Mechwarrior 5! (Maybe)

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PainRack
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Re: Mechwarrior 5! (Maybe)

Post by PainRack »

Stark wrote:The very notion of applying realistic or intelligent armour rationale to a Mechwarrior game is fucking hilarious. Hitpoint-based games with ablative armour mechanics and 'to-hit' rolls rationalised as deflection = roffle.

It's also funny that while MW could be a neat game, everyone is just wanking over a) the tabletop or b) the horrible older games. Let's hope MW is better than either?
The hitpoint ablative armour based in itself is playable on tabletop..... Primarily because dice rolls regarding to hit and location rolls make it playable.

Translating that to a mechsim is BORING. If I want to do that, I go play MechCommander.

MW3 has the funny ass quotes and attitudes, MW4 has the storyline although its still Btech absurd, MW2 has the environments and maps. So, all the stuff that's required to have a good game is there, just needs to be merged together.
The gameplay is outdated though, so, fix it up. What's the problem with that? Its not as if games DON"T feature such mechanisms. Look at Relic and how they modelled armour facing for tanks in CoH.
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Re: Mechwarrior 5! (Maybe)

Post by Uraniun235 »

PainRack wrote:So? In real life, you can shoot at an enem
So? I thought this is a video game and not real life. I hear real life can be pretty aggravating at times, but I wouldn't want to model that in a game.

Seriously though if I wanted to play a game where actually damaging the enemy - as opposed to ineffectually doing nothing - was largely determined by a roll of the dice, I'd go play more tabletop games.
PainRack wrote:Alternately, make it so that autocannons are really useful against aircraft, maybe in the sense that you can squeeze off multiple rounds and hope to hit them, whereas other weapons would miss them as they zoom by.
Ergh, seriously? You're making anti-air combat sound like a chore that I'll dread every single fucking time. Where's the fun in that?
PainRack wrote:Steve, the game allows you to hit targets at extreme ranges. Your targeting doesn't register the target as within range, but if you time the shot correctly, you can hit targets that far away.
No, MW2 will light up the reticule for ER Large at ~950 meters.

Stark wrote:It's also funny that while MW could be a neat game, everyone is just wanking over a) the tabletop or b) the horrible older games. Let's hope MW is better than either?
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Re: Mechwarrior 5! (Maybe)

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Uraniun235 wrote: So? I thought this is a video game and not real life. I hear real life can be pretty aggravating at times, but I wouldn't want to model that in a game.

Seriously though if I wanted to play a game where actually damaging the enemy - as opposed to ineffectually doing nothing - was largely determined by a roll of the dice, I'd go play more tabletop games.
And? I pointed out that this model of "odds" is also found in the Close Combat series and how it was fun there.

Furthermore, I'm merely introducing a penalty. If you DON"T want to play the odds of missing the target, you simply aim your reticle over the target a bit longer and wait for your weapons to lock on. Namely, introduce variety and penalties in a game simulator. You can't really introduce variety and complexity elsewhere in the nuts and bolts of piloting a mech. You COULD play more with targeting interfaces and sensors, but eventually, what would happen is everyone would simply choose an "optimal" sensors and ignores everything else, or waste time and effort constantly toggling sensors. How on god earth is that MORE fun?

Its simple. Don't want to suffer the penalty of missing? Lock on. If you find locking on too tedious, especially in close combat, spray and pray using your leet targeting.
PainRack wrote: Ergh, seriously? You're making anti-air combat sound like a chore that I'll dread every single fucking time. Where's the fun in that?
Meh. Anti-air combat is an area that has never been done well in MW before. I rather remove it entirely or play anti air combat as a scripted encounter.
PainRack wrote: No, MW2 will light up the reticule for ER Large at ~950 meters.
It does? Never did do that for me in Mercs or the traditional game.
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Re: Mechwarrior 5! (Maybe)

Post by Tanasinn »

I'm largely hoping that Mechwarrior 5 gives a bit of credit to the other combat vehicles in the Battletech setting. Yeah, mechs are king by writer's fiat, but nasties like the Demolisher can still humble a mech for a smaller bill.

Mechwarrior 4 did this to a degree, but I thought Mechcommander did it better. A tank could genuinely ruin your day, particularly if it was something nasty like an Shrek PPC Carrier or a Von Luckner.
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Re: Mechwarrior 5! (Maybe)

Post by Serafina »

Tanasinn wrote:I'm largely hoping that Mechwarrior 5 gives a bit of credit to the other combat vehicles in the Battletech setting. Yeah, mechs are king by writer's fiat, but nasties like the Demolisher can still humble a mech for a smaller bill.

Mechwarrior 4 did this to a degree, but I thought Mechcommander did it better. A tank could genuinely ruin your day, particularly if it was something nasty like an Shrek PPC Carrier or a Von Luckner.
Thats why i am waiting for Mech Warrior: Living Legends - a Crysis total conversion mod.
While it will be multiplayer-only, it will include tanks, aircraft and battlearmor. And those are desinged to stand toe-to toe to mechs of equal costs (you have to purchase your vehicles with in-game points).
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Re: Mechwarrior 5! (Maybe)

Post by Nephtys »

Serafina wrote:
Tanasinn wrote:I'm largely hoping that Mechwarrior 5 gives a bit of credit to the other combat vehicles in the Battletech setting. Yeah, mechs are king by writer's fiat, but nasties like the Demolisher can still humble a mech for a smaller bill.

Mechwarrior 4 did this to a degree, but I thought Mechcommander did it better. A tank could genuinely ruin your day, particularly if it was something nasty like an Shrek PPC Carrier or a Von Luckner.
Thats why i am waiting for Mech Warrior: Living Legends - a Crysis total conversion mod.
While it will be multiplayer-only, it will include tanks, aircraft and battlearmor. And those are desinged to stand toe-to toe to mechs of equal costs (you have to purchase your vehicles with in-game points).
Nothing like realizing your shiny new Centurion or Enforcer costs the same in C-Bills value as that Alacron VII parked on a hill with the triple gauss rifles aiming down upon you...
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Re: Mechwarrior 5! (Maybe)

Post by White Haven »

That brings me back to a BV-metered game I was in up in northern Virginia several years ago. The other side kept referring to me as the 'land navy' for some reason...
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