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Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 10:15am
by CmdrWilkens
Stas Bush wrote:
Wilkens wrote:Going in to a "for example" Stas' battle group couldn't possibly arrive in the area before tomorrow morning.
Actually that's Shady's deployment, and it was mentioned by me that it could not arrive before well over 24 hours pass. UCSR assets are not yet in place.

I used an economic speed of 16 knots as baseline for calculations, which yields 3000 km (distance from UCSR East Coast to Misteria) in 5 in-game days, and 5 in-game days are around a 24 hour RL period right? I don't think anyone objects to ships going at 16 kt (even replenishment oilers can tolerate that speed).
Yeah sorry about that one it was late and I got my S folks confuzzled. So yeah 24hours IRL is roughly 5 days IG however that isn't perfect (sometimes its only 4 days). The date conversion spreadsheet I built and PeZook tweaked are propbably the best resources in that regard though it would take some figuring because the times are expressed as GMT which one would then have to convert to local on their own.

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 10:55am
by Ryan Thunder
So, is anybody else coming to the conference?

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 11:21am
by Siege
Which one, the economic conference or the CFR conference?

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 01:50pm
by RogueIce
I took about 72 hours from when orders were cut to actually showing up, which assuming my math isn't borked and going at 20 knots (a bit of a speed run for amphibs, but my orders were marked IMMEDIATE which is just below FLASH; the rest are nuclear ships) that's around 2665 kilometers according to Google. These ships are "somewhere in the Pacific" and I don't know offhand where that puts me, but if it's 3000km from the UCSR to Misteria, and given Misteria is near New Olympia, Akori and Rangatara (my main points of interest in the Pacific) I'd say it's not unreasonable. Heck I'd probably be a bit closer than 2665km so it probably wasn't full tilt 20 knots. So unless my math is borked 72 hours is enough for my ships to get there.

Assuming Misteria is where it was in the map I have, anyway. Lord knows where it is now.

EDIT: Not that it matters. My ships are "somewhere in the Pacific" on a regular basis, so depending on where Misteria is - since according to the map Czech is making it's on the other side of Veleria now - my 'phibs and some escorts were 72 hours sailing distance from it. By writer fiat. :D

Not sure how Cialan got there so fast or why they had ships in the area at all. But at this point it's way too late to retcon it.

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 01:57pm
by Czechmate
RogueIce wrote:I took about 72 hours from when orders were cut to actually showing up, which assuming my math isn't borked and going at 20 knots (a bit of a speed run for amphibs, but my orders were marked IMMEDIATE which is just below FLASH; the rest are nuclear ships) that's around 2665 kilometers according to Google. These ships are "somewhere in the Pacific" and I don't know offhand where that puts me, but if it's 3000km from the UCSR to Misteria, and given Misteria is near New Olympia, Akori and Rangatara (my main points of interest in the Pacific) I'd say it's not unreasonable. Heck I'd probably be a bit closer than 2665km so it probably wasn't full tilt 20 knots. So unless my math is borked 72 hours is enough for my ships to get there.

Assuming Misteria is where it was in the map I have, anyway. Lord knows where it is now.

EDIT: Not that it matters. My ships are "somewhere in the Pacific" on a regular basis, so depending on where Misteria is - since according to the map Czech is making it's on the other side of Veleria now - my 'phibs and some escorts were 72 hours sailing distance from it. By writer fiat. :D

Not sure how Cialan got there so fast or why they had ships in the area at all. But at this point it's way too late to retcon it.
Misteria hasn't moved. It was always northwest of Veleria and due east of Byzantium's eastern shore.

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 02:00pm
by RogueIce
Czechmate wrote:Misteria hasn't moved. It was always northwest of Veleria and due east of Byzantium's eastern shore.
Then the map I got was seriously out of date, because this had the Misteria island chain northeast of Veleria.

At any rate, so long as it's north of Veleria it still works for my general roaming around Pacific Battlegroup. As that's where it tends to be. So again, writer fiat had those amphibs 72 hours away. :)

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 02:07pm
by Shroom Man 777
Where can I find the most up-to-date map of the world anyway?

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 02:09pm
by Czechmate
Shroom Man 777 wrote:Where can I find the most up-to-date map of the world anyway?
I'm uploading one now. Consider it about 75% done.

EDIT: http://i380.photobucket.com/albums/oo24 ... 1247940594

EDIT2: Should I just make a thread for this and ask Bean to sticky it?

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 02:15pm
by RogueIce
Czechmate wrote:
Shroom Man 777 wrote:Where can I find the most up-to-date map of the world anyway?
I'm uploading one now. Consider it about 75% done.

EDIT: http://i380.photobucket.com/albums/oo24 ... 1247940594

EDIT2: Should I just make a thread for this and ask Bean to sticky it?
We have a map thread, so just post a reply in there. That'll bump it to the top of the forum stack anyway. And when you're done we can upload to the Wiki and just point everybody there.

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 02:16pm
by Shroom Man 777
What is that thing above the UCSR?

Please make it look prettier.

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 02:21pm
by Czechmate
Shroom Man 777 wrote:What is that thing above the UCSR?

Please make it look prettier.
It's a peninsula. Pen-in-sul-a. Often created by land subsidence or flooding or by continental drift. And your line was "thank you". Feel free to give it another take. :)

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 02:22pm
by Siege
Is there any specific reason why all sorts of bits and pieces get attached to the Old Continent, whilst Messica remains entirely unchanged?

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 02:26pm
by Czechmate
Honestly? Couldn't think of anything to add to Messica other than the carribean isles. I'm open to suggestions for additions, guys. Just not shit like "make it prettier". :)

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 02:41pm
by Karmic Knight
Czechmate wrote:Honestly? Couldn't think of anything to add to Messica other than the carribean isles. I'm open to suggestions for additions, guys. Just not shit like "make it prettier". :)

Make the lines both more distinct and less vibrant.

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 02:43pm
by Siege
Well, I really like the new map, but to be honest the 'Scandinavian' bit does look kind of odd, especially 'Finland'. Could you perhaps remove those three nations and replace it with an island, like the light yellow bit in the 'Baltic' except larger?

As for Messica, you could add to it the same way bits of land are glued to the OC now :). It shouldn't be too difficult to attach a bit to the SR's east coast, for example... I think it's only fair that both 'big continents' get to play with new NPCs popping up on their doorstep, to make sure that any action doesn't excessively focus on one continent.

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 02:54pm
by Czechmate
http://i380.photobucket.com/albums/oo24 ... 1247943005

I made scandinavia smaller and more interesting and added a bunch of isles and islands around F'sue. No complaining. The Barrier Isles are there because...I dunno, I figured it'd look nice. :P

I think I'm having trouble changing Messica because it's...well, it's North America. It seems strange to add stuff on to it, whereas with the Old Continent I'm just loosely imitating real-world land. I guess I'll talk to the MESS guys and see what they think.

Also, Karmic...I have no idea what your suggestion means. I just see words that do not mean anything in context in which they were provided. Could you clarify?

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 02:59pm
by DarthShady
You have added to much stuff to the OC, I suggest you remove some of it. The Old Continent has quite a history, one I don't feel like retconing much to accommodate for these new nations. Please clear the whole finland thing away from the UCSR, make them islands or something - I want my shoreline clean.

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 03:05pm
by Shroom Man 777
SiegeTank wrote:Is there any specific reason why all sorts of bits and pieces get attached to the Old Continent, whilst Messica remains entirely unchanged?
Good point.

Fill the Gulf of Mexico up with land. Ugly, worm-infested, land. Not even land. Mud. Miserable slug-infested mud.

Put a peninsula inside the Republic of Shinra. Or a giant inland ocean with an archipelago inside it, with islands that resemble the continents of the world. Call it the Sea of Sephiroth and turn the island's inhabitants into geostigma-ridden albinos.

Stick something ugly in Florida. Put retirement homes in it.

Fill the Great Lakes with desolated deserts, and fill that lake-thing on top of Tian Xia with the Amazon. Or a giant landfill.

Stick another ugly thing in Tonkin's ass. Preferably something brown-colored. It can be full of poor slum-people that are outsourced to craft Tonkinese textiles.

Make Greenland bigger.

Stick something north of Tian Xia, on top of it and also Alaska. Populate it with man-eating Huang Di-hating polar bears.

Rename Messica into Pangea.

What the fuck is that landmass north of Canissia, separated by a narrow strait?
Karmic wrote:Make the lines both more distinct and less vibrant.
He's right. If you're going to give us Finland and a whole slew of shitpiece NPC nations, while leaving Messica's ass cleaner than a diarrheatic baby's butt that's been babywiped with sandpaper and buffered, then at least give Finland some pretty lines and don't splotch it all up and make our goddamn Old Continent as ugly and unimaginative as Messica.



:lol: :lol: :lol:

EDIT:
DarthShady wrote:You have added to much stuff to the OC, I suggest you remove some of it. The Old Continent has quite a history, one I don't feel like retconing much to accommodate for these new nations. Please clear the whole finland thing away from the UCSR, make them islands or something - I want my shoreline clean.
I agree. He should shove Finland, Vinland, Ireland, Scottland, Sealand, England along with Turmenistan, Azerbaijan, Kazakhstan, Oceania, Rio Dejenaro, the Hague, Uzbekistan, Zimbabwe, Mozambique, Bakalakadaka Street and Pyongyang into Messica.

EDIT 2:

I totally need to get some sleep now before I go insane.

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 03:12pm
by Siege
Those islands off Frequesue are way too much. I could see adding two or three quite a bit farther out to sea, or adding a cluster of islands close to Frequesue but still farther out to sea (I like the bits to the west, although I think they need to be moved further into the ocean), but this whole string of closely enveloping islands is not something I like -- especially not when a bunch of them are sitting what appears to be only a mere dozen miles or so off my coast.

Basically then the idea is that if you're adding islands to an existing continent, add them farther away from the existing shoreline. I mean look at Indhopal -- those islands off the coast would totally change the demands for his navy. Any additions to the map should be interesting for potential storylines, but not strategically debilitating to any existing player-nations.

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 03:17pm
by Czechmate
Okay. First things first.

THE MAP ISN'T DONE. EDGES WILL BE DETAILED AFTER LANDMASS WORK IS COMPLETE. GOTTA WALK BEFORE YOU CAN RUN. STOP COMPLAINING.

Now, to individual responses:

Shady - I'm not sure you'd have to retcon at all. They're being Q'd in. As in appearing. As in not there before. That's the whole point, y'know? I cleared your shore though. Have a nice day.

Shroom - I don't really enjoy your hyperactive ranting, so I'll do the usual and ignore most of what you just said except for the bit about Greenland (credit where it's due), but I'll go ahead and remind you that I haven't really added anything to Messica because I haven't thought of anything that seems to fit.

Siege - They were just an idea. I'll move them out further.

The Complaints Department is now closed.

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 03:18pm
by Shroom Man 777
@ Siege: You could call them the Intestine Archipelago or something. But they look ugly around the entire Eastern Coast of Frequesue. I think they should be given to Messica.

Maybe Messica should also have sausage islands surrounding its entire Eastern coast. And kidney islands surrounding its West coast.

Get that dumb Khitan-expansion away from Shroomania's face. Try putting it underneath of Shinra or something.

The Old Continent should get the tiny and insignificant islands of the Caribbean. Messica should get all its coastlines englobed and infringed on by those additional territories instead.

That would be more fair.

@ Czech: Festoon the non-Frequesuean and non-Old Continent continents with additional land-expansions and wall their coasts in with extraneous islands, and then I'll stop.

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 03:21pm
by Czechmate
Shroom Man 777 wrote:You could call them the Intestine Archipelago or something. But they look ugly around the entire Eastern Coast of Frequesue. I think they should be given to Messica.

Maybe Messica should also have sausage islands surrounding its entire Eastern coast. And kidney islands surrounding its West coast.

Get that dumb Khitan-expansion away from Shroomania's face. Try putting it underneath of Shinra or something.

The Old Continent should get the tiny and insignificant islands of the Caribbean. Messica should get all its coastlines englobed and infringed on by those additional territories instead.

That would be more fair.
You're like Vince Offer with asperger's and a vendetta. :|

EDIT: Oh, I will. You're all getting festooned. You're getting festooned like you've never been festooned before. I just festooned the OC first cause you guys are Eurasia and therefore easiest to festoon long and hard.

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 03:26pm
by Shroom Man 777
I'm sorry.

But it really looks like you're heaping all those new territories on everyone else but your long-time good friends the Messicans. The Old Continent and Frequesue did start the game with several NPCs already, while Messica never had a single NPC on their safe and distant land, and now the OCers and F-ers get MOAR NPCs.

It comes off a little bit like Partisan Planet Planning.

EDIT:

That's right. Festoon everyone else up their alopecias!

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 03:28pm
by Karmic Knight
Czechmate wrote:I made scandinavia smaller and more interesting and added a bunch of isles and islands around F'sue. No complaining. The Barrier Isles are there because...I dunno, I figured it'd look nice. :P
My only complaint is that those southern barrier islands a too close to my very tiny secret prison/den of mad science islands based off of the size and shape of Liberty City from GTA IV.
Also, Karmic...I have no idea what your suggestion means. I just see words that do not mean anything in context in which they were provided. Could you clarify?
The suggestion was one part obnoxious, two parts impossible sounding task, and another part simple inanity.
Shroom Man 777 wrote:Fill the Great Lakes with desolated deserts, and fill that lake-thing on top of Tian Xia with the Amazon. Or a giant landfill.
No, don't plaster my home with sand/giant landfill.

Re: SD.Net World Redux Comment Thread VIII

Posted: 2009-07-18 03:32pm
by Siege
Czechmate wrote:Siege - They were just an idea. I'll move them out further.
I know that, and I'm just giving my opinion. I appreciate the effort you're putting in.

And I want to echo Shroom when he says that as far as the political status quo is concerned the current map means CATO will be massively vulnerable to meddling in its back yard, whereas the MESS gets to breeze through. Not everyone appreciates this apparent disparity :). If this is simply because the map isn't yet done, then no harm done. We're just saying, though.