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Posted: 2004-04-28 05:25pm
by Bugsby
frigidmagi wrote:Duh. My government is liying it's ass off. Inflation and taxes are the highest they ever been.
Think how Bush acted over the last 2-3 years.
OH, ok. Gotcha. No, thats cool. I was trying to make sure that you werent trying to pull a fast one. All good.
And Rouge, we arent using American dollars here. You want me to make an impact in his economy by making the shields cost
1 jillion dollars? Its 315 billion standard credits. The number is not so much important as the buying power of it is, and 315 is supposed to be significant.
Posted: 2004-04-28 05:29pm
by frigidmagi
Wait a minute, Laz you sell the stuff?
Great now you have to admit to selling the crap to terrorist. Which is going to piss people off just has bad.
Posted: 2004-04-28 05:40pm
by lazerus
frigidmagi wrote:Wait a minute, Laz you sell the stuff?
Great now you have to admit to selling the crap to terrorist. Which is going to piss people off just has bad.
I do not sell to anyone I know to be a terrorist. I cannot be held responsibe if the people I sell weapons too turn around and see it to someone else.
Posted: 2004-04-28 05:59pm
by Thirdfain
BTW< something I feel should be mentioned- this STGOD OOC thread is as long as the one for STGOD1, while we have a quarter the actual in-game posts.
Posted: 2004-04-28 06:30pm
by Darksider
I see alot of the same type of bitching going on that killed STGOD Mk. 1......

Posted: 2004-04-28 06:59pm
by Alyrium Denryle
I agree, we realy do need to stop the bitching. And reach a genral rule set.
A point on my magic: I can do just about anything another race can do, from genetic engineering to detecting metals ina tricorderesque fashion. I just use magic instead of bizzare particles or lab equipment to do it. We understand how magic works and what it is manipulating. We have a knowledge of genetics for example, we simply use a spell to see and manipulate gense like any other race uses a computer.
Chemicals traces can be analyzed using spells for example, much you can take a look at chemicals using a gas chromatograph(or whatever you use)
The fact is, Naquidah is a chemical. In a chemical explosion there will always be residue. As no explosion is 100% efficient. hell a Naguidah explosion with the amounts you describe would be so powerful it would smother its own epicenter.
Not only that, but again, just like Nuclear material, we can analyze the exact chemical copmposition and compare it to samples of known naquidah samples and figure out where it came from.
I think the big problem with you Laz is that you do these outlandish things, then bitch and complain when someone counters. Calling them fro powergaming, when you yourself assume their blockades of a world are completely fucking incompetant, or assumes we cant track you when it is really rather easy for someone of our tech level.
As with sensors, we dont even have to explain how they work. We are at DS9 tech level...
Gene Rodenbery was asked how the Heisenburg compensator worked.. his answer was "Very well thank you"
I am not perfect. I tend to respond to powergaming with powergaming. Though when the other gamer doesnt use powergaming, I dont use it. See the battle for the floater CLuster. Thirdfain and I are getting along just fine, with no powergaming. Because each of us knows each others capabilities and neither of us are trying to pull some Uber-cloakwank solution out of our asses.
Posted: 2004-04-28 07:09pm
by Bugsby
Well said, Alyrium, although I have to disagree with your tactics of fighting fire with fire. If you fight powergaming with powergaming, you don't make a point. Instead, you make yourself look like a jerk.
But your analysis of how magic should work is spot-on. Which also means that even if you should be able to do something because of magic that is nonetheless way outside tech levels, hold back on it. For instance, AoE death spells, "Contingency" cast on EVERYTHING, etc. This is why you can use fireballs in space, but no "greater invulnerability" spells.
I have a feeling things are finally settling down OOC. Now watch as the in-game ruckuss intensifies!
*leans forward in his chair, munching on popcorn.*
Posted: 2004-04-28 07:14pm
by Alyrium Denryle
Well AoE death spells exist, but the area is small. and they are rareley used because we fight in melee, and Circle of Death is somewhat indiscriminate.
We cast contingency before certain events, like entering a tunnel with Goa'Uld. Or when a diplomat is going into a dangerous location.
And our protection spells offer protection that is roughly equivalent to heavy power armor, without the pesky movement problems.. Thing is.. we fight in melee so it balances out.
Posted: 2004-04-28 07:16pm
by Alyrium Denryle
Take sensors for example. A shipboard sensor that is focused to detect Naquidah on a planet WILL detect naquidah, simply because that is what our tech level is. Remember a trek tricorder can detect heavy metals across planet... what do you think ships can do.
Saying we cant track a very disdinct, violatile heavy metal is like saying we cant detect lifeforms
Posted: 2004-04-28 07:19pm
by lazerus
So, saying you can't detect 1 or 2 GRAMS of a heavy but mostly stable metal from orbit is unreasonable?
Posted: 2004-04-28 07:26pm
by Alyrium Denryle
If a ships sensors can detect what type of lifeforms(down to the bacterial life) and the exact composition of the atmosphere, and detect minute quantities of matter like what is seen in ST.. yes. to an extant.
We may have to spend a while doing tight scans of small areas, but an active scan would reveal such chemicals.
And frankly, you carry more than 1 or 2 grams.
Hell, if all else fails we can train gargoyles to be the equivalent of crack enhanced bomb sniffing dogs.
Posted: 2004-04-28 07:37pm
by InnocentBystander
It would depend on the amount. A few grams would easily go unnoticed. From orbit it might require amounts in the kilogram range to be detected. Local sensors would have less a problem, again it depends. Local sensors sweeping over a suburan development might detect 100 grams of it, but the same thing done in a city might not. Furthermore, the radiation could easily be hidden by shielding the naquidah. Of course I don't know how much, but I'd say a few inches of lead could conceal the radiation, and lead isn't anything special.
Posted: 2004-04-28 07:38pm
by Thirdfain
I would say that an untraceable explosive is outside the scope of the techlevel and has no place in this STGOD.
Posted: 2004-04-28 07:39pm
by InnocentBystander
I agree, but its well within reason that any radioactive substance can be shielded without trouble.
Posted: 2004-04-28 07:43pm
by lazerus
Thirdfain wrote:I would say that an untraceable explosive is outside the scope of the techlevel and has no place in this STGOD.
Fine.
But my point is each 'zat gun or so would have MINUTE amounts of naquida in it, plus they are sheilded.
DS9 tech sensors are good, but they are NOT THAT GOOD.
Posted: 2004-04-28 07:44pm
by Alyrium Denryle
Oh sure, but he has made no indication that he has shielded them, and it is very bad form to retroactivly edit ones posts just so you can call someone on powergaming when their post doesnt work after your edit...
Posted: 2004-04-28 07:45pm
by Alyrium Denryle
lazerus wrote:Thirdfain wrote:I would say that an untraceable explosive is outside the scope of the techlevel and has no place in this STGOD.
Fine.
But my point is each 'zat gun or so would have MINUTE amounts of naquida in it, plus they are sheilded.
DS9 tech sensors are good, but they are NOT THAT GOOD.
A Zat gun will show up on weapons scans... and I am pretty sure the powers involved myself at least, are scanning for weapons. Seeing as I have instituted martial law.
Posted: 2004-04-28 07:50pm
by lazerus
Alyrium Denryle wrote:Oh sure, but he has made no indication that he has shielded them, and it is very bad form to retroactivly edit ones posts just so you can call someone on powergaming when their post doesnt work after your edit...
I have never edited posts in this game without explictly stating that I had done so. And even that only once or twice.
And lets think about this, if you DIDN'T sheild a weapon with a radioactive powercore, anyone who held it would DIE FROM RADATION POISIONING. OF COURSE IT'S SHIELDED YOU IDIOT!
A Zat gun will show up on weapons scans.
No. It. Will. Not.
Posted: 2004-04-28 08:01pm
by Thirdfain
No. It. Will. Not.
Look, laz, this is starting to really piss me off. You are VERY sure that because of your nation's advanced, naquada-based technology, that you don't have to follow basic rules of espionage. Why won't Zat guns show up on weapons scans? Do tell, why?
I've been getting weapons through scans because
A: I've been circumventing them using corruption among transport corporation officials, and more importantly, the very violent conditions in the cities, to allow some weapons to slip through the cracks.
B: When weapons shipments get caught (which they WILL,) I'm using generic weapons purchased through third parties, so that they can't pin it on my power.
You are using a very different set of ideas- your weapons are being moved about stealthily because
A: They are cool like that, Naquadah is super cool! SWEET!
and
B: My stuff leaves no traces, so I don't have to worry about using my own special equipment full of my signature technology!
Both options are... Stupid.
Now, Alyrium, I would have a big problem with your weapons scans being able to pick out individual guns in a city which is pretty much an armed camp from orbit.
Scanning people as they walk through a check-point, on the other hand? Hell yeah! Zats would set off the alarms, same as fletchers or xasers or mini-RPGs.
Posted: 2004-04-28 08:04pm
by Alyrium Denryle
Now, Alyrium, I would have a big problem with your weapons scans being able to pick out individual guns in a city which is pretty much an armed camp from orbit.
Scanning people as they walk through a check-point, on the other hand? Hell yeah! Zats would set off the alarms, same as fletchers or xasers or mini-RPGs.
Agreed. I simply said it was within tech limits, not that it wouldnt throw out game balance. Hence my use of close range divination spells.
Posted: 2004-04-28 08:07pm
by lazerus
Thirdfain wrote:
No. It. Will. Not.
Look, laz, this is starting to really piss me off. You are VERY sure that because of your nation's advanced, naquada-based technology, that you don't have to follow basic rules of espionage. Why won't Zat guns show up on weapons scans? Do tell, why?
I've been getting weapons through scans because
A: I've been circumventing them using corruption among transport corporation officials, and more importantly, the very violent conditions in the cities, to allow some weapons to slip through the cracks.
B: When weapons shipments get caught (which they WILL,) I'm using generic weapons purchased through third parties, so that they can't pin it on my power.
You are using a very different set of ideas- your weapons are being moved about stealthily because
A: They are cool like that, Naquadah is super cool! SWEET!
and
B: My stuff leaves no traces, so I don't have to worry about using my own special equipment full of my signature technology!
Both options are... Stupid.
Now, Alyrium, I would have a big problem with your weapons scans being able to pick out individual guns in a city which is pretty much an armed camp from orbit.
Scanning people as they walk through a check-point, on the other hand? Hell yeah! Zats would set off the alarms, same as fletchers or xasers or mini-RPGs.
Actually i'm not the only power that uses naquida, and I sell weapons on the market. All I ask is that you can't detect the guns from orbit.
Posted: 2004-04-28 08:11pm
by Thirdfain
That's been agreed upon.
OK, let's get this game going.
Posted: 2004-04-28 08:22pm
by Straha
Stormbringer wrote:Thirdfain wrote:Monacora owns the whole place. The PSR, the NAU, the OU are all defunct, nothing more than a couple of colony worlds, if that.
Actually, the NAU and PSR (as well as the Asgard/Kokand) all had major holding in Sol. So I doubt it's all just vanished. As Bugsby said, it'd probably be a Monroe Doctrine sort of situation.
The way it works with me, I think I detailed it in the OOB, is that Earth is a hands off zone, and the entire Terra system, though open, is not to be the site for any engagements. Monacora provides the protective force for the planet, and ensures that none of the Earthly nations start killing themselves, in return for the promise of material help in case of a war.
I assumed that Mars broke off (either due to lack of contact, Asgard retreat, whatever) and was independent, and it is included in the peace of Terra too...
Posted: 2004-04-28 08:45pm
by Rogue 9
Laz, you gotta know that that ain't gonna work, right?

Posted: 2004-04-28 08:51pm
by lazerus
Rogue 9 wrote:Laz, you gotta know that that ain't gonna work, right?

Not on it's own.......but if at some unspecified future date I manage to infect a wizard, or simply convert one to my side it will be usefull.