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Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-16 11:57pm
by Ford Prefect
Nonsense. Bound off a desk, do a three quarter turn and half flip, then split it from groin to head with the ornate letter opener.
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-16 11:59pm
by Lusankya
Ford Prefect wrote:Nonsense. Bound off a desk, do a three quarter turn and half flip, then split it from groin to head with the ornate letter opener.
This is so much better than my idea.
We need to make kung fu sounds at the same time.
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-17 12:36am
by avatarxprime
Can't be just kill it and move on. We won't get to loot its corpse until we bring it from undead to just plain dead. And if you must, cut off it's head with the ornate letter opener and have it bite off its own balls.
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-17 01:00am
by Civil War Man
avatarxprime wrote:Can't be just kill it and move on. We won't get to loot its corpse until we bring it from undead to just plain dead. And if you must, cut off it's head with the ornate letter opener and have it bite off its own balls.
The zombie will not die unless we kill it in the most elaborate and unnecessary way possible. And while your decapitation and auto-testicular-mastication is certainly creative, it may not be feasible since we already repeatedly stabbed it in the dick.
I suggest the old-fashioned classic "cut off its arm and beat it to death with it" tactic
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-17 01:40am
by The Yosemite Bear
hey it worked for Beowulf, besides we could always write our intials on it's back....
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-17 07:56pm
by Phantasee
Kill it like Ford says - with STYLE.
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-18 02:55am
by Stark
Zombie = 12
Us + Ornate Letter Opener = 18
Game over for zombie.
We're now (overall) at 2 fear and down six stamina. Now, to loot THE BOX!

Awesome! Killing a Zombie in mortal kombat got us... a way out of the room with the zombie!

Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-18 03:10am
by Lusankya
I didn't even know we were locked in...
Oh well. At least we stopped that paedophile from molesting the curtains.
These rooms have been kinda boring though. Let's go down to the landing.
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-18 03:11am
by The Yosemite Bear
nice that's almost as bad as the troll having a sword of fire....
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-21 11:58pm
by Stark
I'm pretty sure not finding out you were locked in saved 2 FEAR points, but reduced the amount of sense the game makes in context. It was a close one. A close SHAVE!
So further along... spooky window!
Hmm... satanists?

Or Nazis?
Along the landing, we find a GIANT STAIRCASE going down. We still don't really know what floor we're on atm due to head trauma.

Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-22 12:01am
by Ford Prefect
I'm putting my vote in for downstairs, yo.
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-22 12:11am
by Civil War Man
Take the unmarked door. The named rooms turned out to be duds, so an unnamed one logically will lead to excitement and adventure.
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-22 03:00am
by avatarxprime
I vote for the door. We need to continue looting until we find that bloody dagger. It's not a proper boss battle unless you have your character's ultimate weapon.
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-22 05:08am
by Vendetta
I vote for the door. If we're ransacking some old dude's mansion, we should do the job right.
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-22 08:22pm
by Phantasee
Go for the door and see if you can find his drug stash. The AK will probably be there too.
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-24 12:25pm
by Lusankya
The unmarked door. I often keep biscuits hidden behind unmarked doors, so maybe that's where these people keep their biscuits.
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-24 03:30pm
by Straha
Door it. What's the worst that can happen? Another Brit Zombie?
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-24 04:50pm
by Stark
Oh man I know what you guys want now...
Okay let's take stock here.
We've successfully looted for some time, and only murdered one person. We're now DOUBLE armed with pointy things. There is a mysterious bottle here. All our stats are max or nearly max (although we don't have any food yet).
And there's a whole nother door in this storeroom!
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-24 05:44pm
by Ford Prefect
We are goddamn unstoppable. Drink the liquid.
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-24 07:09pm
by Lusankya
Man, I was so hoping for biscuits, and all we get is this stupid garlic.
Oh well. Drink the vodka. What could go wrong?
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-24 07:18pm
by Vendetta
362 does not sound like a promising number. I say go for the door.
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-24 07:18pm
by Stark
Man I remember that sense as a kid. Nothing good ever happened on 314! Don't go there!

Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-24 07:24pm
by Lusankya
Nah. The white liquid has to be ok. This is a cupboard full of edibles and stuff. It can't be detergent or anything, because you keep that stuff under the sink, and definitely not in the pantry. If you did, that would be bad safety standards, and what if some kid came along and drank it all and died? You wouldn't be able to use them in your satanic ritual because they would have died from some stupid mundane problem!
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-24 07:26pm
by Stark
Oh man, due to the course of entry you guys took you don't know some FACTS (due to head trauma and no dinner). It will be roffle!
Anyway, due to the structure of HoH (ie, rooms with 2/3 choices set up in a mendacious series of 'door y/n' or 'door l/r') I think it's probably the worst book I coudl have chosen for a satirical LP. I think next time I'll jump right to the more surreal and 'grown up' later books.
Re: Let's Play: HOUSE OF HELL
Posted: 2009-06-24 07:28pm
by Lusankya
Do Island of the Undead!
But just resolve the combat without too much input from us, because otherwise we'd be here forever.