SAY WHAT?!Connor MacLeod wrote:That's because its your job to prove him wrong. HE SAID SO!

Moderator: NecronLord
SAY WHAT?!Connor MacLeod wrote:That's because its your job to prove him wrong. HE SAID SO!
Yep.Lord Revan wrote:SAY WHAT?!Did he honestly say that?!
gamer wrote:Prove what I said is wrong. We got gameplay and cutscenes both match so I don't see what the problem is, you say its all BS okay why, what bits am I ignoring?
Again like I said they don't have to fight Mercer let Heller go to the Red Zone and deal with him, going up against Mercer is probably suicidal.Stark wrote:Sorry dude as I've said a few times, I haven't seen any silly saints stuff that needs dismissing in order for mercer to trivially defeat them. What your bleating overlooks is that in prototype all enemies are superhuman (literally) and thus the saints being fast or having regenerating health just doesn't matter.
Basically Mercer fights people like the saints all day.
The saints have no experience and arguably no chance against guys like Mercer.
I showed proof, the only thing people keep saying is that its unrealistic, who cares if the Saints are unrealistic, if you have something contradicting what I have go on and show it just stop the silly its unrealistic argument.Xess wrote:Yep.Lord Revan wrote:SAY WHAT?!Did he honestly say that?!
gamer wrote:Prove what I said is wrong. We got gameplay and cutscenes both match so I don't see what the problem is, you say its all BS okay why, what bits am I ignoring?
Mercer? yeah he even gives that ability to Heller or what's his name was (and it was during a cutscene and a major plotpoint).Aaron MkII wrote:Can he still absorb guys, like in 1?
They don't have to hide (they aren't the hiding type anyway) just not travel to the Red Zone and try to find Mercer that would be retarded, though the Boss's skill + VTOL might stop Mercer. Besides if Mercer starts actively seeking out the Saints (why would he do this?) he will likely reveal himself to Heller who's sole goal is to kill him.Stark wrote:So did you seriously make a thread so some guys could hide until plot saves the day? Fucking thrilling stuff there.
Much of the saints backup will be unavailable (it's spotty in a city they totally control, let alone one where hey have no friends and is under martial law and under attack by the hulk) and guys in prototype laugh at rifles and rockets (and tanks and even nukes).
I mean it is pretty funny that saints guys would just get whipfisted and then torn in half, bu it's more likely while 'hiding' they'd be exposed and turned into zombies.
PS everytime you claim everyone is saying nothing but 'unrealistic' you look like a bigger and bigger idiot.
They could possibly leave by VTOL but it seems Blackwatch has the New York Zone on lockdown "no one gets in or off the island" so this may not work for the same reason Mercer or Heller can't just simply fly away to the mainland.Aaron MkII wrote:So he could literally be anyone. Thats a pretty big nail in the Saints coffin, if he's even interested in finding them.
All the resources? So they could get in a VTOL shoebox and leave.
Post infestation Heller's sole goal became kill Mercer and SpoilerLord Revan wrote:unless we're talking about post-infestation Heller (whose motives and goals I'm not sure of), he's a non-factor in the scenario anyway as he's he's unable to harm Mercer when they faced against each other (granted Heller had only his knife but still).
Didn't Mercer want to destroy Blackwatch? And use Gentek's research against them to spread the virus globally?Stark wrote:The saints aren't part orbits plan but willbe fighting black watch, the core of his plans. Hmm.
Boss' personality is overwhelmed by the hive mind and he/she becomes just another runner. He/she is shows to be susceptible to mind-altering substances quite handily after all. Since Mercer isn't there to misdirect Blackwatch, NYZ gets nuked and that's the end of it. As for Boss' invulnerability...he/she can become invincible to explosions unless he/she happens to sit in an exploding car where it is instantly fatal, go figure that out.gamer wrote:I Scenario 1: The Saints find themselves in the NYZ a few weeks prior to the 2nd outbreak and right before the outbreak occurs the Boss gets infected with Greene's variant of the virus (Greene in this scenario didn't die completely) taking over the Boss and essentially turning the Boss into Elizabeth Greene except with the Boss' personality and the Boss' abilities added to the virus's abilities (the Boss as a human was quite the superhuman being skilled in all manner of weapons, skilled in driving and piloting nearly any vehicle ranging from tanks to fighter jets, beyond peakhuman athlete and hand to hand fighter, and if fully-upgraded nigh invulnerable). Unfortunately for the Saints the 2nd outbreak happens and they become trapped in the NYZ so they are forced to survive against Blackwatch and Gentek as well as deal with the infected and Mercer and a rogue element is running loose and that would be Heller (perhaps the Boss can persuade Heller to become allies?). The Saints have all of their assets from Saints Row to assist them.
So what happens can the Saints survive?
Blackwatch has no interest in a mere upstart street gang, so Steelport gets nuked, especially when the "Steelport secedes from the US" ending has been invoked. STAG loses just as much to Mercer as Blackwatch did, if not harder since they have no viral-detection equipment whatsoever.Scenario 2:
On a separate but related subject what if instead of having STAG fight the gangs of Steelport, Blackwatch is sent in to contain the issue can they do a better job? Likewise what if instead of Blackwatch fighting the infected in Prototype 2 STAG is sent in instead could they possibly eradicate the virus with their higher lvl tech (instead of assualt rifles all their soldiers are equipped with laser weaponry, they have railgun tanks, and even a flying aircraft carrier) and saner soldiers?
I will point out that yes, Mercer, Heller, and all other players both major and minor in Prototype 2 are in the scenario, and I really don't think Blackwatch would nuke the NYZ just because the Saints are in town, even with the obvious threat of Blacklight they failed to bring nuclear weapons to the fight so nuking them when the Saints are there wouldn't make sense.Metahive wrote: Boss' personality is overwhelmed by the hive mind and he/she becomes just another runner. He/she is shows to be susceptible to mind-altering substances quite handily after all. Since Mercer isn't there to misdirect Blackwatch, NYZ gets nuked and that's the end of it.
I never claimed the Boss was invulnerable just definitely superhuman which can be seen in gameplay, cutscenes, and talked about in dialogue.Metahive wrote:As for Boss' invulnerability...he/she can become invincible to explosions unless he/she happens to sit in an exploding car where it is instantly fatal, go figure that out.
The Saints aren't really a gang anymore in Saints Row 3, sure they act like one but they are more a corrupt mega-corporation than anything whose business ranges from making T-shirts to supplying the US military with its weapons and creating advanced technology like toxic gas that can bring the dead to life or supercomputers. So Blackwatch might have some interest.Metahive wrote:Blackwatch has no interest in a mere upstart street gang
Really Blackwatch is going to have to go nuclear?Metahive wrote:so Steelport gets nuked, especially when the "Steelport secedes from the US" ending has been invoked. STAG loses just as much to Mercer as Blackwatch did, if not harder since they have no viral-detection equipment whatsoever.
No. If they make too much trouble they just get nuked. Blackwatch is absolutely able and willing to go through with such an act if they were forced to deal with the problem.As an alternate scenario If the Boss remains uninfected and Mercer doesn't decide to attack them can the Saints hold off the infected and military?
The Syndicate was able to erase their bank accounts without much trouble, heck, until Kinzie joined them they had no IT specialist among their ranks at all. The mega-corporation aspect of the Saints also doesn't extend any further than "complete corporate sellouts to any PR-nonsense Ulthor comes up with". Also I call BS on supplying the US military with weapons since the Saints still have to buy their weapons in stores, even if they own them.The Saints aren't really a gang anymore in Saints Row 3, sure they act like one but they are more a corrupt mega-corporation than anything whose business ranges from making T-shirts to supplying the US military with its weapons and creating advanced technology like toxic gas that can bring the dead to life or supercomputers. So Blackwatch might have some interest.
The Boss is definitely superhuman even without the ingame invulnerability to bullets and such, in dialogue they mention that you are superhuman for example in a Genki Bowl mission you can hear the announcers talking about you one of them says, "you will not believe how many times this former gangster has been shot, stabbed, blown up, ran over, and burned up". Also cutscenes show definite superhuman abilities like sky diving without a parachute to nose dive into an oncoming cargo plane (the Boss tries to slam his/her head through the window but misses and just face plants into the body of the plane a normal man would have simply been splattered the Boss on the other hand isn't even hurt in the slightest), or in that same mission surviving a fall from thousands of feet in the air inside a tank with no parachute, or in that same mission how easy it was for you to steal a tank (the second time you steal a tank while it is freefalling you kill the gunner and with one hand pull up the hatch and hop in. All of this just one mission, even the "normal" stuff you do you are capable of carrying weapons like gatling guns as big as men (the Boss is somehow capable of using a weapon only the Brutes (8 foot tall giants that throw cars) are seen capable of using), and double barrel automatic grenade launchers (only Luchadores steroid boosted specialists are seen carrying this gun) or carjack people by delivering a flying kick to their windows while they are driving towards you and literally kicking them out of their cars and taking over. So the Boss is definitely superhuman.Metahive wrote:Considering the "superhuman" aspects of the boss are both tied to cash and respect (of all things) we can safely say that those abilities are mere gameplay and can be disregarded. There's no reason to regard the Boss as anything but a normal, if incredibly brutal and sociopathic human.
The only actual acknowledged in-universe superhumans are Oleg Kirrlov and his clones anyway.
No. If they make too much trouble they just get nuked. Blackwatch is absolutely able and willing to go through with such an act if they were forced to deal with the problem.As an alternate scenario If the Boss remains uninfected and Mercer doesn't decide to attack them can the Saints hold off the infected and military?
The Syndicate was able to erase their bank accounts without much trouble, heck, until Kinzie joined them they had no IT specialist among their ranks at all. The mega-corporation aspect of the Saints also doesn't extend any further than "complete corporate sellouts to any PR-nonsense Ulthor comes up with". Also I call BS on supplying the US military with weapons since the Saints still have to buy their weapons in stores, even if they own them.The Saints aren't really a gang anymore in Saints Row 3, sure they act like one but they are more a corrupt mega-corporation than anything whose business ranges from making T-shirts to supplying the US military with its weapons and creating advanced technology like toxic gas that can bring the dead to life or supercomputers. So Blackwatch might have some interest.
The toxic, zombiefying gas wasn't made by the Saints or they wouldn't have to choose to keep a sample after the mission Zombie Attack.
Not a challenge for an organisation that has both the military and the government in its pocket like Blackwatch.
I'm going to quote something, and maybe I'm wasting my time, and maybe it doesn't really matter, but this is for gamer and the "sci-fi isn't real, and therefore not quantifiable" argument that he keeps using, some one feel free to slap me if I'm being an idiot.As for Warhammer40k
1. Yes, unless magic (magic isn't realistic either) is involved you need to have a helmet on when in space to protect your precious body from the non-existant pressure, radiation, extreme temperatures, and the fact there is no oxygen in space, I should not have to explain why, basic common sense should tell you why.