Posted: 2004-08-08 05:02am
AMEN.Vympel wrote:Thank god for duct tape.
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
AMEN.Vympel wrote:Thank god for duct tape.
A few reasons, notably the fact holiday season is swamped, with awesome games, so the chance of STALKER standing out, are nil, probebly a feb. release.DPDarkPrimus wrote:
Since when was STALKER delayed?
Yes, marketing speak, but that was what I could find.THQ's income droops, S.T.A.L.K.E.R. delayed
Departure of COO Eric Doctorow also makes news in today's earnings call as THQ repositions some big games away from the hot holiday season.
THQ today released its operating results for its fiscal 2005 first quarter. For the three months ending June 30, 2004, the company reported net sales of $88.2 million and a net loss of $3.9 million. Last year for the same quarter, the publisher reported net sales of $98.1 million and a net loss of $3.6 million.
In addition to the revenue figures reported today, the company announced two items of strategic importance. First, THQ has decided to hold back S.T.A.L.K.E.R. from its calendar Q4 release date and is now targeting the January-March quarter in 2005 for the game. In today's earnings' call, THQ CEO Brian Farrell referenced the likely holiday releases of Halo 2 and Doom 3, stating, "Let's keep S.T.A.L.K.E.R. away from that." Earlier in the call, Farrell was slightly more diplomatic, telling one analyst that the first calendar quarter was merely the "right window" to launch a new franchise. THQ is also repositioning WWE: Wrestlemania XXI on its release calendar.
"We have strategically scheduled S.T.A.L.K.E.R: Shadow of Chernobyl for PC, Pandemic Studios' Destroy All Humans for PlayStation 2 and Xbox, and The Punisher, from internal studio Volition, for PlayStation 2 and Xbox for the fiscal fourth quarter, which we believe to be an optimal window for establishing new intellectual properties. In addition, we plan to release WWE: Wrestlemania XXI for Xbox in the fourth quarter in conjunction with the WWE's Wrestlemania promotional push," said Farrell in a statement released before the call.
Potential spoilers ahead.Alyeska wrote:Well if you do what Kelly wants you learn that the guy with glasses has been possesed and he thanks you for calling the fleet. This contradicts what he said earlier. Makes me think he hadn't yet been possesed.
So what happens if you don't do what Kelly wants and you don't call the fleet?
That is the weirdest controlset I have ever heard ofLagmonster wrote:Doom3 did a good job of being Doom: That is, scaring you, making you spin around and shoot in all directions at once, and getting good mileage out of the strafe keys.
That said, very few people use my control scheme:
Mouse 1: Forward
Mouse 2: Backwards
Mouse 3: Use
Left strafe: A
Right strafe: S
Jump: Space
Crouch: X
Alt-Fire/Zoom: Shift
Fire: Ctrl
Anything else: D, Z
Ah, I get it. So Swann and Kelly are working towards the same goal then. They just have different opinions of how to go about it.Datana wrote:Potential spoilers ahead.Alyeska wrote:Well if you do what Kelly wants you learn that the guy with glasses has been possesed and he thanks you for calling the fleet. This contradicts what he said earlier. Makes me think he hadn't yet been possesed.
So what happens if you don't do what Kelly wants and you don't call the fleet?
It was Betruger (the one-eyed scientist at the start of the game) who thanks you, not Swann (glasses guy), who remains unpossessed. If you do what Swann says instead of Kelly, Betruger simply signals the fleet himself in the conversation where he previously thanked you, and says that you only slowed him down a bit. The rest of the game from there is identical regardless of your decision.
Roger that.Einhander Sn0m4n wrote:That is the weirdest controlset I have ever heard ofLagmonster wrote:Doom3 did a good job of being Doom: That is, scaring you, making you spin around and shoot in all directions at once, and getting good mileage out of the strafe keys.
That said, very few people use my control scheme:
Mouse 1: Forward
Mouse 2: Backwards
Mouse 3: Use
Left strafe: A
Right strafe: S
Jump: Space
Crouch: X
Alt-Fire/Zoom: Shift
Fire: Ctrl
Anything else: D, Z![]()
"If it's Stupid But It Works, IT AIN'T STUPID!" --Murphy
Ya, I'd need one too...hint, hint, nudge, nudge...wautd wrote:Show you care
Donate me a super video card asap![]()
No, but one of the two people I learned it from in highschool did. ESDF gives better access to more keys on that side of the board (which goes from very useful to almost crutial on one of those ergonomic keyboards). I don't use it on all genres, however: Sim City's Rush Hour still has the default WASD for the occasional driving missions, and the same goes for KotOR and probably a few others.Durandal wrote:THANK YOU! Finally, someone else who uses ESDF. You don't use inverted mouse, by chance, do you?DPDarkPrimus wrote: ESDF owns WASD seven ways to Sunday. I tried it, and have never looked back.
Cal Wright wrote:I just got this part in Alpha Labs 4 where there's a guy stuck ina chamber. Holy shit! turn that bitch on and the hilarity ensues. It doesn't do much, but it was funny as hell at the end. Though I think the game gets you back, because when I smoked him some zombie army men poured out on me, but when I spared his stupid ass it was clear skies.
Actully next week, and with CS:S now into final beta...Shinova wrote:They'll be pre-loading Half Life 2 content on Steam in a few days or so. A sign it's getting closer to finish.
Yes, also, CS:S does look amazing, with the pictures i've seen showing some amazing stuff.Alyeska wrote:Half-Life 2 is THAT close to completion?
Looks like ass compared to Doom 3. I've even seen pictures of what are supposed to be sun-glow-through-window effects that look like they're sprites clipping into the wall.Ace Pace wrote:Yes, also, CS:S does look amazing, with the pictures i've seen showing some amazing stuff.Alyeska wrote:Half-Life 2 is THAT close to completion?
Could you provide links for that, in comparison to Doom3, because as far as I know, Doom 3 is mostly interior stuff, and not alot of sun and external lighting.Hamel wrote:
Looks like ass compared to Doom 3. I've even seen pictures of what are supposed to be sun-glow-through-window effects that look like they're sprites clipping into the wall.