Re: World of Warships
Posted: 2016-12-13 06:43pm
They don't go away. This is just the last chance (until they want to troll someone) that WG is releasing the ships.
Get your fill of sci-fi, science, and mockery of stupid ideas
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After watching the video your comment seems like a bit of a non sequitur. He's complaining about German BBs being statistically better than IJN or US BBs across the board based on NA stats at the moment. And his replay is of him playing the T9 German BB.Thanas wrote:This video is hard to take seriously, I am merely posting it here for comedic value.
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Complaining about state of BB line while max-range sniping with spotter plane at T9. LOOOOL.
He is interpreting stats while demonstrating he does not know how to play BBs. Thus any interpretation of the stats are invalid.Imperial528 wrote:After watching the video your comment seems like a bit of a non sequitur. He's complaining about German BBs being statistically better than IJN or US BBs across the board based on NA stats at the moment. And his replay is of him playing the T9 German BB.
I'm not sure how that has anything to do with his analysis, whether it is valid or not, since he didn't make any statements along the lines of "BBs suck this is WoDDs" or some-such.
Nephtys wrote:I aim by a rule of thumb.
Is it going 20 knots? Aim at full zoom at the tick where the center of the enemy ship is on the number of seconds flight time.
Going 25? Aim at the front of the ship where the center of the enemy ship is number of seconds flight time.
Going 30? Aim 2x ahead.
Going 35? Aim just barely off screen.
Amount, and angle, of smoke is a decent indicator. If it's barely offset from the funnels they're moving slowly, if way behind they're at full throttle.Lonestar wrote:Nephtys wrote:I aim by a rule of thumb.
Is it going 20 knots? Aim at full zoom at the tick where the center of the enemy ship is on the number of seconds flight time.
Going 25? Aim at the front of the ship where the center of the enemy ship is number of seconds flight time.
Going 30? Aim 2x ahead.
Going 35? Aim just barely off screen.
How can you even tell how fast they are going though?
You have to either memorize the speeds in the tech tree or just go by the general rule of thumb that with (using the static crosshair, dynamic is shit) Cruisers you aim 10, BBs 7 and DDS 10-15 at ranges 12-18 km and at distances below 10 km you aim 10 for DDs, 5-7 for cruisers and 3 for BBs. That being said as you progress you will get more experience in this anyway.Lonestar wrote:Nephtys wrote:I aim by a rule of thumb.
Is it going 20 knots? Aim at full zoom at the tick where the center of the enemy ship is on the number of seconds flight time.
Going 25? Aim at the front of the ship where the center of the enemy ship is number of seconds flight time.
Going 30? Aim 2x ahead.
Going 35? Aim just barely off screen.
How can you even tell how fast they are going though?
A note on this: For guns with flat arcs this works well, but for high-angle guns (US 6" and 5" mostly, past about 5-6km) you may have to go about 50% ahead or even double that from the values above. For example, in my Sims if I'm shooting at a full-speed DD at about 7km I need to aim at 15 ahead of it. Shooting at BBs at 10-11km in the Sims requires a general lead of 10 or more, 15 if it's a battlecruiser/fast battleship at full power.Thanas wrote:You have to either memorize the speeds in the tech tree or just go by the general rule of thumb that with (using the static crosshair, dynamic is shit) Cruisers you aim 10, BBs 7 and DDS 10-15 at ranges 12-18 km and at distances below 10 km you aim 10 for DDs, 5-7 for cruisers and 3 for BBs. That being said as you progress you will get more experience in this anyway.Lonestar wrote:How can you even tell how fast they are going though?

They're stalling for time to make up some soviet BBs.Lonestar wrote:So I guess we're getting more Soviet destroyers for some reason?
It still is super shitty especially because the top tier RU DDs are broken as fuck. And because those DDs might have radar too, which is all kinds of broken on its own.Venator wrote:Have you seen the Soviet tech tree in WoT? It was inevitable. I don't mind the idea of having different DD branches in particular, since the current Russians feel pretty bipolar - either long-range gunboats or yolo derp-sleds.
That is just a T2/3 gimmick. Kinda worried about the German DDs - they are heavily armored and thus very squishy, as AP does massive damage to them (unlike to the Russians who got heavier armor but dont suffer AP pens like that for ....reasons). Random BB hit and you lose 4k instead of 1k health makes a lot of difference.More interestingly, the German DDs with bow-firing torpedoes are looking very promising.
oh yeah.The Convoy mode is going to be dreadful, if player IQ in the Halloween event is any judge.
I really wished they did something to encourage actual teamwork in World of Warship. Even clan battles aren't well organized.Sea Skimmer wrote:That Halloween mode was just stupid as a setup and not designed to encourage anything but stupid. You spawned in no formation behind the ship your supposed to escort, and then enemies attack at random. You can't try to make a more structured form of gameplay...which still has no structure.
Fuso may be the best Japanaese BB in the game at it's tier... those guns hit like bricks, and it has reasonable spread for the tier. Armor's enough to prevent citadels except flat-on. Having 12 guns with a 28s RoF and superior accuracy/range (opposed to 12 with 35 for Americans) is amazing.Venator wrote:Considering Kongō was designed and built as a battlecruiser, it's not really surprising. Running at over 30 knots at tier 5 requires some compromises...
The Fuso is probably the weakest of the range (from Kongō up, let's not talk about the low-tier ships...) because it's slower than the Kongō, has to expose much more of the ship to fire all it's guns, and not much better protected for those drawbacks. It's also basically unplayable until you have the range upgrade unlocked.
That said, it has a lot of guns and I run 70-100k damage games without feeling like I'm carrying in it. Once you get out of the Kawachi, the whole tech tree is pretty solid.
My gut instinct here is that if a clan trained enough with regular screening and such they would probably wipe random battles.ray245 wrote:
I really wished they did something to encourage actual teamwork in World of Warship. Even clan battles aren't well organized.
I think one problem is that migrants from conventional shooters - or even MMOs and MOBAs - is that the need for high-level teamwork isn't immediately apparent to rookies. The basic mechanics of how slow/hard it is to change course and double back when you run into too much opposition is a system shock even to WoT players.ray245 wrote:I really wished they did something to encourage actual teamwork in World of Warship. Even clan battles aren't well organized.Sea Skimmer wrote:That Halloween mode was just stupid as a setup and not designed to encourage anything but stupid. You spawned in no formation behind the ship your supposed to escort, and then enemies attack at random. You can't try to make a more structured form of gameplay...which still has no structure.
Nephtys wrote:Fuso may be the best Japanaese BB in the game at it's tier... those guns hit like bricks, and it has reasonable spread for the tier. Armor's enough to prevent citadels except flat-on. Having 12 guns with a 28s RoF and superior accuracy/range (opposed to 12 with 35 for Americans) is amazing.Venator wrote:Considering Kongō was designed and built as a battlecruiser, it's not really surprising. Running at over 30 knots at tier 5 requires some compromises...
The Fuso is probably the weakest of the range (from Kongō up, let's not talk about the low-tier ships...) because it's slower than the Kongō, has to expose much more of the ship to fire all it's guns, and not much better protected for those drawbacks. It's also basically unplayable until you have the range upgrade unlocked.
That said, it has a lot of guns and I run 70-100k damage games without feeling like I'm carrying in it. Once you get out of the Kawachi, the whole tech tree is pretty solid.
