetic.

Posted: 2006-02-13 11:55pm
by Chris OFarrell
I'm upto 800 units per day. Making about 400K a turn, not too bad given how late I started, but not too good either.

Posted: 2006-02-14 12:21am
by Ender
769 units; 1,104,436 naq. My plan now is to keep raiding and using that to buy up unit production until I hit 1000/day (~2 days at this rate), then my raids will be used to fund advancing my covert level, buying spies, defenders, and attackers in the 1k blocks, and upgrading my mothership (I'm aiming to keep a 1.5:1 attack:defense ratio)

Posted: 2006-02-14 12:22am
by Agent Fisher
I am at around 200 units a day, and I've only got 20K a turn. But that were the people on the very bottom of the rankings come in. Some real nice multi million naq inactive players, with zero defenses.

Posted: 2006-02-14 01:06am
by Naquitis
My UP is at 4k, and I'm still sucking, you can never have too much UP.

Posted: 2006-02-14 03:19am
by Beowulf
Chris OFarrell wrote:I'm upto 800 units per day. Making about 400K a turn, not too bad given how late I started, but not too good either.
Hey, I'm only making a little over 2x that amount of naq, and only 50% more UP.

Posted: 2006-02-14 08:26am
by fuzzymillipede
Wow this guy named ferma has negative six naquadah...

http://www.stargatewars.com/stats.php?id=34183

Weird.

Posted: 2006-02-14 08:27am
by SyntaxVorlon
Agent Fisher wrote:I am at around 200 units a day, and I've only got 20K a turn. But that were the people on the very bottom of the rankings come in. Some real nice multi million naq inactive players, with zero defenses.
Get yourself a commander, they give you naq every turn.

Posted: 2006-02-14 11:22am
by Lancer
Agent Fisher wrote:I am at around 200 units a day, and I've only got 20K a turn. But that were the people on the very bottom of the rankings come in. Some real nice multi million naq inactive players, with zero defenses.
Feel free to sign up as my officer. I'm not quite sure how much naq per turn you'll gain from me, but I'll send some bots your way every once in a while.

Posted: 2006-02-14 12:24pm
by npisd
The Asgard holographic planet tech--is there anyway to defeat it? I see guys with 60-70mil just hanging around like its nothing and if I try to lighten the load for them, I just waste good turns. Its frustrating.

Posted: 2006-02-14 12:25pm
by Nephtys
npisd wrote:The Asgard holographic planet tech--is there anyway to defeat it? I see guys with 60-70mil just hanging around like its nothing and if I try to lighten the load for them, I just waste good turns. Its frustrating.
Yeah. Hit them with multiple lesser strikes. I recommend 5 turns. So if you lose one, it isn't as bad.

And agreed. I hate the damn holoshed. It's way better than my conversion center, no matter how many slaves I own. :(

Posted: 2006-02-14 12:44pm
by Lancer
I find that most of my targets turn out to be Tau'ri or Goa'uld. Most Asgard have HPD, and there just aren't as many Replicators as there are any other race.

Posted: 2006-02-14 03:00pm
by Agent Fisher
SyntaxVorlon wrote:
Agent Fisher wrote:I am at around 200 units a day, and I've only got 20K a turn. But that were the people on the very bottom of the rankings come in. Some real nice multi million naq inactive players, with zero defenses.
Get yourself a commander, they give you naq every turn.
I already have a commander, Nephtys.

Posted: 2006-02-14 04:09pm
by fuzzymillipede
The amount you get from your commander is a percentage of their income. I get 2,500,000 or so from my commader, because he has a high income.

Posted: 2006-02-14 04:16pm
by Soontir C'boath
Agent Fisher wrote:
SyntaxVorlon wrote:
Agent Fisher wrote:I am at around 200 units a day, and I've only got 20K a turn. But that were the people on the very bottom of the rankings come in. Some real nice multi million naq inactive players, with zero defenses.
Get yourself a commander, they give you naq every turn.
I already have a commander, Nephtys.
Must be the twenty five officers that is under her command.

If you're only getting 20k per turn, go ahead and join under me Number 21. I've been giving at least 200k now at 30% but if you find someone else go ahead and leave without any qualms. The more naquadah coming in from outside sources for free the better. :D
_____
Well, this is fantastic. I'm at the point with the main account to visit maybe once a day and that's it. Chaos is taking more of my time now.