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Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 02:22pm
by Fingolfin_Noldor
PeZook wrote:Well, if I was the leader of Japanistan,I'd feed Khitan's paranoia and give it enough advanced technology so that they could threaten our flank. You have to admit their location is strategically awesome.
Giving technology doesn't translate much. Their society, backward enough, needs time to learn the technology and use it. That takes years, if not decades. Just look how long it's taking for China to even catch up with the US.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 02:39pm
by RogueIce
PeZook wrote:(This whole Moonbeam Madness thing seems to be really bothering you, BTW

)
My suspension of disbelief gets strained. Remember, I'm not the whacky STGOD player type.
Well, that and the psuedo-RPing of Khitan you're doing. Granted they're practically an NPC but in theory they weren't going to be.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 02:43pm
by PeZook
You don't need to "learn technology" to be a credible threat keeping the USCR in check, especially if somebody is feeding it to you (China had to pretty much bootstrap itself). All you need are lots and lots of ballistic missiles, tanks, infantry and decently capable aircraft. They don't even need to be very modern or capable as long as they can draw heavy divisions away from the main theatre.
And, of course, it would be trivial for Khitan to mine the fuck out of the Med.
Well, that and the psuedo-RPing of Khitan you're doing. Granted they're practically an NPC but in theory they weren't going to be.
Huh?
I never said they weren't going to look for the capsule and be dicks to us

Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 02:53pm
by Fingolfin_Noldor
PeZook wrote:You don't need to "learn technology" to be a credible threat keeping the USCR in check, especially if somebody is feeding it to you (China had to pretty much bootstrap itself). All you need are lots and lots of ballistic missiles, tanks, infantry and decently capable aircraft. They don't even need to be very modern or capable as long as they can draw heavy divisions away from the main theatre.
And, of course, it would be trivial for Khitan to mine the fuck out of the Med.
Oh sure. But then, how are the Japanistanis going to ship them anything?
And ballistic missiles are no threat to us, what with the S-500 and S-400, and even the S-300VMs quite adequate to deal with SRBMs, and IRBMs soon. Anything else can be countered with an appropriate amount of force and weapons.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 03:01pm
by Shroom Man 777
Cruise missiles can be a problem.
Anyway, why would the Japanistanis arm the Khitanese? Both of them are xenophobic paranoids. Why would they trust the other, instead of assuming that they'd destroy each other?
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 03:06pm
by Fingolfin_Noldor
Shroom Man 777 wrote:Cruise missiles can be a problem.
Anyway, why would the Japanistanis arm the Khitanese? Both of them are xenophobic paranoids. Why would they trust the other, instead of assuming that they'd destroy each other?
That is being dealt with one missile in the S-500 line up, which incorporates a few other things, which Skimmer suggested to me some time back how best to deal with cruise missile spam, and others.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 03:08pm
by PeZook
Fingolfin_Noldor wrote:
Oh sure. But then, how are the Japanistanis going to ship them anything?
Uh...across the sea that's not the Med?
Shroom Man 777 wrote:
Anyway, why would the Japanistanis arm the Khitanese? Both of them are xenophobic paranoids. Why would they trust the other, instead of assuming that they'd destroy each other?
They'd give them enough tech to be a threat to the USCR, but not to Japanistan, obviously. They need a navy and medium-range missiles to threaten Japanistan, so they'd get tanks, small arms sea mines etc. but not ships, submarines or longer ranged missiles.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 03:14pm
by Fingolfin_Noldor
PeZook wrote:Fingolfin_Noldor wrote:
Oh sure. But then, how are the Japanistanis going to ship them anything?
Uh...across the sea that's not the Med?

Er what? An entire coastline of Khitan lines the Mediterranean that stretches from Byzantium to Shroomania and Khitan in between.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 03:15pm
by Steve
We need to settle something on Veleria.
When the game started, the idea for Veleria was that the jungles were mostly along the coastlines and up to the mountain ranges that circled Veleria, seperating the coastal regions from "inner Veleria". Because of this, inner Veleria was not a jungle but an arid, almost lifeless desert.
This is why human habitation is only along the coasts.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 03:19pm
by Shroom Man 777
I never heard anything about a desert! All I got was that inside Velaria was like all deathworld, ala 40k, and there was even talk about dinosaurs or some shit.
Mang!
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 03:25pm
by PeZook
Jungles are cooler, though. I'm sure there's some deathworld jungle Miranda could crash in
somewhere in Veleria

Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 03:29pm
by Czechmate
A mix of jungle and savannah with bits of desert is more appropriate, rather than a ridiculous plotdesert surrounded by jungle.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 04:22pm
by Steve
Czechmate wrote:A mix of jungle and savannah with bits of desert is more appropriate, rather than a ridiculous plotdesert surrounded by jungle.
Actually, it'd be, from outward to inward, Jungle - High Mountains - Desert. The Desert is formed because the Mountains prevent rainfall, much like how the Atacama Desert was formed in South America.
I have no objection to diversifying the terrain of inner Veleria here and there though.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 04:25pm
by Shroom Man 777
Mr Bean wrote:Feel free

Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 05:14pm
by Shinn Langley Soryu
And so it is done. President Hank is now the latest recipient of Langley's highest military honor.

Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 05:22pm
by Shroom Man 777
It's like a wrestling championship belt!

Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 06:01pm
by Shinn Langley Soryu
Shroom Man 777 wrote:It's like a wrestling championship belt!

Appearance-wise, it's more based on a cross between the
Order of Lenin, the
Pour le Mérite, the
Légion d'honneur, and, of course, the
Medal of Honor.
But sure, why not?

Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-04 06:31pm
by DarthShady
PeZook wrote:And BTW, I liked the green city of Travnik more than Balkanized names for Fox Mulder

That is an actual picture of Travnik. It's actually quite a nice little city. Good for vacations.
As for the names...well, the bastard has quite an unusual name, it's hard to Balkanize properly.
Shroomy wrote:SHADY:
X-Files! Shadow style!
Mulderovskic!
Skulinski!
What kind of inhuman experiments are your Black Hand soldiers doing, Shady?
(It was pretty good. It's totally cool that you're using X-Files characters, as they are awesome.)
Man, I can't believe Mulder and Scully are working for NOD, of all things!
I hadn't written anything in quite a while, so I figured I could use some practice. This was the first thing that came to mind, inspired by all the conspiracy newspapers.
As for the Inhuman experiments....you'll see.
I have a plot already planned out, but if you have any suggestions drop me a PM.
P.S. Shroom, PeZook, Siege, your stories are awesome.

Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-05 02:42am
by Shroom Man 777
I am really expecting your dangerous Black Hand people to be creating a supersoldier project by experimenting on:
EDIT:
BAERNE, would you guys want some Shroomanian DARK LIQUID private military contractors in the COSTA?
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-05 03:02am
by Beowulf
As I mentioned to you earlier, Baerne, your proposed OOB for Costa doesn't make any sense. Hence, I've replaced it.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-05 06:15am
by Fingolfin_Noldor
Army transformation continues.. nice slow and easy.. Some additional updates to OOB as I continue to flash it out..
EDIT: OOB updated to indicate which fighter regiments are reserve and thus receive 2/3 training hours versus active units.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-05 06:28am
by Shroom Man 777
Umm... still haven't worked on my "revised" OOB. Sorry guys.
(So goddamn lazy, I is.)
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-05 10:06am
by Ryan Thunder
Ok, if anybody still remembers those artillery synchropters I came up with the other day, I've had another helicopter-based artillery idea involving a rack of absurdly long-ranged rockets. Am I still nuts?
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-05 10:07am
by Master_Baerne
Shroom - We'll see about that. Mr. Austin has something of an aversion to Shroomanian troops, for obvious reasons...
Beowulf- Thanks very much.
Re: SD.Net World Redux Comment Thread VI
Posted: 2009-04-05 10:19am
by Shroom Man 777
Oh, come on. What would you rather have? Mushroom Mercenaries out being happy and gay, or some dubious mercenaries from Frequesue, the Border States, or Velaria out doing atrocities?
