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Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 06:10am
by Czechmate
I still think all this tiny-world stuff is silly. Your space plans can be handwaved as Still Successful whilst allowing the planet to be a more appropriate size.
Nevermind.
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 06:14am
by Fingolfin_Noldor
Czechmate wrote:I still think all this tiny-world stuff is silly. Your space plans can be handwaved as Still Successful whilst allowing the planet to be a more appropriate size.
Well, we'd have to scale our rockets up appropriately. Like adding 20-50% more thrust.
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 06:16am
by Steve
PeZook wrote:No! No changing of the size! It will blow apart all our space mission planning!
Literally. Launch vehicles and spacecraft would become useless overnight.
When I did the map, the proper scale was 7 kilometers per pixel. Generally, the world has a radius of 3850 kilometers,and the map's scale should reflect that.
So the scale's not wrong? I thought it was wrong. I believe the figures are in the last thread.
Ah, here
Me, earlier wrote:
....wait, BLAH, that scaling might be off, I believe it goes back to an old map, because if I use the pixel counts of the map I get an equatorial distance of 24815km, a north-south (pole?) distance of 11382km, meaning a total approximate area of 282,444,330km. Earth has 510,000,000km+ area. I thought we were only about 80% smaller than Earth?
And frankly if we changed the scale we'd just retcon all space stuff as altered to match so it can still work.

*gets RETCON stamp pilfered from that one webcomic's Mary Jane Parker, she's already Retconned Joe Quesada out of existence so she doesn't need it anymore anyway*
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 06:30am
by Bluewolf
I take my comments back on the whole make the world bigger thing. I had no idea stuff was so linked and I'd think a retcon would be a bit messy.
Also, nice work Siege.

Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 06:53am
by K. A. Pital
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 07:05am
by PeZook
Me, earlier wrote:
....wait, BLAH, that scaling might be off, I believe it goes back to an old map, because if I use the pixel counts of the map I get an equatorial distance of 24815km, a north-south (pole?) distance of 11382km, meaning a total approximate area of 282,444,330km. Earth has 510,000,000km+ area. I thought we were only about 80% smaller than Earth?
I don't understand. What's the problem here?
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 07:16am
by Steve
PeZook wrote:Me, earlier wrote:
....wait, BLAH, that scaling might be off, I believe it goes back to an old map, because if I use the pixel counts of the map I get an equatorial distance of 24815km, a north-south (pole?) distance of 11382km, meaning a total approximate area of 282,444,330km. Earth has 510,000,000km+ area. I thought we were only about 80% smaller than Earth?
I don't understand. What's the problem here?
I didn't know if there was one or not. It seemed our world was too small compared to what I thought the size difference was. If I was wrong and the scale is fine then we're all set. I was just making sure.
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 07:19am
by PeZook
Steve wrote:
I didn't know if there was one or not. It seemed our world was too small compared to what I thought the size difference was. If I was wrong and the scale is fine then we're all set. I was just making sure.
Marina never declared the land area ; Remember that we have
vastly less countries than Earth, and most of them are relatively small.
The only parameters declared at the start was surface gravity and circumference. My map scale didn't match those
exactly (it's slightly too big, I think), but it was close enough. All other parameters, such as the radius, flowed from these parameters.
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 07:33am
by Steve
I know we have vastly less countries.... which, really, is part of the problem with the game and why I think an SDN World Mark 3 should take place on a world with Earth as its base even if we don't change time periods and such.
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 07:44am
by Lonestar
Jesus Christ.
All my graphic arts attempts look like the work of retards with Parkinson's Disease.

Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 07:45am
by Czechmate
I most definitely call actual dibs on hypothetical Germany.

Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 07:50am
by PeZook
Steve wrote:I know we have vastly less countries.... which, really, is part of the problem with the game and why I think an SDN World Mark 3 should take place on a world with Earth as its base even if we don't change time periods and such.
Feh. You just didn't like my comparison picture
I
like the fact this world is strange and yet familiar. So it's small...big deal. It allows us to have AWESOME moon exploration missions with our overpowered rockets able to move entire mobile nuclear plants in one go.

Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 08:11am
by Steve
PeZook wrote:Steve wrote:I know we have vastly less countries.... which, really, is part of the problem with the game and why I think an SDN World Mark 3 should take place on a world with Earth as its base even if we don't change time periods and such.
Feh. You just didn't like my comparison picture
I
like the fact this world is strange and yet familiar. So it's small...big deal. It allows us to have AWESOME moon exploration missions with our overpowered rockets able to move entire mobile nuclear plants in one go.

I'd rather have more NPCs to interact with.

Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 08:18am
by CmdrWilkens
Steve wrote:And frankly if we changed the scale we'd just retcon all space stuff as altered to match so it can still work.

*gets RETCON stamp pilfered from that one webcomic's Mary Jane Parker, she's already Retconned Joe Quesada out of existence so she doesn't need it anymore anyway*
The problem with that is its an awful lot of retconning. Moreover its a shitload of forward reloading. Myself and PeZook (along with several others in the space race) have spent an enourmous amount of time calculating thrust/weight ratios, DeltaV requirements, mission profiles, etc. Essentially every future mission (and the Mars planning is already a huge headache I try to tackle at least once a week) would require us to rework everything we already have. It might require us to build an entirely new set of rockets which would be a 3-5 year delay in game (or nearly a full year IRL). I concur with no changing the scale.
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 08:36am
by PeZook
Hell, I built Selene missions in Orbiter and actually flew two missions from start to splashdown, just to see if my concepts were correct

Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 08:40am
by Crossroads Inc.
Stas Bush wrote:Crossroads Inc. wrote:You seem to be an expert on the new layout, what sort of GDP/Points/Resources will I have to throw around?
Starting GDP of $2,5 trillion, up to 60 million of population. That gives a peak peacetime military budget of around 250 billion (10% of GDP), but you're more likely to have something like 50-60 billion (2-3%) if you're relatively demilitarized. As for resources, you can write that up and check what people need in terms of ore deposits, trade, etc.
Nice very nice, Ill have to back and re-write a few things to reflect the new numbers, but that should be relatively easy to do. We aren't that demilitarized, im thinking a budge of about 6% GDP opt so.
PeZook wrote:Holy shit, another laissez-faire craphole

Hey Now! My Capitalists Coporaote Imperium is ANYthing but aissez-faire
SiegeTank wrote:Took the liberty of tracing an outline of the Crossroads.

Wow thanks Mang! how did you do that so fast?
ALSO< since im not a member of the Wikia, is there anyone out there who is good with it who could star putting my primilainary information into a Wiki Article along with the pictures?
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 08:47am
by Beowulf
Just create a wikia account and get going.
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 09:14am
by Ryan Thunder
It would appear that I misread my production model. XD
The time ratio of real- to game-time is 1 week to 1 month, right?
If that's the case, I'll be able to have both Baerne and Siege's orders of Cicadas ready in about three weeks real time.
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 09:42am
by Bluewolf
OK, I did a quick and dirty military OOB. It looks awful but I plan to do it up properly when I get the time:
http://sdnworld.wikia.com/wiki/Cialan_Military
Before people murder me on what I have. A. My GDP is 500 bill, B. I spend 10% on miltiary stuff. C. Half of this stuff is new.
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 09:49am
by PeZook
Nitpick: 10% is a huge budget for anybody's size. Even the militaristic US spends 4-5%.
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 09:53am
by Bluewolf
Given that Czech has over 20% of his budget to military funding, It can certailny be more. On top of that I can wean it down a little if that need be.
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 09:54am
by Fingolfin_Noldor
PeZook wrote:Nitpick: 10% is a huge budget for anybody's size. Even the militaristic US spends 4-5%.
I think China theoretically spends like upward 10%.
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 09:56am
by Bluewolf
Yeah, also as I said, Its not a fixed budget. Realistically its not always going to be 10%.
Though China is a superpower in rising, so to be fair it can get away with it.
Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 09:59am
by PeZook
Fingolfin_Noldor wrote:
I think China theoretically spends like upward 10%.
Yeah, but Cialan is a parliamentary democracy, not a paranoid Party dictatorship. And its parliament is controlled in large part by fiscal conservatives and/or anti-government retards
And Czech spends 20%? Wow. We may need to point a couple SSGNs his way

Re: SD.Net World Redux Comment Thread IX
Posted: 2009-07-27 10:03am
by Bluewolf
His country bio wrote wrote:Economic
* Tax Rate: 20%
* Budget Percentages:
o Military: 40%
o State Programs: 50%
o Other: 10%
http://sdnworld.wikia.com/wiki/Emmeria
I hate to antagonise the whole thing with Czech but it is true. On top of that, my budget can be explained ny the fact Cialan is having more interesting in its military (thus that big by order) but that 10% is by no means fixed.