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Posted: 2007-06-21 04:55am
by Crossroads Inc.
I thought we agreed on this earlier? If you have a Space Pope he HAS to be a Giant Lizzard!!!

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Posted: 2007-06-21 04:58am
by Adrian Laguna
Hotfoot wrote:I was pretty sure that putting points into individual people was shot down earlier, you may want to check that with the mods before you get too far into it.
I haven't seen it anywhere. Don't see the problem with it either, not like he can fly around and blast ships all by himself. It's really not much different than a transportable weapons battery.

Posted: 2007-06-21 04:59am
by Darkevilme
A magical space pope doesn't sound that bad, least not when compared with the league of thought's superpsycher soldiers. ((edited for decent grammar, must remember to proofread)

Posted: 2007-06-21 05:01am
by Adrian Laguna
Oh and I have mentioned that I have a Space Pope with uber magic powers to Thirdfain.

"Our Pointifex Maximus is female, and can shoot down a small escort ship armed with only her faith and a cross."

He didn't seem to have an issue with it.

All hail Adriana VI, Space Pope!

Posted: 2007-06-21 05:08am
by Covenant
Adrian Laguna wrote:Oh and I have mentioned that I have a Space Pope with uber magic powers to Thirdfain.

"Our Pointifex Maximus is female, and can shoot down a small escort ship armed with only her faith and a cross."

He didn't seem to have an issue with it.

All hail Adriana VI, Space Pope!
So long as you don't try to send the Space Pope into a ground battle, I doubt there's much problem. Building a single 3 point unit and naming it the Space Pope is hardly exploitive.

Posted: 2007-06-21 05:13am
by Adrian Laguna
Covenant wrote:So long as you don't try to send the Space Pope into a ground battle, I doubt there's much problem. Building a single 3 point unit and naming it the Space Pope is hardly exploitive.
Why can't I send her into a ground battle? The effects will not be any different than orbital bombardment, or a battery of nuclear artillery.

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(that's early 1950s tech, imagine several hundred years into the future)

Posted: 2007-06-21 05:19am
by Darkevilme
What's wrong with sending her into a ground battle? The league of thought psychers are similar in effect and everyone else seems to have ground combat bonuses. We can buy elite battalions of troops/commandoes right?
As an aside i'd pay good money to see the space pope square off against a squad of league of thought soldier psychers.

Posted: 2007-06-21 05:28am
by Hotfoot
Darkevilme wrote:What's wrong with sending her into a ground battle? The league of thought psychers are similar in effect and everyone else seems to have ground combat bonuses. We can buy elite battalions of troops/commandoes right?
As an aside i'd pay good money to see the space pope square off against a squad of league of thought soldier psychers.
The difference is that those are LARGE GROUPS OF PEOPLE that points are spent on, not a single person with the ability to destroy a warship.

We've had people with supercharacters before, and it usually doesn't end well.

Posted: 2007-06-21 05:35am
by Darkevilme
Okay so spending on individuals is forbidden, army wide bonuses are permitted, what about buying elite commado battalions and high quality battlefield troops? The first probably just counts as a bonus and secondary expenditure to the intelligence service and the battlefield troops an invasion troop bonus you have to specify the location of. Out of interest in which STGOD was this super character spotted? and for that matter, what does TGOD stand for/ abreviation of?

Posted: 2007-06-21 05:43am
by Starglider
Hotfoot wrote:I was pretty sure that putting points into individual people was shot down earlier, you may want to check that with the mods before you get too far into it.
As I recall that was you telling me that I couldn't have a 1pt brilliant fleet commander, and that it was pointless anyway because all fleets are assumed to be commanded by top-notch named characters.

Thus the 1pt rock band instead. They are composing a speed metal anthem for the NGTO right now. :)

Posted: 2007-06-21 05:43am
by Hotfoot
Darkevilme wrote:Okay so spending on individuals is forbidden, army wide bonuses are permitted, what about buying elite commado battalions and high quality battlefield troops? The first probably just counts as a bonus and secondary expenditure to the intelligence service and the battlefield troops an invasion troop bonus you have to specify the location of. Out of interest in which STGOD was this super character spotted? and for that matter, what does TGOD stand for/ abreviation of?
Elite troop units have been allowed, but obviously can be destroyed just like any other unit. Points on individuals is questionable (one power based on that was shot down already, it's ended poorly in the past).

TGOD = The Good Old Days.

Posted: 2007-06-21 05:44am
by Hotfoot
Starglider wrote:
Hotfoot wrote:I was pretty sure that putting points into individual people was shot down earlier, you may want to check that with the mods before you get too far into it.
As I recall that was you telling me that I couldn't have a 1pt brilliant fleet commander, and that it was pointless anyway because all fleets are assumed to be commanded by top-notch named characters.

Thus the 1pt rock band instead.
I love you for your math.

I hate you for so many other reasons.

There's a song and a refrain, make a song you god damned hippy cyborg furry bastard.

Posted: 2007-06-21 06:13am
by rhoenix
My OOB has been updated, hopefully for the final time.

- Fleet math errors were fixed.
- Mitochondrial psionics now properly accounted in terms of ground combat and spying.
- "fire control" issue made uniform across fleet, pending mod approval.

Posted: 2007-06-21 06:53am
by GuppyShark
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Posted: 2007-06-21 07:00am
by Imperial Overlord
rhoenix wrote:My OOB has been updated, hopefully for the final time.

- Fleet math errors were fixed.
- Mitochondrial psionics now properly accounted in terms of ground combat and spying.
- "fire control" issue made uniform across fleet, pending mod approval.
Looks fine to me, unless the we eventually end up ditching "fire control" as upgrade.

Posted: 2007-06-21 07:35am
by GuppyShark
Hotfoot wrote:Don't confuse the issue further. Combat/base/standard is all the same thing. The upgrades that Tanasinn has listed are all valid upgrades to aspects of combat.

Edit: More to the point, you're WRONG. If you'd bothered to read the thread or other OOBs, you would have seen that people have been adding the following things to their ships:
+Anti-Capital
+Anti-Fighter
+Shields
+EW
+Interdiction

The following have been added in numerous OOBs, but are pending mod clarification on specific use
+Engines/Speed (FTL/STL/Anti-interdiction)
+Range/Fire Contro/Accuracy

So yes, his construction is valid.
Okay, genius. Tell me where the effect of "Advanced Weaponry" has been defined?

Oh, that's right. You're just making up rules now.

These others you're listing? +Speed, +Anti-Fighter, whatever? They've been discussed and defined in the thread already.

I'd love to know what you think "Advanced Weaponry" is supposed to represent that "+combat" can't.

The points system is just to establish a yardstick of the forces involved.

Posted: 2007-06-21 07:58am
by Starglider
Listing shields and weapons (as point-value things not fluff) is pointless if they work equally well against everything. 'anti-fighter' and 'anti-capital' guns are actually relevant because they change how good your fleets are against carriers/swarms and battleship groups respectively. I'm assuming EW is the counter to cloaking, speed means you're first to the fight and the enemy has less warning you're coming, interdiction prevents enemies cutting their losses and running or bypassing your fleets on the way to other targets.

Posted: 2007-06-21 08:26am
by InnocentBystander
Quick map fix: This one is far less offensive to me :D
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Now Portugal is as I intended it.

Posted: 2007-06-21 09:35am
by White Haven
Crossroads Inc. wrote:Holy CRAP! Remind me never to read ANY of Consequences InGame posts while on my Lunch break
Nonsense! Now, more sauce?

Posted: 2007-06-21 11:17am
by Tanasinn
Okay, genius. Tell me where the effect of "Advanced Weaponry" has been defined?

Oh, that's right. You're just making up rules now.
I didn't post this section from my OOB (since I was just giving an example), but "advanced weapons" is just meant to imply better-than-average armament for the ship's size value (40 points). The same logic is used with my ships employing "advanced shielding."

Posted: 2007-06-21 11:37am
by Darkevilme
Advanced weapons as in more firepower?, we call that putting more points in the ship, ditto advanced shielding if that means more 'hitpoints' seen as these are generic ship features. Some peoples 50 point ships are under a kilometre in length, some are over, the point value and size are not relatedin anyway.

Addition and edit: You only partition points off for some form of specialization.

Posted: 2007-06-21 11:43am
by Starglider
Darkevilme has it right. Points measure combat capability not size. If you want your ships to be ridiculously advanced just state that they're 20 metres long in the fluff, despite being 50 point vessels. Conversely you could make them 20 kilometres long and armed with huge amounts of WW1 artillery. Whether your combat capability comes more from firepower or more from durability is irrelevant for game purposes unless the ship is explicitly optimised for fighting a particular sort of enemy (but go ahead and describe it in the fluff for RP purposes).

Posted: 2007-06-21 11:58am
by Tanasinn
I see, thank you.

Posted: 2007-06-21 12:25pm
by Starglider
Incidentally, it's all true! Food irradiation is an insidious Hegemony plot to sap and impurify our vital organic tissues, at least according to the 'Organic Consumers Association'. Poor Serenaas was right all along.

If no one objects, I will be building a small space station in earth orbit with 1 point of point defences and 1 point of EW, with advanced components coming from the spare parts store on the soon-to-arrive K.O.D.X. Destiny Star, while the bill for the structure and non-sensitive tech will be sent to Dahak. This will house both the Kiroter'nah embassy and, pending approval, the NGTO <strike>propaganda</strike> PR and liaison office. :)

Posted: 2007-06-21 12:41pm
by Hawkwings
As shown in Starcraft, irradiation can quickly kill organic beings!

As for your embassy, well, what sort of orbit will it be in? How big? What capabilities? Because it's going to have to be registered with
  • for the purposes of navigation, defense, safety, repair and maintenance (which presumably falls on your own shoulders), and compliance with international treaties for the standardization of Earth-based space stations.