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Posted: 2005-07-23 08:21pm
by Ford Prefect
Thanks to Mr Bean, who's so very helpful, I was able to come up with my greedy unhinged Dwarf.
STR 14 DEX 12 CON 20
INT 13 WIS 11 CHA 9
Subject to change.
Posted: 2005-07-23 08:28pm
by consequences
Pcm979 wrote:consequences wrote:Just dump a crapload of skill points into spot and listen. Also, increasing your characters wisdom will help in that repect, and their may be feats to add to those skills as well(I generally couldn't be bothered with them).
The thing is, I don't know how to do that so I don't have a guy who's great at listening, but couldn't walk cross-country to save his life or something. I am absolutely, utterly and totally new to this.
consequences wrote:If you like, I could see if there are any affordable magic items that would help out, as if your character is sufficiently paranoid, they would definitely be a priority.
That'd be very handy. Much thanks.
As a level 10 dwarven fighter, you will have 26 skill points which can be either increased or decreased by your intelligence modifier. The number won't drop below 13, and if you crank up your intelligence to 18 by burning half of your attribute points, you can raise this to 78. Of these, 13 can be allocated to any class skill, which spot and listen are for everybody.
I went a middle of the road route, and took an intelligence of 14 for the additional 26 skill points, and because it opens up a couple of useful feats. Honestly, as a fighter, no one should be expecting spectacular heights out of you skill-wise, and if you allocate half your points to spot, and the other half to listen, it wouldn't impede you an incredible amount(unless you had a hankering to be the group armorer or something).
And I can't find my ding-blasted DMG, so help with items is most definitely on hold.
Posted: 2005-07-23 08:35pm
by CaptainChewbacca
I'll have my character sheet up sometime in the next six hours. I've got stats and such, I just need to figure equipment.
Posted: 2005-07-23 10:41pm
by Maraxus
Posted: 2005-07-23 10:46pm
by The Dark
consequences wrote:And I can't find my ding-blasted DMG, so help with items is most definitely on hold.
I have mine...
Items to help with Spot and Listen?
Rod of Enemy Detection (23500 gp): detects direction of enemies within 60 feet up to three times per day, 10 minutes per time. Will detect invisible, ethereal, hidden, or disguised units, though it only gives direction, not range.
Eyes of the Eagle (1000 gp): +5 to Spot checks while both lenses are worn.
Gem of Brightness (15200 gp): Multiple effects.
Ioun Stone (Incandescent Blue) (8000 gp): +2 Wisdom (effectively granting +1 Spot and +1 Listen, as well as +1 to Will saves)
Ioun Stone (Dark Blue) (8000 GP): Grants Alertness feat (+2 to Listen and Spot checks)
Lantern of Revealing (30,000 GP): While lit, reveals all invisible things within 25 feet
As for my character, I may add Boots and Cloak of Elvenkind, since he is sort of a scout-type, and +10 Hide and Move Silently would be useful, since it would give him a total of +26 to each (+11 ranks, +5 DEX, +10 equipment bonus).
Posted: 2005-07-23 10:49pm
by Captain tycho
Maraxus: Minor nitpick, but Obad-Hai isn't a deity in Faerun. I would suggest Mieliekki (female nature deity).
Posted: 2005-07-23 11:12pm
by Maraxus
Everythings good otherwise?
Posted: 2005-07-23 11:16pm
by Captain tycho
Maraxus wrote:Everythings good otherwise?
Yup.
Posted: 2005-07-23 11:29pm
by CaptainChewbacca
Ah... you only have 5 levels, and your 2 bracers of armor can't stack.
Posted: 2005-07-23 11:35pm
by The Dark
CaptainChewbacca wrote:
Ah... you only have 5 levels, and your 2 bracers of armor can't stack.
I think he just forgot to list the barbarian ones...his hp look about right, and the character is listed as a barbarian/druid. IIRC, the problem is that the bracers won't stack with the scale armor. Stats seem a bit high to me also...I had trouble pulling off a 20/14/12/12/10/10, and he's a 20/16/16/14/12/12...and half-orc has net -2 stats, with the INT and CHA penalty. Last, I don't see where the magic AC bonus is coming from.
Posted: 2005-07-23 11:38pm
by Maraxus
Fixed. all set now.
And my character is a straight druid. Used to be a barbarian druid. but now its fixed.
Posted: 2005-07-23 11:43pm
by The Dark
Y'know, we're going to have a zoo with us. Between Grompsh's 3 druidic companions, my ranger companion, plus familiars for all the mages (myself included), it's going to be...interesting.
edit: I'm not sure how we're supposed to be doing hit points, but can someone
check the rest of the character for me?
Posted: 2005-07-23 11:49pm
by Ford Prefect
Hey, anyone got any ideas on how to make an unhinged character? I mean, you know, crazy.
Posted: 2005-07-23 11:55pm
by CaptainChewbacca
Ford Prefect wrote:Hey, anyone got any ideas on how to make an unhinged character? I mean, you know, crazy.
Chaotic Neutral with some cultural taboos and a low CHA.
Posted: 2005-07-24 12:07am
by Maraxus
and low Wisdom.
Posted: 2005-07-24 12:11am
by CaptainChewbacca
Mourad Bey
STR 15 DEX 22 CON 12 INT 13 WIS 10 CHA 11
HP: 93 (Got insane lucky)
Class: Fighter (10)
Feats- Ambidexterity, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Dodge, Expertise, Improved Critical: Scimitar, Improved Initiative, Improved Two-Weapon Fighting, Mobility, Shield Proficiency, Simple Weapon Proficiency, Spring Attack, Two-Weapon Fighting, Weapon Focus: Scimitar, Weapon Specialization: Scimitar.
Skills: Handle Animal +2, Hide +20, Jump +6, Listen +6, Move Silently +12, Tumble +12, Wilderness Lore +1
Weapons: Dagger, Masterwork (302 gp); Sling (0 gp); Dagger, Masterwork (302 gp); Dagger, Masterwork (302 gp); +1 Scimitar: Keen (8,315 gp); +1 Scimitar: Keen (8,315 gp); Dagger, Masterwork (302 gp); Dagger, silvered (10 gp); Dagger, silvered (10 gp); Dagger, silvered (10 gp); Dagger, silvered (10 gp).
Armor: +3 Leather
Magic:
Wondrous: Amulet of natural armor (+3)
Wondrous: Bracers of armor (+4)
Wondrous: Decanter of endless water
Wondrous: Cloak of Elvenkind
Wondrous: Gloves of Dexterity
Equipment:
Food, waterskins, tent, camel.
Bio: Mourad Bey is the third son of a nomad chieftan. A skilled warrior, he was doomed to inherit nothing when his eldest brother came of age. He sought glory battling other nomad tribes, as well as foul beasts of the wastes. For a time, he traveled with the desert giants, who gifted him with his cloak. He is a master of the paired scimitars, and intends to return his newly-found decanter home to his people.
He is a patient man, not overly intelligent, but capable and wise in his own way. He does not rush to act, but when he does he moves full of fury.
P.S. For anyone who's counting, Mourad dual-wields scimitars which have a critical range of 12-20, thanks to keen and improved critical. Next feat: Whirlwind attack

Posted: 2005-07-24 12:48am
by consequences
Daimoe, of Clan Hanzo
STR 14 DEX 18 CON 10 INT 14 WIS 10 CHA 14
HP: 60
Class: Samurai 10
Race: Human
Feats: Improved Initiative(class), Staredown(+4 Intimidate , class), Mass Staredown(all opp. 30ft, class), Two weapons(daisho only, class), Quick Draw(Daisho only, class), Kiai Smite(2/day +cha att/dam, class), two weapon defense, Improved two weapon defense, Combat expertise, combat reflexes, weapon focus katana
Skills:Craft(weaponsmithing) +12, Intimidate +19, Jump +7, Knowledge(history) +7, Knowledge(Nobility)+7, Listen +6, Ride +14, Sense Motive +5, Spot +6
Equipment and backstory to follow.
Posted: 2005-07-24 12:50am
by Captain tycho
Ah, at last a player who plays a samurai.

Posted: 2005-07-24 12:57am
by Civil War Man
CaptainChewbacca wrote:<snip character stuff>
P.S. For anyone who's counting, Mourad dual-wields scimitars which have a critical range of 12-20, thanks to keen and improved critical.
I'd hate to be a spoil sport, but...
The v3.5 SRD at wizards.com in the section on magical weapons wrote:Keen: This ability doubles the threat range of a weapon. Only piercing or slashing weapons can be keen. (If you roll this property randomly for an inappropriate weapon, reroll.) This benefit doesn’t stack with any other effect that expands the threat range of a weapon (such as the keen edge spell or the Improved Critical feat).
Emphasis mine.
Also, that's a lot of really expensive gear. I didn't think we were allowed that much for equipment (correct me if I'm mistaken).
Posted: 2005-07-24 01:15am
by CaptainChewbacca
I made this character with a 3.5 generator, and with 3.5 rulebooks, and they allow keen and improved crit to stack. This whole character was designed around that premise. I'll re-evaluate my magical equipment. My AC is right now only 24.
Posted: 2005-07-24 01:59am
by Ford Prefect
Captain tycho wrote:Ah, at last a player who plays a samurai.

It's nice. Where did it come from? Must - resist - Dwarf - samurai.
Posted: 2005-07-24 02:54am
by Ford Prefect
Also, have there ever been pirates before? Because I have had a sudden desire to be a Dwarf pirate, replete with folding boat, eye patch and parrot (well, minus the parrot. Even if I could get one, we have enough animals already).
Posted: 2005-07-24 03:17am
by Civil War Man
Civil War Man wrote:Marst Uwas
Mageblade 10
STR 16 DEX 18 CON 14
INT 14 WIS 10 CHA 10
Race: +2 DEX, +2 INT, -2 CHA, +2 Bluff, +2 Hide, Darkness 1/day, Darkvision 60 ft, Cold resistance 5, Fire resistance 5, Electricity resistance 5
Level: +2 STR
Class abilities: +2 Magic Blade, Psychic Strike +2d8, Speed Boost, Bladewind
Feats: Improved Initiative, Power Attack, Cleave, Great Cleave, (class feats) Weapon Focus (Magic Blade), Greater Weapon Focus (Magic Blade)
Languages: Common, Infernal, Draconic
Skills:
Bluff (2), Climb (13), Concentration (10), Hide (17),
Listen (10), Move Silently (17), Spot (8), Survival (5),
Knowledge: Arcana (10)
Adding inventory:
Gauntlets of Ogre Power (STR +2)
+2 Studded Leather Armor of Spell Resistance (SR 17)
+2 Light steel shield
Handy Haversack
-Side Pouch 1: 20 days of rations
-Side Pouch 2: 20 Alchemist fires
-Main pouch: 20 Tanglefoot bags
Waterskin
Belt pouch
-19 smokesticks
-19 tindertwigs
As for his weapon, it's really his special ability, but I'll put in the basics
Currently Marst can form:
a +2 Wounding short sword
which he can then turn into
a +2 Wounding long sword or
a +2 Wounding bastard sword
At least, that's the way he's currently set. If he concentrates for 8 hours, he can alter it so instead of having the Wounding ability (a +2 enhancement), it has, say, Keen and Defending (two +1 enhancements). He can also form the original blade into two +2 short swords, but they'd only be able to have one +1 enhancement on it. If he were a higher level, he could make them more powerful.
Posted: 2005-07-24 04:24am
by Pcm979
Yipe. We've got a lot of Dwarves.
Okay. Looking through the program Mr. Bean mentioned, I get to choose the top row of my stats in order of the most points in them. How does Strength, Wisdom, Intelligence, Constitution, Charisma sound?
Posted: 2005-07-24 04:27am
by Ford Prefect
Anyone got any idea how I could go about constructing a swashbuckling pirate character? Suggested classes would be wonderful.