Vympel wrote:Auto-levelling is crap. I don't know why they engage in it, it's infinitely more satisfying to effortlessly hack through losers who could never stand against you and have important fights with serious bosses fairly often than to have every battle be fucking epic.
Level 50 bandits ...

Uh-huh.
Since getting Oblivion on Friday and playing it many hours, I have a few isolated observations. I levelled a heavy infantryman Orc to 18--the slow and steady way.
Awesome
Ragdoll physics is super-fun, at least with men- and mer-sized adversaries. Nothing like whomping them with a hard horizontal slash and dashing their corpse across the wall, chuckling as it slides into a heap on the floor. OTOH large enemies (esp Daedroth) have a tendency to clip through themselves in a very ugly way.
I sort of prefer the way the combat system works to the way it was in Morrowind. It's less choppy now, and there's no more inexplicable failures. Blocking with a shield in particular is way, way better. OTOH, it often seems much less lethal. Against enemies of any particular toughness, I need to wail on them forever to have substantial effect.
Atmosphere. In terms of story, pacing, and the world Oblivion is at least as immersive as Morrowind, maybe moreso. The first trip into the Plane of Oblivion was great--it delivered the journey through Hell that DOOM3 should have delivered.
Bleh
As everyone else in the entire world has said, the difficulty scaling is annoying and totally, totally, totally stupid. Gaining levels and skill points in Oblivion is effectively meaningless as a result, excepting only the bonuses you get for going up a class in a given skill. What this means is that you don't see any actual benefit for advancing, J. Random Bandit is as tough to fight at level 18 as he was at level 1. This is asinine. I agree precisely with Vympel's argument--bosses and other important enemies should have dynamic difficulty, random assholes should be meat for you as you advance.
The single worst example of this was in the Arena, which I entered a little late so I had quite a few levels before I got dueling. There's a certain fight in the Arena where you're pitted against three Argonian prisoners. When I played it, one of them had a sword and the other two were barefisted... none had armor of any kind. Easy meat, you'd think... only, no, the two unarmed once turn out to be warrior monks of some kind, and the one with the sword is Inigo Montoya or some shit. And all of them have Speed 100 or something, because they zip in and out of my threat range like rocket-propelled lizards.
"Every fight must be challenging!" Fuck you, game developers. It took forever to kill those assholes, and I nearly died.
Another issue I have is highly specific--
fuck the Spider Daedra and
fuck whatever wanker at Bethesda came up with the idea. The Spider Daedra themselves are pretty mean creatures who can fuck you up at range and up close, but then they are given the ability to spawn,
at will, a little spider which can paralize you with a bite. This wouldn't be a problem, except for two things--the little spider can do the paralyze attack as often as it wants, forever (which means that until you kill it, it just chases you around trying to paralyze you and doing fuck-all else), and the mother creature can create as many little daughters as it fucking wants, apparently without any regard to Magicka costs or anything. You just killed the little spider bitch? Too bad, here's another one for you. Oh, you killed that one, and the fifteen that came before it? Fuck you, the Spider Daedra will just keep spawning more of them. At least they only get one at a time. Cold comfort. The strategy I came up with my Orc (who has a high athletics score) is to run around like a fucking nutcase swinging my axe wildly.
Reduced character details. Only three types of weapons, plus unarmed, and the difference between blade and blunt is purely cosmetic--damage and reach are only minutely different and attacks
are exactly the same. Read that again--according to Oblivion, a mace is used pretty much the same way as a longsword. Within classes the weapons are all extremely boring. The blade class consists of daggers, short swords, long swords, and claymores (plus Akaviri Weapons that I don't see any reason to use ever, because they become obsolete very quickly). Within
types the weapons are very, very "samey." The steel axe is exactly the same as the iron axe only it does a little more damage, and the silver axe is exactly the same as the steel axe only... you get the idea. I blame people with X-Boxes for this. The absences I miss the most are spears (which were fun as Hell) and crossbows and throwing weapons, which gave some interesting variation to the marksman skill. Similar can be said of armor.
Overall
I'd say it's probably the best RPG I've ever played and probably among the top ten best games I've ever played, generally.