Vympel wrote:So what? That was 80 years ago (by Fallout 2).
And the BoS has kept their suits in the same pre-war condition for all that time. Which is logical, as pre-war tech is practically a religion to them.
LOL. You can't be serious. You honestly expect anyone to entertain, for even a second, then notion that Morrowind's vanilla armor is an "assault on the eyes" compared to Van Buren?
Hell yes. Blocky, low-resolution textures, undetailed meshes, no variation in body size. I don't play Morrowind without the miriad of armour-replacers available.
And as for this incomplete excuse- right, it was going to pull far and ahead of Morrowind when it was "95%" complete? You're delusional. Go look at an Ordinator or High Ordinator and wake the hell up.
You moron. The GAME was 95% complete. As in, concept art, storyline, characters, direction. The engine itself was barely off it's feet when it was cancelled.
Funnily enough, it's the helmet that makes the armor what it is, since it's the emphasis of both the Fallout and Fallout 2 box covers and the body can never clearly be seen for shit save briefly in a cutscene from far away and also as a sprite in the game
We can see the shoulders clearly, and the rest of the armour IS seen whether you like it or not. And sprites DO count to a certain extent. Even for Bethesda. Why the fuck do you think they constructed so much varied-species law for the Khajiit in TES?
Because their sprites were human in the first two games.
The notion that designs can be ignored just because they're sprites is fanboyish at best.
It doesn't need to be the Holy Grail. It just needs to be good, and it is.
My point is, Bethesda haven't proved anything.
Bullshit. Do tell, where has he ever stated such an attitude?
Funnily enough the tes forum posts with those quotes have vanished, still..
http://www.gameinformer.com/News/Story/ ... htm?Page=2
GI: Is the autoscaling the same as with Oblivion?
Howard: More or less. You take the other things that I said into account, and it kind of changes it. The autoscaling is something that definitely gets blown out of proportion—“So the rats scale up with you.” No, they don’t. There are certain things that scale, and certain things that don’t. There are things we could do better about it, but it isn’t this all-scaling thing that I think maybe gets talked about. It’s very similar to what we did in Arena and Daggerfall, and to a lesser extent in Morrowind. When I start a game, I go back and I literally play the whole series straight through to see how it feels--the whole thing, not just the last game. How does the whole thing feel? When I started Oblivion, I played them all, and Morrowind stuck out as not doing this. I felt the game balance was better in Arena and Daggerfall, as far as loot and creatures. So we went more in that route. I think we’ll do better in the future as far as that goes, but that’s two cents on that topic.
Todd lies about level scaling, and lies about the previous TES games having similar level scaling systems.
http://planetelderscrolls.gamespy.com/V ... tail&id=51
Will the series continue to move toward consoles, or can PC users look forward to more complex gaming? Oblivion seems to have disappointed many die-hard Elder Scrolls veterans, with talk of Oblivion being 'dumbed down' for the console. Can players be assured that the Elder Scrolls series will remain on the PC platform as well as the consoles?
First, Oblivion would have been the same even if the console versions never existed. We change things for the simple reason of making a game we think is more fun than the last. We also try to support as many platforms as we can, so if a system can handle the game we want to make, we'll do our best to make the game for it. So as long as people are buying our stuff on the PC, we'll continue to support that platform in a big way.
Todd lies shamelessly. Does anyone truly believe Oblivion was unaffected by the 360?
Why? You're a dyed-in-the-wool rabid Fallout psycho the more this thread seems to go on.
Because of Oblivion.
And then I read this and realized that you really are fucking psychotic on this issue.
Because Bethesda don't have my trust? Yeah, I'm a psycho alright.
It's almost as if they've already made Fallout 3 as "Oblivion with guns" to you lunatics.
Heaven forbid we should judge people by their past, repeated actions.
Hotfoot wrote:Seriously, it's clear you have lost any and all objectivity on this matter. Your claim is that only Black Isle has the RIGHT to make any changes at all.
Drastic changes to pre-existing designs? Well, yes. They fucking created it. Bethesda didn't.
That is patently ridiculous. You're a fucking moron and all you can do is sing Black Isle's praises for doing the same exact shit Bethesda is doing.
Horseshit. I don't agree with everything that was in Van Buren (Firearms skill? What the hell is that?).
And Black Isle were not doing the exact same thing as Bethesda, they altered their existing design to compensate for their relatively feeble 3D engine, and stayed true to the original design.
Bethesda with a vastly more powerful engine decided to change it because they felt like it. Explain how that's the same.
You can make all the excuses you want, but it's pretty fucking clear that your rampant fanboyism for Black Isle has clouded your judgement in this matter.
I criticise Bethesda for what they do wrong, and I'm an "anti-Bethesda fanboy".
I criticise Black Isle for what they did right, and I'm a "Black Isle fanboy".
Does it always have to be extremes with you? Can't you accept that a person can be happy and unhappy, even love or hate a developer's work without being a rabid fanboy?
So continue your ranting and raving, I'm sure that if you bitch enough, Bethesda will see the error in their ways and bow to you and all the other mutant Fallout fans who really just want another isometric sprite game with 640x480 resolution.
Okay what the fuck is wrong with isometric and sprite based games, jackass? You do know first-person games existed before isometrics, right? That 3D games existed before sprites, right?
I've had it up to here with morons who think the only modern way to make games is first-person 3D bump-mapped hdr bloom models!
Christ, go get laid, or at least jerk yourself off to pictures of Van Buren, knowing that some day, maybe, the original design team behind Fallout might get the band back together and finish their version of Fallout 3, just like Volition might get back together the Freespace team, or Particle Systems may come back from the dead for Independence War, or maybe Derek Smart will make a game that doesn't suck.
You really need to get over that one single pic I posted of Van Buren merely to show that it's PA wasn't shiny.