So again, you're just being a retard for not addressing the person making the mistake, and you're too arrogant to admit to it. No surprise.
I guess you missed the part where you agreed with the mistake? You quoted his 6/10 statement as evidence for "it's not as bad as you're all saying". By agreeing with the mistake, you were making it as well. But go ahead and keep whining about formatting a quote wrong instead of making a real point.
Backpedal faster, you idiot. Simple is a design philosophy, and simple is what you got.
How is that backpedalling? I said "simple" not "first FPS ever level primitive". A simple FPS, as in one where you run around and shoot things, quake deathmatch style. Not something like the battlefield games which have other gameplay elements that demand extra controls.
Yes, I'm aware that it's techincally a FPS if you have one gun, no jumping/doors/etc, but you know perfectly well what I meant. Anyone with a bit of common sense knows that there's a line between "simple" and "why the hell can't I jump in this game?"
Something you have not yet proven, but you don't bother with that. It will work fine with simple FPS', and offer control options the Batarang won't.
Fine, you want proof? How many RTS games have you seen on a console? There, proof that the controllers available for consoles limit what you can do. I'd call "limited gameplay options" a problem.
The revolution makes it worse by making the four button limit a
hardware limit, not a game design choice. Now you don't even have the option to add other features unless you pay extra money for an add-on controller. Even the SNES had more than four buttons!
So in a fully expanded FPS you have problems. Guess what? This doesn't translate into every other game. Dozens of excellent games existed before the PS2 controller. You being an ignorant fanboy just means you don't know of them.
I never said it translates into every game having problems. Lets look at two possible designs:
1) Console #1 has 8 buttons + the motion sensor + the control stick. Pretty much the revolution's controller with a few extra buttons added in the empty space.
Console #1 has some good games that use 4 buttons, some good games that use 5 buttons, and even some good games that use all 8 buttons.
2) Console #2 is the revolution, and has only four buttons. Because of flawed design, console #2 can only play the games which use 4 buttons.
Now do you get the problem? The fact that some games use only four buttons and are enjoyable doesn't mean the lack of buttons isn't hurting
other potential games. Now those 5-8 button games either aren't made, or their quality suffers when the designer is forced to make sacrifices to deal with the hardware limits.
Then why has every console sucked ass at it? Oh yes, design options that actually cripple it, as opposed to OMFG NOT 73756463 BUTTONZ!!!!'
But it's still possible to do it. FPS are a common game type that requires relatively few keys/buttons to play, so they make a good standard for comparison. Expecting a console to be able to play a realistic flight sim would be insanity, the number of buttons required is much higher than what you can put on a controller. But any decently designed controller should have enough buttons to play FPSs. This isn't that demanding a requirement, even the revolution could do it if it turned some of that wasted space into buttons, instead of trying to look pretty.
You're fucking high. Chrono Trigger, FF6, and Earthbound, three of the best RPGs around, needed far less than the number of buttons presented.
You're missing the point completely. Yes, there have been good games with simple controls. That doesn't justify forcing game designers to comply with an absurdly low limit on control options.
For every good game you can name that would work on a four-button system, I can name one that would be ruined by having to sacrifice features to cut the controls down to four buttons.
It's the same fucking fallacy, you dumbshit troll. You take my argument and you dress it in a clown suit then try to pretend it's what I said. It doesn't fly.
And as for the last part, I think it may have been poor wording on my part. Yes, I was exaggerating to make a point, but there is a legitimate argument in there. And it didn't involve claiming you actually thought a one-button controller was a good idea. The intent was to highlight the point that simplicity has to have limits, not to accuse you of supporting a one-button controller (especially one designed as obvious parody).
The argument, as it is supposed to be:
You: The revolution's controller is good, because it is simple and ergonomic.
Me: Simplicity is a poor design choice when it comes at the cost of gameplay depth. A one-button controller is simple and efficient, but would provide absurdly bad "gameplay". Therefore obviously a point exists where simplicity becomes a bad thing. A four-button controller is on the wrong side of this point.
You: (insert reply here)