Posted: 2007-06-20 08:30pm

X marks the spot I'd like for my puny hidden planet. I guess it's not so hidden now...
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Actually, all five fleets and my race bonus only equal 1170pts. I subtracted I 300 points from my initial point total.Imperial Overlord wrote:MOD VOICE ON:
Tasoth
You have given yourself a 200 point bonus for not having any planets. Considering that your nation appears to only derive advantages from not having planets, explain.
Sorry, this is correct, I bumped the cost of Tasoth's 'invulnerable industrial base' advantage from 200 to 330 points on my copy just to show him as 'done', but I forgot to copy the relevant line to the board version.Tasoth wrote:Actually, all five fleets and my race bonus only equal 1170pts. I subtracted I 300 points from my initial point total.
EDIT: Additionally, I think I PMed starglider about the Vak being listed as 1500pts under the power summary.
Your mobile mothership and 'Retaliation' are not going to happen.Tasoth wrote:Actually, all five fleets and my race bonus only equal 1170pts. I subtracted I 300 points from my initial point total.
EDIT: Additionally, I think I PMed starglider about the Vak being listed as 1500pts under the power summary.
So every month we get an extra 150 points worth of production? ...wait, per MONTH? Turns should be longer than that... At this tech level and on this scale, a month is nothing. We'll go through a month gametime every week realtime. Also, it doesn't make sense that our entire space empire as represented in our OOB represents under a year's worth of production.InnocentBystander wrote:The default is 150 pts per month. I suspect more will be allocated at a mod's disgression if sufficient 'gains' occur.
I think he made a mistake, my understanding is that we get 150 points every three months. I would presume this is in bulk rather than distributed as 50pt/mo.Bugsby wrote:So every month we get an extra 150 points worth of production? ...wait, per MONTH? Turns should be longer than that... At this tech level and on this scale, a month is nothing. We'll go through a month gametime every week realtime. Also, it doesn't make sense that our entire space empire as represented in our OOB represents under a year's worth of production.
Perhaps the mods want to weigh in on this, I may be recalling wrong, of course. I'll agree that for peacetime production that does seem rather high.Bugsby wrote:So every month we get an extra 150 points worth of production? ...wait, per MONTH? Turns should be longer than that... At this tech level and on this scale, a month is nothing. We'll go through a month gametime every week realtime. Also, it doesn't make sense that our entire space empire as represented in our OOB represents under a year's worth of production.InnocentBystander wrote:The default is 150 pts per month. I suspect more will be allocated at a mod's disgression if sufficient 'gains' occur.
As I understand it, that is how ship upgrades work. If you want specialized vessels, go for it. And you really dont have to pack all your upgrades into a single ship class, or invest in a fleet of just heavy, non-specific capital ships; some have done that, and it does look impressive, but there are certainly ways of circumventing small, massively powerful fleets. Really, point distribution depends upon how you intend on playing.Tanasinn wrote:When designing a ship, how are "upgrades" to a particular class limited, for example, if I wanted to lay out a ship with
(47 points: 40 base points, 5 advanced weaponry, 2 advanced point-defense)
would this be allowed? Is this even a wise way to spend resources, or is it better to go for larger ships?
Except that you can't have combat 'upgrades'. That there ship is actually: (47 points: 47 combat)Tanasinn wrote:When designing a ship, how are "upgrades" to a particular class limited, for example, if I wanted to lay out a ship with
(47 points: 40 base points, 5 advanced weaponry, 2 advanced point-defense)
would this be allowed? Is this even a wise way to spend resources, or is it better to go for larger ships?
Don't confuse the issue further. Combat/base/standard is all the same thing. The upgrades that Tanasinn has listed are all valid upgrades to aspects of combat.GuppyShark wrote:Except that you can't have combat 'upgrades'. That there ship is actually: (47 points: 47 combat)Tanasinn wrote:When designing a ship, how are "upgrades" to a particular class limited, for example, if I wanted to lay out a ship with
(47 points: 40 base points, 5 advanced weaponry, 2 advanced point-defense)
would this be allowed? Is this even a wise way to spend resources, or is it better to go for larger ships?
Just look at the existing OOBs, it shouldn't be hard to figure out.
I don't want to be too close to another machine race. Stretches my SOD.Dark Hellion wrote:I am just stepping all over guppy. If you want to share that position, we can have massive vertical differences. I am fine with that.
I wouldn't think of denying you the chance to gloat. You batty calculators did indeed have the correct answer, and my OOB is the better now for being correct. Besides, better you catch it and I fix it early than have it posted by a mod.Starglider wrote:Rhoenix on the other hand still hasn't apologised for declaring my calculations wrong and then being forced to eat his words over IM. As if your puny human 'mental arithmetic' stood a chance against space bats with calculators wired directly into their brains.
The Pope, he's worth 3 points of raw offensive power and 3 points of raw defensive power (Wrath of God and Shield of Faith respectively). I gave him no base points because he has no engines, sensors suite, damage control, etc. Think of him as a stand alone capital ship grade weapons battery.Hotfoot wrote:What's the deal with the Pontifex?
Quite, there are no less than two Spains and two Portugals. One on Earth and one in Space. The Earth Portugal rules Earth Spain, the Space Spain rules Space Portugal. Note that the Space nation and the Earth nation have nothing to do with each other.Imperial Overlord wrote:Iberia seems to be well represented in this game.
I was pretty sure that putting points into individual people was shot down earlier, you may want to check that with the mods before you get too far into it.Adrian Laguna wrote:The Pope, he's worth 3 points of raw offensive power and 3 points of raw defensive power (Wrath of God and Shield of Faith respectively). I gave him no base points because he has no engines, sensors suite, damage control, etc. Think of him as a stand alone capital ship grade weapons battery.Hotfoot wrote:What's the deal with the Pontifex?