BabelHuber wrote:Simon_Jester wrote:I fail to see how it would help. If having the nacelles integrated into the hull was more efficient people would do it more often. If it's less efficient, then either all speeds are lower across the board, or (also likely) cruising speed is disproportionately low. It would almost certainly NOT result in a situation where the sustained cruising speed, the 'we can manage this for a day' speed, and the emergency top speed end up close together.
Of course integrated nacelles mean a lower Warp speed, we have found out that this is cannon. But do we know how nacelles integrated into the hull affect the delta between top spüeed and emergency speed?
I'd say no, so this is mere speculation. We don't know the "regular" top speed of the Defiant.
On top of it, the Defiant is the
only known class with this design, so we have no valid comparison for estimation.
So in short, you're arguing that
for all we know the Defiant can keep up its maximum sprint speed indefinitely because of its integrated nacelles, because we
cannot use precedent. This is a very convenient way to argue from ignorance in the face of a dozen or more seasons of examples of Starfleet ships having a medium cruising speed, a substantially higher "three day run" speed, and a still higher "sprint" speed, across the board.
The Federation sometimes seems to bend over backwards not to send that message during the TNG era. They don't really go in for gunboat diplomacy.
Sending a Defiant is no more gunboat diplomacy than sending a Galaxy. A species which would be threatend by one of them would also be threatened by the other.
On the
Galaxies, at least during the TNG era, Starfleet routinely had crews keeping their children aboard the ship. While there are a lot of good reasons not to do this, it's pretty "nonthreatening." As a strategy for encouraging people to think that the Federation doesn't desire conflict, I have to say it'd work rather well. Only the most defenseless, suspicious, or ignorant people seriously believe that Picard's very presence is a threat in early TNG.
Now, they abandon this approach as far as we can tell after the Dominion War (if not after Wolf 359). Because, yes, it's not safe for the civilians and children aboard the ship. But seriously. Sending a small, slimmed down, lethally optimized warship is
not sending the same diplomatic message as sending a massive ship with luxurious accomodations and civilians aboard and extensive supplies of humanitarian equipment and large, elaborate scientific apparatus.
We have no evidence that there is a lack of freighters and passenger ships (except, perhaps, on the unexplored or unsecured frontier where using such ships would be actively unsafe). The practical side of this still circles back to warship versus multirole.
No, and hoestly I don't understand why you don't get this.
We
see cruisers transporting cargo because there is no other viable transport available in the show.
It's multirole cruisers
only vs. multirole corvettes/ frigates plus freighters plus warships plus cruisers.
Nope!
But since you're basically ignoring, repeatedly, the reasons others present why cruisers might be used to move high priority cargoes on the frontier, there's not really any point in engaging you on this. Reread the posts made above this point.
They have plenty of Peregrines, so that's not a problem. However, any real warship must be designed to some reasonable assessment of the kind of threat it is intended to overcome. That includes tiny feeble warships. As a rule, one only designs tiny feeble warships if one knows they will never be called upon to fight well equipped enemies. Not just that you wouldn't intentionally send them to fight such enemies, but that such enemies can't even reach them. Victorian river gunboats are a good example of this- designed with a few machine guns and light cannon, but hopelessly weak by the standards of ocean going warships. And that was okay because no oceangoing warship could ever reach them to fight them.
I never ever have talked about "tiny warships"! What the fuck would you do with them in the first place?
Small frigates and tiny corvettes are another story, though. But these are
cost-effective multirole vessels unsuited for warfare against any serious opponent.
And yes, you had ocean-going gunboats like the SMS Panther (used in the Agadir crisis). Such ships were perfectly capable of doing missions in backwater areas, thereby saving money.
The ships of that category were in many cases scrapped as useless white elephants after 1910 or so, because they were incapable of performing any significant role during wartime. Jackie Fisher had some rather exclamation-point-heavy remarks on the stupidity of building ships that were too slow to run and too lightly armed to fight.
Given that your entire argument hinges on the notion that the Federation should increase its preparation for war by building dedicated warships, it seems foolish for you to propose to build weak ships that will be easily snapped up by the enemy in the opening phase of any conflict, including a small one.
The smallest reasonable size for a warship is the size necessary to
fight effectively. To carry adequate propulsion systems for their theater of operations, and adequate weapons to have a good chance of bringing harm to the enemy. Ships smaller than this size are useless, unless they operate in some protected 'basin' where no stronger enemy force can reach them (e.g. gunboats on lakes and rivers).
But since you can build multiple gunboats for a single cruiser, it makes sense to manufacture both types of ships, thereby allocating your resources in a more efficient way.
And this is exactly what the Federation also should do!
The gunboats would be too weak to be entrusted with missions of any consequence, because all sorts of random events could easily destroy them. While there is no doubt room for a 'frigate' size of ship somewhere below that of the
Galaxy and its derivatives, and probably even below that of, say, the
Akira..., there is a practical lower limit below which it is stupid to build vessels that are inadequate to dealing with competent opposition. And there is no evidence that this 'minimum size' in the TNG era is much smaller than, oh, a
Miranda.
Thus, there may well be good reasons why the lightest Federation frigates are the size they are- that may be as small as the Federation can build a ship and seriously expect it to survive a reasonably broad variety of missions.
A frigate does not need to survive " a reasonably broad variety of missions" because you only send it to missions it can handle.
Reality does not work that way. You do not always get to choose what threats will emerge during a ship's mission.
If there is no danger to the ship, then there is no reason to send a warship at all. If there is danger to the ship, then the ship
must be strong enough to confront a reasonable selection of probable dangers. You can't just say "oh, we'll send our weak ships on missions that are only a little bit dangerous" and expect that to work reliably. Because nature, circumstance, and enemy action will not always be so kind as to give you a predictable rundown of which missions are least dangerous at any one time.
You can ignore this point, and I'll bring it back up: You would not send previously mothballed ships as cannon fodder to the front lines, you would use them for second-line duties!
And if the number of such ships exceeds what is actually required for second-line duties, then you start sending them to the front- because an old warship is better than no ship at all, and there may be many times when two modern ships backed by an old ship can accomplish considerably more than two modern ships alone.
What you're missing here is long transit times. Ships cannot just jump from one side of the Federation to the other in a hurry. It is normal for there to be only one starship within a few days' flight time of a sudden emergency... and given the Federation's fleet size, changing that would require the construction of many thousands of ships. I doubt that that would be 'cheaper' than maintaining the existing multirole force.
Dear lord! You don't have to send cheap freighters around from one end of the Federation to the other! You station them where needed, because you have plenty of them and hence can do so!
I wasn't talking about the freighters and don't understand why you did.
The alternative is to use a much smaller number of cruisers as stopgaps, which does not make much sense at all.
Let's just say the Federation has 7,000 cruisers. Let's also say, with the same amount of resources, the Federation could also have 3,000 cruisers, 500 Defiants, 5,000 cheap frigates and an additional 8,000 freighters.
The latter seems a more appropriate use of resources for me...
The frigate role is currently held by the Federation's large number of lightly armed and generally small 'science vessels,' which are not as large as frontline cruisers of the same generation, though they
are closer than you seem to imagine the 'cheap frigates' being. There is literally zero evidence that there are 'no freighters.' So the only part of your scheme the Federation is unable to duplicate with its existing deployment is the
Defiants, and I've already addressed repeatedly why it's debateable whether you want a large force of those.
To summarize the reason, if you deploy your
Defiants or other similar warships centrally, it takes them too long to respond to a crisis. If you scatter them out in penny packets on the frontier, they can respond to a crisis... but in smaller numbers, and you're forced to maintain a large number of ships out on the frontier which have very little to do except in wartime.