Which factions can defeat star wars universe EASILY?
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Errr... Stark? Look at the beginning of ANH. The captain who Vader addresses about going down to the surface of Tattooine is a stormtrooper (confirmed by Star Wars Visual Dictionary). Second, there isn't evidence that the stormtroopers are clones, indeed there are multiple references to recruiting stormtroopers in EU material (Wraith Squadron, Complete Guide to Characters, Garik "Face" Loran). Besides, what do you think stormtroopers do in the barracks, wear their helmets? Or do stormtroopers have a magic ability not to sleep?
Even then, fighting a war of attrition where reinforcements are unlikely due to the cost of contamination would be demoralizing.
Hmm...
Even then, fighting a war of attrition where reinforcements are unlikely due to the cost of contamination would be demoralizing.
Hmm...
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Stormtroopers are both clones from multiple templates, and conscripts, according to Lucas. There are sources that talk about new clone lines being initiated, as well as the Jango Fett one.
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What about the Ori?
At least the ascended Ori could do it. Also, what if a Prior decided to squeeze coruscant into a micro singularity, just to destroy it, OR to also create a supergate.
Think they'll ever be any books written when the SW galaxy develops inter galactic tech and we have inter galactic war? There was the outbound project, but that never got off the ground.
Think they'll ever be any books written when the SW galaxy develops inter galactic tech and we have inter galactic war? There was the outbound project, but that never got off the ground.
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Re: What about the Ori?
We've never seen the Ascended do anything more powerful than the (painfully stupid) Force Storms of Dark Empire.Shrykull wrote:At least the ascended Ori could do it.
The former almost certainly required a stargate. Let's not forget, that without a stargate on hand, the Priors are limited to travelling in Ori starships, and while they're capable of slapping ha'taks around like there's no tomorrow, the vastly more numerous and powerful ships of the Galactic Empire would be another story entirely.Also, what if a Prior decided to squeeze coruscant into a micro singularity, just to destroy it, OR to also create a supergate.
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What about the Abh Empire? They rule more than one galaxy (I think), and every one of their ships is capable of blowing away a planet's atmosphere so they'd be on par with the Empire in weapons tech.
Only problem I see is that the Abh don't care about ruling planets, they just want control over the spaceways because they don't trust humanity's innate nature and fear future wars. So would they attack the Empire?
Only problem I see is that the Abh don't care about ruling planets, they just want control over the spaceways because they don't trust humanity's innate nature and fear future wars. So would they attack the Empire?
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Yes, but we've also seen supposedly superpowerful and resilient StarDestroyers :dripping with sarcasm: destroyed by a slow moving asteroid. We all know the reference. Which leads me to call it a plot device. We find these kind of low tech "victories" happening to almost all powerful races in various Sci-Fi universes.B5B7 wrote:Would you now?
The Ancients are generally considered pretty retarded - they got their arses handed to them by a bunch of space vampires (the Wraith) that most imperial universes would have little trouble with.
An episode of SGA I watched recently had an Atlantis puddle jumper being shot down by a jury-rigged mortar (!!!) created by some prisoners on an island - that doesn't speak highly for Ancients tech (of course that the prisoners could accurately target it was unbelievable also).
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As far as EASILY, the ones that come to mind are the Time Lords and the Daleks. The Time Lords and the Empire aren't even in the same class.fusion wrote:Just a question, isn't this sticky for races that can easily defeat the Empire?
If so wouldn't races like the Tyranids won't go here because they might beat the empire but it would not do it easily.
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You want to back up your point or are you just a fucknut idiot who think he's got something?Tyralak wrote:Yes, but we've also seen supposedly superpowerful and resilient StarDestroyers :dripping with sarcasm: destroyed by a slow moving asteroid. We all know the reference. Which leads me to call it a plot device. We find these kind of low tech "victories" happening to almost all powerful races in various Sci-Fi universes.B5B7 wrote:Would you now?
The Ancients are generally considered pretty retarded - they got their arses handed to them by a bunch of space vampires (the Wraith) that most imperial universes would have little trouble with.
An episode of SGA I watched recently had an Atlantis puddle jumper being shot down by a jury-rigged mortar (!!!) created by some prisoners on an island - that doesn't speak highly for Ancients tech (of course that the prisoners could accurately target it was unbelievable also).
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This isn't useful without quantification of Beserker capabilities; FTL speed, weapons yield, shielding, fleet sizes etc. I didn't think they were that hot, certainly not enough to present the GE with a serious challenge, but it's been a long time since I've read any Beserker stories.kinnison wrote:They did, after all, give a galactic civilisation a good fight. And nearly won.
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What the hell are you blabbering about you crack smoking donkey fucker? My point was that low tech victories seem to happen to virtually all powerful civilizations in sci-fi series. I backed it up with the ESB reference to an ISD getting creamed in the asteroid field. It seems to me to be simply a plot device to advance a story line. Nothing more. This type of thing happend to the Ancients, various Trek races, the Wraith, to the Empire, an d virtually all other sci-fi superpowers. It's not a hard point to grasp.Ghost Rider wrote:You want to back up your point or are you just a fucknut idiot who think he's got something?Tyralak wrote:Yes, but we've also seen supposedly superpowerful and resilient StarDestroyers :dripping with sarcasm: destroyed by a slow moving asteroid. We all know the reference. Which leads me to call it a plot device. We find these kind of low tech "victories" happening to almost all powerful races in various Sci-Fi universes.B5B7 wrote:Would you now?
The Ancients are generally considered pretty retarded - they got their arses handed to them by a bunch of space vampires (the Wraith) that most imperial universes would have little trouble with.
An episode of SGA I watched recently had an Atlantis puddle jumper being shot down by a jury-rigged mortar (!!!) created by some prisoners on an island - that doesn't speak highly for Ancients tech (of course that the prisoners could accurately target it was unbelievable also).
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And? You're very close to the 'they'll win because they're the good guys' argument here.
Sorry, no. Puddle Jumpers can be mission killed by crude improvised mortars, and star destroyers can be mission killed / severely damaged by asteroids travelling at speeds that are often subjectively described as 'not very fast.'
Of course, this doesn't help any argument that the Ancients can somehow defeat the Empire unless you can show how the Ancients' warships are superior. I can think of a few arguments to use there, but I'll leave them for you to figure out.
Sorry, no. Puddle Jumpers can be mission killed by crude improvised mortars, and star destroyers can be mission killed / severely damaged by asteroids travelling at speeds that are often subjectively described as 'not very fast.'
Of course, this doesn't help any argument that the Ancients can somehow defeat the Empire unless you can show how the Ancients' warships are superior. I can think of a few arguments to use there, but I'll leave them for you to figure out.
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Uh...so you can provide qualifications to the statement?The Evil Shadow wrote:This is from a Sci-Fi game.
Cybrids would win after getting a tie fighter and one year of work.
think super fast and smart machines that want to kill everybody else any way possible.
P.S. they have very effective bioweapons.
Any race with god like powers.
And yes, godlike...thank you for your stunning originality, because godlike is a sweeping term for what again?
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In the game Star Siege the third war starts in 2829 to 2832. In that time the cybrids wipe out the human TDF forces on mercury (thats around 10 million ), the Mercury fleet,and Mercury's auto defenses with very little lose to their own fleet and forces and then proceed to wipe out almost all of earth's defenses, the moon's defenses, everyone on Venus, most of Mars, and some of Titans forces.
The Cybrids have trillions of 110ft tall heavy armored mechs with energy shields and weapons made to blow up large things.
The biggest weakness they have is their leader, you kill it and they lose. For a while.
Oh yeah they have those F****** Trojan horse units. (human bodies with cybrid minds, and bombs for just in case.)
The Cybrids have trillions of 110ft tall heavy armored mechs with energy shields and weapons made to blow up large things.
The biggest weakness they have is their leader, you kill it and they lose. For a while.
Oh yeah they have those F****** Trojan horse units. (human bodies with cybrid minds, and bombs for just in case.)
Lie,cheat,and yell like hell to win.
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Which means what in SI units again...because all I'm reading is "They are shiny and big which means they have to be powerful!"The Evil Shadow wrote:In the game Star Siege the third war starts in 2829 to 2832. In that time the cybrids wipe out the human TDF forces on mercury (thats around 10 million ), the Mercury fleet,and Mercury's auto defenses with very little lose to their own fleet and forces and then proceed to wipe out almost all of earth's defenses, the moon's defenses, everyone on Venus, most of Mars, and some of Titans forces.
The Cybrids have trillions of 110ft tall heavy armored mechs with energy shields and weapons made to blow up large things.
The biggest weakness they have is their leader, you kill it and they lose. For a while.
Oh yeah they have those F****** Trojan horse units. (human bodies with cybrid minds, and bombs for just in case.)
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Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all
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Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all
Saying and doing are chocolate and concrete
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Already mentioned several pages ago, but yes.
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During the last third of Absolution Gap. The fleeing ships from Yellowstone were either destroyed or used as wolf versions of Q-ships. The shuttle that nearly got picked up by Scorpio's crew was secretly infested with wolf machinery. The deception nearly worked, but the machinery wasn't a decent enough proportion of the shuttle to pose a threat before getting magicked off by the hypometrics. Hell, I wouldn't be surprised if some people were infected with machines in their brains manipulating them to carry out sabotage. We know Galiana got compromised that way, even if the wolves wanted to use her as a clear psycho-warfare tool for sending a message.Ace Pace wrote:
When have we ever seen the Inhibitors use this degree of deception? We know they're patient, take their time and have giant arsenals of insane weaponary, but we've never seen them go the deception route.
There's plenty of potential routes they can take, and really, all you need is one ship like an ISD or civvie freighter that is full of wolf machinery and squawking current IFF codes to dock with a station. That's precisely how the Inhibitors were able to get so many before they started running for their lives.
I know this was a delayed reply. Sue me.
OK, another one. The Blight, from Fire upon the Deep (Vernor Vinge).
Nothing quite like millions of posthuman-level AI warships that can subvert your ships' computers - and even the minds of the crew, come to think of it - and replicate as well. Of course, the weapon that killed it would be even more of an Empire-stomper.
Nothing quite like millions of posthuman-level AI warships that can subvert your ships' computers - and even the minds of the crew, come to think of it - and replicate as well. Of course, the weapon that killed it would be even more of an Empire-stomper.
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Well, maybe. With the exception of computing capability the tech in the FUTD universe has a hard time standing up to Trek, never mind Wars. We don't know that the zone-surge weapon would actually affect Wars hyperdrives, which work in a rather different manner to FUTD ones. Furthermore the actual blight is unable to come within the outer edges of the galactic rim, a gravity-based restriction that would presumably also hold in the Wars universe. It has to rely on puppets in the rest of the galaxy, and infectious takeovers of a society as alert and prepared as the GE are seriously chancy. All it takes is the location of the Blight's extragalactic base to be given away, an extermination fleet of Star Destroyers, and the primary threat is gone and all that is left is mopping up.kinnison wrote:Nothing quite like millions of posthuman-level AI warships that can subvert your ships' computers - and even the minds of the crew, come to think of it - and replicate as well. Of course, the weapon that killed it would be even more of an Empire-stomper.
Sure. Of course the destroyer fleet would have to go into the upper Beyond or even Transcend, so how long is it going to continue to belong to the Empire?Starglider wrote:Well, maybe. With the exception of computing capability the tech in the FUTD universe has a hard time standing up to Trek, never mind Wars. We don't know that the zone-surge weapon would actually affect Wars hyperdrives, which work in a rather different manner to FUTD ones. Furthermore the actual blight is unable to come within the outer edges of the galactic rim, a gravity-based restriction that would presumably also hold in the Wars universe. It has to rely on puppets in the rest of the galaxy, and infectious takeovers of a society as alert and prepared as the GE are seriously chancy. All it takes is the location of the Blight's extragalactic base to be given away, an extermination fleet of Star Destroyers, and the primary threat is gone and all that is left is mopping up.kinnison wrote:Nothing quite like millions of posthuman-level AI warships that can subvert your ships' computers - and even the minds of the crew, come to think of it - and replicate as well. Of course, the weapon that killed it would be even more of an Empire-stomper.
Point taken though - it might end up as a standoff.
As for weapons capability - as with quite a lot of classic SF (Cities in Flight, Foundation series, Dune series to name but three) specifics of the weapons in use are sparse in the extreme. There simply isn't enough info.
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Much as I like to tell people that 'transhuman AI will go through human software security like a hot knife through butter', I doubt this really applies to the GE. If it was the Federation, sure, their ships would be subverted in no time. But the GE has plenty (probably billions) of dedicated slicer droids, it has at least a few transhuman supercomputers, and we never see remote breeches of this kind (R2D2 has achieved various things he probably shouldn't have, but that was always by compromising a terminal which the Imperials believed had virtually impregnable physical security). I imagine it's a combination of a) having moderately powerful dedicated AIs and/or extremely well developed unintelligent tools validate all their software and b) all the core military software being centuries old and extremely well tested.kinnison wrote:Sure. Of course the destroyer fleet would have to go into the upper Beyond or even Transcend, so how long is it going to continue to belong to the Empire?
Standoff? It might end up as a standoff versus Trek unless they can work out how to turn off all their remote infection vectors, but versus the GE? No power in the FUTD galaxy controlled more than a few thousand worlds, not even the blight at its peak. Their FTL is much slower everwhere except way out past the rim and does not work at all in the core regions of their galaxy.Point taken though - it might end up as a standoff.
As I recall the ships are fusion powered, which strongly bounds energy weapon output. We saw a fleet of warships, they were individually relatively small, implied to operate in fleets of thousands at best and I do not recall any mention of shields. This thread is for 'races that can beat the GE easily'. It's debatable whether the blight can beat the Federation, never mind the GE, so it has no place here.As for weapons capability - as with quite a lot of classic SF (Cities in Flight, Foundation series, Dune series to name but three) specifics of the weapons in use are sparse in the extreme. There simply isn't enough info.
Balrog already mentioned the Beast Planet from War Planets: Shadow Raiders. I'd like to elaborate a bit on its capabilities.
Disadvantages:
-Numbers: There is a single Beast Planet.
-Speed: Apparently, they take some time to open the wormholes to other star systems, and the range is never stated.
-Fleet: Only the fighters are ever seen in battle, and although fast and nimble, often rely on swarm tactics.
-Leadership: The Commanders, although cunning compared to the series' factions, are prone to infighting and resource wasting.
-Units: Ground troops are exclusively composed of drones, with no armored support.
Advatanges:
-Numbers: Apparently, there is no set limit to the number of troops they can produce on short notice (Probably limited by the amount of Null Energy "fuel" available).
-Troops: Although easy targets in the series, the troops show many redeeming qualities.
-Leaders: The Commanders have special qualities that make them even more dangerous as special units. Yet, their limited number lessens the impact they can have on the field.
-Technology: The Beast army is capable of secretly converting whole planets into battle stations, and is also shown to be able to replicate almost anything, or anyone, using Null Energy, although for a limited time.
And now the significant Advantages:
-Planet Killer: The Beast planet's weaponry is a bit excessive. Its secondary weapons are continent-sized Null Energy cannons, able to obliterate moon-sized satellites, from as far away as the other end of a solar system. Said blasts are capable of planetary destruction, as stated by a character "If any part of that energy bolt touches my planet, both will be destroyed", or also stated by a computer designed to counter the Beast Planet (apparently) "Contact with Null Energy will result in total planetary destruction". Said bolt grew more powerful as energy was pumped to it in attempts to destroy it, but, worthy of note is that it was deflected by the shields of a battle-moon (by concentrating all shields on the point of impact, and yet, the impact disabled the moon, and knocked it around), so ship and planetary shields could be effective aganist it.
The Beast's primary weapon, is the World Claw. The planet opens up, and a massive claw emerges, latches on to a target planet, and pulls it inside, to be "digested" and turned into Null Energy. As stated in the pilot, as soon as the claw latches onto a planet, all life is ended. The claw is actually an independent ship, able to pursue its target.
Also note that the Beast Planet is so massive, its gravity (slowly) tears appart the planets it comes in close proximity with.
-Indestructability: So far, the Beast planet has been shown to be impervious to damage. Firstly, weapons can't even slow it down, but that is hardly impressive, the most impressive feats are:
-Surviving a planetary explosion: A planet, pulled inside the Beast, was detonated. The Beast was unaffected.
-Surviving planetary collision: A planet (Fire) attempted to ram it. The planet first collided with the Claw, one of whose fingers dug itself into the planet as if it was warm butter, making it veer off course and hit the rim of the Beast Planet's "mouth", the Beast then tilting upwards and swallowing it. Both the Beast and the Claw where unaffected.
-Surviving contact with a Star: When arriving into the fray, the Beast literally emerges from within the Sun, completely unscathed. It is not clear if this is done for strategic purposes, or if the Beast needs the Sun as target for its FTL drive.
Conclusion:
I find the Beast planet interesting because, even when it can't strategically compete with the GE, its apparent invulnerability would mean it could gradually consume the Empire. We are talking, of course, of years, maybe centuries, before the effects are significant, but interesting, nonetheless.
Of course, assuming the the Beast Planet is invulnerable is a no-limits fallacy. The evidence just points out that it is extremely resilient (...but, enough to resist a Death Star blast?).
Of course, if destroying it is not an option, the GE could resort to "starving" it, by destroying planets it might try to consume, although that would require constant use of the Death Star.
Also, the series is probably a bit obscure, but if I explained it all, this post would be three times as long (I know, I've written it ), so apologies if none of this rings a bell.
Disadvantages:
-Numbers: There is a single Beast Planet.
-Speed: Apparently, they take some time to open the wormholes to other star systems, and the range is never stated.
-Fleet: Only the fighters are ever seen in battle, and although fast and nimble, often rely on swarm tactics.
-Leadership: The Commanders, although cunning compared to the series' factions, are prone to infighting and resource wasting.
-Units: Ground troops are exclusively composed of drones, with no armored support.
Advatanges:
-Numbers: Apparently, there is no set limit to the number of troops they can produce on short notice (Probably limited by the amount of Null Energy "fuel" available).
-Troops: Although easy targets in the series, the troops show many redeeming qualities.
-Leaders: The Commanders have special qualities that make them even more dangerous as special units. Yet, their limited number lessens the impact they can have on the field.
-Technology: The Beast army is capable of secretly converting whole planets into battle stations, and is also shown to be able to replicate almost anything, or anyone, using Null Energy, although for a limited time.
And now the significant Advantages:
-Planet Killer: The Beast planet's weaponry is a bit excessive. Its secondary weapons are continent-sized Null Energy cannons, able to obliterate moon-sized satellites, from as far away as the other end of a solar system. Said blasts are capable of planetary destruction, as stated by a character "If any part of that energy bolt touches my planet, both will be destroyed", or also stated by a computer designed to counter the Beast Planet (apparently) "Contact with Null Energy will result in total planetary destruction". Said bolt grew more powerful as energy was pumped to it in attempts to destroy it, but, worthy of note is that it was deflected by the shields of a battle-moon (by concentrating all shields on the point of impact, and yet, the impact disabled the moon, and knocked it around), so ship and planetary shields could be effective aganist it.
The Beast's primary weapon, is the World Claw. The planet opens up, and a massive claw emerges, latches on to a target planet, and pulls it inside, to be "digested" and turned into Null Energy. As stated in the pilot, as soon as the claw latches onto a planet, all life is ended. The claw is actually an independent ship, able to pursue its target.
Also note that the Beast Planet is so massive, its gravity (slowly) tears appart the planets it comes in close proximity with.
-Indestructability: So far, the Beast planet has been shown to be impervious to damage. Firstly, weapons can't even slow it down, but that is hardly impressive, the most impressive feats are:
-Surviving a planetary explosion: A planet, pulled inside the Beast, was detonated. The Beast was unaffected.
-Surviving planetary collision: A planet (Fire) attempted to ram it. The planet first collided with the Claw, one of whose fingers dug itself into the planet as if it was warm butter, making it veer off course and hit the rim of the Beast Planet's "mouth", the Beast then tilting upwards and swallowing it. Both the Beast and the Claw where unaffected.
-Surviving contact with a Star: When arriving into the fray, the Beast literally emerges from within the Sun, completely unscathed. It is not clear if this is done for strategic purposes, or if the Beast needs the Sun as target for its FTL drive.
Conclusion:
I find the Beast planet interesting because, even when it can't strategically compete with the GE, its apparent invulnerability would mean it could gradually consume the Empire. We are talking, of course, of years, maybe centuries, before the effects are significant, but interesting, nonetheless.
Of course, assuming the the Beast Planet is invulnerable is a no-limits fallacy. The evidence just points out that it is extremely resilient (...but, enough to resist a Death Star blast?).
Of course, if destroying it is not an option, the GE could resort to "starving" it, by destroying planets it might try to consume, although that would require constant use of the Death Star.
Also, the series is probably a bit obscure, but if I explained it all, this post would be three times as long (I know, I've written it ), so apologies if none of this rings a bell.
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