Heya all:
this is pretty much an overview of the various technologies I borrowed to make the Indashani. Some concepts are unique, others were borrowed liberally from my sci-fi collection. *shrugs* I am not that damned creative. *laughs* If anyone has any comments and such, feel free to poke the list over what works and what would not.
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Military Technology
STL types
A:
Gravity Drives: The primary drive found in civilian and military ships, gravity drives are efficient and capable of reaching a high fraction of C. All Indashani vessels mount gravity drives as their primary drives. In the case of civilian ships, these are the only drives used.
B.
Psy-Drives: P-Drives or Psy drives are found exclusively in military ships and harness power from the ships internal psychic grid to propel the ship forward telekinetically. These drives are not as efficient as gravity drives and offer restricted perfomance. The drives are however extremely stealthy, and as such are immensely useful for military operations.
FTL types:
A:
Primary FTL: Hyperdrive.
B:
Secondary FTL: Displacement Drive (Instant Transit, 20 min recycle time for military cargo ships, 30 minute recharge time for current generation military combination-drives)
Communication:
A:
Quantum Determinacy Communication (Ansibles): (FTL, long range, point to point, secure communications. Found in most military types of Drones that require constant updates with their home ships)
B:
Thought Projectors: (FTL, varied range communications through psychic bands. Internal ship comms are generally through Psy-Amps and most inter-fleet communications follow this method as well.)
Miscellaneous Technology
A:
Gestalt Devices: The Gestalt device is a powered psychic booster that allows many of the Indashani technologies to function. Without the ability of Gestalt Devices many of the Indashani technologies such as the P-Drives and thought projectors would be far more limited. In essence, a gestalt is capable of boosting the power and range of a psychic mind hooked up to the device. The latest generation of these devices is efficient and smaller than their predecessors but still function on the same principle. The stronger the telepath that is hooked up to the gestalt device, the more he or she may get out of it. Nonetheless, Gestalt devices have their own risk as a mind if pushed too hard may break under the strain.
B:
Displacers
isplacers are displacement based devices that are capable of for all intensive purposes teleporting matter over various distances. The primary uses of displacers are primarily civilian in application, and displacers are incorporated widely in cargo ships. Indashani displacers cannot transport living matter, and will kill any known creature that is transported in such a fashion. Indashani scientists believe that the technology incorporates an integral “sanitation” safety, which is the reason why living organic matter such as viruses, bacteria and all known life forms are killed by the displacement process. The military applications of displacers have been considered and are found primarily in ground combat or in attack drones since current Indashani technology limits the effective range of displacers to a dozen light seconds at most.
C:
Psy-Grid: The heart and soul of Indashani naval ships are Psy-grids. The grid incorporates gestalt technology to harness, amplify and contain psychic energy. Grids vary in size and power, as well as storage capacity. A larger ship will have a larger and more capable grid than a smaller vessel.
D:
Artificial Intelligence: The usage of Artificial Intelligence in the Republic of Indas is widespread and as such a considerable amount of resources have been channeled into its development. The A.I used by the Republic is highly advanced, capable of completely independent operations. Some would argue that it straddles the line between Artificial Intelligence and Artificial Sentience although the Republic denies any allegations of possessing AS technology. The truth is that AS is detrimental to the Republic’s wishes and they have instead settled on refining their AI technology. There are various classes of AI, starting with the basic Level 1 AI and moving all the way up to the state-of-the-art Level 6 AI. The former is widely found in civilian applications while the latter is found exclusively in military applications.
E:
Genetic Engineering: The Republic uses genetic engineering extensively and due to this as well as generations of usage, all of her citizens possesses improved immune systems and enhanced life spans. Genetic engineering has been used to root out genetic diseases and subtly enhance the people. Military genetic engineering is extremely common and has proven to be enormously successful. It is hoped that eventually, genetic engineering will allow the Republic the ability to unlock the telepathic gene. This is considered by many to being the ultimate goal of Republican genetic science.
F:
Cybernetics: Although genetic engineering is quite advanced within the Republic allowing for a multitude of capabilities, cybernetics has not lost their popularity. Cybernetic enhancements are rare in the general populace, but the military embraces such enhancements. The two branches of the military that derive the most benefit from cybernetics are the naval forces and the children of Indas. Both of these branches utilize cybernetic modifications such as thought interfaces and artificially boosted reflexes.
G:
Automation: The Republic incorporates a great deal of automated systems in civilian and military fields. It is the belief of the Republic that manual labor is not something her citizens should do; as such the majority of her factories are completely automated. Military vessels are also equipped with the best automated systems possible, reducing crews and thus allowing for longer patrol times. Military vessels compensate for smaller numbers of crew with an internal defense system in all their ships.
H:
Replicators: There are two kinds of replication technology found in the Republic. The mass produced version can take individual elements and form them into more complex ones. The rarer and far more expensive versions can take energy and produce matter. These technologies are incorporated into capital ship design in order to allow Republican ships a great deal of independence. A Republican Battleship is capable of mining, refining and creating its own supplies given enough time. However, this measure is not designed to be the norm. Furthermore, some advanced systems and munitions cannot be easily replicated. In this manner, the Republican Navy relies on its supply lines as much as any other navy.
Armor, Shields and Weapons
A:
Psy-Emitter: These are the primary ship-killer weapons of the Republic and are the most flexible design fielded by the Navy. A Psy-Emitter is capable of amplifying and channeling power from the ship’s grid and focuses it into beams of psychic energy. The weapon’s flexibility occurs when the emitter’s angle of attack comes into effect. The weapons can generally be fired in a singular burst, constant beam, or a wider aperture angle. The maximum angle that a Psy-Emitter may use corresponds directly to the strength of the ship’s grid and thus, the ship’s size. Furthermore, the wider the angle chosen the more damage bleeds off. A capital ship may fire a Psy-emitter in an angle up to 180 degrees. An escort ship up to a destroyer may fire up to 90 degrees while frigates have a maximum effective angle of 45 degrees.
B:
Attack Drones: The Republic does not use manned fighters or bombers in her navy, deeming them wasteful and obsolete. A manned fighter cannot match a state-of-the-art drone in many fields as the fighter is constrained by the endurance of her pilot and must sacrifice some of the fighter’s space for the life support systems to keep its pilot alive. This reliance on drones and the Republican advances in AI has made Republican drones among the best in the stars.
C:
Force Screens: These are supplementary shields and form the first line of defense against Republican naval vessels. Force Screens are designed to bleed off energy from incoming attacks rather than stopping them outright. In this manner, they weaken incoming energy weapons, kinetics and slow down missiles before they reach the main shields of the ship. Force Screens projectors can be quite small in size, and Republic R&D is currently investigating the possibility of incorporating force screens into future armor designs.
D:
Pulsars: These weapons incorporate any weapon fired in bursts or constant streams that travel at C or a high fraction thereof. These are the most common weapon found in Naval Ships. Point Defense Systems often incorporate beams due to their range and speed.
E:
Particle Beam Cannons: These weapons are less common than their beam counterparts, due to their reduced range and speed. Nonetheless, Particle Cannons can be devastating weapons and as such assure their place in the Republican arsenal.
F:
Shields: Republican shields deal with redirection of energy principles. The more energy that is encountered the more it is redirected around the ship. Shields are unidirectional and are broken down into four sectors. Shield energy may be drained from one facet and transferred to another if necessary. If the shields are breached in a facet, they will regenerate given time and assuming that the shield generators are still functional.
G:
Armor: The armor of the republic varies depending upon what is optimal for the specific task at hand. Battle-steel is a refinement of steel offering significant protection at a light weight. The external armor of Republican capital ships is generally composed of neutronium embedded armor. The sole exception is the INS Pride of Indas, whose molecular composite hull is too expensive to replicate in other vessels.
H:
Anti-Ship Drone Types: The republic uses three distinct types of ship killing drones to fulfill their missile requirements. The first and most common type is the standard type "A" ship-killer which is propelled through realspace via a capable and efficient gravity drive. It is capable of reaching a high fraction of C. The type "B" ship-killer is also called the "baby hypermissile" and moves through realspace and hyperspace through a series of short hyperspace hops. These missiles are not designed to bypass shields and explode within a vessel. It is simply designed to make interception as difficult as possible. These drones are usually called "flicker drones" due to their distinctive means of reaching their target. Type "C" ship killer are actual hypermissiles, designed to bypass normal shields and explode inside their target.
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edits: clarified various topics.