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Re: World of Warships

Posted: 2016-12-13 06:43pm
by Skywalker_T-65
They don't go away. This is just the last chance (until they want to troll someone) that WG is releasing the ships.

Re: World of Warships

Posted: 2016-12-13 08:11pm
by Imperial528
Thanas wrote:This video is hard to take seriously, I am merely posting it here for comedic value.

<snip>

Complaining about state of BB line while max-range sniping with spotter plane at T9. LOOOOL.
After watching the video your comment seems like a bit of a non sequitur. He's complaining about German BBs being statistically better than IJN or US BBs across the board based on NA stats at the moment. And his replay is of him playing the T9 German BB.

I'm not sure how that has anything to do with his analysis, whether it is valid or not, since he didn't make any statements along the lines of "BBs suck this is WoDDs" or some-such.

That said I would not be surprised if you had to mute the video after his attempts at pronouncing German.

Re: World of Warships

Posted: 2016-12-13 08:17pm
by Thanas
Imperial528 wrote:After watching the video your comment seems like a bit of a non sequitur. He's complaining about German BBs being statistically better than IJN or US BBs across the board based on NA stats at the moment. And his replay is of him playing the T9 German BB.

I'm not sure how that has anything to do with his analysis, whether it is valid or not, since he didn't make any statements along the lines of "BBs suck this is WoDDs" or some-such.
He is interpreting stats while demonstrating he does not know how to play BBs. Thus any interpretation of the stats are invalid.

He forgots to mention that there are very valid reasons why US BBs are underperforming, like how they are by far the line most played by noobs, how the German stats suffer from recency bias (as mostly experienced players got to T10 already) and how recently the German BB average stats have gone down as more and more potatoes reach them.

He would still have a somewhat valid argument if he would take those stats and make an argument based on the ships. But he does not.

Re: World of Warships

Posted: 2016-12-13 08:37pm
by Imperial528
Okay, fair enough.

Re: World of Warships

Posted: 2016-12-13 09:28pm
by Venator
German BBs were explicitly given an accuracy buff at short ranges only, high dispersion at longer range, and, well, the FDG is immune to Citadels from the frigging Yamato at close range. So if you're camping at extreme range, there's something amiss.

Re: World of Warships

Posted: 2016-12-13 10:07pm
by Nephtys
I aim by a rule of thumb.

Is it going 20 knots? Aim at full zoom at the tick where the center of the enemy ship is on the number of seconds flight time.
Going 25? Aim at the front of the ship where the center of the enemy ship is number of seconds flight time.
Going 30? Aim 2x ahead.
Going 35? Aim just barely off screen.

adjust as need be.

With some guns, I can land first-round straddles that way on most types of ship. This goes out the window if they aren't sailing broadside though, then it's guess and adjust.

Re: World of Warships

Posted: 2016-12-13 10:27pm
by Venator
Alternative strategy (only really applicable to the Atlanta) - blanket the entire map square with fire and some of it will, RNGesus willing, hit something important. :P

Re: World of Warships

Posted: 2016-12-14 02:46am
by Lonestar
Nephtys wrote:I aim by a rule of thumb.

Is it going 20 knots? Aim at full zoom at the tick where the center of the enemy ship is on the number of seconds flight time.
Going 25? Aim at the front of the ship where the center of the enemy ship is number of seconds flight time.
Going 30? Aim 2x ahead.
Going 35? Aim just barely off screen.

How can you even tell how fast they are going though?

Re: World of Warships

Posted: 2016-12-14 09:17am
by Venator
Lonestar wrote:
Nephtys wrote:I aim by a rule of thumb.

Is it going 20 knots? Aim at full zoom at the tick where the center of the enemy ship is on the number of seconds flight time.
Going 25? Aim at the front of the ship where the center of the enemy ship is number of seconds flight time.
Going 30? Aim 2x ahead.
Going 35? Aim just barely off screen.

How can you even tell how fast they are going though?
Amount, and angle, of smoke is a decent indicator. If it's barely offset from the funnels they're moving slowly, if way behind they're at full throttle.

You can use the tech tree preview to get a general idea of the top speeds of the ships you're fighting at a given tier (and really, most are within a few knots of each other within a given class). Just watch for very fast-for-class ships like Kongo and Scharnhorst.

Most players don't know how to WASD hack and go full speed everywhere.

Re: World of Warships

Posted: 2016-12-14 09:35am
by Thanas
Lonestar wrote:
Nephtys wrote:I aim by a rule of thumb.

Is it going 20 knots? Aim at full zoom at the tick where the center of the enemy ship is on the number of seconds flight time.
Going 25? Aim at the front of the ship where the center of the enemy ship is number of seconds flight time.
Going 30? Aim 2x ahead.
Going 35? Aim just barely off screen.

How can you even tell how fast they are going though?
You have to either memorize the speeds in the tech tree or just go by the general rule of thumb that with (using the static crosshair, dynamic is shit) Cruisers you aim 10, BBs 7 and DDS 10-15 at ranges 12-18 km and at distances below 10 km you aim 10 for DDs, 5-7 for cruisers and 3 for BBs. That being said as you progress you will get more experience in this anyway.

Re: World of Warships

Posted: 2016-12-14 10:44am
by Imperial528
Thanas wrote:
Lonestar wrote:How can you even tell how fast they are going though?
You have to either memorize the speeds in the tech tree or just go by the general rule of thumb that with (using the static crosshair, dynamic is shit) Cruisers you aim 10, BBs 7 and DDS 10-15 at ranges 12-18 km and at distances below 10 km you aim 10 for DDs, 5-7 for cruisers and 3 for BBs. That being said as you progress you will get more experience in this anyway.
A note on this: For guns with flat arcs this works well, but for high-angle guns (US 6" and 5" mostly, past about 5-6km) you may have to go about 50% ahead or even double that from the values above. For example, in my Sims if I'm shooting at a full-speed DD at about 7km I need to aim at 15 ahead of it. Shooting at BBs at 10-11km in the Sims requires a general lead of 10 or more, 15 if it's a battlecruiser/fast battleship at full power.

But you can usually get accustomed to a ship's gunnery arcs after a few dozen battles easily.

Re: World of Warships

Posted: 2016-12-15 08:31am
by Lonestar
Pulled in over 120k in my last round with my NM, and the game ended right before I destroyed my fourth ship(broadside was in the air!)

Started messing with the ARP Kongo, going form the Americna BBs they are...very squishy.

Image

Re: World of Warships

Posted: 2016-12-15 08:42am
by Thanas
Yeah, Japanese ships are in general (save Amagi, Izumo and Yama) quite squishy. You want to use their better speed to always angle between volleys.

Re: World of Warships

Posted: 2016-12-15 11:04am
by Venator
Considering Kongō was designed and built as a battlecruiser, it's not really surprising. Running at over 30 knots at tier 5 requires some compromises...

The Fuso is probably the weakest of the range (from Kongō up, let's not talk about the low-tier ships...) because it's slower than the Kongō, has to expose much more of the ship to fire all it's guns, and not much better protected for those drawbacks. It's also basically unplayable until you have the range upgrade unlocked.

That said, it has a lot of guns and I run 70-100k damage games without feeling like I'm carrying in it. Once you get out of the Kawachi, the whole tech tree is pretty solid.

Re: World of Warships

Posted: 2016-12-15 11:15am
by Skywalker_T-65
Eh, Fuso is quite a good ship if you know what to do with her. Sure you have to expose more of your broadside, but having twelve Japanese-accurate (well, after Kawachi Japanese-accurate) guns is quite useful.

Though that may be the fact I've made a tradition out of shotgunning unsuspecting DD's in it talking...


As for Kongo, she's squishy on some level, but your speed makes it a lot easier to find positions that allow you to angle well. She's more flexible than her counterparts in this regard, and New York's bow armor is abysmal, IIRC. Konig kind of throws the old balance out the window with her German 'ludicrously hard to citadel' thing, but...

Re: World of Warships

Posted: 2016-12-15 11:49am
by Venator
Hey, I said that she was the weakest, not that she was weak ;).

For me, the German BBs are more dangerous because of the batshit dakka-happy secondaries than for the turtleback. When you get two Close Quarters Expert(s) in one game, in an unupgraded Nassau with a noob captain? Yeah.

Re: World of Warships

Posted: 2016-12-17 08:08pm
by Lonestar
So I guess we're getting more Soviet destroyers for some reason?

Re: World of Warships

Posted: 2016-12-17 09:51pm
by Imperial528
Lonestar wrote:So I guess we're getting more Soviet destroyers for some reason?
They're stalling for time to make up some soviet BBs.

Re: World of Warships

Posted: 2016-12-17 10:52pm
by Venator
Have you seen the Soviet tech tree in WoT? It was inevitable. I don't mind the idea of having different DD branches in particular, since the current Russians feel pretty bipolar - either long-range gunboats or yolo derp-sleds.

More interestingly, the German DDs with bow-firing torpedoes are looking very promising.

The Convoy mode is going to be dreadful, if player IQ in the Halloween event is any judge.

Re: World of Warships

Posted: 2016-12-18 06:19am
by Thanas
Venator wrote:Have you seen the Soviet tech tree in WoT? It was inevitable. I don't mind the idea of having different DD branches in particular, since the current Russians feel pretty bipolar - either long-range gunboats or yolo derp-sleds.
It still is super shitty especially because the top tier RU DDs are broken as fuck. And because those DDs might have radar too, which is all kinds of broken on its own.
More interestingly, the German DDs with bow-firing torpedoes are looking very promising.
That is just a T2/3 gimmick. Kinda worried about the German DDs - they are heavily armored and thus very squishy, as AP does massive damage to them (unlike to the Russians who got heavier armor but dont suffer AP pens like that for ....reasons). Random BB hit and you lose 4k instead of 1k health makes a lot of difference.

Of course they get Hydro which is a whole other can of worms. Not the german longrange hydro, but still Hydro makes a DD quite OP. So they are tricky to balance.
The Convoy mode is going to be dreadful, if player IQ in the Halloween event is any judge.
oh yeah.

Re: World of Warships

Posted: 2016-12-18 01:58pm
by Sea Skimmer
That Halloween mode was just stupid as a setup and not designed to encourage anything but stupid. You spawned in no formation behind the ship your supposed to escort, and then enemies attack at random. You can't try to make a more structured form of gameplay...which still has no structure.

Re: World of Warships

Posted: 2016-12-18 04:04pm
by ray245
Sea Skimmer wrote:That Halloween mode was just stupid as a setup and not designed to encourage anything but stupid. You spawned in no formation behind the ship your supposed to escort, and then enemies attack at random. You can't try to make a more structured form of gameplay...which still has no structure.
I really wished they did something to encourage actual teamwork in World of Warship. Even clan battles aren't well organized.

Re: World of Warships

Posted: 2016-12-18 09:10pm
by Nephtys
Venator wrote:Considering Kongō was designed and built as a battlecruiser, it's not really surprising. Running at over 30 knots at tier 5 requires some compromises...

The Fuso is probably the weakest of the range (from Kongō up, let's not talk about the low-tier ships...) because it's slower than the Kongō, has to expose much more of the ship to fire all it's guns, and not much better protected for those drawbacks. It's also basically unplayable until you have the range upgrade unlocked.

That said, it has a lot of guns and I run 70-100k damage games without feeling like I'm carrying in it. Once you get out of the Kawachi, the whole tech tree is pretty solid.
Fuso may be the best Japanaese BB in the game at it's tier... those guns hit like bricks, and it has reasonable spread for the tier. Armor's enough to prevent citadels except flat-on. Having 12 guns with a 28s RoF and superior accuracy/range (opposed to 12 with 35 for Americans) is amazing.

---

That said, more fucking Russian DDs? Are we never going to see the british BBs?

Re: World of Warships

Posted: 2016-12-18 09:20pm
by Lonestar
ray245 wrote:
I really wished they did something to encourage actual teamwork in World of Warship. Even clan battles aren't well organized.
My gut instinct here is that if a clan trained enough with regular screening and such they would probably wipe random battles.


As it is, the Kongō is so fast relative to other Tier V battleships you really can't use the speed to your advantage unless you have a legit screen with you, for example.

Re: World of Warships

Posted: 2016-12-18 10:38pm
by Venator
ray245 wrote:
Sea Skimmer wrote:That Halloween mode was just stupid as a setup and not designed to encourage anything but stupid. You spawned in no formation behind the ship your supposed to escort, and then enemies attack at random. You can't try to make a more structured form of gameplay...which still has no structure.
I really wished they did something to encourage actual teamwork in World of Warship. Even clan battles aren't well organized.
I think one problem is that migrants from conventional shooters - or even MMOs and MOBAs - is that the need for high-level teamwork isn't immediately apparent to rookies. The basic mechanics of how slow/hard it is to change course and double back when you run into too much opposition is a system shock even to WoT players.

Then there's the sheer length of time it takes to disengage from one flank/front to join another if the team decides to lemming train. It's probably an order of magnitude longer than most games.

Plus, imperious feeling of indestructibility that comes from commanding a mighty warship has drawbacks when everyone else on the server is also commanding a mighty warship.
Nephtys wrote:
Venator wrote:Considering Kongō was designed and built as a battlecruiser, it's not really surprising. Running at over 30 knots at tier 5 requires some compromises...

The Fuso is probably the weakest of the range (from Kongō up, let's not talk about the low-tier ships...) because it's slower than the Kongō, has to expose much more of the ship to fire all it's guns, and not much better protected for those drawbacks. It's also basically unplayable until you have the range upgrade unlocked.

That said, it has a lot of guns and I run 70-100k damage games without feeling like I'm carrying in it. Once you get out of the Kawachi, the whole tech tree is pretty solid.
Fuso may be the best Japanaese BB in the game at it's tier... those guns hit like bricks, and it has reasonable spread for the tier. Armor's enough to prevent citadels except flat-on. Having 12 guns with a 28s RoF and superior accuracy/range (opposed to 12 with 35 for Americans) is amazing.
Image

Let's be straight, I said it was weak by the standards of the line, not full stop. I love my Japanese shotgun to bits, it just feels less flexible than the Kongo and easier to counter than the Nagato and up. My secondaries certainly feel less dangerous than the ones I've been on the receiving end of as I've climbed the US DD tree. I admit to saying that in ignorance of the higher-tier ships other than playing against them.