Re: [WoW] Sell/Unsell me
Posted: 2010-05-11 01:47pm
Vol'jin has become incredibly popular among people who have seen the spoiler, since it shows that it's not only PCs that think Garrosh is a douchebag.
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
I know that part, and if that was the end of it, I would join right in. My problem is that if I friend Raid Leader Ray, and one of his friends is Scumbag Sam, then Scumbag Sam can see/talk to me through the friend-of-a-friend feature, even if we have never met before.Civil War Man wrote:The RealID thing is optional. In order for people to be able to talk to you through that they have to 1) know your battle.net ID, and 2) have you approve of them adding you to that friends list.
Nothing new, but it makes it easier. Funnily enough I wonder if tailoring will still be as outlandish as it is currently. And if wondering...the thread is still one of the finest procs in the fucking game.Blacksmithing, Leatherworking, and Tailoring
•Many of the green (and possibly some blue) items made during the process of leveling these professions will contain random stats. In most examples, two stats on these items will be set, and two will be random. The idea with these items is to mix up the skill leveling items so you're not just, for example, creating 10 pairs of boots that are all exactly the same.
•Superior-quality items that require more materials than other recipes in the same skill range provide multiple skill-ups. For example, if a recipe takes three times the reagents, it will give you three skill-ups.
•We didn't feel like we were getting much flexibility from specializations, so they have been removed for all three of these professions. The intent was to help people diversify their profession to feel different from that of other players, but through other professions we've found systems that work better to this end, such as simply making recipes available that you can earn over time.
•To follow up the previous change, all items that required a specialization are now useable by anyone.
•Tailoring the high-end Cataclysm items will center around a single cloth type that can be crafted through five different recipes -- each with their own material components and a long cooldown.
•All three professions will create their starter sets of PVP gear, which will be upgraded with new recipes every season. In general, these are meant to keep pace as an entry-level PvP set below whatever the current Hero Point set is.
Ok...75%?! Holy shit, that is fucking nuts. Now to this I wonder if he means 75% with Alchemy buff or 75% base. If he means base? Then Alchemy goes easily a few notches in min/max given that it states Flasks give one, but no class is just one stat, no matter how much Blizzard shoehorns dumb shit. Let's just say, given how much shit scales with stats, this is an interesting push. And to be honest, it's funny. The reason most high end use Flasks? Because they are better. But if you scale exilirs that high AND allows to have each, I know many of us who would make hundreds for glass nights. The fact they do not require SPECIAL HERB *1 make them a better deal.Alchemy
•New elixirs will be about 75% as strong as flasks. So you can get more total stat points with two elixirs, but flasks will still be the best at giving you a single offensive or defensive stat.
•New unique material used by nearly all high-level recipes will be created by alchemists on a one-day cooldown.
•New Mysterious Potion created with common materials restores health and mana in a massively random range, as well as sometimes granting the benefit of another potion. The health and mana range is from 1-20,000 and is able to crit. The minimum amount restored, however, is scaled upwards by the Alchemy skill, making it a great choice for alchemists to keep for themselves.
•All potions and elixirs now use the same basic vial type. Flasks still use a fancy vial.
•New Alchemist Stone.
Nothing changed, in fact giving a pet is just there to reach...I dunno the achievement?Enchanting
In general, material component costs for most recipes are more moderate in how much they require, while the highest-end recipes will still require large quantities. The goal of this change is to make the leveling recipes more consistent and not create unintended roadblocks in getting to the higher skill levels.
An enchanter vanity pet is being added.
Meh, Meh, New SUPAH ENCHANCT!!!(depending on how high and what the 500+ one looks like), and same.New Cataclysm weapon enchantment preview:
•Avalanche -- Chance to deal Nature damage on melee hit/spell hit.
•Elemental Slayer -- As expected, this enchantment helps players deal devastating damage to elemental creatures.
•Hurricane -- A stacking haste proc.
•Heartsong -- Mana regeneration through increased Spirit when chain-casting spells.
Okay...to the first. Wow they remembered a complaint from...VANILLA. Dumb fucks.•Engineering is still being designed, but expect new unpredictable gadgets to use on yourself or enemies. Toys, explosives, and even a new vanity pet or two. Oh, and powerful mechanical bows and crossbows in addition to guns.
•In general, we want Engineering to remain a tradeskill mainly focused on creating fun or useful gadgets for the engineer, but we are exploring options for items that can be sold to other players for profit.
This has to be remarked for each.Inscription
•With the large number of class changes coming with Cataclysm, many existing glyphs will see new functionality.
•Minor glyphs are woefully uneven from one class to the next right now, so they're a focus for us to clean them up and try to ensure that everyone has minor glyphs they're excited about.
•New Darkmoon Cards will be added, with hopes they'll all be as awesome as the Greatness card.
•We'll be adding more major glyphs as well, but in the hopes of making them as balanced as possible, we'll likely wait until after the expansion ships to add any for the new abilities in Cataclysm.
•New and more desirable off-hand and relic recipes will be added.
Honestly, nothing bad and in fact some interesting venues of money making. Course the random one will bring out the account whores in the droves. But that is much a user problem then purely Blizzard problem.Jewelcrafting
•Some gem colors have changed! Hit is now blue. Mastery and Dodge are yellow. Intellect is now red. These simple changes have created a much more diverse matrix of gem cuts.
•New Jewelcrafting dailies will be introduced.
•Many cuts are being added to support the new Mastery stat.
•Some new Cataclysm jewelry recipes have completely random properties, and can sometimes create superior and epic versions.
•Jewelcrafters will have some fun new (and potentially lucrative) vanity items, including fist weapons, rhinestone sunglasses, monocles, and stardust (sprinkle on players for entertainment).
...uh...I think he needs to re-read his statement and remember what Lotus were solely used for.Herbalism, Skinning, and Mining
•All Cataclysm herbs have the chance of containing Volatile Life.
•There won't be a new Lotus equivalent in Cataclysm. Alchemists will use the more reliably-found Volatile Life to create the new high level flasks.
I picked being an Engineer on my palli tank ages ago and have regretted pretty much from lvl 40 onward. Engineering is such a monstrously useless trade-skill, it really is what you do when your too bored to do anything useful. I eventually leveled up a Blacksmith and Jewel-crafter on my other alts just so I'd have something usefull. But aside from making bombs for additional AOE damage and the Mecho-Mount, I can't ever recall making Anything "USEFUL" ever.Ghost Rider wrote:Okay...to the first. Wow they remembered a complaint from...VANILLA. Dumb fucks.•Engineering is still being designed, but expect new unpredictable gadgets to use on yourself or enemies. Toys, explosives, and even a new vanity pet or two. Oh, and powerful mechanical bows and crossbows in addition to guns.
•In general, we want Engineering to remain a tradeskill mainly focused on creating fun or useful gadgets for the engineer, but we are exploring options for items that can be sold to other players for profit.
And LMAO to the second. Sorry, looking at that is akin to looking at the warrior's faces when they read the rape list.
Your thinking of Saronite "Razorheads" I think. You used to be able to make a 'box' of arrow heads that would make 10 to 15 stacks of arrows. I could sell those for 50g with 5g worth of materials.White Haven wrote:Uh, they didn't take saronite arrows off of engineers, buddy. Hate to break it to you....
Clearly you ever madeCrossroads Inc. wrote:I picked being an Engineer on my palli tank ages ago and have regretted pretty much from lvl 40 onward. Engineering is such a monstrously useless trade-skill, it really is what you do when your too bored to do anything useful. I eventually leveled up a Blacksmith and Jewel-crafter on my other alts just so I'd have something usefull. But aside from making bombs for additional AOE damage and the Mecho-Mount, I can't ever recall making Anything "USEFUL" ever.
Perhaps a MOLL-E or Jeeves with X number of charges? Engineers could keep the unlimited use versions for themselves, and sell the charge versions to make money.Crossroads Inc. wrote:The single biggest thing Blizz could do to make engineering profitable, is to let OTHER people aside from engineers use certain items. Bombs? Repair Bots? Mobile mailboxes? Selling those en-mass to raiders would get engineers rich overnight,
The Worgen models (especially the female ones) are heavily based off of the Draenei skeleton, so there are a lot of similarities. However, it is still Alpha we're talking about, and apparently the Worgen stuff is still very early in development (apparently the Goblin starting zone is much further along than Worgen zones). I do remember seeing some animations that got leaked, and while the female Worgen model still had some of the Draenei animations, it also had several unique ones.Darmalus wrote:Is it me, or do the female worgen look like draenei wearing cat costumes?